newer GameUpdate files (dazed)

This commit is contained in:
onms 2026-05-25 05:00:44 -05:00
parent 22f94d51fb
commit 1e7ab4d65d
4 changed files with 962 additions and 89 deletions

View file

@ -1,14 +1,69 @@
@echo off
setlocal
setlocal EnableExtensions EnableDelayedExpansion
REM Copy GAMEUPDATE.bat to a new file
copy "gameupdate\patch.bat" "gameupdate\patch2.bat"
REM When deployed on a game: this file sits in the game root; patch scripts live in .\gameupdate\
REM In this repo the same layout is kept for neatness: this bat is under DazedMTLTool\gameupdate\ next to a nested gameupdate\ folder with patch.ps1.
set "GU_ROOT=%~dp0"
REM Game root is this batch file's folder (not %%CD%%, so full-path launches still work).
set "GAME_ROOT=!GU_ROOT!"
if "!GAME_ROOT:~-1!"=="\" set "GAME_ROOT=!GAME_ROOT:~0,-1!"
set "PATCH_SCRIPT_DIR=!GU_ROOT!gameupdate"
REM Run the new file
call "gameupdate\patch2.bat"
if not exist "!PATCH_SCRIPT_DIR!\patch.ps1" (
echo ERROR: patch.ps1 not found at:
echo !PATCH_SCRIPT_DIR!\patch.ps1
echo Expected layout: GameUpdate.bat and a gameupdate folder next to each other ^(same parent^).
pause
exit /b 1
)
REM Delete the new file
del "gameupdate\patch2.bat"
REM Copy patch.ps1 so the live script can be overwritten during updates
copy /Y "!PATCH_SCRIPT_DIR!\patch.ps1" "!PATCH_SCRIPT_DIR!\patch2.ps1" >nul
if errorlevel 1 (
echo ERROR: Could not copy patch.ps1 to patch2.ps1 in:
echo !PATCH_SCRIPT_DIR!
pause
exit /b 1
)
endlocal
@echo on
set "_my_shell=pwsh"
where /q !_my_shell!
if !errorlevel! neq 0 (
echo PowerShell 7 ^(pwsh^) not found.
if /I "%GAMEUPDATE_PROMPT_PWSH%"=="1" (
echo.
set /p "INSTALL_PWSH=PowerShell 7 is faster. Install now via winget? (Y/N): "
if /I "!INSTALL_PWSH!"=="Y" (
echo Installing PowerShell 7 via winget...
winget install --id Microsoft.PowerShell --source winget --accept-package-agreements --accept-source-agreements
where /q pwsh
if !errorlevel! equ 0 (
set "_my_shell=pwsh"
echo PowerShell 7 installed; using pwsh.
) else (
echo Install failed or unavailable; falling back to powershell.
set "_my_shell=powershell"
)
) else (
echo Skipping install; falling back to powershell.
set "_my_shell=powershell"
)
) else (
echo Tip: Set GAMEUPDATE_PROMPT_PWSH=1 to offer PowerShell 7 install.
echo Falling back to powershell...
set "_my_shell=powershell"
)
where /q !_my_shell!
if !errorlevel! neq 0 (
echo ERROR: Neither pwsh nor powershell was found.
del /Q "!PATCH_SCRIPT_DIR!\patch2.ps1" >nul 2>&1
pause
exit /b 1
)
)
!_my_shell! -NoProfile -ExecutionPolicy Bypass -File "!PATCH_SCRIPT_DIR!\patch2.ps1" -GameRoot "!GAME_ROOT!"
set "GU_PATCH_EXIT=!errorlevel!"
del /Q "!PATCH_SCRIPT_DIR!\patch2.ps1" >nul 2>&1
exit /b !GU_PATCH_EXIT!

View file

@ -3,11 +3,12 @@
# Enable error handling
set -e
# Copy patch.sh to a new file in gameupdate
cp "gameupdate/patch.sh" "gameupdate/patch2.sh"
# Same layout as GameUpdate.bat: patch assets live under ./gameupdate/ next to this file.
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
GAME_ROOT="$SCRIPT_DIR"
PATCH_DIR="$SCRIPT_DIR/gameupdate"
# Run the new file
bash "gameupdate/patch2.sh"
# Delete the new file
rm "gameupdate/patch2.sh"
cd "$GAME_ROOT"
cp "$PATCH_DIR/patch.sh" "$PATCH_DIR/patch2.sh"
bash "$PATCH_DIR/patch2.sh"
rm "$PATCH_DIR/patch2.sh"

769
gameupdate/patch.ps1 Normal file
View file

@ -0,0 +1,769 @@
#Requires -Version 5.1
param(
[Parameter(Mandatory = $false)]
[string]$GameRoot
)
$ErrorActionPreference = 'Stop'
if (-not $PSBoundParameters.ContainsKey('GameRoot') -or [string]::IsNullOrWhiteSpace($GameRoot)) {
$GameRoot = (Get-Location).ProviderPath
}
else {
$GameRoot = (Resolve-Path -LiteralPath $GameRoot).ProviderPath
}
$PatchBundleRoot = $PSScriptRoot
function Wait-ConsolePause {
Write-Host ''
Write-Host 'Press any key to close this window...'
