567 lines
No EOL
19 KiB
JavaScript
567 lines
No EOL
19 KiB
JavaScript
//=============================================================================
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// MOG_TreasurePopup.js
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//=============================================================================
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/*:
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* @target MZ
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* @plugindesc (v1.1) Apresenta o ícone e o nome do tesouro ganho.
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* @author Moghunter
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* @url https://mogplugins.wordpress.com
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*
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* @param Duration
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* @desc Duração de apresentação do tesouro.
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* @default 15
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*
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* @param Fade Speed
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* @desc Velocidade de Fade.
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* @default 5
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*
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* @param X - Axis
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* @desc Posição X-Axis.
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* @default 0
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*
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* @param Y - Axis
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* @desc Posição Y-Axis.
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* @default -32
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*
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* @param Random Movement
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* @desc Movimento aleatório.
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* @default false
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*
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* @param X Speed
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* @desc Velocidade de movimento X-Axis.
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* @default 0
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*
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* @param Y Speed
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* @desc Velocidade de movimento Y-Axis.
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* @default 1
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*
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* @param Font Size
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* @desc Definição do tamanho da fonte.
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* @default 16
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*
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* @param Icon Scale
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* @desc Zoom do ícone de 0.10 a 3.00.
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* @default 0.60
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*
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* @param Treasure Space Y-Axis
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* @desc Espaço entre um tesouro e outro.
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* @default 20
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*
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* @param Zoom Effect
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* @desc Ativar efeito de zoom.
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* @default false
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*
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* @param Gold Popup
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* @desc Apresentar o dinheiro.
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* @default true
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*
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* @param Gold Icon Index
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* @desc Index do ícone do ouro na imagem de ícones.
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* @default 163
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*
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* @command TreasurePopVisible
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* @desc Ativar ou desativar o plugin.
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* @text Enable / Disable
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*
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* @arg enable
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* @desc Ativar ou desativar.
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* @text Active
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* @default true
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* @type boolean
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*
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* @help
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* =============================================================================
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* +++ MOG - Treasure Popup (v1.1) +++
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* By Moghunter
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* https://mogplugins.wordpress.com
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* =============================================================================
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* Apresenta o ícone e o nome do tesouro ganho.
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*
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* =============================================================================
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* * HISTÓRICO
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* =============================================================================
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* (v1.1) Correção na função sort relativo a codificação.
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*
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*/
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//=============================================================================
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// ■■■ PLUGIN PARAMETERS ■■■
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//=============================================================================
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var Imported = Imported || {};
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Imported.MOG_TreasurePopup = true;
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var Moghunter = Moghunter || {};
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Moghunter.parameters = PluginManager.parameters('MOG_TreasurePopup');
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Moghunter.trpopup_X = Number(Moghunter.parameters['X - Axis'] || 0);
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Moghunter.trpopup_Y = Number(Moghunter.parameters['Y - Axis'] || 0);
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Moghunter.trpopup_GoldVisible = String(Moghunter.parameters['Gold Popup'] || "true");
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Moghunter.trpopup_Random = String(Moghunter.parameters['Random Movement'] || "false");
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Moghunter.trpopup_SX = Number(Moghunter.parameters['X Speed'] || 0);
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Moghunter.trpopup_SY = Number(Moghunter.parameters['Y Speed'] || 1);
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Moghunter.trpopup_IconScale = Number(Moghunter.parameters['Icon Scale'] || 0.60);
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Moghunter.trpopup_ItemSpace = Number(Moghunter.parameters['Treasure Space Y-Axis'] || 20);
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Moghunter.trpopup_waitD = Number(Moghunter.parameters['Duration'] || 15);
