1118 lines
43 KiB
JavaScript
1118 lines
43 KiB
JavaScript
//==============================================================================
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// PictureSpine.js ver.1.13
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//==============================================================================
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/*:
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* @plugindesc Spineアニメーションプラグイン
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* @author 奏ねこま(おとぶきねこま)
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* @url http://makonet.sakura.ne.jp/rpg_tkool
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* @target MZ
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*
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* @param json file
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* @type string[]
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* @default []
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* @desc Spineファイル(*.json)
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*
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* @help
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* 本プラグインの利用方法については下記マニュアルをご参照ください。
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* http://makonet.sakura.ne.jp/rpg_tkool/MVMZ/PictureSpine/document.html
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*
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* ------------------------------------------------------------------------------
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* 本プラグインの利用はRPGツクール/RPG Makerの正規ユーザーに限られます。
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* 商用、非商用、有償、無償、一般向け、成人向けを問わず利用可能です。
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* ご利用の際に連絡や報告は必要ありません。また、製作者名の記載等も不要です。
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* プラグインを導入した作品に同梱する形以外での再配布、転載はご遠慮ください。
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* 本プラグインにより生じたいかなる問題についても一切の責任を負いかねます。
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* ------------------------------------------------------------------------------
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* Copylight (c) 2022 Nekoma Otobuki
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* http://makonet.sakura.ne.jp/rpg_tkool/
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* https://twitter.com/koma_neko
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*/
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{
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'use strict';
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let $p = function parse(param) {
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try {
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param = JSON.parse(param);
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}
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catch (e) {}
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if (Array.isArray(param)) {
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param = param.map(value => parse(value));
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} else if (typeof param == 'object') {
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for (let key in param) {
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param[key] = parse(param[key]);
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}
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}
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return param;
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}({
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...PluginManager.parameters('PictureSpine'),
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'spine data': {}
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});
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function load() {
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let loader = new (PIXI.Loader || PIXI.loaders.Loader)();
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for (let file of $p['json file']) {
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let name = file.replace(/\.json$/i, '');
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$p['spine data'][name] = null;
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loader = loader.add(name, `img/spines/${name}.json`);
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}
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loader.load((loader, resource) => {
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for (let name in $p['spine data']) {
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$p['spine data'][name] = resource[name].spineData;
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}
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});
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}
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if (!PIXI.spine) {
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let js = null;
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for (let element of document.getElementsByTagName('script')) {
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if (element.src.match('pixi-spine.js')) {
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js = element;
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}
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}
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if (!js) {
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js = document.createElement('script');
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js.type = 'text/javascript';
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js.src = 'js/libs/pixi-spine.js';
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document.body.appendChild(js);
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}
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js.addEventListener('load', load);
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} else {
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load();
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}
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class MosaicFilter extends PIXI.Filter {
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constructor(size = 10) {
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let vertex = 'attribute vec2 aVertexPosition;attribute vec2 aTextureCoord;uniform mat3 projectionMatrix;varying vec2 vTextureCoord;void main(void){gl_Position=vec4((projectionMatrix*vec3(aVertexPosition,1.0)).xy,0.0,1.0);vTextureCoord=aTextureCoord;}';
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let fragment = 'precision mediump float;varying vec2 vTextureCoord;uniform vec2 size;uniform sampler2D uSampler;uniform vec4 filterArea;vec2 mapCoord(vec2 coord){coord*=filterArea.xy;coord+=filterArea.zw;return coord;}vec2 unmapCoord(vec2 coord){coord-=filterArea.zw;coord/=filterArea.xy;return coord;}vec2 pixelate(vec2 coord, vec2 size){return floor(coord / size) * size;}void main(void){vec2 coord=mapCoord(vTextureCoord);coord=pixelate(coord, size);coord=unmapCoord(coord);gl_FragColor=texture2D(uSampler, coord);}';