try {
$null = $Host.UI.RawUI.ReadKey('NoEcho,IncludeKeyDown')
}
catch {
Read-Host 'Press Enter to close'
}
}
function Get-DazedPatcherBannerGlyphs {
return @{
'A' = @(' ', ' AAA ', ' A A ', ' AAAAA ', ' A A ', ' A A ', ' ')
'C' = @(' ', ' CCCC ', ' C ', ' C ', ' C ', ' CCCC ', ' ')
'D' = @(' ', ' DDDDD ', ' D D ', ' D D ', ' D D ', ' DDDDD ', ' ')
'E' = @(' ', ' EEEEE ', ' E ', ' EEE ', ' E ', ' EEEEE ', ' ')
'H' = @(' ', ' H H ', ' H H ', ' HHHHH ', ' H H ', ' H H ', ' ')
'P' = @(' ', ' PPPPP ', ' P P ', ' PPPP ', ' P ', ' P ', ' ')
'R' = @(' ', ' RRRRR ', ' R R ', ' RRRR ', ' R R ', ' R R ', ' ')
'T' = @(' ', ' TTTTT ', ' T ', ' T ', ' T ', ' T ', ' ')
'Z' = @(' ', ' ZZZZZ ', ' Z ', ' Z ', ' Z ', ' ZZZZZ ', ' ')
}
}
function Build-AsciiWordLines {
param(
[Parameter(Mandatory = $true)][string]$Word,
[hashtable]$Glyphs
)
$letters = @(
$Word.ToUpperInvariant().ToCharArray() | ForEach-Object { [string]$_ }
)
$rows = New-Object string[] 7
for ($r = 0; $r -lt 7; $r++) {
$parts = New-Object System.Collections.Generic.List[string]
foreach ($letter in $letters) {
if (-not $Glyphs.ContainsKey($letter)) {
throw "Banner glyph missing for '$letter'."
}
$parts.Add($Glyphs[$letter][$r])
}
$rows[$r] = ($parts -join ' ')
}
return [string[]]$rows
}
function ConvertTo-LineStringArray {
param([AllowNull()][object]$Value)
if ($null -eq $Value) { return @() }
if ($Value -is [string[]]) { return $Value }
if ($Value -is [System.Collections.Generic.List[string]]) { return $Value.ToArray() }
if ($Value -is [string]) {
if ([string]::IsNullOrWhiteSpace([string]$Value)) { return @() }
return ,[string]$Value
}
return [string[]](@($Value) | ForEach-Object { if ($null -eq $_) { '' } else { "$_" } })
}
function Pad-LineBlockToHeight {
param(
[Parameter(Mandatory = $true, Position = 0)][object]$Rows,
[Parameter(Mandatory = $true, Position = 1)][int]$TargetHeight
)
[string[]]$lines = ConvertTo-LineStringArray -Value $Rows
if ($lines.Count -eq 0 -and $TargetHeight -gt 0) {
$blank = New-Object string[] $TargetHeight
for ($i = 0; $i -lt $TargetHeight; $i++) { $blank[$i] = '' }
return $blank
}
if ($lines.Count -ge $TargetHeight) {
return [string[]]$lines
}
$padTotal = $TargetHeight - $lines.Count
$padTop = [int][Math]::Floor($padTotal / 2)
$padBot = $padTotal - $padTop
$top = @()
for ($i = 0; $i -lt $padTop; $i++) { $top += '' }
$bot = @()
for ($i = 0; $i -lt $padBot; $i++) { $bot += '' }
return [string[]]($top + $lines + $bot)
}
function Get-EmbeddedIconAsciiCatLines {
# Refresh via generate_icon_ascii.ps1 when assets/icon.png changes.
$raw = @'
# %#
%:.-@ #..=
#:.-*:.:# *..=*..-%
*=.:.+# %% @*-:::+#
*-# +...=# =-%
% #..==..:# %@
%..* -.:%%#=..=##*##%% %*=:...+
*:.=+.:= ..=%##%*:..::.....:=+:..-=*:.:
*=:--.=* ..=%###%########*+=:.-+#%%%:.-
-:% #..=%###%%%%%###%%%%%#%%%#%*..+
%..=%##-.=*=-*%#####%%%%%#%#:.:
+.:###%+....:*%###:.=*=-*%%-..%
-.:%#%+..:..=%####=....-#%%+..%
*..*%##**%*-=###%=..:..=%#%*..#
=..*%%%%#%%%#####*#%*-+%%%-..