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Moghunter.trpopup_Zoom = String(Moghunter.parameters['Zoom Effect'] || "false");
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Moghunter.trpopup_fadeSpeed = Number(Moghunter.parameters['Fade Speed'] || 5);
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Moghunter.trpopup_goldIconIndex = Number(Moghunter.parameters['Gold Icon Index'] || 163);
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Moghunter.trpopup_fontSize = Number(Moghunter.parameters['Font Size'] || 16);
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//=============================================================================
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// ■■■ PluginManager ■■■
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//=============================================================================
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PluginManager.registerCommand('MOG_TreasurePopup', "TreasurePopVisible", data => {
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var enable = String(data.enable) == "true" ? true : false;
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$gameSystem._trspupVisible = enable;
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});
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//=============================================================================
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// ■■■ Game System ■■■
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//=============================================================================
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//==============================
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// ♦ ALIAS ♦ Initialize
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//==============================
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var _mog_treapopup_Gsys_initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function() {
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_mog_treapopup_Gsys_initialize.call(this);
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this._trspupData = [];
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this._trspupSprData = null;
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this._trspupVisible = true;
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this._trspupMapID = 0;
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};
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//=============================================================================
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// ■■■ Game Interpreter ■■■
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//=============================================================================
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//==============================
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// ♦ ALIAS ♦ Command 125
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//==============================
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var _mog_treaPopUP_gint_command125 = Game_Interpreter.prototype.command125;
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Game_Interpreter.prototype.command125 = function(params) {
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_mog_treaPopUP_gint_command125.call(this,params);
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if ((Moghunter.trpopup_GoldVisible) === "true") {
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this.checkTreasurePopup(3,params);
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};
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return true;
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};
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//==============================
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// ♦ ALIAS ♦ Command 126
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//==============================
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var _mog_treaPopUP_gint_command126 = Game_Interpreter.prototype.command126;
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Game_Interpreter.prototype.command126 = function(params) {
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_mog_treaPopUP_gint_command126.call(this,params);
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this.checkTreasurePopup(0,params);
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return true;
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};
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//==============================
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// ♦ ALIAS ♦ command 127
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//==============================
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var _mog_treaPopUP_gint_command127 = Game_Interpreter.prototype.command127;
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Game_Interpreter.prototype.command127 = function(params) {
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_mog_treaPopUP_gint_command127.call(this,params);
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this.checkTreasurePopup(1,params);
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return true;
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};
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//==============================
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// ♦ ALIAS ♦ command 128
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//==============================
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var _mog_treaPopUP_gint_command128 = Game_Interpreter.prototype.command128;
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Game_Interpreter.prototype.command128 = function(params) {
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_mog_treaPopUP_gint_command128.call(this,params);
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this.checkTreasurePopup(2,params);
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return true;
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};
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//==============================
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// * checkTreasurePopup
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//==============================
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Game_Interpreter.prototype.checkTreasurePopup = function(type,params) {
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if ($gameSystem._trspupVisible) {
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if (type > 2) {
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var amount = this.operateValue(params[0], params[1], params[2]);
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} else {
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var amount = this.operateValue(params[1], params[2], params[3]);
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};
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if (amount > 0 && SceneManager._scene.constructor.name === "Scene_Map") {
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for (i = 0; i < $gameMap.events().length; i++){
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var eve = $gameMap.events()[i];
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if (eve && (this._eventId === eve._eventId)) {
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var x = eve.screenX();
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var y = eve.screenY();
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$gameSystem._trspupData.push([this.trPopupType(type,params),amount,x,y]);
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};
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};
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};
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};
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};
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//==============================
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// * Tr popup Type
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//==============================
