Initial Commit
This commit is contained in:
commit
29d00aba34
241 changed files with 3815372 additions and 0 deletions
44
.gitignore
vendored
Normal file
44
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
# Ignore all files
|
||||
*.*
|
||||
|
||||
# File Types
|
||||
!*.mps
|
||||
!*.json
|
||||
!*.txt
|
||||
!*.project
|
||||
!*.js
|
||||
!*.7z
|
||||
!*.csv
|
||||
!*.ain
|
||||
!*.fnl
|
||||
!*.ks
|
||||
!*.tjs
|
||||
!*.yaml
|
||||
!*.rb
|
||||
!*.rvdata2
|
||||
|
||||
# Other Needed Files
|
||||
!.gitignore
|
||||
!README.md
|
||||
!patch-config.txt
|
||||
!GameUpdate*
|
||||
!patch*
|
||||
!Game.dat
|
||||
!bsxx.dat*
|
||||
!game.ini
|
||||
!package.nw
|
||||
!SRPG_Unpacker.exe
|
||||
!(SRPG_Unpacker Patcher).bat
|
||||
|
||||
# Ignore
|
||||
previous_patch_sha.txt
|
||||
kabe3_save.dat
|
||||
kabe3_system.dat
|
||||
psbpack.dat
|
||||
Save*
|
||||
cg.dat
|
||||
scene.dat
|
||||
BSXScript_*
|
||||
|
||||
# Images
|
||||
|
||||
14
GameUpdate.bat
Normal file
14
GameUpdate.bat
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
@echo off
|
||||
setlocal
|
||||
|
||||
REM Copy GAMEUPDATE.bat to a new file
|
||||
copy "gameupdate\patch.bat" "gameupdate\patch2.bat"
|
||||
|
||||
REM Run the new file
|
||||
call "gameupdate\patch2.bat"
|
||||
|
||||
REM Delete the new file
|
||||
del "gameupdate\patch2.bat"
|
||||
|
||||
endlocal
|
||||
@echo on
|
||||
13
GameUpdate_linux.sh
Normal file
13
GameUpdate_linux.sh
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Enable error handling
|
||||
set -e
|
||||
|
||||
# Copy patch.sh to a new file in gameupdate
|
||||
cp "gameupdate/patch.sh" "gameupdate/patch2.sh"
|
||||
|
||||
# Run the new file
|
||||
bash "gameupdate/patch2.sh"
|
||||
|
||||
# Delete the new file
|
||||
rm "gameupdate/patch2.sh"
|
||||
102
README.md
Normal file
102
README.md
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
# Apply Patch
|
||||
1. Click Code
|
||||
2. Click Download ZIP
|
||||
3. Extract to game folder and Replace All.
|
||||
|
||||
## Future Patching
|
||||
1. Run GAMEUPDATE.bat to auto patch.
|
||||
|
||||
# Troubleshooting
|
||||
**GAMEUPDATE.bat doesn't update and closes immediately**
|
||||
1. Make sure your path doesn't contain any Japanese characters or lots of whitespace.
|
||||
2. Make sure you actually have permissions in the folder
|
||||
|
||||
For WOLF RPG games, if you downloaded the game off of DLSite, you will need to do some extra steps to patch it. This is because there is a "master" file called Data.wolf that will take priority over the english patch files. You will need this file to be a folder before patching will work.
|
||||
|
||||
# Wolf Games
|
||||
1) Download the latest UberWolf.exe release from the following link:
|
||||
https://github.com/Sinflower/UberWolf/releases
|
||||
2) Drag Data.wolf onto UberWolf.exe. This will create a new folder called data.wolf~
|
||||
3) Rename the new data.wolf~ folder to Data
|
||||
4) Delete the Data.wolf file
|
||||
5) Delete previous_patch_sha.txt (this will exist if you ran GameUpdate.bat previously)
|
||||
6) Run GameUpdate.bat
|
||||
|
||||
# Edit/Contribute
|
||||
TLDR 3 steps.
|
||||
|
||||
Fork the repository.
|
||||
Make the changes.
|
||||
Submit a merge request.
|
||||
|
||||
If everything looks good and doesn't break things I'll merge it in.
|
||||
|
||||
Longer Version:
|
||||
|
||||
# Required Software:
|
||||
* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus.
|
||||
* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next)
|
||||
|
||||
# Guide to contributing
|
||||
|
||||
### 1. Fork the Repository
|
||||
- Go to the repository you want to fork.
|
||||
- Click the "Fork" button.
|
||||
|
||||
### 2. Clone Your Fork
|
||||
- Clone your forked repository to your local machine.
|
||||
```sh
|
||||
git clone https://gitgud.io/YOUR_USERNAME/REPO_NAME.git
|
||||
```
|
||||
|
||||
### 3. Make Your Changes (In VSCode)
|
||||
- Edit the files locally on your new branch using VSCode.
|
||||
- Add and commit your changes.
|
||||
```sh
|
||||
git add .
|
||||
git commit -m "Description of your changes"
|
||||
```
|
||||
|
||||
### 4. Push Your Changes
|
||||
- Push your changes to your fork on GitGud.io.
|
||||
```sh
|
||||
git push origin your-feature-branch
|
||||
```
|
||||
|
||||
### 5. Create a Merge Request
|
||||
- Go to your fork on GitGud.io.
|
||||
- Click on "Merge Requests" in the sidebar.
|
||||
- Click the "New merge request" button.
|
||||
- Select the branch you made changes to and the target project (the original repo).
|
||||
- Provide a title and description for your merge request and submit it.
|
||||
|
||||
---
|
||||
|
||||
## Example
|
||||
|
||||
Assuming you want to fork a repository named `example-project`:
|
||||
|
||||
### 1. Fork the Repo
|
||||
- Navigate to `https://gitgud.io/original_user/example-project` and click "Fork".
|
||||
|
||||
### 2. Clone Your Fork
|
||||
```sh
|
||||
git clone https://gitgud.io/YOUR_USERNAME/example-project.git
|
||||
```
|
||||
|
||||
### 3. Make Changes and Commit
|
||||
```sh
|
||||
# Make changes to the files
|
||||
git add .
|
||||
git commit -m "Add new feature to example project"
|
||||
```
|
||||
|
||||
### 4. Push Changes
|
||||
```sh
|
||||
git push origin add-new-feature
|
||||
```
|
||||
|
||||
### 5. Create a Merge Request
|
||||
- Go to `https://gitgud.io/YOUR_USERNAME/example-project/merge_requests` and click on "New merge request"
|
||||
- Choose the source branch `add-new-feature` and target branch (default: `main` or `master`)
|
||||
- Fill in the details and submit the merge request
|
||||
3
gameupdate/patch-config.txt
Normal file
3
gameupdate/patch-config.txt
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
username=dazed-translations
|
||||
repo=magical-girls-runa-and-nanami
|
||||
branch=main
|
||||
265
gameupdate/patch.bat
Normal file
265
gameupdate/patch.bat
Normal file
|
|
@ -0,0 +1,265 @@
|
|||
@echo off
|
||||
setlocal EnableExtensions EnableDelayedExpansion
|
||||
|
||||
REM Check if being run from gameupdate folder (incorrect usage)
|
||||
for %%I in ("%CD%") do set "CURRENT_FOLDER=%%~nxI"
|
||||
if /I "%CURRENT_FOLDER%"=="gameupdate" (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo ERROR: Do not run patch.bat directly!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo You are running this from the gameupdate folder.
|
||||
echo This will not work correctly!
|
||||
echo.
|
||||
echo Please go back to the game's root folder and
|
||||
echo run GameUpdate.bat instead.
|
||||
echo ========================================
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Determine important paths
|
||||
set "SCRIPT_DIR=%~dp0"
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "CONFIG_FILE=%SCRIPT_DIR%patch-config.txt"
|
||||
|
||||
echo Using root directory: "%ROOT_DIR%"
|
||||
echo Using config: "%CONFIG_FILE%"
|
||||
|
||||
echo Checking for pwsh...
|
||||
set _my_shell=pwsh
|
||||
|
||||
REM Check if pwsh.exe exists
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo pwsh not found.
|
||||
echo.
|
||||
echo PowerShell 7 ^(pwsh^) is faster and recommended.
|
||||
set /p "INSTALL_PWSH=Would you like to install it now via winget? (Y/N): "
|
||||
if /I "!INSTALL_PWSH!"=="Y" (
|
||||
echo Installing PowerShell 7 via winget...
|
||||
winget install --id Microsoft.PowerShell --source winget --accept-package-agreements --accept-source-agreements
|
||||
if !errorlevel! neq 0 (
|
||||
echo Install failed or winget not available. Falling back to powershell...
|
||||
set _my_shell=powershell
|
||||
) else (
|
||||
echo PowerShell 7 installed successfully.
|
||||
echo Please re-run GameUpdate.bat to use pwsh.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
) else (
|
||||
echo Skipping install. Falling back to powershell...
|
||||
set _my_shell=powershell
|
||||
)
|
||||
|
||||
REM Check if powershell.exe exists
|
||||
echo Checking for powershell...
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo.Error: Powershell not found!
|
||||
pause
|
||||
exit /B 1
|
||||
) else (
|
||||
echo powershell found.
|
||||
)
|
||||
) else (
|
||||
echo pwsh found.
|
||||
)
|
||||
|
||||
echo Using !_my_shell! for script execution.
|
||||
|
||||
REM Check if patch-config.txt exists in gameupdate folder
|
||||
if not exist "%CONFIG_FILE%" (
|
||||
echo "Config file (gameupdate\patch-config.txt) not found! Assuming no patching needed."