+..-*#%%%%######%%#%%%%*:..#
%+...-+*##%%%%%%%%#*+-..=%
%..:.....::---::....:*%
:.:%%#*+=--::::-=+:.:*
%..+%#%%%%%%%%%%%%%%+..-@ #-:::+@
#..+%###############%#:.:% #..=*:..#
..=%################%#:..% %..+%%-..@
%..:%###%#%##%%#%#####%#:.- *..*%*..+
#....*%##-.+%%#:.+%##%#%%*..* :.-%%:.-
%..=..-%#%:..#%+..+%#%+::#%:.- :.-%%:.-
-.:%=..*%%*..+%:.:%#%#..:#%=.. #..+%*..+
..=%#..:%%#..-#..=%#%-..*%%=..*:.-%%-..@
-.-%%+..+%%-.:+..+%%+..+%#%-....=%%-..#
+..*%*..:%%=..=..*%%:..*%%#...=#%+:.:#
..-**..:+**=..:..+**+:..**+..=*=:..+
+..............................:=#
%%%%%%%%%%%%%%%%%%%%%%%%%%%%@
'@
return [string[]]@($raw -split '\r?\n')
}
function Write-AsciiHeader {
try {
Write-Host ''
$glyphs = Get-DazedPatcherBannerGlyphs
$wordDazed = Build-AsciiWordLines -Word 'Dazed' -Glyphs $glyphs
$wordPatcher = Build-AsciiWordLines -Word 'Patcher' -Glyphs $glyphs
$titleCore = [System.Collections.Generic.List[string]]::new()
foreach ($ln in $wordDazed) { $titleCore.Add($ln) }
[void]$titleCore.Add('')
foreach ($ln in $wordPatcher) { $titleCore.Add($ln) }
$titleRows = $titleCore.ToArray()
$catLines = @(Get-EmbeddedIconAsciiCatLines)
$targetH = [Math]::Max($titleRows.Count, $catLines.Count)
$titlePadded = Pad-LineBlockToHeight -Rows $titleRows -TargetHeight $targetH
$catPadded = Pad-LineBlockToHeight -Rows $catLines -TargetHeight $targetH
$titleWidth = 0
foreach ($ln in $titlePadded) {
$safe = if ($null -eq $ln) { '' } else { $ln }
if ($safe.Length -gt $titleWidth) { $titleWidth = $safe.Length }
}
$gap = ' '
for ($i = 0; $i -lt $targetH; $i++) {
$ti = if ($null -eq $titlePadded[$i]) { '' } else { $titlePadded[$i] }
$ci = if ($catPadded.Length -le $i -or $null -eq $catPadded[$i]) { '' } else { $catPadded[$i] }
$left = if ($titleWidth -gt 0) { $ti.PadRight($titleWidth) } else { '' }
Write-Host ($left + $gap + $ci)
}
Write-Host ''
}
catch {
Write-Host ('[Banner skipped] ' + $_.Exception.Message)
}
}
function Write-BannerWrongFolder {
Write-Host ''
Write-Host '========================================'
Write-Host 'ERROR: Wrong game root folder!'
Write-Host '========================================'
Write-Host ''
Write-Host 'Game root cannot be the gameupdate folder itself.'
Write-Host 'Run GameUpdate.bat from the game root (same folder as GameUpdate.bat).'
Write-Host '========================================'
Write-Host ''
}
function Test-WrongWorkingDirectory {
param([string]$Root)
return ($Root -and ((Split-Path -Leaf $Root) -ieq 'gameupdate'))
}
function Read-PatchConfig {
param([string]$ConfigPath)
$cfg = @{ username = ''; repo = ''; branch = '' }
if (-not (Test-Path -LiteralPath $ConfigPath)) {
return $cfg
}
foreach ($rawLine in Get-Content -LiteralPath $ConfigPath) {
$line = $rawLine.Trim()
if (-not $line -or $line.StartsWith('#')) { continue }
$eq = $line.IndexOf('=')
if ($eq -lt 1) { continue }
$k = $line.Substring(0, $eq).Trim().ToLowerInvariant()
$v = if ($eq -lt $line.Length - 1) { $line.Substring($eq + 1).Trim() } else { '' }
switch ($k) {
'username' { $cfg.username = $v }
'repo' { $cfg.repo = $v }
'branch' { $cfg.branch = $v }
}
}
return $cfg
}
function Invoke-SrpgUnpacker {
param(
[Parameter(Mandatory = $true)][string]$ExePath,
[Parameter(Mandatory = $true)][string]$WorkingDirectory,
[Parameter(Mandatory = $true)][string[]]$Arguments
)
Push-Location -LiteralPath $WorkingDirectory
try {
& $ExePath @Arguments
return $LASTEXITCODE
}
finally {
Pop-Location
}
}
function Invoke-SrpgPreSetup {
param([string]$Root)
$unpacker = Join-Path $Root 'SRPG_Unpacker.exe'
$dts = Join-Path $Root 'data.dts'
$dataDir = Join-Path $Root 'data'
$projectDat = Join-Path $dataDir 'project.dat'
$patchDir = Join-Path $Root 'patch'
if (-not (Test-Path -LiteralPath $dts)) {
return
}
if (-not (Test-Path -LiteralPath $unpacker)) {
Write-Host '[Pre-Setup] SRPG_Unpacker.exe not found; skipping data setup.'
return
}
$shouldUnpack =
-not (Test-Path -LiteralPath $dataDir) -or
-not (Test-Path -LiteralPath $projectDat)
$runUnpackBlock = {
if (Test-Path -LiteralPath $dts) {
Write-Host '[Pre-Setup] Unpacking data.dts to data\'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('-o', 'data', 'data.dts')
if ($code -ne 0) {
Write-Host '[Pre-Setup] ERROR: Unpack failed. Continuing.'
}
}
else {
Write-Host '[Pre-Setup] Skipping unpack: data.dts missing.'
}
if (-not (Test-Path -LiteralPath $patchDir)) {
if (Test-Path -LiteralPath $projectDat) {
Write-Host '[Pre-Setup] Creating patch folder from data\project.dat'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('.\data\project.dat', '-c')
if ($code -ne 0) {
Write-Host '[Pre-Setup] ERROR: Create Patch failed. Continuing.'
}
}
else {
Write-Host '[Pre-Setup] Skipping create patch: data\project.dat not found.'
}
}
}
if ($shouldUnpack) {
& $runUnpackBlock
}
else {
if (-not (Test-Path -LiteralPath $patchDir)) {
if (Test-Path -LiteralPath $projectDat) {
Write-Host '[Pre-Setup] Creating patch folder from data\project.dat'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('.\data\project.dat', '-c')
if ($code -ne 0) {
Write-Host '[Pre-Setup] ERROR: Create Patch failed. Continuing.'
}
}
else {
Write-Host '[Pre-Setup] Skipping create patch: data\project.dat not found.'