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super(vertex, fragment);
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this.uniforms.size = [size, size];
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}
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}
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function convars(obj) {
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if (typeof obj == 'string') {
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let _obj = obj.replace(/\\v\[(\d+)\]/gi, (match, p1) => {
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return $gameVariables.value(Number(p1));
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});
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obj = _obj != obj ? convars(_obj) : _obj;
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} else if (obj instanceof Array) {
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obj = obj.map(value => convars(value));
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} else if (typeof obj == 'object') {
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obj = {...obj};
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for (let key in obj) {
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obj[key] = convars(obj[key]);
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}
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}
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return obj;
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}
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//==============================================================================
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// JsonEx
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//==============================================================================
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(___decode => {
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JsonEx._decode = function(value, circular, registry) {
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let decode = ___decode.apply(this, arguments);
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if (decode instanceof Game_Spine) {
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if ('_visible' in decode == false) {
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decode._visible = true;
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}
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if ('_bone' in decode == false) {
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decode._bone = {};
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}
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if ('_callback' in decode == false) {
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decode._callback = {};
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}
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if (typeof decode._skin == 'string') {
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decode._skin = [decode._skin];
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}
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}
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return decode;
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};
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})(JsonEx._decode);
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//==============================================================================
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// AudioManager
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//==============================================================================
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AudioManager._subFolder = '';
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(__createBuffer => {
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AudioManager.createBuffer = function(folder, name) {
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folder += this._subFolder.replace(/^\/?(?=.)/, '/');
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this._subFolder = '';
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return __createBuffer.call(this, folder, name);
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};
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})(AudioManager.createBuffer);
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//==============================================================================
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// Game_Screen
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//==============================================================================
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Game_Screen.prototype.spine = function(id) {
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let picture = this.picture(id);
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if (!picture._spine) {
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picture._spine = new Game_Spine();
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}
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return picture._spine;
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};
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//==============================================================================
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// Game_Picture
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//==============================================================================
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(__initialize => {
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Game_Picture.prototype.initialize = function() {
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__initialize.apply(this, arguments);
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this._spine = null;
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};
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})(Game_Picture.prototype.initialize);
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(__erase => {
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Game_Picture.prototype.erase = function() {
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__erase.apply(this, arguments);
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this._spine = null;
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};
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})(Game_Picture.prototype.erase);
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//==============================================================================
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// Sprite_Picture
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//==============================================================================
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(__initialize => {