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Read configuration from file
|
||||
for /f "usebackq tokens=1,2 delims==" %%a in ("%CONFIG_FILE%") do (
|
||||
if "%%a"=="username" set "username=%%b"
|
||||
if "%%a"=="repo" set "repo=%%b"
|
||||
if "%%a"=="branch" set "branch=%%b"
|
||||
)
|
||||
|
||||
REM --------------------------------------------------------
|
||||
REM PRE-SETUP: Ensure SRPG data and patch structure exists
|
||||
REM Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
|
||||
REM 1) Unpack once if data folder doesn't exist (and data.dts does)
|
||||
REM 2) Create Patch once if patch folder doesn't exist
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
echo [Pre-Setup] Running SRPG_Unpacker preparation steps...
|
||||
|
||||
REM Step 1: Unpack (once)
|
||||
if not exist "%ROOT_DIR%\data\" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else if not exist "%ROOT_DIR%\data\project.dat" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else (
|
||||
set "SHOULD_UNPACK=0"
|
||||
)
|
||||
|
||||
if "!SHOULD_UNPACK!"=="1" (
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
echo [Pre-Setup] Step 1: Unpacking data.dts to data
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data" "data.dts"
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Unpack failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Step 1: Skipping unpack - no data folder and no data.dts found.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] Step 1: data folder exists; skipping unpack.
|
||||
)
|
||||
|
||||
REM Step 2: Create Patch (once)
|
||||
if not exist "%ROOT_DIR%\patch\" (
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo [Pre-Setup] Step 2: Creating patch from data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -c
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Create Patch failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Step 2: Skipping create patch - data\project.dat not found.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] Step 2: patch folder exists; skipping create.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] data.dts not found; skipping pre-setup SRPG steps.
|
||||
)
|
||||
|
||||
REM Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
!_my_shell! -Command "(Invoke-RestMethod -Uri 'https://gitgud.io/api/v4/projects/%username%%%2F%repo%/repository/branches/%branch%').commit.id" > "%ROOT_DIR%\latest_patch_sha.txt"
|
||||
|
||||
REM Read the latest SHA from the file
|
||||
set /p latest_patch_sha=<"%ROOT_DIR%\latest_patch_sha.txt"
|
||||
|
||||
REM Check if previous_patch_sha.txt exists in gameupdate
|
||||
if not exist "%SCRIPT_DIR%previous_patch_sha.txt" (
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
goto download_extract
|
||||
)
|
||||
|
||||
REM Read the stored SHA from previous check
|
||||
set /p previous_patch_sha=<"%SCRIPT_DIR%previous_patch_sha.txt"
|
||||
|
||||
REM Trim whitespace from SHA strings
|
||||
set "previous_patch_sha=%previous_patch_sha: =%"
|
||||
set "latest_patch_sha=%latest_patch_sha: =%"
|
||||
|
||||
REM Compare trimmed SHAs
|
||||
if "%latest_patch_sha%" neq "%previous_patch_sha%" (
|
||||
echo "Update found! Patching..."
|
||||
goto download_extract
|
||||
) else (
|
||||
echo "Patch is up to date."
|
||||
)
|
||||
|
||||
REM Delete latest_patch_sha.txt
|
||||
del "%ROOT_DIR%\latest_patch_sha.txt"
|
||||
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
|
||||
:download_extract
|
||||
|
||||
REM Escape single quotes in paths
|
||||
set "escaped_root=%ROOT_DIR:'=''%"
|
||||
|
||||
REM Download zip file to root
|
||||
echo "Downloading latest patch..."
|
||||
!_my_shell! -Command "Set-Location -LiteralPath '%escaped_root%'; $ProgressPreference = 'SilentlyContinue'; Invoke-WebRequest -Uri 'https://gitgud.io/%username%/%repo%/-/archive/%branch%/%repo%-%branch%.zip' -OutFile 'repo.zip'"
|
||||
if !errorlevel! neq 0 (
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Extract contents, overwriting conflicts into root
|
||||
echo "Extracting..."
|
||||
!_my_shell! -Command "Set-Location -LiteralPath '%escaped_root%'; $ProgressPreference = 'SilentlyContinue'; Expand-Archive -Path '.\repo.zip' -DestinationPath '.' -Force"
|
||||
if !errorlevel! neq 0 (
|
||||
echo Extraction failed!
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
rmdir /s /q "%ROOT_DIR%\%repo%-%branch%"
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
echo "Applying patch..."
|
||||
xcopy /s /e /y "%ROOT_DIR%\%repo%-%branch%\*" "%ROOT_DIR%\"
|
||||
if !errorlevel! neq 0 (
|
||||
echo Patch application failed!
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
rmdir /s /q "%ROOT_DIR%\%repo%-%branch%"
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
REM --------------------------------------------------------
|
||||
REM POST-APPLY: Run Steps 3 and 4 after patch files are merged
|
||||
REM 3) Apply Patch to data\project.dat
|
||||
REM 4) Pack data back into data.dts
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
echo Running SRPG_Unpacker apply/pack steps...
|
||||
|
||||
REM Step 3: Apply Patch
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo Step 3: Applying patch to data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -a
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Apply Patch failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo ERROR: data\project.dat not found; cannot apply patch.
|
||||
)
|
||||
|
||||
REM Step 4: Pack
|
||||
if exist "%ROOT_DIR%\data\" (
|
||||
echo Step 4: Packing data to data.dts
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data.dts" "data"
|
||||
if !errorlevel! neq 0 (
|
||||
echo WARNING: Pack failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo Step 4: Skipping pack - data folder not found.
|
||||
)
|
||||
) else (
|
||||
echo SRPG_Unpacker.exe not found in root; skipping SRPG patch steps.
|
||||
)
|
||||
) else (
|
||||
echo data.dts not found; skipping SRPG patch steps.
|
||||
)
|
||||
REM Clean up
|
||||
echo "Cleaning up..."
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
rmdir /s /q "%ROOT_DIR%\%repo%-%branch%"
|
||||
del "%ROOT_DIR%\latest_patch_sha.txt"
|
||||
REM Store latest SHA for next check in gameupdate
|
||||
echo %latest_patch_sha% > "%SCRIPT_DIR%previous_patch_sha.txt"
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
169
gameupdate/patch.sh
Normal file
169
gameupdate/patch.sh
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
ROOT_DIR="$(pwd)"
|
||||
CONFIG_FILE="$SCRIPT_DIR/patch-config.txt"
|
||||
|
||||
check_dependency() {
|
||||
if ! command -v "$1" > /dev/null 2>&1; then
|
||||
echo "Error: '$1' is not installed. Please install it using 'pkg install $1'."
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Check for jq, unzip, and curl
|
||||
check_dependency jq
|
||||
check_dependency unzip
|
||||
check_dependency curl
|
||||
|
||||
# Check if CONFIG_FILE exists
|
||||
if [ ! -f "$CONFIG_FILE" ]; then
|
||||
echo "Config file '$CONFIG_FILE' not found! Assuming no patching needed."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Convert line endings to Unix format
|
||||
sed -i 's/\r$//' "$CONFIG_FILE"
|
||||
|
||||
# Debug information
|
||||
echo "Root directory: $ROOT_DIR"
|
||||
echo "Config file path: $CONFIG_FILE"
|
||||
|
||||
# Read configuration from file
|
||||
. "$CONFIG_FILE"
|
||||
|
||||
# Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
latest_patch_sha=$(curl -s "https://gitgud.io/api/v4/projects/$username%2F$repo/repository/branches/$branch" | jq -r '.commit.id')
|
||||
|
||||
# --------------------------------------------------------
|
||||
# PRE-SETUP: Ensure SRPG data and patch structure exists
|
||||
# Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
|
||||
# 1) Unpack once if data folder doesn't exist (and data.dts does)
|
||||
# 2) Create Patch once if patch folder doesn't exist
|
||||
# --------------------------------------------------------
|
||||
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
|
||||
if [ -f "$ROOT_DIR/data.dts" ]; then
|
||||
if [ -f "$UNPACKER" ]; then
|
||||
echo "[Pre-Setup] Running SRPG_Unpacker preparation steps..."
|
||||
|
||||
# Step 1: Unpack (once)
|
||||
if [ ! -d "$ROOT_DIR/data" ]; then
|
||||
if [ -f "$ROOT_DIR/data.dts" ]; then
|
||||
echo "[Pre-Setup] Step 1: Unpacking data.dts -> data"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" -o data data.dts ) || echo "[Pre-Setup] ERROR: Unpack failed."
|
||||
else
|
||||
echo "[Pre-Setup] Step 1: Skipping unpack (no data folder and no data.dts found)."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] Step 1: data folder exists; skipping unpack."
|
||||
fi
|
||||
|
||||
# Step 2: Create Patch (once)
|
||||
if [ ! -d "$ROOT_DIR/patch" ]; then
|
||||
if [ -f "$ROOT_DIR/data/project.dat" ]; then
|
||||
echo "[Pre-Setup] Step 2: Creating patch from data/project.dat"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -c ) || echo "[Pre-Setup] ERROR: Create Patch failed."
|
||||
else
|
||||
echo "[Pre-Setup] Step 2: Skipping create patch (data/project.dat not found)."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] Step 2: patch folder exists; skipping create."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] data.dts not found; skipping pre-setup SRPG steps."
|
||||
fi
|
||||
|
||||
download_extract() {
|
||||
# Download zip file into root
|
||||
echo "Downloading latest patch..."
|
||||
curl -sL "https://gitgud.io/$username/$repo/-/archive/$branch/$repo-$branch.zip" -o "$ROOT_DIR/repo.zip"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Download failed!"
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
return 1
|
||||
fi
|
||||
|
||||
# Extract contents, overwriting conflicts into root
|
||||
echo "Extracting..."
|
||||
unzip -qo "$ROOT_DIR/repo.zip" -d "$ROOT_DIR"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Extraction failed!"