}
}
}
}
function Get-EnvInt {
param(
[Parameter(Mandatory = $true)][string]$Name,
[Parameter(Mandatory = $true)][int]$Default
)
$raw = [Environment]::GetEnvironmentVariable($Name)
if ([string]::IsNullOrWhiteSpace($raw)) { return $Default }
$parsed = 0
if ([int]::TryParse([string]$raw, [ref]$parsed) -and $parsed -gt 0) { return $parsed }
return $Default
}
function Invoke-WithRetry {
param(
[Parameter(Mandatory = $true)][scriptblock]$Action,
[Parameter(Mandatory = $true)][string]$Name,
[int]$Attempts = 2,
[int]$DelaySeconds = 2
)
$lastErr = $null
for ($i = 1; $i -le $Attempts; $i++) {
try {
return & $Action
}
catch {
$lastErr = $_
if ($i -lt $Attempts) {
Write-Host ("{0} failed ({1}/{2}), retrying..." -f $Name, $i, $Attempts)
Start-Sleep -Seconds $DelaySeconds
}
}
}
throw $lastErr
}
function Get-InvalidZipDownloadHint {
param([Parameter(Mandatory = $true)][string]$LiteralPath)
$item = Get-Item -LiteralPath $LiteralPath -ErrorAction SilentlyContinue
if (-not $item) {
return '(downloaded file missing)'
}
$len = $item.Length
$parts = [System.Collections.Generic.List[string]]::new()
$parts.Add("File size: $len bytes.")
if ($len -eq 0) {
$parts.Add('Empty file often means the window was closed during download, the connection dropped, or security software blocked the file. Run again and let it finish.')
return ($parts -join ' ')
}
$peekSize = [Math]::Min([int64]$len, 6144)
$buf = New-Object byte[] $peekSize
$fs = [System.IO.File]::OpenRead($LiteralPath)
try {
[void]$fs.Read($buf, 0, $peekSize)
}
finally {
$fs.Dispose()
}
$text = [System.Text.Encoding]::UTF8.GetString($buf)
if ($text -match '(?i)<!DOCTYPE\s+html|<html[\s>]') {
$parts.Add('Body looks like HTML (often an error page or block). Check username/repo/branch in patch-config.txt and network.')
}
elseif ($text.TrimStart().StartsWith('{')) {
try {
$j = ($text.TrimStart() | ConvertFrom-Json)
if ($j.message) {
$parts.Add("GitLab JSON: $($j.message)")
}
else {
$parts.Add('Body starts with JSON (likely an API error, not a ZIP).')
}
}
catch {
$parts.Add('Body starts with `{` but was not parseable JSON (truncated or wrong encoding).')
}
}
else {
$flat = ($text -replace '[\r\n]+', ' ')
$take = [Math]::Min(200, $flat.Length)
if ($take -gt 0) {
$parts.Add(('UTF-8 preview: ' + $flat.Substring(0, $take)))
}
}
return ($parts -join ' ')
}
$script:GameUpdateConsoleCloseHelperLoaded = $false
function Initialize-GameUpdateConsoleCloseHelper {
if ($script:GameUpdateConsoleCloseHelperLoaded) { return }
$script:GameUpdateConsoleCloseHelperLoaded = $true
$script:GameUpdateConsoleCloseHelperWorks = $false
if ($env:OS -ne 'Windows_NT') { return }
try {
Add-Type -TypeDefinition @'
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace GameUpdate {
public static class ConsoleCloseHelper {
private static HandlerRoutine _handler;
public static void Register() {
_handler = Handle;
SetConsoleCtrlHandler(_handler, true);
}
public static void Unregister() {
if (_handler != null) {
SetConsoleCtrlHandler(_handler, false);
_handler = null;
}
}
private static bool Handle(uint ctrlType) {
const uint CTRL_CLOSE_EVENT = 2;
const uint CTRL_LOGOFF_EVENT = 5;
const uint CTRL_SHUTDOWN_EVENT = 6;
if (ctrlType != CTRL_CLOSE_EVENT && ctrlType != CTRL_LOGOFF_EVENT && ctrlType != CTRL_SHUTDOWN_EVENT) {
return false;
}
try {
string path = Environment.GetEnvironmentVariable("GAMEUPDATE_REPO_ZIP_PATH");
if (!string.IsNullOrEmpty(path) && File.Exists(path)) {
File.Delete(path);
}
}
catch { }
return false;
}
private delegate bool HandlerRoutine(uint ctrlType);
[DllImport("Kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(HandlerRoutine handler, bool add);
}
}
'@ -ErrorAction Stop
$script:GameUpdateConsoleCloseHelperWorks = $true
}
catch {
$script:GameUpdateConsoleCloseHelperWorks = $false
}
}
function Invoke-PatchArchiveDownload {
param(
[Parameter(Mandatory = $true)][string]$Url,
[Parameter(Mandatory = $true)][string]$OutFile,
[Parameter(Mandatory = $true)][hashtable]$Headers
)
if (Test-Path -LiteralPath $OutFile) {
Remove-Item -LiteralPath $OutFile -Force
}
$outFull = [System.IO.Path]::GetFullPath($OutFile)
Initialize-GameUpdateConsoleCloseHelper
$prevPref = $ProgressPreference
$completed = $false
$registeredCloseHandler = $false
try {
if ($script:GameUpdateConsoleCloseHelperWorks) {
$env:GAMEUPDATE_REPO_ZIP_PATH = $outFull
[GameUpdate.ConsoleCloseHelper]::Register()
$registeredCloseHandler = $true
}
$ProgressPreference = 'Continue'
Invoke-WebRequest -Uri $Url -OutFile $OutFile -Headers $Headers -UseBasicParsing
$completed = $true
}
finally {
$ProgressPreference = $prevPref
if ($registeredCloseHandler) {
try {
[GameUpdate.ConsoleCloseHelper]::Unregister()
}
catch { }