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Game_Interpreter.prototype.trPopupType = function(type,params) {
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if (type === 0) {return $dataItems[params[0]]};
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if (type === 1) {return $dataWeapons[params[0]]};
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if (type === 2) {return $dataArmors[params[0]]};
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return null;
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};
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//=============================================================================
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// ■■■ Scene Map ■■■
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//=============================================================================
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//==============================
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// ♦ ALIAS ♦ Terminate
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//==============================
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var _mog_treapopup_scMap_terminate = Scene_Map.prototype.terminate;
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Scene_Map.prototype.terminate = function() {
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_mog_treapopup_scMap_terminate.call(this);
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if (this._spriteset) {this._spriteset.recordTreasureData()};
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};
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//=============================================================================
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// ■■■ SpriteSet Base ■■■
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//=============================================================================
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//==============================
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// ** create Hud Field
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//==============================
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Spriteset_Base.prototype.createHudField3 = function() {
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this._hudField3 = new Sprite();
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this._hudField3.z = 100;
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this.addChild(this._hudField3);
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};
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//==============================
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// ** sort MZ
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//==============================
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Spriteset_Base.prototype.sortMz = function() {
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if (this._hudField1) {
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this._hudField1.children.sort((a, b) => a.z - b.z);
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};
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if (this._hudField2) {
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this._hudField2.children.sort((a, b) => a.z - b.z);
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};
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if (this._hudField3) {
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this._hudField3.children.sort((a, b) => a.z - b.z);
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};
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};
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//==============================
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// ♦ ALIAS ♦ create Lower Layer
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//==============================
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var _mog_trspop_sprtBase_createLowerLayer = Spriteset_Map.prototype.createLowerLayer;
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Spriteset_Map.prototype.createLowerLayer = function() {
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_mog_trspop_sprtBase_createLowerLayer.call(this);
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this.setTreasureField()
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};
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//==============================
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// * set Treasure Field
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//==============================
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Spriteset_Map.prototype.setTreasureField = function() {
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if (!this._hudField3) {this.createHudField3()};
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this.createTreasureField();
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if ($gameSystem._trspupSprData && $gameSystem._trspupMapID === $gameMap._mapId) {
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this.loadTreasureIcons()
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} else {
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$gameSystem._trspupData = [];
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$gameSystem._trspupSprData = null;
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};
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$gameSystem._trspupMapID = $gameMap._mapId;
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};
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//==============================
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// * record Treasure Data
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//==============================
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Spriteset_Map.prototype.recordTreasureData = function() {
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if (!this._treasureIcons || this._treasureIcons.length === 0) {return};
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$gameSystem._trspupSprData = [];
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for (i = 0; i < this._treasureIcons.length; i++){
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$gameSystem._trspupSprData[i] = {};
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$gameSystem._trspupSprData[i]._item = this._treasureIcons[i]._item;
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$gameSystem._trspupSprData[i]._amount = this._treasureIcons[i]._amount;
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$gameSystem._trspupSprData[i].x = this._treasureIcons[i].x;
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$gameSystem._trspupSprData[i].y = this._treasureIcons[i].y;
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$gameSystem._trspupSprData[i].opacity = this._treasureIcons[i].opacity;
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$gameSystem._trspupSprData[i].scale = this._treasureIcons[i].scale.x;
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$gameSystem._trspupSprData[i]._sx = this._treasureIcons[i]._sx;
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$gameSystem._trspupSprData[i]._sy = this._treasureIcons[i]._sy;
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$gameSystem._trspupSprData[i]._cx = this._treasureIcons[i]._cx;
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$gameSystem._trspupSprData[i]._cy = this._treasureIcons[i]._cy;
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$gameSystem._trspupSprData[i]._wait = this._treasureIcons[i]._wait;
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};
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};
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//==============================
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// * create Treasure Field
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//==============================
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Spriteset_Map.prototype.createTreasureField = function() {
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this._treasureIcons = [];
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this._treasureField = new Sprite();
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this._treasureField.z = 110;