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
return 1
|
||||
fi
|
||||
|
||||
echo "Applying patch..."
|
||||
cp -r "$ROOT_DIR/$repo-$branch/"* "$ROOT_DIR/"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Patch application failed!"
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
return 1
|
||||
fi
|
||||
|
||||
echo "Cleaning up..."
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
rm -f "$ROOT_DIR/latest_patch_sha.txt"
|
||||
|
||||
# Store latest SHA for next check in gameupdate
|
||||
echo "$latest_patch_sha" > "$SCRIPT_DIR/previous_patch_sha.txt"
|
||||
|
||||
# --------------------------------------------------------
|
||||
# POST-APPLY: Run Steps 3 and 4 after patch files are merged
|
||||
# 3) Apply Patch to data/project.dat
|
||||
# 4) Pack data back into data.dts
|
||||
# --------------------------------------------------------
|
||||
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
|
||||
if [ -f "$ROOT_DIR/data.dts" ]; then
|
||||
if [ -f "$UNPACKER" ]; then
|
||||
echo "Running SRPG_Unpacker apply/pack steps..."
|
||||
|
||||
# Step 3: Apply Patch
|
||||
if [ -f "$ROOT_DIR/data/project.dat" ]; then
|
||||
echo "Step 3: Applying patch to data/project.dat"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -a ) || echo "ERROR: Apply Patch failed."
|
||||
else
|
||||
echo "ERROR: data/project.dat not found; cannot apply patch."
|
||||
fi
|
||||
|
||||
# Step 4: Pack
|
||||
if [ -d "$ROOT_DIR/data" ]; then
|
||||
echo "Step 4: Packing data -> data.dts"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" -o data.dts data ) || echo "WARNING: Pack failed."
|
||||
else
|
||||
echo "Step 4: Skipping pack (data folder not found)."
|
||||
fi
|
||||
else
|
||||
echo "SRPG_Unpacker.exe not found in root; skipping SRPG patch steps."
|
||||
fi
|
||||
else
|
||||
echo "data.dts not found; skipping SRPG patch steps."
|
||||
fi
|
||||
}
|
||||
|
||||
# Check if previous_patch_sha.txt exists in gameupdate
|
||||
if [ ! -f "$SCRIPT_DIR/previous_patch_sha.txt" ]; then
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
download_extract
|
||||
else
|
||||
# Read the stored SHA from previous check
|
||||
previous_patch_sha=$(cat "$SCRIPT_DIR/previous_patch_sha.txt")
|
||||
|
||||
# Compare trimmed SHAs
|
||||
if [ "$latest_patch_sha" != "$previous_patch_sha" ]; then
|
||||
echo "Update found! Patching..."
|
||||
download_extract
|
||||
else
|
||||
echo "Patch is up to date."
|
||||
fi
|
||||
fi
|
||||
65
gameupdate/vocab.txt
Normal file
65
gameupdate/vocab.txt
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
# Game Characters
|
||||
エル (El) - Female; inn adventurer tied to the Light Plain plotline; not player-chosen; speaks casually and informally; energetic and direct
|
||||
流浪の求道者 (Seeker) - Male; roaming challenge NPC; not player-chosen; speaks in a grave, formal register; stoic and trial-focused
|
||||
シスターエキュリー (Sister Ecurie) - Female; church sister of the Amol faith; not player-chosen; polite religious register; gentle and dutiful
|
||||
ホエミ (Hoemi) - Female; friend in the northern district; not player-chosen; casual friendly speech; warm and approachable
|
||||
ロクサヌ (Roxanu) - Female; northern district student; not player-chosen; youthful casual speech; sociable and ordinary
|
||||
ミント (Mint) - Female; northern district student; not player-chosen; youthful casual speech; lively and informal
|
||||
ヒルデ (Hilde) - Female; apartment resident; not player-chosen; plain civilian speech; practical and grounded
|
||||
管理人ナミサ (Manager Namisa) - Female; apartment manager; not player-chosen; polite caretaker speech; responsible and matter-of-fact
|
||||
デフィ (Defi) - Female; soldier's wife living in the apartment; not player-chosen; domestic casual speech; reserved and ordinary
|
||||
ラム (Ram) - Female; arena warrior; not player-chosen; confident fighter's speech; bold and competitive
|
||||
アルシェ (Arche) - Female; arena fan; not player-chosen; enthusiastic casual speech; excitable and friendly
|
||||
バーニア (Barnia) - Female; student associated with the arena; not player-chosen; youthful casual speech; curious and energetic
|
||||
フォサ (Fossa) - Female; arena-side NPC; not player-chosen; casual town speech; socially active
|
||||
キャナリ (Canari) - Female; cafe worker or cafe patron; not player-chosen; light casual speech; cheerful and sociable
|
||||
エロン (Elon) - Male; cafe NPC; not player-chosen; casual adult speech; relaxed and conversational
|
||||
チコニャ (Ciconya) - Female; cafe NPC; not player-chosen; casual service speech; friendly and talkative
|
||||
ルートル (Rootle) - Male; cafe NPC; not player-chosen; casual adult speech; easygoing
|
||||
シャモー (Chameau) - Male; cafe NPC; not player-chosen; casual adult speech; relaxed and ordinary
|
||||
コション (Cochon) - Male; cafe NPC; not player-chosen; casual adult speech; informal and sociable
|
||||
アレニエ (Areignee) - Female; trading-company NPC; not player-chosen; businesslike polite speech; composed and practical
|
||||
ミルバト (Mirbat) - Male; trading-company NPC; not player-chosen; businesslike speech; practical and restrained
|
||||
受付アンヌ (Receptionist Anne) - Female; theater receptionist; not player-chosen; polite service register; courteous and professional
|
||||
支配人アドルフ (Manager Adolf) - Male; theater manager; not player-chosen; formal managerial speech; authoritative and composed
|
||||
アンリ (Henri) - Male; theater-related named NPC; not player-chosen; polite stage-world speech; refined and reserved
|
||||
カトリーヌ (Catherine) - Female; theater performer or staff member; not player-chosen; elegant feminine speech; theatrical and poised
|
||||
シエル (Ciel) - Female; theater performer or staff member; not player-chosen; polite feminine speech; graceful and composed
|
||||
グラティア (Gratia) - Female; theater NPC; not player-chosen; refined speech; elegant and expressive
|
||||
オレイユ (Oreille) - Female; theater NPC; not player-chosen; refined speech; attentive and polished
|
||||
実況 (Commentator) - Male; arena or event commentator; not player-chosen; energetic announcing register; loud and performative
|
||||
ウミ (Umi) - Female; named NPC in Albol Forest; not player-chosen; casual rural speech; practical and outdoorsy
|
||||
ネリネ (Nerine) - Female; named NPC at Albol Camp; not player-chosen; casual camp speech; warm and grounded
|
||||
ジャスミン (Jasmine) - Female; named NPC at Albol Camp; not player-chosen; casual feminine speech; friendly and composed
|
||||
アーディ (Ardi) - Male; named NPC in the Testa settlement; not player-chosen; casual local speech; practical and direct
|
||||
クラレット (Claret) - Female; named NPC in Viola Village; not player-chosen; casual village speech; grounded and approachable
|
||||
ステノ (Steno) - Female; hot spring inn NPC; not player-chosen; polite hospitality speech; calm and service-minded
|
||||
|
||||
# Worldbuilding Terms
|
||||
淫催都市ヒュプノズム (Lewd Hypnosis City Hypnosm) - Game title and central city setting; a city shaped by the Incitation curse and its social control
|
||||
ヒュプノズム (Hypnosm) - Main city and hub area; divided into districts such as the southern district, slums, upper district, church, guild, theater, and lord's manor
|
||||
淫催 (Incitation) - The central hypnosis-like curse or state that alters obedience, desire, and social values throughout Hypnosm
|
||||
淫催の呪い (Incitation Curse) - Story term for the magical influence affecting the city and its residents
|
||||
淫催の守護者 (Guardian of Incitation) - Enemy or boss title connected to the Incitation system
|
||||
アモル教 (Amol Faith) - City religion imposed on residents; tied to marriage, sexuality, and the social norms of Hypnosm
|
||||
光の平原 (Light Plain) - Major plot location where magical power gathers and expands; associated with danger, monsters, and the Divine King's awakening
|
||||
神王覚醒 (Divine King's Awakening) - Historical event said to have created or transformed the Light Plain around twenty years earlier
|
||||
血胤 (Bloodline) - Ruby-tagged lore term read as Bloodseed; unique hereditary magic tied to absorbing traits from other beings