Remove-Item env:GAMEUPDATE_REPO_ZIP_PATH -ErrorAction SilentlyContinue
}
if (-not $completed -and (Test-Path -LiteralPath $OutFile)) {
Remove-FileOrDirectoryViaCmd -LiteralPath $OutFile
}
}
}
function Remove-FileOrDirectoryViaCmd {
param([Parameter(Mandatory = $true)][string]$LiteralPath)
if (-not (Test-Path -LiteralPath $LiteralPath)) {
return
}
$full = (Resolve-Path -LiteralPath $LiteralPath).ProviderPath
$item = Get-Item -LiteralPath $LiteralPath
if ($item.PSIsContainer) {
cmd.exe /c "rd /s /q `"$full`"" | Out-Null
}
else {
cmd.exe /c "del /f /q `"$full`"" | Out-Null
}
}
function Remove-DownloadedRepoZip {
param([Parameter(Mandatory = $true)][string]$LiteralPath)
Remove-FileOrDirectoryViaCmd -LiteralPath $LiteralPath
}
function Invoke-PatchDownloadExtract {
param(
[Parameter(Mandatory = $true)][string]$Root,
[Parameter(Mandatory = $true)][string]$StateFilePath,
[Parameter(Mandatory = $true)][string]$Username,
[Parameter(Mandatory = $true)][string]$Repo,
[Parameter(Mandatory = $true)][string]$Branch
)
if ($PSVersionTable.PSEdition -ne 'Core') {
try {
[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12
}
catch {}
}
Set-Location -LiteralPath $Root
$id = [uri]::EscapeDataString($Username + '/' + $Repo)
$branchEnc = [uri]::EscapeDataString($Branch)
$headers = @{ 'User-Agent' = 'DazedMTL-Patcher-1.0' }
$dlAttempts = Get-EnvInt -Name 'GAMEUPDATE_DL_ATTEMPTS' -Default 2
$latestSha = Invoke-WithRetry -Name 'Resolve latest patch SHA' -Attempts $dlAttempts -Action {
(Invoke-RestMethod -Uri ("https://gitgud.io/api/v4/projects/$id/repository/branches/$branchEnc") -Headers $headers).commit.id
}
if (-not $latestSha) { throw 'PATCH_ERR:API:Latest commit SHA response was empty.' }
$latestSha = ([string]$latestSha).Trim()
$previousSha = ''
if (Test-Path -LiteralPath $StateFilePath) {
$previousSha = (Get-Content -LiteralPath $StateFilePath -Raw).Trim()
}
else {
Write-Host 'First run: comparing with remote...'
}
if ($previousSha -eq $latestSha) {
return 10
}
$zipPath = Join-Path $Root ('dazedmtl_patch_' + [Guid]::NewGuid().ToString('N') + '.zip')
Write-Host ('Downloading patch... ' + $zipPath)
$stage = Join-Path ([IO.Path]::GetTempPath()) ('gu_' + [Guid]::NewGuid().ToString('N'))
$archiveSha = [uri]::EscapeDataString($latestSha)
$archiveUrl = "https://gitgud.io/api/v4/projects/$id/repository/archive.zip?sha=$archiveSha"
$dlSw = [System.Diagnostics.Stopwatch]::StartNew()
Invoke-WithRetry -Name 'Download archive with Invoke-WebRequest' -Attempts $dlAttempts -Action {
Invoke-PatchArchiveDownload -Url $archiveUrl -OutFile $zipPath -Headers $headers
} | Out-Null
$dlSw.Stop()
$bytes = (Get-Item -LiteralPath $zipPath).Length
if ($bytes -eq 0) {
$hint = Get-InvalidZipDownloadHint -LiteralPath $zipPath
Remove-DownloadedRepoZip -LiteralPath $zipPath
throw "PATCH_ERR:ZIP:Download is empty (0 bytes). $hint"
}
$secs = [Math]::Max($dlSw.Elapsed.TotalSeconds, 0.001)
$mbps = ($bytes / 1MB) / $secs
Write-Host ("Download complete: {0:N1} MB in {1:N1}s ({2:N1} MB/s)" -f ($bytes / 1MB), $secs, $mbps)
$zipHeaderBad = $false
$zipHeaderHint = ''
$fs = [System.IO.File]::OpenRead($zipPath)
try {
$hdr = New-Object byte[] 4
if ($fs.Read($hdr, 0, 4) -lt 4 -or $hdr[0] -ne 0x50 -or $hdr[1] -ne 0x4B) {
$zipHeaderBad = $true
$zipHeaderHint = Get-InvalidZipDownloadHint -LiteralPath $zipPath
}
}
finally {
$fs.Dispose()
}
if ($zipHeaderBad) {
Remove-DownloadedRepoZip -LiteralPath $zipPath
throw "PATCH_ERR:ZIP:Download is not a valid ZIP (missing PK header). $zipHeaderHint"
}
if (Test-Path -LiteralPath $stage) {
Remove-FileOrDirectoryViaCmd -LiteralPath $stage
}
New-Item -ItemType Directory -Path $stage | Out-Null
try {
try {
Expand-Archive -LiteralPath $zipPath -DestinationPath $stage -Force
$dirs = @(Get-ChildItem -LiteralPath $stage -Directory)
if ($dirs.Count -ne 1) {
throw ('PATCH_ERR:ZIP:Expected one root folder in archive, found {0}.' -f $dirs.Count)
}
Copy-Item -Path (Join-Path $dirs[0].FullName '*') -Destination $PWD.Path -Recurse -Force
}
finally {
if (Test-Path -LiteralPath $zipPath) {
Remove-DownloadedRepoZip -LiteralPath $zipPath
}
}
}
finally {
if (Test-Path -LiteralPath $stage) {
Remove-FileOrDirectoryViaCmd -LiteralPath $stage
}
}
Set-Content -LiteralPath $StateFilePath -Value $latestSha -Encoding Ascii
return 0
}
function Invoke-SrpgPostApply {
param([string]$Root)
$unpacker = Join-Path $Root 'SRPG_Unpacker.exe'
$dts = Join-Path $Root 'data.dts'
$projectDat = Join-Path $Root 'data\project.dat'
$dataDir = Join-Path $Root 'data'
if (-not (Test-Path -LiteralPath $dts)) {
return
}
if (-not (Test-Path -LiteralPath $unpacker)) {
Write-Host 'SRPG_Unpacker.exe not found in root; skipping SRPG patch steps.'