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Sprite_Picture.prototype.initialize = function(pictureId) {
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__initialize.apply(this, arguments);
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this.addChild(new Sprite_Spine(pictureId))
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};
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})(Sprite_Picture.prototype.initialize);
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//==============================================================================
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// Game_Spine
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//==============================================================================
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class Game_Spine {
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constructor() {
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this.init();
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}
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static spineData() {
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return $p['spine data'];
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}
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static fullName(name = '') {
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for (let key in this.spineData()) {
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if (key.match(`(?:^|/)${name}$`)) {
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return key;
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}
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}
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return '';
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}
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get skeleton() { return this._skeleton; }
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get skin() { return this._skin; }
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get track() { return this._track; }
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get timeScale() { return this._timeScale; }
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get alpha() { return this._alpha; }
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get mix() { return this._mix; }
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get color() { return this._color; }
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get mosaic() { return this._mosaic; }
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get offset() { return this._offset; }
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get scale() { return this._scale; }
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get visible() { return this._visible; }
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get bone() { return this._bone; }
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get callback() { return this._callback; }
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get playData() { return this._playData; }
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init() {
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this._skeleton = '';
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this._skin = [];
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this._track = {};
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this._timeScale = 1.0;
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this._alpha = {};
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this._mix = {};
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this._color = {};
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this._mosaic = {};
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this._offset = { x: 0, y: 0 };
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this._scale = { x: 1.0, y: 1.0 };
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this._visible = true;
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this._bone = {};
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this._callback = {};
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this._playData = [];
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}
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setSkeleton(name = '') {
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name = convars(name);
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this.init();
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this._skeleton = name + `_${Date.now()}`;
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return this;
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}
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setSkin(...args) {
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args = convars(args);
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this._skin = args;
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return this;
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}
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setAnimation(id, animations, ...args) {
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[id, animations, args] = convars([id, animations, args]);
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this._track = {...this._track};
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let list, order, continuance, interrupt;
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if (typeof animations == 'string') {
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list = [animations];
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order = 'sequential';
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continuance = args[0] || 'continue';
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interrupt = typeof args[1] == 'boolean' ? args[1] : args[1] == 'true';
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} else {
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list = animations;
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order = args[0] || 'sequential';
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continuance = args[1] || 'continue';
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interrupt = typeof args[2] == 'boolean' ? args[2] : args[2] == 'true';
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}
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this._track[id] = { list: [], order: order, continuance: continuance, interrupt: interrupt };
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list.forEach(animation => {
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let [name, options] = `${animation}/`.replace(/ +/, '').split(/\//);
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let times = 1;
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let timeScale = 1.0;
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let alpha = 1.0;
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for (let option of options.replace(/ +/, '').split(/,/)) {
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if (option.match(/^times=(\d+)$/i)) {