|
||||
血胤魔術 (Bloodline Magic) - Keimi's unique magic system derived from the Bloodline lineage
|
||||
ブラッドシード家 (Bloodseed Family) - Fallen noble family associated with Bloodline magic
|
||||
フィガロ家 (Figaro Family) - Prestigious family famous for swords and magic swords
|
||||
魔剣 (Magic Sword) - Lore term for special enchanted swords, especially those connected to the Figaro family
|
||||
フィガロの魔剣 (Figaro Magic Sword) - Named magic sword from the Figaro family
|
||||
魔剣活性化 (Magic Sword Activation) - Story process or quest concept for making a magic sword usable
|
||||
冒険者ランク (Adventurer Rank) - Guild status system; raising it unlocks citizenship and marriage-related progression
|
||||
住民権 (Citizenship) - Legal status required to access restricted districts and marry within Hypnosm
|
||||
ギルド (Guild) - Adventurer organization that handles rank progression and quest reporting
|
||||
マナ (Mana) - Recurring magical resource gained from exploration and used in city systems
|
||||
マナ屋 (Mana Shop) - City facility or service related to exchanging mana
|
||||
領主の館 (Lord's Manor) - Plot location tied to the city's ruler and later story investigation
|
||||
地下道 (Underground Passage) - Story route used during the Hypnosm investigation arc
|
||||
魔人の塔 (Demon Tower) - Major dungeon or travel destination referenced in progression data
|
||||
氷結の迷宮 (Frozen Labyrinth) - Major dungeon or travel destination referenced in progression data
|
||||
宵闇のエージェント (Agent of Twilight) - Named quest title with story significance
|
||||
極寒のプレリュード (Frigid Prelude) - Named quest title with story significance
|
||||
性奴隷 (Sex Slave) - In-universe class/status used by event progression and relationship systems
|
||||
12
package.json
Normal file
12
package.json
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"name": "",
|
||||
"main": "www/index.html",
|
||||
"js-flags": "--expose-gc",
|
||||
"window": {
|
||||
"title": "",
|
||||
"toolbar": false,
|
||||
"width": 816,
|
||||
"height": 624,
|
||||
"icon": "www/icon/icon.png"
|
||||
}
|
||||
}
|
||||
587
vocab.txt
Normal file
587
vocab.txt
Normal file
|
|
@ -0,0 +1,587 @@
|
|||
# Game Characters
|
||||
オリヴィア (Olivia) - Female; protagonist knight (Actors.json ID 1); resolute and commanding; often reflects internally on situations; takes charge in crisis
|
||||
ジェド (Jed) - Male; thief companion (Actors.json ID 10); class-based identity; level 40
|
||||
ノルン (Norn) - Female; adventurer ally (Actors.json ID 11-13); experienced warrior; frequently referenced as reliable and capable; level 30
|
||||
聖職者 (Cleric) - Generic clerical character (Actors.json ID 12); provides spiritual support; female presentation
|
||||
イリア (Ilia) - Female; knight class warrior (Actors.json ID 24); referenced in dialogue by other characters
|
||||
女の子 (Girl) - Young female character (Actors.json ID 4); child NPC
|
||||
ゴブリン (Goblin) - Male enemy creature type (Actors.json ID 8); antagonistic monster race
|
||||
ヘンゲル (Hengel) - Male; ally commander; referenced frequently in Map002.json; leads defensive operations against the worms; formal speech register; experienced leader
|
||||
エーベスト (Ebest) - Male; powerful antagonist; referenced as "エーベスト卿" (Lord Ebest); causes the main conflict involving parasitic worms; spoken of with reverence and fear
|
||||
青年 (Young Man) - Male; generic NPC archetype; appears in early story sequences in Map002.json; nervous and concerned
|
||||
フェラ怪人 (Blowjob Monster) - Female enemy creature; parasitic monster form; specific to sexual combat scenarios
|
||||
住人 (Resident) - Male; NPC villager; generic townsfolk
|
||||
住人の妻 (Resident's Wife) - Female; NPC townsfolk; warm motherly demeanor; domestic life dialogue
|
||||
住人の娘 (Resident's Daughter) - Female; NPC child; innocent and cheerful tone
|
||||
族長 (Chieftain) - Male creature; Tribal chief of the Pigmen
|
||||
|
||||
# Worldbuilding Terms
|
||||
蟲 (Worms/Insects) - Mysterious parasitic creatures originating from Lord Ebest; infest villages and cause chaos; referenced throughout story as the main antagonist force; victims suffer internal infestation
|
||||
防壁 (Barrier/Fortification) - Magical defensive walls created by residents to protect against worm invasions; can trap those inside if not carefully managed; indicates magical technology exists in this world
|
||||
寄生虫 (Parasites) - Internal infestation caused by the worms; affects combat statistics and character status; medical/biological condition threatening the population
|
||||
冒険者 (Adventurer) - Professional class of warriors and mercenaries; Norn identifies with this occupation; indicates organized adventuring guilds or profession exists
|
||||
騎士 (Knight) - Military or professional warrior class; Olivia's primary identity and role; indicates knightly order or chivalric traditions
|
||||
|
||||
# Speakers
|
||||
オリヴィア (Olivia)
|
||||
青年 (Young Man)
|
||||
ヘンゲル (Hengel)
|
||||
住人 (Resident)
|
||||
フェラ怪人 (Blowjob Monster)
|
||||
盗賊 (Thief)
|
||||
ジェド (Jed)
|
||||
アディ (Addy)
|
||||
盗賊A (Thief A)
|
||||
盗賊B (Thief B)
|
||||
盗賊C (Thief C)
|
||||
盗賊D (Thief D)
|
||||
少年 (Boy)
|
||||
住民 (Villager)
|
||||
エーベスト (Ebest)
|
||||
イリア (Ilia)
|
||||
謎のフェラ怪人 (Mysterious Blowjob Monster)
|
||||
エイリー (Eiri)
|
||||
ゴブリン (Goblin)
|
||||
手コキ (Handjob)
|
||||
深呼吸 (Deep Breath)
|
||||
セックス (Sex)
|
||||
村の嫌われ者 (Village Outcast)
|
||||
昔なじみの住人 (Old Acquaintance Resident)
|
||||
ドニー (Donnie)
|
||||
ノルン (Norn)
|
||||
盗賊2 (Thief 2)
|
||||
横柄な男 (Arrogant Man)
|
||||
取り巻き男1 (Follower Man 1)
|
||||
取り巻き2 (Follower Man 2)
|
||||
取り巻き男2 (Follower Man 2)
|
||||
聖職者 (Cleric)
|
||||
リヴィア (Livia)
|
||||
ピッグマン (Pigman)
|
||||
族長 (Chieftain)
|
||||
男 (Man)
|
||||
新人ピッグマン (New Pigman)
|
||||
へんゲル (Hengel)
|
||||
住人の娘 (Resident's Daughter)
|
||||
住人の妻 (Resident's Wife)
|
||||
住人の夫 (Resident's Husband)
|
||||
娘 (Daughter)
|
||||
兵士 (Soldier)
|
||||
住人の息子 (Resident's Son)
|
||||
盗賊1 (Thief 1)
|
||||
盗賊3 (Thief 3)
|
||||
ドクン (Dokun)
|
||||
クルス (Krus)
|
||||
少女 (Girl)
|
||||
冒険者の男 (Adventurer Man)
|
||||
肉 (Meat)
|
||||
冒険者の女 (Adventurer Woman)
|
||||
アレック (Alec)
|
||||
モンスター (Monster)
|
||||
貴族 (Noble)
|
||||
女性 (Woman)
|
||||
女の子 (Girl)
|
||||
母 (Mother)
|
||||
店主 (Shopkeeper)
|
||||
モネじい (Old Man Mone)
|
||||
騎士 (Knight)
|
||||
ヒーラー (Healer)
|
||||
槍術士 (Lancer)
|
||||
剣士 (Swordsman)
|
||||
冷静な兵士 (Calm Soldier)
|
||||
炭鉱夫 (Miner)
|
||||
炭鉱ゴブリン (Coal Goblin)
|
||||
夫人 (Lady)
|
||||
エロジジイ (Perverted Old Man)
|
||||
立つ男 (Standing Man)
|
||||
冒険者 (Adventurer)
|
||||
ならず者 (Rogue)
|
||||
商人 (Merchant)
|
||||
浮浪者 (Vagrant)
|
||||
客 (Customer)
|
||||
売られた娘 (Sold Daughter)
|
||||
店員 (Clerk)
|
||||
盗賊達 (Thieves)
|
||||
酔っ払い (Drunkard)
|
||||
おじいさん (Old Man)
|
||||
男1 (Man 1)
|
||||
男2 (Man 2)
|
||||
後輩騎士 (Junior Knight)
|
||||
主婦 (Housewife)
|
||||
主婦2 (Housewife 2)
|
||||
青年2 (Young Man 2)
|
||||
青年3 (Young Man 3)
|
||||
解放条件 (Unlock Conditions)
|
||||
回想全解放条件 (All Memories Unlock Conditions)
|
||||
行商人 (Peddler)
|
||||
ピッグマン達 (Pigmen)
|
||||
ニンゲン (Human)
|
||||
|
||||
# Honorifics
|
||||
さん (san)
|
||||
様, さま (sama)
|
||||
君, くん (kun)
|
||||
ちゃん (chan)
|
||||
たん (tan)
|
||||
先輩 (senpai)
|
||||
せんぱい (senpai)
|
||||
先生 (sensei)
|
||||
せんせい (sensei)
|
||||
にいさん (nii-san)
|
||||
兄さん (nii-san)
|
||||
兄者 (elder brother)
|
||||
お兄ちゃん (onii-san)
|
||||
姉さん (nee-san)
|
||||
お姉ちゃん (onee-chan)
|
||||
ねえさん (nee-san)
|
||||
おじさん (old man)
|
||||
|
||||
# Terms
|
||||
初めから (Start)
|
||||
逃げる (Escape)
|
||||
大事なもの (Key Items)
|
||||
最強装備 (Optimize)
|
||||
攻撃力 (Attack)
|
||||
回避率 (Evasion)
|
||||
敏捷性 (Agility)
|
||||
命中率 (Accuracy)
|
||||
最大HP (Max HP)
|
||||
経験値 (EXP)
|
||||
購入する (Buy)
|
||||
魔力攻撃 (M. Attack)
|
||||
魔力防御 (M. Defense)
|
||||
魔法力 (M. Power)
|
||||
%1 の%2を獲得! (Gained %1 %2)
|
||||
持っている数 (Owned)
|
||||
ME 音量 (ME Volume)
|
||||
|
||||
# Demons/Angels/Monsters
|
||||
聖女 (Saintess)
|
||||
悪魔 (Demon)
|
||||
上級悪魔 (Arch Demon)
|
||||
歪魔 (Distorted Demon)
|
||||
魔神 (Devil)
|
||||
魔人 (Demon)
|
||||
睡魔 (Mare)
|
||||