return
}
if (Test-Path -LiteralPath $projectDat) {
Write-Host 'Applying patch to data\project.dat...'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('.\data\project.dat', '-a')
if ($code -ne 0) {
Write-Host 'ERROR: Apply Patch failed.'
}
}
else {
Write-Host 'ERROR: data\project.dat not found; cannot apply patch.'
}
if (Test-Path -LiteralPath $dataDir) {
Write-Host 'Packing data folder to data.dts...'
$code = Invoke-SrpgUnpacker -ExePath $unpacker -WorkingDirectory $Root -Arguments @('-o', 'data.dts', 'data')
if ($code -ne 0) {
Write-Host 'WARNING: Pack failed.'
}
}
else {
Write-Host 'Step 4: Skipping pack - data folder not found.'
}
}
function Remove-StalePatchZipArtifactsInGameRoot {
param([Parameter(Mandatory = $true)][string]$Root)
if (-not (Test-Path -LiteralPath $Root)) { return }
Get-ChildItem -LiteralPath $Root -Filter 'dazedmtl_patch_*.zip' -File -ErrorAction SilentlyContinue |
ForEach-Object {
Remove-FileOrDirectoryViaCmd -LiteralPath $_.FullName
}
}
function Remove-PatchTempArtifacts {
param([string]$Root)
$zipPath = Join-Path $Root 'repo.zip'
$legacyTmp = Join-Path $Root '_patch_extract_tmp'
Remove-StalePatchZipArtifactsInGameRoot -Root $Root
if (Test-Path -LiteralPath $zipPath) {
Write-Host ' Removing repo.zip...'
Remove-FileOrDirectoryViaCmd -LiteralPath $zipPath
}
if (Test-Path -LiteralPath $legacyTmp) {
Write-Host ' Removing _patch_extract_tmp - using rd /s /q (avoids PowerShell hangs on huge folders).'
Remove-FileOrDirectoryViaCmd -LiteralPath $legacyTmp
}
}
try {
if (Test-WrongWorkingDirectory -Root $GameRoot) {
Write-BannerWrongFolder
Wait-ConsolePause
exit 1
}
Write-AsciiHeader
Remove-StalePatchZipArtifactsInGameRoot -Root $GameRoot
$configPath = Join-Path $PatchBundleRoot 'patch-config.txt'
if (-not (Test-Path -LiteralPath $configPath)) {
Write-Host 'patch-config.txt not found next to patch.ps1 - skipping patch.'
Wait-ConsolePause
exit 0
}
$cfg = Read-PatchConfig -ConfigPath $configPath
if ([string]::IsNullOrWhiteSpace($cfg.username)) {
Write-Host "ERROR: 'username=' is missing in patch-config.txt"
Wait-ConsolePause
exit 1
}
if ([string]::IsNullOrWhiteSpace($cfg.repo)) {
Write-Host "ERROR: 'repo=' is missing in patch-config.txt"
Wait-ConsolePause
exit 1
}
if ([string]::IsNullOrWhiteSpace($cfg.branch)) {
Write-Host "ERROR: 'branch=' is missing in patch-config.txt"
Wait-ConsolePause
exit 1
}
Write-Host ('Pulling patch from https://gitgud.io/{0}/{1} (branch: {2})' -f $cfg.username, $cfg.repo, $cfg.branch)
Invoke-SrpgPreSetup -Root $GameRoot
$stateFile = Join-Path $PatchBundleRoot 'previous_patch_sha.txt'
$patchDlExit = 1
try {
$patchDlExit = Invoke-PatchDownloadExtract -Root $GameRoot -StateFilePath $stateFile `
-Username $cfg.username -Repo $cfg.repo -Branch $cfg.branch
}
catch {
Write-Host ''
Write-Host $_.Exception.Message
if ($_.InvocationInfo.PositionMessage) { Write-Host $_.InvocationInfo.PositionMessage }
Remove-PatchTempArtifacts -Root $GameRoot
Wait-ConsolePause
exit 1
}
if ($patchDlExit -eq 10) {
Write-Host 'Already up to date.'
Wait-ConsolePause
exit 0
}
if ($patchDlExit -ne 0) {
Write-Host 'Download or extraction failed!'
Remove-PatchTempArtifacts -Root $GameRoot
Wait-ConsolePause
exit 1
}
Write-Host 'Applying patch...'
Invoke-SrpgPostApply -Root $GameRoot
Write-Host 'Cleaning up...'
Remove-PatchTempArtifacts -Root $GameRoot
Write-Host 'Done.'
Wait-ConsolePause
exit 0
}
catch {
Write-Host ''
Write-Host $_.Exception.Message
Wait-ConsolePause
exit 1
}

View file

@ -1,10 +1,13 @@
#!/bin/bash
set -e
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ROOT_DIR="$(pwd)"
CONFIG_FILE="$SCRIPT_DIR/patch-config.txt"
STATE_FILE="$SCRIPT_DIR/previous_patch_sha.txt"
GITGUD_API="https://gitgud.io/api/v4"
API_HEADERS=( -H "User-Agent: GameUpdate/1.0" )
check_dependency() {
if ! command -v "$1" > /dev/null 2>&1; then
@ -32,11 +35,61 @@ echo "Root directory: $ROOT_DIR"
echo "Config file path: $CONFIG_FILE"
# Read configuration from file
# shellcheck disable=SC1090
. "$CONFIG_FILE"
if [ -z "${username:-}" ]; then
echo "ERROR: 'username=' is missing in gameupdate/patch-config.txt"
exit 1
fi
if [ -z "${repo:-}" ]; then
echo "ERROR: 'repo=' is missing in gameupdate/patch-config.txt"
exit 1
fi
if [ -z "${branch:-}" ]; then
echo "ERROR: 'branch=' is missing in gameupdate/patch-config.txt"
exit 1
fi
RETRIES="${GAMEUPDATE_DL_ATTEMPTS:-2}"
if ! [[ "$RETRIES" =~ ^[1-9][0-9]*$ ]]; then
RETRIES=2
fi
retry_cmd() {
local name="$1"
shift
local attempt=1
while true; do
if "$@"; then
return 0
fi
if [ "$attempt" -ge "$RETRIES" ]; then
echo "$name failed after $attempt attempt(s)."
return 1
fi
echo "$name failed ($attempt/$RETRIES), retrying..."
attempt=$((attempt + 1))
sleep 2
done
}
project_enc=$(jq -nr --arg ns "$username" --arg rp "$repo" '$ns + "/" + $rp | @uri')
branch_enc=$(jq -nr --arg b "$branch" '$b | @uri')
# Get the latest hash
echo "Getting latest commit SHA hash"
latest_patch_sha=$(curl -s "https://gitgud.io/api/v4/projects/$username%2F$repo/repository/branches/$branch" | jq -r '.commit.id')
latest_patch_sha="$(
retry_cmd "Resolve latest patch SHA" \
curl -fsSL "${API_HEADERS[@]}" \
"${GITGUD_API}/projects/${project_enc}/repository/branches/${branch_enc}" \
| jq -r '.commit.id'
)"
latest_patch_sha="$(printf '%s' "$latest_patch_sha" | tr -d '[:space:]')"
if [ -z "$latest_patch_sha" ] || [ "$latest_patch_sha" = "null" ]; then
echo "PATCH_ERR:API:Latest commit SHA response was empty."
exit 1
fi
# --------------------------------------------------------
# PRE-SETUP: Ensure SRPG data and patch structure exists
@ -49,92 +102,91 @@ if [ -f "$ROOT_DIR/data.dts" ]; then
if [ -f "$UNPACKER" ]; then
echo "[Pre-Setup] Running SRPG_Unpacker preparation steps..."
# Step 1: Unpack (once)
if [ ! -d "$ROOT_DIR/data" ]; then
if [ -f "$ROOT_DIR/data.dts" ]; then
echo "[Pre-Setup] Step 1: Unpacking data.dts -> data"
( cd "$ROOT_DIR" && "$UNPACKER" -o data data.dts ) || echo "[Pre-Setup] ERROR: Unpack failed."
# Step 1: Unpack (once) — mirror patch.ps1: unpack if no data/ or no data/project.dat
if [ ! -d "$ROOT_DIR/data" ] || [ ! -f "$ROOT_DIR/data/project.dat" ]; then
if [ -f "$ROOT_DIR/data.dts" ]; then
echo "[Pre-Setup] Step 1: Unpacking data.dts -> data"
( cd "$ROOT_DIR" && "$UNPACKER" -o data data.dts ) || echo "[Pre-Setup] ERROR: Unpack failed."
else
echo "[Pre-Setup] Step 1: Skipping unpack (no data folder and no data.dts found)."
fi
else
echo "[Pre-Setup] Step 1: Skipping unpack (no data folder and no data.dts found)."
echo "[Pre-Setup] Step 1: data folder exists; skipping unpack."
fi
else
echo "[Pre-Setup] Step 1: data folder exists; skipping unpack."
fi
# Step 2: Create Patch (once)
if [ ! -d "$ROOT_DIR/patch" ]; then
if [ -f "$ROOT_DIR/data/project.dat" ]; then
echo "[Pre-Setup] Step 2: Creating patch from data/project.dat"
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -c ) || echo "[Pre-Setup] ERROR: Create Patch failed."
else
echo "[Pre-Setup] Step 2: Skipping create patch (data/project.dat not found)."
fi
# Step 2: Create Patch (once)
if [ ! -d "$ROOT_DIR/patch" ]; then
if [ -f "$ROOT_DIR/data/project.dat" ]; then
echo "[Pre-Setup] Step 2: Creating patch from data/project.dat"
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -c ) || echo "[Pre-Setup] ERROR: Create Patch failed."
else
echo "[Pre-Setup] Step 2: Skipping create patch (data/project.dat not found)."
fi
else
echo "[Pre-Setup] Step 2: patch folder exists; skipping create."
fi
else
echo "[Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps."
fi
else
echo "[Pre-Setup] data.dts not found; skipping pre-setup SRPG steps."
echo "[Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps."