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this._hudField3.addChild(this._treasureField);
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this.sortMz();
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};
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//==============================
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// ♦ ALIAS ♦ update
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//==============================
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var _mog_treapopup_sprmap_update = Spriteset_Map.prototype.update;
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Spriteset_Map.prototype.update = function() {
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_mog_treapopup_sprmap_update.call(this);
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if (this._treasureField) {this.updateTreasureIcons()};
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};
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//==============================
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// * load Treasure Icons
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//==============================
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Spriteset_Map.prototype.loadTreasureIcons = function() {
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for (i = 0; i < $gameSystem._trspupSprData.length; i++){
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this._treasureIcons.push(new TreasureIcons(null,$gameSystem._trspupSprData[i],i,$gameSystem._trspupSprData.length));
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this._treasureField.addChild(this._treasureIcons[i]);
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};
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$gameSystem._trspupSprData = null;
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};
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//==============================
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// * refresh Treasure Icons
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//==============================
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Spriteset_Map.prototype.refreshTreasureIcons = function() {
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for (i = 0; i < $gameSystem._trspupData.length; i++){
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this._treasureIcons.push(new TreasureIcons($gameSystem._trspupData[i],null,i,$gameSystem._trspupData.length));
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this._treasureField.addChild(this._treasureIcons[this._treasureIcons.length - 1])
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};
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$gameSystem._trspupData = [];
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};
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//==============================
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// * need Refresh Treasure Icons
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//==============================
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Spriteset_Map.prototype.needRefreshTreasureIcons = function() {
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if ($gameSystem._trspupData.length > 0) {return true};
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return false;
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};
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//==============================
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// * create Treasure Icons
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//==============================
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Spriteset_Map.prototype.updateTreasureIcons = function() {
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if (this.needRefreshTreasureIcons()) {this.refreshTreasureIcons()};
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for (i = 0; i < this._treasureIcons.length; i++){
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if (this._treasureIcons[i].opacity === 0 && this._treasureIcons[i]._wait[1] <= 0) {
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this._treasureField.removeChild(this._treasureField[i]);
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this._treasureIcons.splice(i, 1);
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};
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};
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};
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//=============================================================================
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// ■■■ Treasure Icons ■■■
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//=============================================================================
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function TreasureIcons() {
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this.initialize.apply(this, arguments);
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};
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TreasureIcons.prototype = Object.create(Sprite.prototype);
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TreasureIcons.prototype.constructor = TreasureIcons;
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//==============================
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// * Initialize
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//==============================
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TreasureIcons.prototype.initialize = function(data,dataOld,fx,fmax) {
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Sprite.prototype.initialize.call(this);
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this._fadeSpeed = Math.min(Math.max(Moghunter.trpopup_fadeSpeed,1),100);
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this._waitR = Math.min(Math.max(Moghunter.trpopup_waitD,1),999);
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this._zoomAn = String(Moghunter.trpopup_Zoom) === "true" ? true : false;
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this._fx = fx;
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this._fmax = fmax * this.waitD();
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this.createName();
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this.createIcon();
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if (dataOld) {
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this.setupOld(dataOld);
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} else {
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this.setupNew(data);
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}
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this.refreshIcon();
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this.refreshName();
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this.x = -this.screenX() + this._cx;
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this.y = -this.screenY() + this._cy;
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};
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//==============================
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// * SetupOld
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//==============================
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TreasureIcons.prototype.setupOld = function(data) {
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this._item = data._item;
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this._amount = data._amount;
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this.x = data.x;
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this.y = data.y;
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this.scale.x = data.scale;
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this.scale.y = data.scale;
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this.opacity = data.opacity;
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this._sx = data._sx;
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this._sy = data._sy;
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this._cx = data._cx;
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this._cy = data._cy;