淫魔 (Succubus)
|
||||
夢魔 (Succubus)
|
||||
天使 (Angel)
|
||||
大天使 (Archangel)
|
||||
権天使 (Principality)
|
||||
能天使 (Power)
|
||||
力天使 (Virtue)
|
||||
主天使 (Dominion)
|
||||
智天使 (Cherub)
|
||||
飛天魔 (Nephilim)
|
||||
堕天使 (Fallen Angel)
|
||||
鬼 (Oni)
|
||||
妖怪 (Yokai)
|
||||
式神 (Shikigami)
|
||||
幽霊 (Ghost)
|
||||
幽鬼 (Revenant)
|
||||
デーモン (Daemon)
|
||||
ローパー (Roper)
|
||||
人間 (Human)
|
||||
人型 (Humanoid)
|
||||
獣型 (Beast)
|
||||
触手型 (Tentacle)
|
||||
軟体型 (Slime)
|
||||
虫型 (Insect)
|
||||
エルフ (Elf)
|
||||
竜 (Dragon)
|
||||
吸血鬼 (Vampire)
|
||||
ドワーフ (Dwarf)
|
||||
|
||||
# Elements
|
||||
物理 (Physical)
|
||||
吸収 (Absorption)
|
||||
火 (Fire)
|
||||
氷 (Ice)
|
||||
雷 (Thunder)
|
||||
水 (Water)
|
||||
地 (Earth)
|
||||
風 (Wind)
|
||||
神聖 (Holy)
|
||||
暗黒 (Dark)
|
||||
木 (Wood)
|
||||
|
||||
# ── Base Vocabulary (auto-appended from vocab_base.txt — do not edit below) ──
|
||||
# Honorifics
|
||||
さん (san)
|
||||
様, さま (sama)
|
||||
君, くん (kun)
|
||||
ちゃん (chan)
|
||||
たん (tan)
|
||||
先輩 (senpai)
|
||||
せんぱい (senpai)
|
||||
先生 (sensei)
|
||||
せんせい (sensei)
|
||||
にいさん (nii-san)
|
||||
兄さん (nii-san)
|
||||
兄者 (elder brother)
|
||||
お兄ちゃん (onii-san)
|
||||
姉さん (nee-san)
|
||||
お姉ちゃん (onee-chan)
|
||||
ねえさん (nee-san)
|
||||
おじさん (old man)
|
||||
|
||||
# Terms
|
||||
初めから (Start)
|
||||
逃げる (Escape)
|
||||
大事なもの (Key Items)
|
||||
最強装備 (Optimize)
|
||||
攻撃力 (Attack)
|
||||
回避率 (Evasion)
|
||||
敏捷性 (Agility)
|
||||
命中率 (Accuracy)
|
||||
最大HP (Max HP)
|
||||
経験値 (EXP)
|
||||
購入する (Buy)
|
||||
魔力攻撃 (M. Attack)
|
||||
魔力防御 (M. Defense)
|
||||
魔法力 (M. Power)
|
||||
%1 の%2を獲得! (Gained %1 %2)
|
||||
持っている数 (Owned)
|
||||
ME 音量 (ME Volume)
|
||||
|
||||
# Demons/Angels/Monsters
|
||||
聖女 (Saintess)
|
||||
悪魔 (Demon)
|
||||
上級悪魔 (Arch Demon)
|
||||
歪魔 (Distorted Demon)
|
||||
魔神 (Devil)
|
||||
魔人 (Demon)
|
||||
睡魔 (Mare)
|
||||
淫魔 (Succubus)
|
||||
夢魔 (Succubus)
|
||||
天使 (Angel)
|
||||
大天使 (Archangel)
|
||||
権天使 (Principality)
|
||||
能天使 (Power)
|
||||
力天使 (Virtue)
|
||||
主天使 (Dominion)
|
||||
智天使 (Cherub)
|
||||
飛天魔 (Nephilim)
|
||||
堕天使 (Fallen Angel)
|
||||
鬼 (Oni)
|
||||
妖怪 (Yokai)
|
||||
式神 (Shikigami)
|
||||
幽霊 (Ghost)
|
||||
幽鬼 (Revenant)
|
||||
デーモン (Daemon)
|
||||
ローパー (Roper)
|
||||
人間 (Human)
|
||||
人型 (Humanoid)
|
||||
獣型 (Beast)
|
||||
触手型 (Tentacle)
|
||||
軟体型 (Slime)
|
||||
虫型 (Insect)
|
||||
エルフ (Elf)
|
||||
竜 (Dragon)
|
||||
吸血鬼 (Vampire)
|
||||
ドワーフ (Dwarf)
|
||||
|
||||
# Elements
|
||||
物理 (Physical)
|
||||
吸収 (Absorption)
|
||||
火 (Fire)
|
||||
氷 (Ice)
|
||||
雷 (Thunder)
|
||||
水 (Water)
|
||||
地 (Earth)
|
||||
風 (Wind)
|
||||
神聖 (Holy)
|
||||
暗黒 (Dark)
|
||||
木 (Wood)
|
||||
|
||||
# Armors
|
||||
盾 (Shield)
|
||||
帽子 (Hat)
|
||||
服 (Clothes)
|
||||
指輪 (Ring)
|
||||
|
||||
# Classes
|
||||
勇者 (Hero)
|
||||
剣士 (Swordsman)
|
||||
魔術師 (Mage)
|
||||
僧侶 (Priest)
|
||||
盗賊 (Thief)
|
||||
ザコ (Weakling)
|
||||
住人 (Resident)
|
||||
槍術士 (Lancer)
|
||||
剣術士 (Swordsman)
|
||||
ゴブリン (Goblin)
|
||||
拳士 (Brawler)
|
||||
一般人 (Commoner)
|
||||
|
||||
# Enemies
|
||||
こうもり (Bat)
|
||||
スライム (Slime)
|
||||
フェラ怪人 (Blowjob Monster)
|
||||
盗賊 (Thief)
|
||||
ワーム (Worm)
|
||||
ワーム2 (Worm 2)
|
||||
ゴースト (Ghost)
|
||||
アグリゴースト (Aggro Ghost)
|
||||
ドラゴン (Dragon)
|
||||
ヒュドライア (Hydra)
|
||||
クレピオス (Krepios)
|
||||
ノルン (Norn)
|
||||
ジェド (Jed)
|
||||
エイミー (Amy)
|
||||
マザー (Mother)
|
||||
ヘンゲル (Hengel)
|
||||
フェラ戦闘員 (Blowjob Fighter)
|
||||
肉 (Meat)
|
||||
|
||||
# Items
|
||||
ポーション (Potion)
|
||||
マジックポーション (Magic Potion)
|
||||
ディスペルハーブ (Dispel Herb)
|
||||
スティミュラント (Stimulant)
|
||||
除虫剤 (Insecticide)
|
||||
虫寄せの実 (Bug-Attracting Fruit)
|
||||
ああああ (Aaaaah)
|
||||
爆弾 (Bomb)
|
||||
怪人蟲 (Monster Bug)
|
||||
メモ (Memo)
|
||||
レベルアップ剤 (Level-Up Agent)
|
||||
レベルアップ剤が詰まった袋 (Bag Filled with Level-Up Agents)
|
||||
オールポーション (All Potion)
|
||||
青い家の鍵 (Blue House Key)
|
||||
聖職者のナイフ (Cleric's Knife)
|
||||
ミラージュドレッサー (Mirage Dresser)
|
||||
宝石箱 (Jewelry Box)
|
||||
高そうな剣 (Expensive-Looking Sword)
|
||||
高そうな織物 (Expensive-Looking Fabric)
|
||||
イヤリング (Earrings)
|
||||
ネックレス (Necklace)
|
||||
指輪 (Ring)
|
||||
思い出の写真立て (Photo Frame of Memories)
|
||||
高価な花瓶 (Expensive Vase)
|
||||
年季の入ったぬいぐるみ (Well-Worn Stuffed Toy)
|
||||
年代物の鏡 (Antique Mirror)
|
||||
プレゼント (Present)
|
||||
譲り受けた万年筆 (Inherited Fountain Pen)
|
||||
高級ワイン (Fine Wine)
|
||||
高価な皿 (Expensive Plate)
|
||||
延べ棒 (Ingot)
|
||||
安物の剣 (Cheap Sword)
|
||||
不具合回避アイテム (Bug Avoidance Item)
|
||||
|
||||
# MapInfos
|
||||
本編 (Main Story)
|
||||
全体マップ (World Map)
|
||||
道具屋 (Item Shop)
|
||||
村の民家1F (Village House 1F)
|
||||
村の民家2F (Village House 2F)
|
||||
倉庫 (Warehouse)
|
||||
倉庫2階 (Warehouse 2F)
|
||||
イベントマップ (Event Map)
|
||||
武器屋 (Weapon Shop)
|
||||
武器屋地下 (Weapon Shop Basement)
|
||||
民家1 (House 1)
|
||||
メインマップ1 (Main Map 1)
|
||||
メインマップ2 (Main Map 2)
|
||||
メインマップ3 (Main Map 3)
|
||||
オリヴィアの家 (Olivia's House)
|
||||
民家2親子 (House 2 Parent and Child)
|
||||
民家1 アディ (House 1 Addy)
|
||||
避難地 (Refuge Area)
|
||||
牢屋 (Jail)
|
||||
拠点前 (In Front of Base)
|
||||
酒場 (Tavern)
|
||||
拠点奥 (Back of Base)
|
||||
地下 (Underground)
|
||||
蟲の巣窟8 (Worm Nest 8)
|
||||
民家1少女 (House 1 Girl)
|
||||
列男家 (Retsuo's House)
|
||||
民家 犬 (House Dog)
|
||||
休憩場所 (Rest Area)
|
||||
盗賊の拠点 (Thieves' Hideout)
|
||||
虫の巣窟1.2 (Worm Nest 1.2)
|
||||
虫の巣窟7 (Insect Nest 7)
|
||||
ピッグマンの住処 (Pigman's Lair)
|
||||
畑裏 (Behind the Field)
|
||||
迷いの森 (Lost Forest)
|
||||
洞窟へ繋がる道 (Path to the Cave)
|
||||
拠点裏 (Behind the Base)
|
||||
仕事部屋 (Workroom)
|
||||
走るループ (Running Loop)
|
||||
走るループ【ゴースト】 (Running Loop [Ghost])
|
||||
洞窟前 (In Front of the Cave)
|
||||
消すやつ (The Eraser)
|
||||
呪われた洞窟 (Cursed Cave)
|
||||
メインマップ4 (Main Map 4)
|
||||
広場 (Plaza)
|
||||
拠点中間 (Mid-Base)
|
||||
小道 (Pathway)
|
||||
裏道 (Back Road)
|
||||
中間拠点の狭間 (Between Mid-Base Points)
|
||||
中間地点ピッグマン (Midpoint Pigman)
|
||||
テント内+ジェド (Inside Tent + Jed)
|
||||
盗賊のアジト (Thief's Hideout)
|
||||
廃墟の民家 (Ruined House)
|
||||
夢の中 (Inside a Dream)
|
||||
夢の下 (Below the Dream)
|
||||
夢の左 (Left of Dream)
|
||||
夢に入る前 (Before Entering the Dream)
|
||||
列男家イベント (Event at Retsuo's House)
|
||||
酒場イベントなし (No Tavern Event)
|
||||
村長の家 (Village Chief's House)
|
||||
展望台(ハッピーエンド) (Observation Deck (Happy Ending))
|
||||
全体マップエンディング (World Map Ending)
|
||||
城1F (Castle 1F)
|
||||
城3F (Castle 3F)
|
||||
虫の巣窟1 (Worm Nest 1)
|
||||
虫の巣窟1右 (Worm Nest 1 Right)
|
||||
虫の巣窟1.3 (Worm Nest 1.3)
|
||||
虫の巣窟1.5 (Worm Nest 1.5)
|
||||
虫の巣窟1.4 (Worm Nest 1.4)
|
||||
虫の巣窟1.6 (Worm Nest 1.6)
|
||||
暗闇 (Darkness)
|
||||
避難地(イベント用) (Refuge (Event))
|
||||
オリヴィア家 (Olivia's House)
|
||||
スラム街 (Slums)
|
||||
岩の洞窟 (Rock Cave)
|
||||
蟲の地下 (Worms' Underground)
|
||||
ダンジョンコア (Dungeon Core)
|
||||
虫の巣窟1.2 盗賊 (Worm Nest 1.2 Thief)
|
||||
虫の巣窟1右 盗賊 (Worm Nest 1 Right Thief)
|
||||
虫の巣窟1.6 盗賊 (Worm Nest 1.6 Thief)
|
||||
エーベストの都市 (Ebest's City)
|
||||
過去イベント (Past Event)
|
||||
展望台(盗賊) (Observation Deck (Thief))
|
||||
カジノ (Casino)
|
||||
鉱山 (Mine)
|
||||
民家集合 (Residential Area)
|
||||
民家空き家 (Vacant House)
|
||||
倉庫隠し地下 (Hidden Warehouse Basement)
|
||||
広場前 (In Front of the Plaza)
|
||||
教会 (Church)
|
||||
エイリー拠点 (Eiri's Base)
|
||||
閉じ込め小屋 (Locked Shack)
|
||||
鉱山中1F (Mine Middle 1F)
|
||||
鉱山中2F (Mine Middle 2F)
|
||||
下層フェラ怪人 (Lower Level Blowjob Monster)
|
||||
鉱山中3F (Mine Middle 3F)
|
||||
鉱山中5f (Mine Middle 5F)
|
||||
鉱山中4F (Mine Middle 4F)
|
||||
エイリー拠点空っぽ (Empty Eiri's Base)
|
||||
鉱山 聖職者 (Mine Cleric)
|
||||
民家タオル男 (House Towel Man)
|
||||
展望台(メイン) (Observation Deck (Main))
|
||||
展望台(淫乱) (Observation Deck (Lewd))
|
||||
城下 (Castle Town)
|
||||
城の中 (Inside the Castle)
|
||||
馬車内 (Inside the Carriage)
|
||||
滅びの森 (Forest of Ruin)
|
||||
民家 引きこもり (House Recluse)
|
||||
民家 怪人 (House Monster)
|
||||
イリアの家 (Ilia's House)
|
||||
イリアが居る森 (Forest Where Ilia Is)
|
||||
廃墟 (Ruins)
|
||||
酒場「盗賊イベ」 (Tavern "Thief Event")
|
||||
避難地「住人懐柔」 (Refuge "Pacifying Residents")
|
||||
テント (Tent)
|
||||
列男家 並ぶイベ 最初 (Retsuo House - Queue Event - Start)
|
||||
列男家 並ぶイベ 中間 (Retsuo House - Queue Event - Middle)
|
||||
列男家 並ぶイベ 最後 (Retsuo House - Queue Event - End)