fi
fi
download_extract() {
# Download zip file into root via GitLab API (bypasses Cloudflare DDoS protection)
echo "Downloading latest patch..."
curl -sL -A "git/2.0" "https://gitgud.io/api/v4/projects/$username%2F$repo/repository/archive.zip?sha=$branch" -o "$ROOT_DIR/repo.zip"
if [ $? -ne 0 ]; then
archive_sha_enc=$(jq -nr --arg s "$latest_patch_sha" '$s | @uri')
if ! retry_cmd "Download archive with curl" \
curl -fSL --progress-bar "${API_HEADERS[@]}" \
"${GITGUD_API}/projects/${project_enc}/repository/archive.zip?sha=${archive_sha_enc}" \
-o "$ROOT_DIR/repo.zip"; then
echo "Download failed!"
rm -f "$ROOT_DIR/repo.zip"
rm -rf "$ROOT_DIR/$repo-$branch"
return 1
fi
# Extract contents, overwriting conflicts into root
TMP_EX=$(mktemp -d)
echo "Extracting..."
unzip -qo "$ROOT_DIR/repo.zip" -d "$ROOT_DIR"
if [ $? -ne 0 ]; then
if ! unzip -qo "$ROOT_DIR/repo.zip" -d "$TMP_EX"; then
echo "Extraction failed!"
rm -rf "$TMP_EX"
rm -f "$ROOT_DIR/repo.zip"
return 1
fi
inner=""
for d in "$TMP_EX"/*; do
if [ -d "$d" ]; then
inner="$d"
break
fi
done
if [ -z "$inner" ]; then
echo "Archive had no root folder!"
rm -rf "$TMP_EX"
rm -f "$ROOT_DIR/repo.zip"
rm -rf "$ROOT_DIR/$repo-$branch"
return 1
fi
echo "Applying patch..."
# API zip uses a different folder name (repo-branch-sha), find it dynamically
EXTRACTED_DIR=$(find "$ROOT_DIR" -maxdepth 1 -type d -name "${repo}-*" | head -1)
if [ -z "$EXTRACTED_DIR" ]; then
echo "Patch application failed - extracted folder not found!"
rm -f "$ROOT_DIR/repo.zip"
return 1
fi
cp -r "$EXTRACTED_DIR/"* "$ROOT_DIR/"
if [ $? -ne 0 ]; then
if ! cp -r "$inner"/* "$ROOT_DIR/"; then
echo "Patch application failed!"
rm -rf "$TMP_EX"
rm -f "$ROOT_DIR/repo.zip"
rm -rf "$ROOT_DIR/$repo-$branch"
return 1
fi
rm -rf "$TMP_EX"
echo "Cleaning up..."
rm -f "$ROOT_DIR/repo.zip"
[ -n "$EXTRACTED_DIR" ] && rm -rf "$EXTRACTED_DIR"
rm -f "$ROOT_DIR/latest_patch_sha.txt"
# Store latest SHA for next check in gameupdate
echo "$latest_patch_sha" > "$SCRIPT_DIR/previous_patch_sha.txt"
# --------------------------------------------------------
# POST-APPLY: Run Steps 3 and 4 after patch files are merged
# --------------------------------------------------------
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
if [ -f "$ROOT_DIR/data.dts" ]; then
if [ -f "$UNPACKER" ]; then
echo "Running SRPG_Unpacker apply/pack steps..."
# --------------------------------------------------------
# POST-APPLY: Run Steps 3 and 4 after patch files are merged
# 3) Apply Patch to data/project.dat
# 4) Pack data back into data.dts
# --------------------------------------------------------
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
if [ -f "$ROOT_DIR/data.dts" ]; then
if [ -f "$UNPACKER" ]; then
echo "Running SRPG_Unpacker apply/pack steps..."
# Step 3: Apply Patch
if [ -f "$ROOT_DIR/data/project.dat" ]; then
echo "Step 3: Applying patch to data/project.dat"
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -a ) || echo "ERROR: Apply Patch failed."
@ -142,35 +194,31 @@ download_extract() {
echo "ERROR: data/project.dat not found; cannot apply patch."
fi
# Step 4: Pack
if [ -d "$ROOT_DIR/data" ]; then
echo "Step 4: Packing data -> data.dts"
( cd "$ROOT_DIR" && "$UNPACKER" -o data.dts data ) || echo "WARNING: Pack failed."
else
echo "Step 4: Skipping pack (data folder not found)."
fi
else
echo "SRPG_Unpacker.exe not found in root; skipping SRPG patch steps."
fi
else
echo "data.dts not found; skipping SRPG patch steps."
fi
else
echo "Step 4: Skipping pack (data folder not found)."
fi
else
echo "SRPG_Unpacker.exe not found in root; skipping SRPG patch steps."
fi
fi
echo "$latest_patch_sha" > "$STATE_FILE"
}
# Check if previous_patch_sha.txt exists in gameupdate
if [ ! -f "$SCRIPT_DIR/previous_patch_sha.txt" ]; then
echo "Previous SHA hash not found!"
echo "Assuming first time patching..."
if [ ! -f "$STATE_FILE" ]; then
echo "No saved patch version yet (first run); comparing with remote..."
download_extract
else
# Read the stored SHA from previous check
previous_patch_sha=$(cat "$SCRIPT_DIR/previous_patch_sha.txt")
previous_patch_sha=$(tr -d '[:space:]' < "$STATE_FILE")
# Compare trimmed SHAs
if [ "$latest_patch_sha" != "$previous_patch_sha" ]; then
echo "Update found! Patching..."
download_extract
else
echo "Patch is up to date."
echo "Already up to date (matches latest patch commit)."
fi
fi