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this._wait = data._wait;
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};
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//==============================
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// * wait D
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//==============================
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TreasureIcons.prototype.waitD = function() {
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return this._waitR;
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};
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//==============================
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// * SetupNew
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//==============================
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TreasureIcons.prototype.setupNew = function(data) {
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this._item = data[0];
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this._amount = data[1];
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var name = this._item ? this._item.name + " x " + this._amount : this._amount;
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var wd = this._name.bitmap.measureTextWidth(name);
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this._cx = data[2] - ((ImageManager.iconWidth + 12 + wd) / 2) + Moghunter.trpopup_X + this.screenX() ;
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this._cy = data[3] - ImageManager.iconHeight + Moghunter.trpopup_Y + this.screenY();
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this._cy -= (this._fx * Moghunter.trpopup_ItemSpace);
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var iw = this._fx * this.waitD();
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var iw2 = this.waitD() + (this._fmax - iw);
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this._wait = [15,iw2];
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this.opacity = 0;
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if (String(Moghunter.trpopup_Random) === "true") {
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var d = Math.randomInt(2);
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var sx = (Math.random() * this.sxi() + this.sxi());
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this._sx = d === 0 ? sx : -sx
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this._sy = -(Math.random() + this.syi());
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} else {
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this._sx = this.sxi()
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this._sy = -this.syi();
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};
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};
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//==============================
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// * sxi
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//==============================
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TreasureIcons.prototype.sxi = function() {
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return Moghunter.trpopup_SX;
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};
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//==============================
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// * syi
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//==============================
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TreasureIcons.prototype.syi = function() {
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return Moghunter.trpopup_SY;
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};
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//==============================
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// * createIcon
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//==============================
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TreasureIcons.prototype.createIcon = function() {
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this._iconImg = ImageManager.loadSystem("IconSet");
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this._icon = new Sprite(this._iconImg);
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this._icon.scale.x = Math.min(Math.max(Moghunter.trpopup_IconScale,0.10),3.00);;
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this._icon.scale.y = this._icon.scale.x;
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this._icon.anchor.x = 0.5;
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this._icon.anchor.y = 0.5;
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this._icon.x = ImageManager.iconWidth / 2;
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this._icon.y = ImageManager.iconHeight / 2;
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this.addChild(this._icon);
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};
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//==============================
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// * refresh Icon
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//==============================
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TreasureIcons.prototype.refreshIcon = function() {
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var w = ImageManager.iconWidth;
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var h = ImageManager.iconHeight;
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var iconindex = this._item ? this._item.iconIndex : Moghunter.trpopup_goldIconIndex;
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var sx = iconindex % 16 * w;
|
||
var sy = Math.floor(iconindex / 16) * h;
|
||
this._icon.setFrame(sx,sy,w,h);
|
||
};
|
||
|
||
//==============================
|
||
// * create Name
|
||
//==============================
|
||
TreasureIcons.prototype.createName = function() {
|
||
this._name = new Sprite(new Bitmap(150,32));
|
||
this._name.x = ImageManager.iconWidth + 4;
|
||
this._name.bitmap.fontSize = Moghunter.trpopup_fontSize;
|
||
this.addChild(this._name);
|
||
};
|
||
|
||
//==============================
|
||
// * refresh Name
|
||
//==============================
|
||
TreasureIcons.prototype.refreshName = function() {
|
||
this._name.bitmap.clear();
|
||
var name = this._item ? this._item.name + " x " + this._amount : this._amount;
|
||
this._name.bitmap.drawText(name,0,0,145,32);
|
||
};
|
||
|
||
//==============================
|
||
// * screen Y
|
||
//==============================
|
||
TreasureIcons.prototype.screenX = function() {
|
||
return $gameMap.displayX() * $gameMap.tileWidth();
|
||
};
|
||
|
||
//==============================
|
||
// * screen Y
|
||
//==============================
|
||
TreasureIcons.prototype.screenY = function() {
|
||
return $gameMap.displayY() * $gameMap.tileHeight();
|
||
};
|
||
|
||
//==============================
|
||
// * Update Position
|
||
//==============================
|
||
TreasureIcons.prototype.updatePosition = function() {
|
||
this.x = -this.screenX() + this._cx;
|
||
this.y = -this.screenY() + this._cy;
|
||
};
|
||
|
||
//==============================
|
||
// * Update Movement
|
||
//==============================
|
||
TreasureIcons.prototype.updateMovement = function() {
|
||
this._cx += this._sx;
|
||
this._cy += this._sy;
|
||
};
|
||
|
||
//==============================
|
||
// * Update Other
|
||
//==============================
|
||
TreasureIcons.prototype.updateOther = function() {
|
||
this.opacity -= this._fadeSpeed;
|
||
if (this._zoomAn) {
|
||
this.scale.x += 0.01;
|
||
this.scale.y = this.scale.x
|
||
};
|
||
};
|
||
|
||
//==============================
|
||
// * Update
|
||
//==============================
|
||
TreasureIcons.prototype.update = function() {
|
||
Sprite.prototype.update.call(this);
|
||
if (this._wait[0] > 0) {this._wait[0]--;
|
||
this.opacity += 17;
|
||
this.updatePosition();
|
||
if (this._wait[1] <= 0) {this.opacity += 255;this._wait[0] = 0};
|
||
return
|
||
};
|
||
if (this._wait[1] > 0) {
|
||
this._wait[1]--;
|
||
this.updatePosition();
|
||
return
|
||
};
|
||
this.updateMovement();
|
||
this.updateOther();
|
||
this.updatePosition();
|
||
}; |