|
||||
回想ルーム (Recollection Room)
|
||||
下層フェラ怪人(回想) (Lower Level Blowjob Monster (Recollection))
|
||||
鉱山バットエンド (Mine Bad End)
|
||||
撮影用 (For Filming)
|
||||
イリアテント (Ilia Tent)
|
||||
村長の家 戦闘員エンド (Village Chief's House - Combatant End)
|
||||
閉じ込め小屋から (From Locked Shack)
|
||||
酒場空っぽ (Empty Tavern)
|
||||
ビビりテント (Scaredy Tent)
|
||||
ピッグ住処(イベント用) (Pig's Lair (Event))
|
||||
ピッグ住処(鬼ごっこ) (Pig's Lair (Tag))
|
||||
ピッグマンの住処【進化】 (Pigman's Lair [Evolution])
|
||||
畑 (Field)
|
||||
支配した村 (Controlled Village)
|
||||
テント中 (Inside Tent)
|
||||
ピッグマンの住処【ED用】 (Pigman's Lair [For Ending])
|
||||
|
||||
# Skills
|
||||
攻撃 (Attack)
|
||||
防御 (Defend)
|
||||
全体攻撃 (Area Attack)
|
||||
2回攻撃 (Double Attack)
|
||||
3回攻撃 (Triple Attack)
|
||||
逃げる (Escape)
|
||||
様子を見る (Wait and See)
|
||||
ヒール (Heal)
|
||||
ファイア (Fire)
|
||||
炎の加護 (Flame's Blessing)
|
||||
レベルドレイン (Level Drain)
|
||||
吸い付く (Suction)
|
||||
雷鳴斬 (Thunder Slash)
|
||||
雪絶撃 (Snow Strike)
|
||||
火炎斬 (Flame Slash)
|
||||
水波撃 (Water Wave Strike)
|
||||
螺旋吼 (Spiral Roar)
|
||||
受け流し (Parry)
|
||||
風の加護 (Wind's Blessing)
|
||||
降参 (Surrender)
|
||||
必殺剣・桜花 (Deadly Sword: Cherry Blossom)
|
||||
↓ロストスキル↓ (↓Lost Skills↓)
|
||||
戦闘不能 (Knocked Out)
|
||||
投げつける (Throw)
|
||||
↓ジェドスキル (↓ Jed Skill)
|
||||
爆弾 (Bomb)
|
||||
痺れ玉 (Paralysis Ball)
|
||||
催涙玉 (Tear Gas Ball)
|
||||
幻惑の霧 (Illusion Mist)
|
||||
↓プロローグモンスター (↓ Prologue Monster)
|
||||
シャドウブレイク (Shadow Break)
|
||||
呪う (Curse)
|
||||
漆黒の波動 (Jet-Black Wave)
|
||||
ブラックストルワート (Black Strolwart)
|
||||
ファイアーハリケーン (Fire Hurricane)
|
||||
ドラゴンダイブ (Dragon Dive)
|
||||
召喚 (Summon)
|
||||
ツイスター (Twister)
|
||||
リキッドヘル (Liquid Hell)
|
||||
タックル (Tackle)
|
||||
↓エロスキル (↓ Ero Skill)
|
||||
捕獲 (Capture)
|
||||
↓エロスキル【使えないやつ】 (↓ Ero Skill [Useless Ones])
|
||||
降参【使えない】 (Surrender [Unavailable])
|
||||
剣を振る (Swing Sword)
|
||||
↓マザースキル (↓Mother Skill)
|
||||
溶解液 (Solvent)
|
||||
ため込む (Store Up)
|
||||
食いつく (Bite)
|
||||
↓エイリースキル (↓Eiri Skill)
|
||||
存在希釈 (Existence Dilution)
|
||||
闇討ち (Ambush)
|
||||
↓フェラ怪人 (↓Blowjob Monster)
|
||||
のしかかり (Pin Down)
|
||||
↓ヘンゲル (↓Hengel)
|
||||
絶対防御 (Absolute Defense)
|
||||
チャージ1 (Charge 1)
|
||||
チャージ2 (Charge 2)
|
||||
↓ノルン (↓Norn)
|
||||
左鉤突き (Left Hook)
|
||||
肘打ち (Elbow Strike)
|
||||
両手突き (Double Hand Thrust)
|
||||
左上段順突き (Left Upper Sequential Thrust)
|
||||
裏打ち (Backhand Strike)
|
||||
左中段膝蹴り (Left Mid-level Knee Kick)
|
||||
貫手 (Piercing Hand)
|
||||
破砕拳 (Crushing Fist)
|
||||
地鳴拳 (Earthquake Fist)
|
||||
手刀 (Knife Hand)
|
||||
鉤突き (Hook Punch)
|
||||
↓フェラ怪人戦用 (↓ For Blowjob Monster Battle)
|
||||
敗北する (Defeat)
|
||||
↓ノルン戦 (↓ For Norn Battle)
|
||||
レベルギガドレイン (Level Giga Drain)
|
||||
|
||||
# Weapons
|
||||
剣 (Sword)
|
||||
斧 (Axe)
|
||||
杖 (Staff)
|
||||
弓 (Bow)
|
||||
|
||||
578
www/data/Actors.json
Normal file
578
www/data/Actors.json
Normal file
|
|
@ -0,0 +1,578 @@
|
|||
[
|
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null,
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
0,
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||||
0,
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||||
0,
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||||
0,
|
||||
0
|
||||
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|
||||
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|
||||
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|
||||
"traits": [],
|
||||
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|
||||
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|
||||
"name": "騎士",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"battlerName": "",
|
||||
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|
||||
"characterName": "オリヴィア裸",
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "ゴブリン",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"battlerName": "",
|
||||
"characterIndex": 0,
|
||||
"characterName": "オリヴィア裸",
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
0
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||||
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|
||||
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|
||||
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|
||||
"traits": [],
|
||||
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|
||||
"maxLevel": 99,
|
||||
"name": "オリヴィア",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"battlerName": "",
|
||||
"characterIndex": 0,
|
||||
"characterName": "盗賊",
|
||||
"classId": 5,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 40,
|
||||
"maxLevel": 99,
|
||||
"name": "ジェド",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"battlerName": "",
|
||||
"characterIndex": 2,
|
||||
"characterName": "オリヴィア2",
|
||||
"classId": 13,
|
||||
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|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
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|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
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|
||||
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|
||||
"name": "ノルン",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"battlerName": "",
|
||||
"characterIndex": 3,
|
||||
"characterName": "チジョッカー",
|
||||
"classId": 8,
|
||||
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|
||||
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|
||||
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|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "聖職者",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"battlerName": "",
|
||||
"characterIndex": 1,
|
||||
"characterName": "オリヴィア2",
|
||||
"classId": 13,
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
0
|
||||
],
|
||||
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|
||||
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|
||||
"traits": [],
|
||||
"initialLevel": 30,
|
||||
"maxLevel": 99,
|
||||
"name": "ノルン",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"battlerName": "",
|
||||
"characterIndex": 7,
|
||||
"characterName": "住民5",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "ジェシー",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"battlerName": "",
|
||||
"characterIndex": 3,
|
||||
"characterName": "住民5",
|
||||
"classId": 5,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "マリー",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"battlerName": "",
|
||||
"characterIndex": 1,
|
||||
"characterName": "住民5",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "ラック",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"battlerName": "",
|
||||
"characterIndex": 7,
|
||||
"characterName": "住民4",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "ミリカ",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"battlerName": "",
|
||||
"characterIndex": 2,
|
||||
"characterName": "住人6",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "ウィナ",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"battlerName": "",
|
||||
"characterIndex": 6,
|
||||
"characterName": "住民4",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "アナベラ",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"battlerName": "",
|
||||
"characterIndex": 1,
|
||||
"characterName": "住人6",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "ヴァニラ",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 21,
|
||||
"battlerName": "",
|
||||
"characterIndex": 3,
|
||||
"characterName": "住人6",
|
||||
"classId": 8,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "メイリ",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 22,
|
||||
"battlerName": "",
|
||||
"characterIndex": 4,
|
||||
"characterName": "住人6",
|
||||
"classId": 1,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "モニカ",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 23,
|
||||
"battlerName": "",
|
||||
"characterIndex": 0,
|
||||
"characterName": "Evil",
|
||||
"classId": 14,
|
||||
"equips": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
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|
||||