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times = Number(RegExp.$1);
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}
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if (option.match(/^timeScale=(\d+\.?\d*)$/i)) {
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timeScale = Number(RegExp.$1);
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}
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if (option.match(/^alpha=(\d+\.?\d*)$/i)) {
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alpha = Number(RegExp.$1);
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}
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}
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this._track[id].list.push({ name: name, times: times, timeScale: timeScale, alpha: alpha });
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});
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return this;
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}
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setTimeScale(value) {
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value = convars(value);
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this._timeScale = Number(value);
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return this;
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}
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setAlpha(id, value, overwrite = false) {
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[id, value, overwrite] = convars([id, value, overwrite]);
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this._alpha = {...this._alpha};
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this._alpha[id] = {
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value: Number(value),
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overwrite: typeof overwrite == 'boolean' ? overwrite : overwrite == 'true'
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};
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return this;
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}
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setMix(...args) {
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args = convars(args);
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this._mix = {...this._mix};
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let from, to, duration;
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if (args.length == 1) {
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from = '/default';
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to = '';
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duration = Number(args[0]);
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} else {
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from = args[0];
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to = args[1];
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duration = args.length > 2 ? Number(args[2]) : null;
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}
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if (duration !== null) {
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this._mix[`${from}/${to}`] = duration;
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} else {
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delete this._mix[`${from}/${to}`];
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}
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return this;
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}
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setColor(...args) {
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args = convars(args);
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this._color = {...this._color};
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let image, r, g, b, a;
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if (args.length == 4) {
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image = '/default/';
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r = Number(args[0]);
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g = Number(args[1]);
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b = Number(args[2]);
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a = Number(args[3]);
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} else {
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image = args[0];
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r = Number(args[1]);
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g = Number(args[2]);
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b = Number(args[3]);
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a = Number(args[4]);
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}
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if (r != 1 || g != 1 || b != 1 || a != 1) {
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this._color[image] = [r, g, b, a];
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} else {
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delete this._color[image];
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}
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return this;
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}
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setMosaic(...args) {
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args = convars(args);
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this._mosaic = {...this._mosaic};
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let image, size;
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if (args.length == 1) {
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image = '/default/';
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size = Number(args[0]);
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} else {
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image = args[0];
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size = Number(args[1]);
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}
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if (size > 1) {
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this._mosaic[image] = size;
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} else {
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delete this._mosaic[image];
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}
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return this;
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}
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setOffset(x, y) {
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[x, y] = convars([x, y]);
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this._offset = { x: Number(x), y: Number(y) };
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return this;
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}
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setScale(x, y) {
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[x, y] = convars([x, y]);
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this._scale = { x: Number(x), y: Number(y) };
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return this;
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}
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setVisible(visible) {
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this._visible = !!convars(visible);
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return this;
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}
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setBone(boneName, x, y, rotation, duration = 1, screen = true) {
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[boneName, x, y, rotation, duration, screen] = convars([boneName, x, y, rotation, duration, screen]);
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this._bone = {...this._bone};
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this._bone[boneName] = {
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x: Number(x),
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y: Number(y),
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rotation: Number(rotation),
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duration: Number(duration) || 1,
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screen: typeof screen == 'boolean' ? screen : screen == 'true'
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};
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return this;
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}
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getBoneData(boneName, screen = true) {
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[boneName, screen] = convars([boneName, screen]);
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if (typeof screen == 'string') {
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screen = screen == 'true';
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}
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return this.executeCallback('getBoneData', boneName, screen);
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}
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getAttachmentData(slotName, screen = true) {
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[slotName, screen] = convars([slotName, screen]);
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if (typeof screen == 'string') {
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screen = screen == 'true';
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}
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return this.executeCallback('getAttachmentData', slotName, screen);
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}
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hitTest(x, y, screen = true) {
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[x, y, screen] = convars([x, y, screen]);
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if (typeof screen == 'string') {
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screen = screen == 'true';
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}
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return this.executeCallback('hitTest', Number(x), Number(y), screen);
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}
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executeCallback(symbol, ...args) {
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return (callback => {
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return callback(...args);
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})(this._callback[symbol] || new Function())
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}
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setPlayData(entry) {
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let id = entry.trackIndex;
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if (!this._playData[id]) {
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this._playData[id] = [];
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}
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this._playData[id].push({
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name: entry.animation.name,
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loop: entry.loop,
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mixDuration: entry.mixDuration,
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timeScale: entry.timeScale,
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alpha: entry.alpha,
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trackTime: 0,
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state: 'ready'
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});
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for (let i = 0; i < this._playData[id].length - 1; i++) {
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this._playData[id][i].loop = false;
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}
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}
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updatePlayData(entry, reason) {
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let playData = this._playData[entry.trackIndex];
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if (!playData) return;
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let trackTime = entry.trackTime;
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let index = -1;
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let state;
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switch (reason) {
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case 'start':
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index = playData.findIndex(data => data.state == 'ready');
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trackTime = 0;
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state = 'play';
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break;
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case 'interrupt':
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index = playData.findIndex(data => ['play', 'repeat'].includes(data.state));
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state = 'suspend';
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break;
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case 'complete':
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index = playData.findIndex(data => ['play', 'suspend'].includes(data.state));
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if (index >= 0) {
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if (playData[index].state == 'play') {
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if (index == playData.length - 1) {
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state = entry.loop ? 'repeat' : 'done';
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} else {
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index = -1;
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}
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} else {
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state = 'done';
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}
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}
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break;
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case 'update':
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index = playData.findIndex(data => ['play', 'repeat'].includes(data.state));
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if (index >= 0) {
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state = playData[index].state;
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}
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break;
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}
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if (index >= 0) {
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playData[index].mixDuration = entry.mixDuration;
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playData[index].trackTime = trackTime;
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playData[index].state = state;
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if (index > 0 && ['suspend', 'done', 'repeat'].includes(state)) {
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playData.splice(0, index);
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}
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}
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}
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}
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|
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window.Game_Spine = Game_Spine;
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|
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//==============================================================================
|
|
// Sprite_Spine
|
|
//==============================================================================
|
|
|
|
class Sprite_Spine extends Sprite {
|
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constructor(...args) {
|
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super();
|
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this._pictureId = typeof args[0] == 'number' ? args[0] : 0;
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this._spine = args[0] instanceof Game_Spine ? args[0] : null;
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this._isRestore = false;
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this._isPostCall = false;
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this.init();
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}
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init() {
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this.removeChild(this._data);
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this._data = null;
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this._skeleton = '';
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this._skin = [];
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this._track = {};
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this._timeScale = 1.0;
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this._alpha = {};
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this._mix = {};
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this._color = {};
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this._mosaic = {};
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this._offset = null;
|
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this._scale = null;
|
|
this._bone = null;
|
|
this._postCall = [];
|
|
}
|
|
|
|
spine() {
|
|
if (this._spine) {
|
|
return this._spine;
|
|
}
|
|
let picture = $gameScreen.picture(this._pictureId);
|
|
return picture ? picture._spine : null;
|
|
}
|
|
|
|
update() {
|
|
let spine = this.spine();
|
|
this.updateSkeleton(spine);
|
|
if (this._data) {
|
|
this.updateSkin(spine);
|
|
this.updateTimeScale(spine);
|
|
this.updateMix(spine);
|
|
this.updateColor(spine);
|
|
this.updateMosaic(spine);
|
|
this.updateOffset(spine);
|
|
this.updateScale(spine);
|
|
this.updateVisible(spine);
|
|
if (this._isRestore) {
|
|
this.restoreAnimation(spine);
|
|
} else {
|
|
this.updateAnimation(spine);
|
|
}
|
|
this.updateAlpha(spine);
|
|
this.updateBone(spine);
|
|
this.executePostCall();
|
|
for (let entry of this._data.state.tracks) {
|
|
this.updatePlayData(entry, 'update');
|
|
}
|
|
}
|
|
}
|
|
|
|
updateSkeleton(spine) {
|
|
if (spine) {
|
|
if (spine.skeleton != this._skeleton) {
|
|
this.init();
|
|
let skeleton = spine.skeleton.replace(/_\d+$/, '');
|
|
if (skeleton) {
|
|
let fullName = Game_Spine.fullName(skeleton);
|
|
let data = Game_Spine.spineData()[fullName];
|
|
if (data) {
|
|
this._data = new PIXI.spine.Spine(data);
|
|
this._data.destroy = function() {};
|
|
this._data.state.addListener({
|
|
start: this.onStart.bind(this),
|
|
interrupt: this.onInterrupt.bind(this),
|
|
// end: this.onEnd.bind(this),
|
|
// dispose: this.onDispose.bind(this),
|
|
complete: this.onComplete.bind(this),
|
|
event: this.onEvent.bind(this)
|
|
});
|
|
this.addChild(this._data);
|
|
if (spine.playData.length > 0) {
|
|
this._isRestore = true;
|
|
}
|
|
this.registerCallback(spine);
|
|
} else if (fullName in Game_Spine.spineData() == false) {
|
|
throw Error(`'${skeleton}' is unknown model.`);
|
|
}
|
|
}
|
|
if (!skeleton || this._data) {
|
|
this._skeleton = spine.skeleton;
|
|
}
|
|
}
|
|
} else if (this._skeleton) {
|
|
this.init();
|
|
}
|
|
}
|
|
|
|
updateSkin(spine) {
|
|
if (spine.skin == this._skin) return;
|
|
this._skin = spine.skin;
|
|
let Skin = (PIXI.spine.core || PIXI.spine).Skin || this._data.spineData.skins[0].constructor;
|
|
let skin = new Skin(' ');
|
|
for (let name of this._skin) {
|
|
if (name) {
|
|
skin.addSkin(this._data.skeleton.data.findSkin(name));
|
|
}
|
|
}
|
|
this._data.skeleton.setSkin(skin);
|
|
this._data.skeleton.setSlotsToSetupPose();
|
|
}
|
|
|
|
updateTimeScale(spine) {
|
|
if (spine.timeScale == this._timeScale) return;
|
|
this._timeScale = spine.timeScale;
|
|
this._data.state.timeScale = this._timeScale;
|
|
}
|
|
|
|
updateAlpha(spine) {
|
|
this._alpha = spine.alpha;
|
|
this._data.state.tracks.forEach((entry, id) => {
|
|
let alpha = this._alpha[id];
|
|
if (alpha && entry) {
|
|
let value = alpha.value;
|
|
let overwrite = alpha.overwrite;
|
|
entry.alpha = overwrite ? value : entry.plainAlpha * value;
|
|
}
|
|
});
|
|
}
|
|
|
|
updateMix(spine) {
|
|
if (spine.mix == this._mix) return;
|
|
for (let key in spine.mix) {
|
|
if (spine.mix[key] != this._mix[key]) {
|
|
let duration = spine.mix[key];
|
|
if (key == '/default/') {
|
|
this._data.stateData.defaultMix = duration;
|
|
} else {
|
|
let [from, to] = key.split('/');
|
|
this._data.stateData.setMix(from, to, duration);
|
|
}
|
|
}
|
|
}
|
|
for (let key in this._mix) {
|
|
if (key in spine.mix == false) {
|
|
let [from, to] = key.split('/');
|
|
delete this._data.stateData.animationToMixTime[`${from}.${to}`];
|
|
}
|
|
}
|
|
this._mix = spine.mix;
|
|
}
|
|
|
|
updateColor(spine) {
|
|
if (spine.color == this._color) return;
|
|
for (let image in spine.color) {
|
|
if (spine.color[image] != this._color[image]) {
|
|
let color = spine.color[image];
|
|
let filter = new PIXI.filters.ColorMatrixFilter();
|
|
filter.matrix = [
|
|
color[0], 0, 0, 0, 0,
|
|
0, color[1], 0, 0, 0,
|
|
0, 0, color[2], 0, 0,
|
|
0, 0, 0, color[3], 0
|
|
];
|
|
let sprites = (image == '/default/') ? [this._data] : this.getSpineSprites(image);
|
|
for (let sprite of sprites) {
|
|
let filters = (sprite.filters || []).filter(filter => {
|
|
return filter instanceof PIXI.filters.ColorMatrixFilter == false;
|
|
});
|
|
filters.push(filter);
|
|
sprite.filters = filters;
|
|
}
|
|
}
|
|
}
|
|
for (let image in this._color) {
|
|
if (image in spine.color == false) {
|
|
let sprites = (image == '/default/') ? [this._data] : this.getSpineSprites(image);
|
|
for (let sprite of sprites) {
|
|
let filters = (sprite.filters || []).filter(filter => {
|
|
return filter instanceof PIXI.filters.ColorMatrixFilter == false;
|
|
});
|
|
sprite.filters = filters.length > 0 ? filters : null;
|
|
}
|
|
}
|
|
}
|
|
this._color = spine.color;
|
|
}
|
|
|
|
updateMosaic(spine) {
|
|
if (spine.mosaic == this._mosaic) return;
|
|
for (let image in spine.mosaic) {
|
|
if (spine.mosaic[image] != this._mosaic[image]) {
|
|
let size = spine.mosaic[image];
|
|
let filter = new MosaicFilter(size);
|
|
let sprites = (image == '/default/') ? [this._data] : this.getSpineSprites(image);
|
|
for (let sprite of sprites) {
|
|
let filters = (sprite.filters || []).filter(filter => {
|
|
return filter instanceof MosaicFilter == false;
|
|
});
|
|
filters.push(filter);
|
|
sprite.filters = filters;
|
|
}
|
|
}
|
|
}
|
|
for (let image in this._mosaic) {
|
|
if (image in spine.mosaic == false) {
|
|
let sprites = (image == '/default/') ? [this._data] : this.getSpineSprites(image);
|
|
for (let sprite of sprites) {
|
|
let filters = (sprite.filters || []).filter(filter => {
|
|
return filter instanceof MosaicFilter == false;
|
|
});
|
|
sprite.filters = filters.length > 0 ? filters : null;
|
|
}
|
|
}
|
|
}
|
|
this._mosaic = spine.mosaic;
|
|
}
|
|
|
|
updateOffset(spine) {
|
|
if (spine.offset == this._offset) return;
|
|
this._offset = spine.offset;
|
|
this.x = this._offset.x;
|
|
this.y = this._offset.y;
|
|
}
|
|
|
|
updateScale(spine) {
|
|
if (spine.scale == this._scale) return;
|
|
this._scale = spine.scale;
|
|
this.scale.x = this._scale.x;
|
|
this.scale.y = this._scale.y;
|
|
}
|
|
|
|
updateVisible(spine) {
|
|
this.visible = spine.visible;
|
|
}
|
|
|
|
updateBone(spine) {
|
|
if (spine.bone != this._bone) {
|
|
this._bone = spine.bone;
|
|
}
|
|
for (let name in this._bone) {
|
|
let bone = this._data.skeleton.findBone(name);
|
|
if (!bone) continue;
|
|
let _bone = { x: bone.worldX, y: bone.worldY, rotation: bone.rotation };
|
|
let bone_p = this._bone[name];
|
|
if (bone_p.screen) {
|
|
[_bone.x, _bone.y] = this.computeScreenVertices([_bone.x, _bone.y]);
|
|
}
|
|
if ('x' in bone_p == false) {
|
|
bone_p.x = _bone.x;
|
|
}
|
|
if ('y' in bone_p == false) {
|
|
bone_p.y = _bone.y;
|
|
}
|
|
if ('rotation' in bone_p == false) {
|
|
bone_p.rotation = _bone.rotation;
|
|
}
|
|
let duration = bone_p.duration || 1;
|
|
let dx = (bone_p.x - _bone.x) / duration;
|
|
let dy = (bone_p.y - _bone.y) / duration;
|
|
let dr = (bone_p.rotation - _bone.rotation) / duration;
|
|
let local = bone.worldToLocal({ x: bone.worldX + dx, y: bone.worldY + dy });
|
|
bone.x += local.x;
|
|
bone.y += local.y;
|
|
bone.rotation += dr;
|
|
bone_p.duration--;
|
|
if (bone_p.duration <= 0) {
|
|
delete this._bone[name];
|
|
}
|
|
}
|
|
}
|
|
|
|
updateAnimation(spine) {
|
|
if (spine.track == this._track) return;
|
|
for (let id in spine.track) {
|
|
if (spine.track[id] != this._track[id]) {
|
|
let track = spine.track[id];
|
|
let list = [];
|
|
let loop = track.continuance != 'none';
|
|
let state = this._data.state;
|
|
for (let animation of track.list) {
|
|
for (let j = 0; j < animation.times; j++) {
|
|
list.push(animation);
|
|
}
|
|
}
|
|
if (track.order == 'shuffle') {
|
|
let _list = [...list];
|
|
list = [];
|
|
while (_list.length > 0) {
|
|
let index = Math.floor(Math.random() * _list.length);
|
|
list.push(_list.splice(index, 1)[0]);
|
|
}
|
|
} else if (track.order == 'random') {
|
|
let index = Math.floor(Math.random() * list.length);
|
|
list = [list[index]];
|
|
}
|
|
let entry = this._data.state.getCurrent(id);
|
|
// if (entry) {
|
|
// entry.loop = false;
|
|
// }
|
|
list.forEach((animation, index) => {
|
|
let _loop = index < list.length - 1 ? false : loop;
|
|
if (index == 0 && track.interrupt) {
|
|
entry = state.setAnimation(id, animation.name, _loop);
|
|
} else {
|
|
entry = state.addAnimation(id, animation.name, _loop, 0);
|
|
}
|
|
entry.timeScale = animation.timeScale;
|
|
entry.alpha = animation.alpha;
|
|
entry.plainAlpha = animation.alpha;
|
|
spine.setPlayData(entry);
|
|
});
|
|
}
|
|
}
|
|
this._track = spine.track;
|
|
}
|
|
|
|
restoreAnimation(spine) {
|
|
let timeScale = this._data.state.timeScale;
|
|
let animationToMixTime = this._data.stateData.animationToMixTime;
|
|
let defaultMix = this._data.stateData.defaultMix;
|
|
this._data.state.timeScale = 0;
|
|
this._data.stateData.animationToMixTime = {};
|
|
this._data.stateData.defaultMix = 0;
|
|
let lastTimeScale = {};
|
|
for (let playData of spine.playData.filter(Boolean)) {
|
|
let id = spine.playData.indexOf(playData)
|
|
for (let data of playData) {
|
|
let entry;
|
|
switch (data.state) {
|
|
case 'suspend':
|
|
case 'done':
|
|
entry = this._data.state.setAnimation(id, data.name, false);
|
|
entry.alpha = data.alpha;
|
|
entry.plainAlpha = data.alpha;
|
|
while (entry.trackTime < data.trackTime) {
|
|
this._data.state.timeScale = Math.min(data.trackTime - entry.trackTime, 0.01);
|
|
this._data.update(1);
|
|
}
|
|
break;
|
|
case 'play':
|
|
case 'repeat':
|
|
data.trackTime %= this._data.spineData.animations.find(animation => animation.name == data.name).duration;
|
|
this._data.stateData.defaultMix = data.mixDuration;
|
|
entry = this._data.state.setAnimation(id, data.name, data.loop);
|
|
entry.alpha = data.alpha;
|
|
entry.plainAlpha = data.alpha;
|
|
while (entry.trackTime < data.trackTime) {
|
|
this._data.state.timeScale = Math.min(data.trackTime - entry.trackTime, 0.01);
|
|
this._data.update(1);
|
|
}
|
|
entry.timeScale = 0;
|
|
lastTimeScale[id] = data.timeScale;
|
|
break;
|
|
default:
|
|
this._data.stateData.defaultMix = data.mixDuration;
|
|
entry = this._data.state.addAnimation(id, data.name, data.loop, 0);
|
|
entry.timeScale = data.timeScale;
|
|
entry.alpha = data.alpha;
|
|
entry.plainAlpha = data.alpha;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
for (let id in lastTimeScale) {
|
|
this._data.state.tracks[Number(id)].timeScale = lastTimeScale[id];
|
|
}
|
|
this._data.state.timeScale = timeScale;
|
|
this._data.stateData.animationToMixTime = animationToMixTime;
|
|
this._data.stateData.defaultMix = defaultMix;
|
|
this._track = spine.track;
|
|
this._isRestore = false;
|
|
}
|
|
|
|
updatePlayData(entry, reason) {
|
|
let spine = this.spine();
|
|
if (!entry || !spine) return;
|
|
spine.updatePlayData(entry, reason);
|
|
}
|
|
|
|
registerCallback(spine) {
|
|
spine.callback['getBoneData'] = this.getBoneData.bind(this);
|
|
spine.callback['getAttachmentData'] = this.getAttachmentData.bind(this);
|
|
spine.callback['hitTest'] = this.hitTest.bind(this);
|
|
}
|
|
|
|
getSpineSprites(name) {
|
|
let sprites = [];
|
|
if (this._data) {
|
|
for (let child1 of this._data.children) {
|
|
for (let child2 of child1.children) {
|
|
if (child2.region && child2.region.name == name) {
|
|
sprites.push(child2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return sprites;
|
|
}
|
|
|
|
getBoneData(boneName, screen = true) {
|
|
let bone = this._data.skeleton.findBone(boneName);
|
|
if (!bone) return null;
|
|
let data = {
|
|
x: bone.worldX,
|
|
y: bone.worldY,
|
|
rotation: bone.rotation
|
|
};
|
|
if (screen) {
|
|
[data.x, data.y] = this.computeScreenVertices([data.x, data.y]);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
getAttachmentData(slotName, screen = true) {
|
|
let slot = this._data.skeleton.findSlot(slotName);
|
|
if (!slot) return null;
|
|
let attachment = slot.getAttachment();
|
|
if (!attachment) return null;
|
|
let attachmentType = attachment.constructor.name;
|
|
let data = {};
|
|
if (attachmentType.match(/^VertexAttachment/)) {
|
|
if (attachment.vertices) {
|
|
let vertices = [];
|
|
attachment.computeWorldVertices(slot, 0, attachment.worldVerticesLength, vertices, 0, 2);
|
|
if (screen) {
|
|
this.computeScreenVertices(vertices);
|
|
}
|
|
data.vertices = vertices;
|
|
}
|
|
}
|
|
if (attachmentType.match(/^ClippingAttachment/)) {
|
|
data.endSlotName = attachment.endSlot.name;
|
|
}
|
|
if (attachmentType.match(/^PathAttachment/)) {
|
|
data.lengths = attachment.lengths;
|
|
data.closed = attachment.closed;
|
|
data.constantSpeed = attachment.constantSpeed;
|
|
}
|
|
if (attachmentType.match(/^PointAttachment/)) {
|
|
let position = attachment.computeWorldPosition(slot.bone, {});
|
|
let rotation = attachment.computeWorldRotation(slot.bone);
|
|
if (screen) {
|
|
[position.x, position.y] = this.computeScreenVertices([position.x, position.y]);
|
|
}
|
|
data.x = position.x;
|
|
data.y = position.y;
|
|
data.rotation = rotation;
|
|
}
|
|
return { slotName: slotName, attachmentName: attachment.name, data: data };
|
|
}
|
|
|
|
hitTest(x, y, screen = true) {
|
|
let SkeletonBounds = (PIXI.spine.core || PIXI.spine).SkeletonBounds;
|
|
let hits = [];
|
|
let bounds = new SkeletonBounds();
|
|
bounds.update(this._data.skeleton, true);
|
|
let polygons = bounds.polygons;
|
|
for (let i = 0; i < polygons.length; i++) {
|
|
let polygon = polygons[i];
|
|
if (screen) {
|
|
this.computeScreenVertices(polygon);
|
|
}
|
|
if (bounds.containsPointPolygon(polygon, x, y)) {
|
|
let attachment = bounds.boundingBoxes[i];
|
|
let slot = this._data.skeleton.slots.find(slot => slot.attachment == attachment);
|
|
hits.push({
|
|
slotName: slot.data.name,
|
|
attachmentName: attachment.name,
|
|
data: {
|
|
vertices: polygon
|
|
}
|
|
});
|
|
}
|
|
}
|
|
return hits;
|
|
}
|
|
|
|
computeScreenVertices(vertices) {
|
|
let parent = this;
|
|
while (parent) {
|
|
for (let i = 0; i < vertices.length; i += 2) {
|
|
let [x, y] = [vertices[i], vertices[i + 1]];
|
|
x *= parent.scale.x;
|
|
y *= parent.scale.y;
|
|
[x, y] = [
|
|
Math.cos(parent.rotation) * x - Math.sin(parent.rotation) * y,
|
|
Math.sin(parent.rotation) * x + Math.cos(parent.rotation) * y
|
|
];
|
|
x += parent.x;
|
|
y += parent.y;
|
|
[vertices[i], vertices[i + 1]] = [x, y];
|
|
}
|
|
parent = parent.parent;
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
reservePostCall(callback) {
|
|
this._postCall.push(callback);
|
|
}
|
|
|
|
executePostCall() {
|
|
this._isPostCall = true;
|
|
while (this._postCall[0]) {
|
|
let callback = this._postCall.shift();
|
|
callback();
|
|
}
|
|
this._isPostCall = false;
|
|
}
|
|
|
|
onStart(entry) {
|
|
if (this._isRestore) return;
|
|
if (entry.trackTime == 0 && !this._isPostCall) {
|
|
this.reservePostCall(this.onStart.bind(this, entry));
|
|
return;
|
|
}
|
|
this.updatePlayData(entry, 'start');
|
|
if (!entry.next) {
|
|
let spine = this.spine();
|
|
let index = entry.trackIndex;
|
|
if (spine && spine.track[index]) {
|
|
if (spine.track[index] == this._track[index]) {
|
|
if (this._track[index].continuance == 'reset') {
|
|
spine.track[index].interrupt = false;
|
|
this._track = {...this._track};
|
|
this._track[index] = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
onInterrupt(entry) {
|
|
if (this._isRestore) return;
|
|
if (entry.trackTime == 0 && !this._isPostCall) {
|
|
this.reservePostCall(this.onInterrupt.bind(this, entry));
|
|
return;
|
|
}
|
|
this.updatePlayData(entry, 'interrupt');
|
|
}
|
|
|
|
onEnd(entry) {
|
|
}
|
|
|
|
onDispose(entry) {
|
|
}
|
|
|
|
onComplete(entry) {
|
|
if (this._isRestore) return;
|
|
if (entry.trackTime == 0 && !this._isPostCall) {
|
|
this.reservePostCall(this.onComplete.bind(this, entry));
|
|
return;
|
|
}
|
|
this.updatePlayData(entry, 'complete');
|
|
}
|
|
|
|
onEvent(entry, event) {
|
|
if (this._isRestore) return;
|
|
let audioPath = event.data.audioPath;
|
|
let audioData = event.data.audioData;
|
|
if (audioPath) {
|
|
if (!audioData) {
|
|
let values = audioPath.replace(/\.[^.]+$/, '').split(/\/(?=[^/]+$)/);
|
|
let [folder, file] = values.length > 1 ? [...values] : ['', ...values];
|
|
let stringValue = event.data.stringValue;
|
|
let volume = event.data.volume * 100;
|
|
let balance = event.data.balance * 100;
|
|
let volumeId, balanceId;
|
|
for (let value of stringValue.replace(/ +/, '').split(/,/)) {
|
|
if (value.match(/^volume:(\d+)$/i)) {
|
|
volumeId = Number(RegExp.$1);
|
|
}
|
|
if (value.match(/^balance:(\d+)$/i)) {
|
|
balanceId = Number(RegExp.$1);
|
|
}
|
|
}
|
|
audioData = event.data.audioData = { folder: folder, file: file, volume: volume, volumeId: volumeId, balance: balance, balanceId: balanceId };
|
|
}
|
|
let folder = audioData.folder;
|
|
let file = audioData.file;
|
|
let volumeId = audioData.volumeId;
|
|
let balanceId = audioData.balanceId;
|
|
let volume = volumeId ? $gameVariables.value(volumeId) : audioData.volume;
|
|
let balance = balanceId ? $gameVariables.value(balanceId) : audioData.balance;
|
|
AudioManager._subFolder = folder;
|
|
AudioManager.playSe({ name: file, volume: volume, pitch: 100, pan: balance });
|
|
}
|
|
let switches = event.switches;
|
|
if (switches == null) {
|
|
switches = {};
|
|
let stringValue = event.stringValue;
|
|
for (let value of stringValue.replace(/ +/, '').split(/,/)) {
|
|
if (value.match(/^([!~]?)switch:(\d+)$/i)) {
|
|
let type = RegExp.$1.replace('!', 'off').replace('~', 'reverse') || 'on';
|
|
switches[RegExp.$2] = type;
|
|
}
|
|
}
|
|
event.switches = switches;
|
|
}
|
|
for (let id in switches) {
|
|
let type = switches[id];
|
|
let value = type == 'on' ? true : type == 'off' ? false : !$gameSwitches.value(id);
|
|
$gameSwitches.setValue(id, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
window.Sprite_Spine = Sprite_Spine;
|
|
}
|