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|
||||
"traits": [],
|
||||
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|
||||
"maxLevel": 99,
|
||||
"name": "盗賊",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 24,
|
||||
"battlerName": "",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 25,
|
||||
"battlerName": "",
|
||||
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|
||||
"characterName": "お宝",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"name": "行商人",
|
||||
"nickname": "",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
}
|
||||
]
|
||||
140877
www/data/Animations.json
Normal file
140877
www/data/Animations.json
Normal file
File diff suppressed because it is too large
Load diff
111
www/data/Armors.json
Normal file
111
www/data/Armors.json
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"atypeId": 5,
|
||||
"description": "",
|
||||
"etypeId": 2,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
],
|
||||
"iconIndex": 128,
|
||||
"name": "盾",
|
||||
"note": "",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 300
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"atypeId": 1,
|
||||
"description": "",
|
||||
"etypeId": 3,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
],
|
||||
"iconIndex": 130,
|
||||
"name": "帽子",
|
||||
"note": "",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 300
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"atypeId": 1,
|
||||
"description": "",
|
||||
"etypeId": 4,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
],
|
||||
"iconIndex": 135,
|
||||
"name": "服",
|
||||
"note": "",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 300
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"atypeId": 1,
|
||||
"description": "",
|
||||
"etypeId": 5,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
],
|
||||
"iconIndex": 145,
|
||||
"name": "指輪",
|
||||
"note": "",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 300
|
||||
}
|
||||
]
|
||||
13282
www/data/Classes.json
Normal file
13282
www/data/Classes.json
Normal file
File diff suppressed because it is too large
Load diff
896969
www/data/CommonEvents.json
Normal file
896969
www/data/CommonEvents.json
Normal file
File diff suppressed because it is too large
Load diff
1903
www/data/Enemies.json
Normal file
1903
www/data/Enemies.json
Normal file
File diff suppressed because it is too large
Load diff
1060
www/data/Items.json
Normal file
1060
www/data/Items.json
Normal file
File diff suppressed because it is too large
Load diff
9783
www/data/Map001.json
Normal file
9783
www/data/Map001.json
Normal file
File diff suppressed because it is too large
Load diff
45985
www/data/Map002.json
Normal file
45985
www/data/Map002.json
Normal file
File diff suppressed because it is too large
Load diff
4198
www/data/Map003.json
Normal file
4198
www/data/Map003.json
Normal file
File diff suppressed because it is too large
Load diff
3605
www/data/Map004.json
Normal file
3605
www/data/Map004.json
Normal file
File diff suppressed because it is too large
Load diff
6545
www/data/Map005.json
Normal file
6545
www/data/Map005.json
Normal file
File diff suppressed because it is too large
Load diff
5309
www/data/Map006.json
Normal file
5309
www/data/Map006.json
Normal file
File diff suppressed because it is too large
Load diff
1364
www/data/Map007.json
Normal file
1364
www/data/Map007.json
Normal file
File diff suppressed because it is too large
Load diff
2016
www/data/Map008.json
Normal file
2016
www/data/Map008.json
Normal file
File diff suppressed because it is too large
Load diff
9202
www/data/Map009.json
Normal file
9202
www/data/Map009.json
Normal file
File diff suppressed because it is too large
Load diff
5017
www/data/Map010.json
Normal file
5017
www/data/Map010.json
Normal file
File diff suppressed because it is too large
Load diff
3445
www/data/Map011.json
Normal file
3445
www/data/Map011.json
Normal file
File diff suppressed because it is too large
Load diff
102933
www/data/Map012.json
Normal file
102933
www/data/Map012.json
Normal file
File diff suppressed because it is too large
Load diff
75218
www/data/Map013.json
Normal file
75218
www/data/Map013.json
Normal file
File diff suppressed because it is too large
Load diff
91556
www/data/Map014.json
Normal file
91556
www/data/Map014.json
Normal file
File diff suppressed because it is too large
Load diff
7998
www/data/Map015.json
Normal file
7998
www/data/Map015.json
Normal file
File diff suppressed because it is too large
Load diff
6581
www/data/Map016.json
Normal file
6581
www/data/Map016.json
Normal file
File diff suppressed because it is too large
Load diff
16546
www/data/Map017.json
Normal file
16546
www/data/Map017.json
Normal file
File diff suppressed because it is too large
Load diff
11315
www/data/Map018.json
Normal file
11315
www/data/Map018.json
Normal file
File diff suppressed because it is too large
Load diff
9852
www/data/Map019.json
Normal file
9852
www/data/Map019.json
Normal file
File diff suppressed because it is too large
Load diff
26801
www/data/Map020.json
Normal file
26801
www/data/Map020.json
Normal file
File diff suppressed because it is too large
Load diff
10000
www/data/Map021.json
Normal file
10000
www/data/Map021.json
Normal file
File diff suppressed because it is too large
Load diff
29591
www/data/Map022.json
Normal file
29591
www/data/Map022.json
Normal file
File diff suppressed because it is too large
Load diff
64892
www/data/Map023.json
Normal file
64892
www/data/Map023.json
Normal file
File diff suppressed because it is too large
Load diff
13386
www/data/Map024.json
Normal file
13386
www/data/Map024.json
Normal file
File diff suppressed because it is too large
Load diff
19973
www/data/Map025.json
Normal file
19973
www/data/Map025.json
Normal file
File diff suppressed because it is too large
Load diff
9183
www/data/Map026.json
Normal file
9183
www/data/Map026.json
Normal file
File diff suppressed because it is too large
Load diff
14986
www/data/Map027.json
Normal file
14986
www/data/Map027.json
Normal file
File diff suppressed because it is too large
Load diff
1970
www/data/Map028.json
Normal file
1970
www/data/Map028.json
Normal file
File diff suppressed because it is too large
Load diff
30936
www/data/Map029.json
Normal file
30936
www/data/Map029.json
Normal file
File diff suppressed because it is too large
Load diff
53272
www/data/Map030.json
Normal file
53272
www/data/Map030.json
Normal file
File diff suppressed because it is too large
Load diff
11532
www/data/Map031.json
Normal file
11532
www/data/Map031.json
Normal file
File diff suppressed because it is too large
Load diff
54042
www/data/Map032.json
Normal file
54042
www/data/Map032.json
Normal file
File diff suppressed because it is too large
Load diff
5482
www/data/Map033.json
Normal file
5482
www/data/Map033.json
Normal file
File diff suppressed because it is too large
Load diff
40944
www/data/Map034.json
Normal file
40944
www/data/Map034.json
Normal file
File diff suppressed because it is too large
Load diff
4138
www/data/Map035.json
Normal file
4138
www/data/Map035.json
Normal file
File diff suppressed because it is too large
Load diff
11098
www/data/Map036.json
Normal file
11098
www/data/Map036.json
Normal file
File diff suppressed because it is too large
Load diff
13344
www/data/Map037.json
Normal file
13344
www/data/Map037.json
Normal file
File diff suppressed because it is too large
Load diff
5858
www/data/Map038.json
Normal file
5858
www/data/Map038.json
Normal file
File diff suppressed because it is too large
Load diff
1644
www/data/Map039.json
Normal file
1644
www/data/Map039.json
Normal file
File diff suppressed because it is too large
Load diff
7863
www/data/Map040.json
Normal file
7863
www/data/Map040.json
Normal file
File diff suppressed because it is too large
Load diff
1945
www/data/Map041.json
Normal file
1945
www/data/Map041.json
Normal file
File diff suppressed because it is too large
Load diff
7655
www/data/Map042.json
Normal file
7655
www/data/Map042.json
Normal file
File diff suppressed because it is too large
Load diff
4905
www/data/Map043.json
Normal file
4905
www/data/Map043.json
Normal file
File diff suppressed because it is too large
Load diff
37419
www/data/Map044.json
Normal file
37419
www/data/Map044.json
Normal file
File diff suppressed because it is too large
Load diff
19895
www/data/Map045.json
Normal file
19895
www/data/Map045.json
Normal file
File diff suppressed because it is too large
Load diff
36094
www/data/Map046.json
Normal file
36094
www/data/Map046.json
Normal file
File diff suppressed because it is too large
Load diff
35104
www/data/Map047.json
Normal file
35104
www/data/Map047.json
Normal file
File diff suppressed because it is too large
Load diff
17757
www/data/Map048.json
Normal file
17757
www/data/Map048.json
Normal file
File diff suppressed because it is too large
Load diff
2364
www/data/Map049.json
Normal file
2364
www/data/Map049.json
Normal file
File diff suppressed because it is too large
Load diff
6972
www/data/Map050.json
Normal file
6972
www/data/Map050.json
Normal file
File diff suppressed because it is too large
Load diff
10927
www/data/Map051.json
Normal file
10927
www/data/Map051.json
Normal file
File diff suppressed because it is too large
Load diff
4811
www/data/Map052.json
Normal file
4811
www/data/Map052.json
Normal file
File diff suppressed because it is too large
Load diff
10597
www/data/Map053.json
Normal file
10597
www/data/Map053.json
Normal file
File diff suppressed because it is too large
Load diff
19180
www/data/Map054.json
Normal file
19180
www/data/Map054.json
Normal file
File diff suppressed because it is too large
Load diff
5592
www/data/Map055.json
Normal file
5592
www/data/Map055.json
Normal file
File diff suppressed because it is too large
Load diff
36280
www/data/Map056.json
Normal file
36280
www/data/Map056.json
Normal file
File diff suppressed because it is too large
Load diff
19473
www/data/Map057.json
Normal file
19473
www/data/Map057.json
Normal file
File diff suppressed because it is too large
Load diff
13699
www/data/Map058.json
Normal file
13699
www/data/Map058.json
Normal file
File diff suppressed because it is too large
Load diff
919
www/data/Map059.json
Normal file
919
www/data/Map059.json
Normal file
|
|
@ -0,0 +1,919 @@
|
|||
{
|
||||
"autoplayBgm": false,
|
||||
"autoplayBgs": false,
|
||||
"battleback1Name": "",
|
||||
"battleback2Name": "",
|
||||
"bgm": {
|
||||
"name": "",
|
||||
"pan": 0,
|
||||
"pitch": 100,
|
||||
"volume": 90
|
||||
},
|
||||
"bgs": {
|
||||
"name": "",
|
||||
"pan": 0,
|
||||
"pitch": 100,
|
||||
"volume": 90
|
||||
},
|
||||
"disableDashing": false,
|
||||
"displayName": "",
|
||||
"encounterList": [],
|
||||
"encounterStep": 30,
|
||||
"height": 7,
|
||||
"note": "",
|
||||
"parallaxLoopX": false,
|
||||
"parallaxLoopY": false,
|
||||
"parallaxName": "",
|
||||
"parallaxShow": true,
|
||||
"parallaxSx": 0,
|
||||
"parallaxSy": 0,
|
||||
"scrollType": 1,
|
||||
"specifyBattleback": false,
|
||||
"tilesetId": 2,
|
||||
"width": 21,
|
||||
"data": [
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1648,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
2849,
|
||||
2861,
|
||||
1649,
|
||||
1648,
|
||||
1649,
|
||||
5123,
|
||||
5126,
|
||||
1649,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1624,
|
||||
1625,
|
||||
1625,
|
||||
2859,
|
||||
2849,
|
||||
2861,
|
||||
1625,
|
||||
5663,
|
||||
5655,
|
||||
1649,
|
||||
1648,
|
||||
5127,
|
||||
5121,
|
||||
5124,
|
||||
5127,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1632,
|
||||
2850,
|
||||
2852,
|
||||
5655,
|
||||
5663,
|
||||
5655,
|
||||
2850,
|
||||
5519,
|
||||
5661,
|
||||
1626,
|
||||
1648,
|
||||
5133,
|
||||
5129,
|
||||
5132,
|
||||
5133,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1632,
|
||||
2856,
|
||||
2854,
|
||||
5661,
|
||||
5519,
|
||||
5661,
|
||||
2856,
|
||||
2945,
|
||||
2957,
|
||||
1634,
|
||||
1648,
|
||||
5507,
|
||||
5506,
|
||||
5506,
|
||||
5510,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1640,
|
||||
1641,
|
||||
1641,
|
||||
1641,
|
||||
1641,
|
||||
1641,
|
||||
1641,
|
||||
2836,
|
||||
2852,
|
||||
1634,
|
||||
1624,
|
||||
5513,
|
||||
5512,
|
||||
5512,
|
||||
5516,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1648,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
2816,
|
||||
2840,
|
||||
1642,
|
||||
1640,
|
||||
1641,
|
||||
1641,
|
||||
1641,
|
||||
1642,
|
||||
1649,
|
||||
1561,
|
||||
1561,
|
||||
1561,
|
||||
1650,
|
||||
1650,
|
||||
1648,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
1649,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
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"events": []
|
||||
}
|
||||
2478
www/data/Map060.json
Normal file
2478
www/data/Map060.json
Normal file
File diff suppressed because it is too large
Load diff
6905
www/data/Map061.json
Normal file
6905
www/data/Map061.json
Normal file
File diff suppressed because it is too large
Load diff
19738
www/data/Map062.json
Normal file
19738
www/data/Map062.json
Normal file
File diff suppressed because it is too large
Load diff
12973
www/data/Map063.json
Normal file
12973
www/data/Map063.json
Normal file
File diff suppressed because it is too large
Load diff
35224
www/data/Map064.json
Normal file
35224
www/data/Map064.json
Normal file
File diff suppressed because it is too large
Load diff
12938
www/data/Map065.json
Normal file
12938
www/data/Map065.json
Normal file
File diff suppressed because it is too large
Load diff
18964
www/data/Map066.json
Normal file
18964
www/data/Map066.json
Normal file
File diff suppressed because it is too large
Load diff
3184
www/data/Map067.json
Normal file
3184
www/data/Map067.json
Normal file
File diff suppressed because it is too large
Load diff
16713
www/data/Map068.json
Normal file
16713
www/data/Map068.json
Normal file
File diff suppressed because it is too large
Load diff
14039
www/data/Map069.json
Normal file
14039
www/data/Map069.json
Normal file
File diff suppressed because it is too large
Load diff
41728
www/data/Map070.json
Normal file
41728
www/data/Map070.json
Normal file
File diff suppressed because it is too large
Load diff
38762
www/data/Map071.json
Normal file
38762
www/data/Map071.json
Normal file
File diff suppressed because it is too large
Load diff
41058
www/data/Map072.json
Normal file
41058
www/data/Map072.json
Normal file
File diff suppressed because it is too large
Load diff
61781
www/data/Map073.json
Normal file
61781
www/data/Map073.json
Normal file
File diff suppressed because it is too large
Load diff
9892
www/data/Map074.json
Normal file
9892
www/data/Map074.json
Normal file
File diff suppressed because it is too large
Load diff
45649
www/data/Map075.json
Normal file
45649
www/data/Map075.json
Normal file
File diff suppressed because it is too large
Load diff
6473
www/data/Map076.json
Normal file
6473
www/data/Map076.json
Normal file
File diff suppressed because it is too large
Load diff
12401
www/data/Map077.json
Normal file
12401
www/data/Map077.json
Normal file
File diff suppressed because it is too large
Load diff
10234
www/data/Map078.json
Normal file
10234
www/data/Map078.json
Normal file
File diff suppressed because it is too large
Load diff
5478
www/data/Map079.json
Normal file
5478
www/data/Map079.json
Normal file
File diff suppressed because it is too large
Load diff
3981
www/data/Map080.json
Normal file
3981
www/data/Map080.json
Normal file
File diff suppressed because it is too large
Load diff
47202
www/data/Map081.json
Normal file
47202
www/data/Map081.json
Normal file
File diff suppressed because it is too large
Load diff
16082
www/data/Map082.json
Normal file
16082
www/data/Map082.json
Normal file
File diff suppressed because it is too large
Load diff
52930
www/data/Map083.json
Normal file
52930
www/data/Map083.json
Normal file
File diff suppressed because it is too large
Load diff
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue