6157 lines
120 KiB
JavaScript
6157 lines
120 KiB
JavaScript
//=============================================================================
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// TRP_ParticlePreset.js
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//=============================================================================
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/*:
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* @target MZ
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* @base TRP_ParticleMZ
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* @plugindesc パーティクルプリセットデータ
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* @help
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* 【更新履歴】
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* 1.08 2022/09/04 漂う光系プリセット32種追加
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* 1.07 2022/01/09 iOSでの動作不具合修正
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* 1.06 2021/06/01 コマンドのデフォルト値変更
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* 1.00 2021/04/10 初版。
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*
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* aura_bp <対象:character> @キャラ:青白い粒子と集中線拡散
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* aura_bp2 <対象:character> @キャラ:青白いサークル拡大
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* aura_static_b <対象:character> @キャラ:もやもやのオーラ
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* black_particle_w <対象:weather> @天候:黒いパーティクル
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* blizard_w <対象:weather> @天候:吹雪
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* bubble_c <対象:character> @キャラ:キャラを包む泡。attach推奨
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* bubble_cp <対象:character> @キャラ:穴から吹き出す泡
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* bubble_w <対象:weather> @天候:水中の泡
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* charm_bw <対象:weather> @天候:画面全体ハート
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* click <対象:click> @click:マウスクリック/タップ用1
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* click2 <対象:click> @click:マウスクリック/タップ用2
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* cloud_shadow_w <対象:screen> @天候:雲の影
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* cloud_w <対象:screen> @天候:雲
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* dark_hole_r <対象:region> @リージョン:穴からキラキラ吹き上げる光
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* dark_hole_r_2 <対象:region> @リージョン:穴から吹き上げる線形の光
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* dark_hole_r_3 <対象:region> @リージョン:穴の中のもやもや
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* darkness_s <対象:screen> @スクリーン:暗闇の視界制限
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* diamonddust_w <対象:weather> @天候:キラキラ漂うダイヤモンドダスト
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* diamonddust_w2 <対象:weather> @天候:キラキラ漂うダイヤモンドダスト2
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* drag <対象:character> @drag:マウスドラッグ用
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* dust_walk <対象:walk> @歩行:土煙
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* explode_cp_1 <対象:character> @キャラ:爆発前のサークル収束
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* explode_cp_2 <対象:character> @キャラ:爆発の炎
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* explode_cp_3 <対象:character> @キャラ:爆発時のサークル発散
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* explode_cp_4 <対象:character> @キャラ:爆発後のチカチカする円
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* fire_c <対象:character> @キャラ:大きな炎
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* fire_pillar_c <対象:character> @キャラ:行き止まり用の炎の柱
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* fireworks_c <対象:character> @キャラ:打ち上げ花火
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* fireworks_dragon_c <対象:character> @キャラ:噴出タイプの花火
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* fish_w <対象:weather> @天候:水中の影
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* flare_s <対象:screen> @スクリーン:太陽光のフレア
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* flash_s <対象:screen> @スクリーン:太陽光のフラッシュ
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* flower_walk <対象:walk> @歩行:歩いた跡に花(タイル使用)
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* fog_shadow_w <対象:screen> @天候:モヤの影
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* fog_w <対象:weather> @天候:薄いフォグ
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* fog_w2 <対象:screen> @天候:濃いめのモヤ
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* fuss_c <対象:character> @キャラ:乱闘中っぽいアニメ調の煙
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* fuss_startdash <対象:startdash> @スタートダッシュ:アニメ調の煙
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* fuss_walk <対象:walk> @歩行:アニメ調の煙
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* grass_walk <対象:walk> @歩行:飛び散る草
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* illumination_w <対象:weather> @天候:カラフルなイルミネーション
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* kira_blue_c <対象:character> @キャラ:青いキラキラエフェクト
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* light_float_cp <対象:character> @キャラ:光柱が頭上に向かって消える
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* light_floor_r <対象:region> @リージョン:キラキラ点滅する小さな光粒
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* light_leak_s <対象:screen> @スクリーン:淡いライトリーク
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* light_leak_s2 <対象:screen> @スクリーン:青&緑のライトリーク
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* light_pillar_r <対象:region> @リージョン:空エリアの光の柱
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* light_pillar_w <対象:weather> @天候:上部からの光柱。横スク用マップ用
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* light_r <対象:region> @region:テスト用1
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* magic_circle_c <対象:character> @キャラ:魔法陣の幾何学エフェクト
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* magma_r <対象:region> @リージョン:マグマの床
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* mahoujin_c <対象:character> @キャラ:魔法陣上のキラキラ光粒
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* mahoujin_c2 <対象:character> @キャラ:魔法陣上の光線演出
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* monster_c <対象:character> @キャラ:中央から光球が発生して上に
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* monster_cp <対象:character> @キャラ:パーティクルが収束
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* monster_cp2 <対象:character> @キャラ:集中線が発散。
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* orb_c <対象:character> @キャラ:オーブの波動
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* orb_cp <対象:character> @キャラ:青白いキラキラ光粒が発散
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* particle <対象:character> @テスト用
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* particle_w <対象:weather> @天候:ゆらゆら上昇する光粒
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* petal_w <対象:weather> @天候:桜の花びら
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* poison_r <対象:region> @リージョン:毒の沼
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* rain_fog_w <対象:weather> @天候:雨天時のモヤ
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* rain_w <対象:weather> @天候:しとしと雨
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* rain_w2 <対象:weather> @天候:強めの雨
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* rain_w3 <対象:weather> @天候:本降りの雨
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* ripple_r <対象:region> @リージョン:水たまりの波紋
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* ripple_walk <対象:walk> @歩行:水の波紋
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* smoke_c <対象:character> @キャラ:焚き火の煙
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* smoke_c2 <対象:character> @キャラ:fire用の大きな煙
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* snow_w <対象:weather> @天候:うっすらと降る雪
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* snow_w2 <対象:weather> @天候:雪の結晶
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* sparks_c <対象:character> @キャラ:焚き火の火の粉
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* sparks_w <対象:weather> @天候:薄っすらと舞い上がる火の粉
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* splash_walk <対象:walk> @歩行:水しぶき
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* statue_orb_c <対象:character> @キャラ:石像のオーブから出る光粒
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* thunder_w <対象:weather> @天候:ピカッと一瞬光る稲妻
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* thunder_w2 <対象:weather> @天候:黄色の稲妻
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* warp_red_c <対象:character> @キャラ:赤魔法陣ワープの集中線
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* warp_red_cp <対象:character> @キャラ:ワープ直後の幾何学エフェクト
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*
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*
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* 【パーティクルグループ】
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* commet <対象:weather> @星空と彗星
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* firefly <対象:region> @蛍
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* fireworks <対象:character> @打ち上げ花火
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* light_green_w1 <対象:weather> @天候:漂う光<緑/森_1>
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* light_green_w2 <対象:weather> @天候:漂う光<緑/森_2>
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* light_green_w3 <対象:weather> @天候:漂う光<緑/森_3>
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* light_black_w1 <対象:weather> @天候:漂う光<黒/闇_1>
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* light_black_w2 <対象:weather> @天候:漂う光<黒/闇_2>
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* light_black_w3 <対象:weather> @天候:漂う光<黒/闇_3>
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* light_ash_w1 <対象:weather> @天候:漂う光<灰_1>
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* light_ash_w2 <対象:weather> @天候:漂う光<灰_2>
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* light_ice_w1 <対象:weather> @天候:漂う光<氷_1>
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* light_ice_w2 <対象:weather> @天候:漂う光<氷_2>
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* light_ice_w3 <対象:weather> @天候:漂う光<氷_3>
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* light_red_w1 <対象:weather> @天候:漂う光<赤/炎_1>
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* light_red_w2 <対象:weather> @天候:漂う光<赤/炎_2>
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* light_red_w3 <対象:weather> @天候:漂う光<赤/炎_3>
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* light_blue_w1 <対象:weather> @天候:漂う光<青/水_1>
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* light_blue_w2 <対象:weather> @天候:漂う光<青/水_2>
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* light_blue_w3 <対象:weather> @天候:漂う光<青/水_3>
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* light_white_w1 <対象:weather> @天候:漂う光<白/光_1>
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* light_white_w2 <対象:weather> @天候:漂う光<白/光_2>
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* light_white_w3 <対象:weather> @天候:漂う光<白/光_3>
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* light_purple_w1 <対象:weather> @天候:漂う光<紫/魔_1>
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* light_purple_w2 <対象:weather> @天候:漂う光<紫/魔_2>
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* light_purple_w3 <対象:weather> @天候:漂う光<紫/魔_3>
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* light_gold_w1 <対象:weather> @天候:漂う光<金_1>
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* light_gold_w2 <対象:weather> @天候:漂う光<金_2>
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* light_gold_w3 <対象:weather> @天候:漂う光<金_3>
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* light_monochrome_w1 <対象:weather> @天候:漂う光<白黒/陰陽_1>
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* light_monochrome_w2 <対象:weather> @天候:漂う光<白黒/陰陽_2>
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* light_monochrome_w3 <対象:weather> @天候:漂う光<白黒/陰陽_3>
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* light_rainbow_w1 <対象:weather> @天候:漂う光<虹_1>
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* light_rainbow_w2 <対象:weather> @天候:漂う光<虹_2>
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* light_rainbow_w3 <対象:weather> @天候:漂う光<虹_3>
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*
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* @command set_character
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* @text set/表示 > キャラ対象(23)
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* @desc パーティクル表示
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*
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* @arg id
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* @text 管理ID
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* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
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* @default def
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*
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* @arg target
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* @text ターゲット
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* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
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* @default this
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*
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* @arg name
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* @text 《データ名》
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* @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける)
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* @default 《呼び出す設定を選択》
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* @type select
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* @option aura_static_b <character> @キャラ:もやもやのオーラ
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* @value aura_static_b
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* @option bubble_c <character> @キャラ:キャラを包む泡。attach推奨
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* @value bubble_c
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* @option dust_walk <walk> @歩行:土煙
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* @value dust_walk
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* @option fire_c <character> @キャラ:大きな炎
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* @value fire_c
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* @option fire_pillar_c <character> @キャラ:行き止まり用の炎の柱
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* @value fire_pillar_c
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* @option fireworks_dragon_c <character> @キャラ:噴出タイプの花火
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* @value fireworks_dragon_c
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* @option flower_walk <walk> @歩行:歩いた跡に花(タイル使用)
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* @value flower_walk
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* @option fuss_walk <walk> @歩行:アニメ調の煙
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* @value fuss_walk
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* @option grass_walk <walk> @歩行:飛び散る草
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* @value grass_walk
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* @option kira_blue_c <character> @キャラ:青いキラキラエフェクト
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* @value kira_blue_c
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* @option magic_circle_c <character> @キャラ:魔法陣の幾何学エフェクト
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* @value magic_circle_c
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* @option mahoujin_c <character> @キャラ:魔法陣上のキラキラ光粒
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* @value mahoujin_c
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* @option mahoujin_c2 <character> @キャラ:魔法陣上の光線演出
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* @value mahoujin_c2
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* @option monster_c <character> @キャラ:中央から光球が発生して上に
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* @value monster_c
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* @option orb_c <character> @キャラ:オーブの波動
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* @value orb_c
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* @option particle <character> @テスト用
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* @value particle
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* @option ripple_walk <walk> @歩行:水の波紋
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* @value ripple_walk
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* @option smoke_c <character> @キャラ:焚き火の煙
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* @value smoke_c
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* @option smoke_c2 <character> @キャラ:fire用の大きな煙
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* @value smoke_c2
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* @option sparks_c <character> @キャラ:焚き火の火の粉
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* @value sparks_c
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* @option splash_walk <walk> @歩行:水しぶき
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* @value splash_walk
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* @option statue_orb_c <character> @キャラ:石像のオーブから出る光粒
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* @value statue_orb_c
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* @option warp_red_c <character> @キャラ:赤魔法陣ワープの集中線
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* @value warp_red_c
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*
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* @arg z
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* @text Z値
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* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
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* @default def
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*
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* @arg tag
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* @text 管理タグ
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* @desc 管理用のタグ名
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*
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* @arg edit
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* @text Editモード
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* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
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* @default false
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* @type boolean
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*
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* @arg delay
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* @text _ディレイ
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* @desc 1以上とすると、指定フレーム後にコマンドを実効
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* @default 0
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* @type number
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* @min 0
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*
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*
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* @command set_screen
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* @text set/表示 > スクリーン/天候/リージョン(39)
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* @desc パーティクル表示
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*
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* @arg id
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* @text 管理ID
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* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
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* @default def
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*
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* @arg target
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* @text ターゲット
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* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
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* @default weather
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*
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* @arg name
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* @text 《データ名》
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* @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける)
|
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* @default 《呼び出す設定を選択》
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* @type select
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* @option black_particle_w <weather> @天候:黒いパーティクル
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* @value black_particle_w
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* @option blizard_w <weather> @天候:吹雪
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* @value blizard_w
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* @option bubble_w <weather> @天候:水中の泡
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* @value bubble_w
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* @option charm_bw <weather> @天候:画面全体ハート
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* @value charm_bw
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* @option cloud_shadow_w <screen> @天候:雲の影
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* @value cloud_shadow_w
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* @option cloud_w <screen> @天候:雲
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* @value cloud_w
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* @option dark_hole_r <region> @リージョン:穴からキラキラ吹き上げる光
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* @value dark_hole_r
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* @option dark_hole_r_2 <region> @リージョン:穴から吹き上げる線形の光
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* @value dark_hole_r_2
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* @option dark_hole_r_3 <region> @リージョン:穴の中のもやもや
|
||
* @value dark_hole_r_3
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* @option darkness_s <screen> @スクリーン:暗闇の視界制限
|
||
* @value darkness_s
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* @option diamonddust_w <weather> @天候:キラキラ漂うダイヤモンドダスト
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||
* @value diamonddust_w
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* @option diamonddust_w2 <weather> @天候:キラキラ漂うダイヤモンドダスト2
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* @value diamonddust_w2
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* @option fish_w <weather> @天候:水中の影
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* @value fish_w
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* @option flare_s <screen> @スクリーン:太陽光のフレア
|
||
* @value flare_s
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* @option flash_s <screen> @スクリーン:太陽光のフラッシュ
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||
* @value flash_s
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* @option fog_shadow_w <screen> @天候:モヤの影
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||
* @value fog_shadow_w
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* @option fog_w <weather> @天候:薄いフォグ
|
||
* @value fog_w
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* @option fog_w2 <screen> @天候:濃いめのモヤ
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||
* @value fog_w2
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* @option illumination_w <weather> @天候:カラフルなイルミネーション
|
||
* @value illumination_w
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* @option light_floor_r <region> @リージョン:キラキラ点滅する小さな光粒
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* @value light_floor_r
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* @option light_leak_s <screen> @スクリーン:淡いライトリーク
|
||
* @value light_leak_s
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* @option light_leak_s2 <screen> @スクリーン:青&緑のライトリーク
|
||
* @value light_leak_s2
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* @option light_pillar_r <region> @リージョン:空エリアの光の柱
|
||
* @value light_pillar_r
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||
* @option light_pillar_w <weather> @天候:上部からの光柱。横スク用マップ用
|
||
* @value light_pillar_w
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||
* @option light_r <region> @region:テスト用1
|
||
* @value light_r
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||
* @option magma_r <region> @リージョン:マグマの床
|
||
* @value magma_r
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* @option particle_w <weather> @天候:ゆらゆら上昇する光粒
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||
* @value particle_w
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* @option petal_w <weather> @天候:桜の花びら
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||
* @value petal_w
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* @option poison_r <region> @リージョン:毒の沼
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||
* @value poison_r
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* @option rain_fog_w <weather> @天候:雨天時のモヤ
|
||
* @value rain_fog_w
|
||
* @option rain_w <weather> @天候:しとしと雨
|
||
* @value rain_w
|
||
* @option rain_w2 <weather> @天候:強めの雨
|
||
* @value rain_w2
|
||
* @option rain_w3 <weather> @天候:本降りの雨
|
||
* @value rain_w3
|
||
* @option ripple_r <region> @リージョン:水たまりの波紋
|
||
* @value ripple_r
|
||
* @option snow_w <weather> @天候:うっすらと降る雪
|
||
* @value snow_w
|
||
* @option snow_w2 <weather> @天候:雪の結晶
|
||
* @value snow_w2
|
||
* @option sparks_w <weather> @天候:薄っすらと舞い上がる火の粉
|
||
* @value sparks_w
|
||
* @option thunder_w <weather> @天候:ピカッと一瞬光る稲妻
|
||
* @value thunder_w
|
||
* @option thunder_w2 <weather> @天候:黄色の稲妻
|
||
* @value thunder_w2
|
||
*
|
||
* @arg z
|
||
* @text Z値
|
||
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
|
||
* @default def
|
||
*
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名
|
||
*
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
*
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
*
|
||
*
|
||
* @command set_hidden
|
||
* @text set/表示 > 非表示(/h)(7)
|
||
* @desc パーティクル表示
|
||
*
|
||
* @arg id
|
||
* @text 管理ID
|
||
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
|
||
* @default def
|
||
*
|
||
* @arg target
|
||
* @text ターゲット
|
||
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
|
||
* @default this
|
||
*
|
||
* @arg name
|
||
* @text 《データ名》
|
||
* @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける)
|
||
* @default 《呼び出す設定を選択》
|
||
* @type select
|
||
*
|
||
* @arg z
|
||
* @text Z値
|
||
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
|
||
* @default def
|
||
*
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名
|
||
*
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
*
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
*
|
||
*
|
||
* @command play_character
|
||
* @text play/1回再生 > キャラ対象(16)
|
||
* @desc パーティクルを1回だけ再生
|
||
*
|
||
* @arg id
|
||
* @text 管理ID
|
||
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
|
||
* @default def
|
||
*
|
||
* @arg target
|
||
* @text ターゲット
|
||
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
|
||
* @default this
|
||
*
|
||
* @arg name
|
||
* @text 《データ名》
|
||
* @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける)
|
||
* @default 《呼び出す設定を選択》
|
||
* @type select
|
||
* @option aura_bp <character> @キャラ:青白い粒子と集中線拡散
|
||
* @value aura_bp
|
||
* @option aura_bp2 <character> @キャラ:青白いサークル拡大
|
||
* @value aura_bp2
|
||
* @option bubble_cp <character> @キャラ:穴から吹き出す泡
|
||
* @value bubble_cp
|
||
* @option drag <character> @drag:マウスドラッグ用
|
||
* @value drag
|
||
* @option explode_cp_1 <character> @キャラ:爆発前のサークル収束
|
||
* @value explode_cp_1
|
||
* @option explode_cp_2 <character> @キャラ:爆発の炎
|
||
* @value explode_cp_2
|
||
* @option explode_cp_3 <character> @キャラ:爆発時のサークル発散
|
||
* @value explode_cp_3
|
||
* @option explode_cp_4 <character> @キャラ:爆発後のチカチカする円
|
||
* @value explode_cp_4
|
||
* @option fireworks_c <character> @キャラ:打ち上げ花火
|
||
* @value fireworks_c
|
||
* @option fuss_c <character> @キャラ:乱闘中っぽいアニメ調の煙
|
||
* @value fuss_c
|
||
* @option fuss_startdash <startdash> @スタートダッシュ:アニメ調の煙
|
||
* @value fuss_startdash
|
||
* @option light_float_cp <character> @キャラ:光柱が頭上に向かって消える
|
||
* @value light_float_cp
|
||
* @option monster_cp <character> @キャラ:パーティクルが収束
|
||
* @value monster_cp
|
||
* @option monster_cp2 <character> @キャラ:集中線が発散。
|
||
* @value monster_cp2
|
||
* @option orb_cp <character> @キャラ:青白いキラキラ光粒が発散
|
||
* @value orb_cp
|
||
* @option warp_red_cp <character> @キャラ:ワープ直後の幾何学エフェクト
|
||
* @value warp_red_cp
|
||
*
|
||
* @arg z
|
||
* @text Z値
|
||
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
|
||
* @default def
|
||
*
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名
|
||
*
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
*
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
*
|
||
*
|
||
* @command play_system
|
||
* @text play/1回再生 > マウス/タップ(2)
|
||
* @desc パーティクルを1回だけ再生
|
||
*
|
||
* @arg id
|
||
* @text 管理ID
|
||
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
|
||
* @default def
|
||
*
|
||
* @arg target
|
||
* @text ターゲット
|
||
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
|
||
* @default this
|
||
*
|
||
* @arg name
|
||
* @text 《データ名》
|
||
* @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける)
|
||
* @default 《呼び出す設定を選択》
|
||
* @type select
|
||
* @option click <click> @click:マウスクリック/タップ用1
|
||
* @value click
|
||
* @option click2 <click> @click:マウスクリック/タップ用2
|
||
* @value click2
|
||
*
|
||
* @arg z
|
||
* @text Z値
|
||
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
|
||
* @default def
|
||
*
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名
|
||
*
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
*
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
*
|
||
*
|
||
* @command play_hidden
|
||
* @text play/1回再生 > 非表示(/h)(2)
|
||
* @desc パーティクルを1回だけ再生
|
||
*
|
||
* @arg id
|
||
* @text 管理ID
|
||
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
|
||
* @default def
|
||
*
|
||
* @arg target
|
||
* @text ターゲット
|
||
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
|
||
* @default this
|
||
*
|
||
* @arg name
|
||
* @text 《データ名》
|
||
* @desc データ名。defとすると管理IDをデータ名として使用。(重み同じデータ名を複数表示するときは管理IDを分ける)
|
||
* @default 《呼び出す設定を選択》
|
||
* @type select
|
||
*
|
||
* @arg z
|
||
* @text Z値
|
||
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
|
||
* @default def
|
||
*
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名
|
||
*
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
*
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
*
|
||
*
|
||
*
|
||
*
|
||
* @command group_character
|
||
* @text group/グループ > キャラ対象(1)
|
||
* @desc グループ呼び出し
|
||
* @arg id
|
||
* @text グループ管理ID
|
||
* @desc 他と被らないグループ用管理ID。「def」でIDは設定名、「-EID」で設定名-EID。
|
||
* @default def
|
||
* @arg target
|
||
* @text 対象
|
||
* @desc 対象。this,player,weatherなど。対象をtargetとしたコマンドで有効
|
||
* @default this
|
||
* @arg name
|
||
* @text 《グループ設定名》
|
||
* @desc 呼び出すグループの設定名
|
||
* @type select
|
||
* @default 《呼び出す設定を選択》
|
||
* @option fireworks <character> @打ち上げ花火
|
||
* @value fireworks
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名。省略で「group:グループID」
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
* @command group_screen
|
||
* @text group/グループ > スクリーン/天候/リージョン34
|
||
* @desc グループ呼び出し
|
||
* @arg id
|
||
* @text グループ管理ID
|
||
* @desc 他と被らないグループ用管理ID。「def」でIDは設定名、「-EID」で設定名-EID。
|
||
* @default def
|
||
* @arg target
|
||
* @text 対象
|
||
* @desc 対象。this,player,weatherなど。対象をtargetとしたコマンドで有効
|
||
* @default this
|
||
* @arg name
|
||
* @text 《グループ設定名》
|
||
* @desc 呼び出すグループの設定名
|
||
* @type select
|
||
* @default 《呼び出す設定を選択》
|
||
* @option commet <weather> @星空と彗星
|
||
* @value commet
|
||
* @option firefly <region> @蛍
|
||
* @value firefly
|
||
* @option light_green_w1 <weather> @天候:漂う光<緑/森_1>
|
||
* @value light_green_w1
|
||
* @option light_green_w2 <weather> @天候:漂う光<緑/森_2>
|
||
* @value light_green_w2
|
||
* @option light_green_w3 <weather> @天候:漂う光<緑/森_3>
|
||
* @value light_green_w3
|
||
* @option light_black_w1 <weather> @天候:漂う光<黒/闇_1>
|
||
* @value light_black_w1
|
||
* @option light_black_w2 <weather> @天候:漂う光<黒/闇_2>
|
||
* @value light_black_w2
|
||
* @option light_black_w3 <weather> @天候:漂う光<黒/闇_3>
|
||
* @value light_black_w3
|
||
* @option light_ash_w1 <weather> @天候:漂う光<灰_1>
|
||
* @value light_ash_w1
|
||
* @option light_ash_w2 <weather> @天候:漂う光<灰_2>
|
||
* @value light_ash_w2
|
||
* @option light_ice_w1 <weather> @天候:漂う光<氷_1>
|
||
* @value light_ice_w1
|
||
* @option light_ice_w2 <weather> @天候:漂う光<氷_2>
|
||
* @value light_ice_w2
|
||
* @option light_ice_w3 <weather> @天候:漂う光<氷_3>
|
||
* @value light_ice_w3
|
||
* @option light_red_w1 <weather> @天候:漂う光<赤/炎_1>
|
||
* @value light_red_w1
|
||
* @option light_red_w2 <weather> @天候:漂う光<赤/炎_2>
|
||
* @value light_red_w2
|
||
* @option light_red_w3 <weather> @天候:漂う光<赤/炎_3>
|
||
* @value light_red_w3
|
||
* @option light_blue_w1 <weather> @天候:漂う光<青/水_1>
|
||
* @value light_blue_w1
|
||
* @option light_blue_w2 <weather> @天候:漂う光<青/水_2>
|
||
* @value light_blue_w2
|
||
* @option light_blue_w3 <weather> @天候:漂う光<青/水_3>
|
||
* @value light_blue_w3
|
||
* @option light_white_w1 <weather> @天候:漂う光<白/光_1>
|
||
* @value light_white_w1
|
||
* @option light_white_w2 <weather> @天候:漂う光<白/光_2>
|
||
* @value light_white_w2
|
||
* @option light_white_w3 <weather> @天候:漂う光<白/光_3>
|
||
* @value light_white_w3
|
||
* @option light_purple_w1 <weather> @天候:漂う光<紫/魔_1>
|
||
* @value light_purple_w1
|
||
* @option light_purple_w2 <weather> @天候:漂う光<紫/魔_2>
|
||
* @value light_purple_w2
|
||
* @option light_purple_w3 <weather> @天候:漂う光<紫/魔_3>
|
||
* @value light_purple_w3
|
||
* @option light_gold_w1 <weather> @天候:漂う光<金_1>
|
||
* @value light_gold_w1
|
||
* @option light_gold_w2 <weather> @天候:漂う光<金_2>
|
||
* @value light_gold_w2
|
||
* @option light_gold_w3 <weather> @天候:漂う光<金_3>
|
||
* @value light_gold_w3
|
||
* @option light_monochrome_w1 <weather> @天候:漂う光<白黒/陰陽_1>
|
||
* @value light_monochrome_w1
|
||
* @option light_monochrome_w2 <weather> @天候:漂う光<白黒/陰陽_2>
|
||
* @value light_monochrome_w2
|
||
* @option light_monochrome_w3 <weather> @天候:漂う光<白黒/陰陽_3>
|
||
* @value light_monochrome_w3
|
||
* @option light_rainbow_w1 <weather> @天候:漂う光<虹_1>
|
||
* @value light_rainbow_w1
|
||
* @option light_rainbow_w2 <weather> @天候:漂う光<虹_2>
|
||
* @value light_rainbow_w2
|
||
* @option light_rainbow_w3 <weather> @天候:漂う光<虹_3>
|
||
* @value light_rainbow_w3
|
||
* @arg tag
|
||
* @text 管理タグ
|
||
* @desc 管理用のタグ名。省略で「group:グループID」
|
||
* @arg edit
|
||
* @text Editモード
|
||
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
|
||
* @default false
|
||
* @type boolean
|
||
* @arg delay
|
||
* @text _ディレイ
|
||
* @desc 1以上とすると、指定フレーム後にコマンドを実効
|
||
* @default 0
|
||
* @type number
|
||
* @min 0
|
||
*
|
||
*
|
||
* @requiredAssets img/particles/dust4
|
||
* @requiredAssets img/particles/dust2
|
||
* @requiredAssets img/particles/dust3
|
||
* @requiredAssets img/particles/dust1
|
||
* @requiredAssets img/particles/dust4g
|
||
* @requiredAssets img/particles/dust2g
|
||
* @requiredAssets img/particles/dust1g
|
||
* @requiredAssets img/particles/dust3g
|
||
* @requiredAssets img/particles/particle7
|
||
* @requiredAssets img/particles/particle9
|
||
* @requiredAssets img/particles/particle8
|
||
* @requiredAssets img/particles/particle1
|
||
* @requiredAssets img/particles/leaf1g
|
||
* @requiredAssets img/particles/shine2
|
||
* @requiredAssets img/particles/shine_thin1g
|
||
* @requiredAssets img/particles/shine_thin3
|
||
* @requiredAssets img/particles/flare
|
||
* @requiredAssets img/particles/line_ray2
|
||
* @requiredAssets img/particles/particle5
|
||
* @requiredAssets img/particles/line_oval1
|
||
* @requiredAssets img/particles/shine3
|
||
* @requiredAssets img/particles/line_oval3
|
||
* @requiredAssets img/particles/snow_particle2g
|
||
* @requiredAssets img/particles/circle3g
|
||
* @requiredAssets img/particles/cloud3
|
||
* @requiredAssets img/particles/snow_particle2
|
||
* @requiredAssets img/particles/snow_particle1
|
||
* @requiredAssets img/particles/bubble1
|
||
* @requiredAssets img/particles/heart4g
|
||
* @requiredAssets img/particles/circle
|
||
* @requiredAssets img/particles/cloud2
|
||
* @requiredAssets img/particles/cloud1
|
||
* @requiredAssets img/particles/smoke2
|
||
* @requiredAssets img/particles/cloud2s
|
||
* @requiredAssets img/particles/particle2
|
||
* @requiredAssets img/particles/smog1
|
||
* @requiredAssets img/particles/circle2
|
||
* @requiredAssets img/particles/smog2
|
||
* @requiredAssets img/particles/smoke1
|
||
* @requiredAssets img/particles/flame1g
|
||
* @requiredAssets img/particles/fish1
|
||
* @requiredAssets img/particles/flare2
|
||
* @requiredAssets img/particles/cartoon_fuss2
|
||
* @requiredAssets img/particles/cartoon_fuss1
|
||
* @requiredAssets img/particles/flame1
|
||
* @requiredAssets img/particles/particle4
|
||
* @requiredAssets img/particles/hexagon_line3
|
||
* @requiredAssets img/particles/hexagon1
|
||
* @requiredAssets img/particles/line2
|
||
* @requiredAssets img/particles/line_oval2
|
||
* @requiredAssets img/particles/ripple1g
|
||
* @requiredAssets img/particles/petal1
|
||
* @requiredAssets img/particles/line_rain2
|
||
* @requiredAssets img/particles/line_rain1
|
||
* @requiredAssets img/particles/ripple2
|
||
* @requiredAssets img/particles/snow2
|
||
* @requiredAssets img/particles/snow5g
|
||
* @requiredAssets img/particles/thunder1
|
||
* @requiredAssets img/particles/thunder2
|
||
* @requiredAssets img/particles/square_line1
|
||
*/
|
||
//=============================================================================
|
||
//PRAGMA: englishHeader
|
||
//PRAGMA_END: englishHeader
|
||
|
||
var $dataTrpParticlePreset, $dataTrpParticleGroupsPreset;
|
||
|
||
var TRP_Localize = TRP_Localize || function () {};
|
||
var TRP_LocalizeString =
|
||
TRP_LocalizeString ||
|
||
function (...args) {
|
||
this._value = null;
|
||
this._args = args;
|
||
};
|
||
(() => {
|
||
if (TRP_Localize.localize) return;
|
||
TRP_LocalizeString.prototype = new String();
|
||
TRP_LocalizeString.prototype.toString =
|
||
TRP_LocalizeString.prototype.valueOf =
|
||
TRP_LocalizeString.prototype.toJSON =
|
||
function () {
|
||
if (this._value === null) {
|
||
this._value = TRP_Localize.localize(...this._args);
|
||
for (let i = 0; i < this._value.length; i = (i + 1) | 0) {
|
||
this[i] = this._value[i];
|
||
}
|
||
}
|
||
return this._value.toString();
|
||
};
|
||
TRP_Localize.localize = function (symbol, original, id) {
|
||
if (!$gameSystem) return new TRP_LocalizeString(symbol, original, id);
|
||
|
||
if ($gameSystem && $gameSystem.isJapanese()) return original;
|
||
return this.DATA[symbol][id] || this.DATA.duplication[original] || original;
|
||
};
|
||
TRP_Localize.noLocalize = function (original, id, translated) {
|
||
if ($gameSystem && $gameSystem.isJapanese()) return original;
|
||
return translated || original;
|
||
};
|
||
//PRAGMA: localizeData
|
||
TRP_Localize.DATA = {
|
||
duplication: {},
|
||
parMa: {},
|
||
parEd: {},
|
||
parGr: {},
|
||
parGe: {},
|
||
preWa: {},
|
||
parPr: {},
|
||
parSe: {},
|
||
};
|
||
//PRAGMA_END: localizeData
|
||
})();
|
||
|
||
(() => {
|
||
"use strict";
|
||
|
||
$dataTrpParticlePreset = {};
|
||
|
||
var LC = TRP_Localize.localize.bind(TRP_Localize, "parPr");
|
||
var NLC = TRP_Localize.noLocalize;
|
||
$dataTrpParticlePreset = {
|
||
//システム用
|
||
click: [
|
||
[[0, 1, 0.85, 0.5, 1, 0], 0, 0],
|
||
[[0, 1.5, 0.5, 1, 1, 0], 0.5, 0, 0],
|
||
[[0, 200, 1, 200], 0.5, 0, 0],
|
||
[
|
||
[
|
||
0,
|
||
"#0031ff",
|
||
0.25,
|
||
"#eaff00",
|
||
0.5,
|
||
"#00ff04",
|
||
0.75,
|
||
"#7b00ff",
|
||
1,
|
||
"#ff0000",
|
||
],
|
||
0,
|
||
0,
|
||
],
|
||
1,
|
||
[0, 300],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.4, 0.6],
|
||
1,
|
||
0.001,
|
||
1,
|
||
1,
|
||
0.01,
|
||
1000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"particle1",
|
||
12,
|
||
LC("click:マウスクリック/タップ用1", 0),
|
||
],
|
||
click2: [
|
||
[[0, 0.2, 1, 0], 0, 0],
|
||
[[0, 0, 0.25, 0.75, 1, 1.5], 1, 0, 0],
|
||
[[0, 0, 1, 0], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.35, 0.35],
|
||
null,
|
||
0.001,
|
||
1,
|
||
1,
|
||
0.0011,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"circle",
|
||
12,
|
||
LC("click:マウスクリック/タップ用2", 1),
|
||
],
|
||
drag: [
|
||
[[0, 1, 1, 1], 0, 0],
|
||
[[0, 1, 0.85, 0.5, 1, 0], 0.999, 0, 0],
|
||
[[0, 0, 1, 0], 1, 0, 0],
|
||
[[0, "#96abff", 1, "#172eff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.3, 0.3],
|
||
1,
|
||
0.0005,
|
||
1,
|
||
0,
|
||
0.0011,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"particle2",
|
||
13,
|
||
LC("drag:マウスドラッグ用", 2),
|
||
],
|
||
|
||
//水中マップ
|
||
bubble_w: [
|
||
[[0, 0, 0.2, 0.6, 0.95, 0.6, 1, 0], 0, 0],
|
||
[[0, 0, 0.2, 0.3, 0.95, 0.7, 1, 0.8], 0.4, 0, 0],
|
||
[[0, 1, 0.2, 50, 1, 50], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 3],
|
||
null,
|
||
0.2,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"bubble1",
|
||
6,
|
||
LC("天候:水中の泡", 3),
|
||
],
|
||
bubble_cp: [
|
||
[[0, 0, 0.2, 0.6, 0.9, 0.6, 1, 0], 0, 0],
|
||
[[0, 0, 0.2, 0.2, 0.9, 0.2, 1, 0.3], 0.1, 0, 0],
|
||
[[0, 1, 0.2, 100, 1, 100], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 3],
|
||
null,
|
||
0.05,
|
||
1,
|
||
0,
|
||
1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-24, 0, 48, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"bubble1",
|
||
0,
|
||
LC("キャラ:穴から吹き出す泡", 4),
|
||
],
|
||
bubble_c: [
|
||
[[0, 0, 0.5, 0.7, 1, 0], 0, 0],
|
||
[[0, 1, 1, 1.3], 1, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
null,
|
||
0.5,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
null,
|
||
[0, -26, 3, 0],
|
||
0,
|
||
0,
|
||
"bubble1",
|
||
3,
|
||
LC("キャラ:キャラを包む泡。attach推奨", 5),
|
||
],
|
||
light_pillar_w: [
|
||
[[0, 0.5, 1, 0.51], 0, 0],
|
||
[[0, 4, 1, 4.01], 2, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[90, 90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[99999, 99999],
|
||
1,
|
||
0.001,
|
||
1,
|
||
1,
|
||
-1,
|
||
12,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-616, -500, 1232, 300],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_oval1",
|
||
6,
|
||
LC("天候:上部からの光柱。横スク用マップ用", 6),
|
||
],
|
||
fog_w: [
|
||
[[0, 0, 0.05, 0.05, 0.9, 0.05, 1, 0], 0, 0],
|
||
[[0, 4, 0.5, 4, 1, 4], 0.3, 0, 0],
|
||
[[0, 70, 1, 70], 0.3, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[30, 30],
|
||
1,
|
||
0.3,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-508, -312, 0, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud3,cloud2,cloud1",
|
||
6,
|
||
LC("天候:薄いフォグ", 7),
|
||
],
|
||
fish_w: [
|
||
[[0, 0, 0.1, 0.4, 0.9, 0.4, 1, 0], 0, 0],
|
||
[[0, 1.01, 1, 1], 0.3, 0, 0],
|
||
[[0, 130, 0.2, 180, 0.4, 60, 0.6, 120, 0.8, 180, 1, 60], 0.5, 0, 0],
|
||
[[0, "#000000", 1, "#000000"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[10, 10],
|
||
2,
|
||
1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[1, 0.01],
|
||
1,
|
||
[0, 0],
|
||
[-500, -312, 50, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"fish1",
|
||
6,
|
||
LC("天候:水中の影", 8),
|
||
],
|
||
mahoujin_c: [
|
||
[
|
||
[
|
||
0, 0, 0.1, 1, 0.2, 0, 0.3, 1, 0.4, 0, 0.5, 1, 0.6, 0, 0.7, 0, 0.8, 1,
|
||
0.9, 0, 1, 0,
|
||
],
|
||
0,
|
||
0,
|
||
],
|
||
[[0, 0, 0.2, 0.2, 0.5, 0.2, 1, 0], 0.5, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#56ff89", 0.5, "#52fffc", 1, "#b3ff25"], 0, 0],
|
||
1,
|
||
[0, -100],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.03,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
3,
|
||
[0, 0],
|
||
null,
|
||
[0, -18, 40, 0],
|
||
0,
|
||
0,
|
||
"particle2",
|
||
0,
|
||
LC("キャラ:魔法陣上のキラキラ光粒", 9),
|
||
],
|
||
mahoujin_c2: [
|
||
[[0, 0, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.2, 1, 0.5, 1, 1, 0], 0.8, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ff3287", 1, "#566dff"], 0, 0],
|
||
0,
|
||
[0, -150],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.04,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
3,
|
||
[0, 0],
|
||
null,
|
||
[0, -60, 64, 0],
|
||
0,
|
||
0,
|
||
"line2,line_oval2",
|
||
0,
|
||
LC("キャラ:魔法陣上の光線演出", 10),
|
||
],
|
||
|
||
//火山マップ
|
||
magma_r: [
|
||
[[0, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.2, 1.5, 0.8, 1.5, 1, 0], 0.5, 0, 0],
|
||
[[0, 0, 1, 0], 1, 0, 0],
|
||
[[0, "#ff3007", 0.5, "#ff5959", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
1000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"particle4",
|
||
7,
|
||
LC("リージョン:マグマの床", 11),
|
||
],
|
||
sparks_w: [
|
||
[[0, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.1, 0.15, 0.5, 0.15, 1, 0], 0.5, 0, 0],
|
||
[[0, 120, 1, 50], 0.3, 0, 0],
|
||
[[0, "#ff2c00", 1, "#ffbfb1"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[0.8, 1.5],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[3, 0.1],
|
||
1,
|
||
[0, 0],
|
||
[-408, -224, 816, 524],
|
||
null,
|
||
0,
|
||
0,
|
||
"flame1",
|
||
6,
|
||
LC("天候:薄っすらと舞い上がる火の粉", 12),
|
||
],
|
||
sparks_c: [
|
||
[[0, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.5, 0.3, 1, 0], 0.5, 0, 0],
|
||
[[0, 1, 1, 1], 0.5, 0, 0],
|
||
[[0, "#ff5500", 1, "#ff8d54"], 0, 0],
|
||
0,
|
||
[0, -100],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[1, 1],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-18, -36, 36, 24],
|
||
null,
|
||
0,
|
||
0,
|
||
"flame1",
|
||
0,
|
||
LC("キャラ:焚き火の火の粉", 13),
|
||
],
|
||
smoke_c: [
|
||
[[0, 0, 0.5, 0.8, 1, 0], 0, 0],
|
||
[[0, 1, 1, 0.8], 1, 0, 0],
|
||
[[0, 1, 1, 100], 0.5, 0, 0],
|
||
[[0, "#7b7b7b", 0.5, "#525252", 1, "#525252"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1.5, 2],
|
||
0,
|
||
0.3,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -64],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"smoke1,smoke2",
|
||
0,
|
||
LC("キャラ:焚き火の煙", 14),
|
||
],
|
||
fire_c: [
|
||
[[0, 0, 0.2, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.2, 1, 0.5, 1, 1, 0], 0, 0, 0],
|
||
[[0, 1, 0.2, 250, 1, 150], 0.5, 0, 0],
|
||
[[0, "#ff2e2e", 1, "#ffb92e"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.005,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-48, 12, 96, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"smog2,smoke2,smoke1",
|
||
0,
|
||
LC("キャラ:大きな炎", 15),
|
||
],
|
||
smoke_c2: [
|
||
[[0, 0, 0.5, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.5, 3, 1, 1], 0.5, 0, 0],
|
||
[[0, 1, 0.2, 250, 1, 150], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#7b7b7b"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
4,
|
||
0.01,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
null,
|
||
[0, -36, 80, 0],
|
||
0,
|
||
0,
|
||
"smoke2,smoke1,smog1",
|
||
0,
|
||
LC("キャラ:fire用の大きな煙", 16),
|
||
],
|
||
explode_cp_1: [
|
||
[[0, 0, 0.2, 0.5, 1, 0.5], 0, 0],
|
||
[[0, 5, 0.4, 1, 1, 0], 1, 0, 0],
|
||
[[0, 1, 0.3, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ff7749"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.24, 0.24],
|
||
null,
|
||
0.01,
|
||
1,
|
||
1,
|
||
0.011,
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, -24],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"circle2",
|
||
0,
|
||
LC("キャラ:爆発前のサークル収束", 17),
|
||
],
|
||
explode_cp_2: [
|
||
[[0, 1, 0.2, 1, 0.7, 1, 1, 0], 0, 0],
|
||
[[0, 1, 0.15, 6, 0.3, 1, 0.45, 8, 0.6, 1, 0.8, 10, 1, 12], 0.1, 0, 0],
|
||
[[0, 500, 0.3, 100, 1, 0], 0.3, 0, 0],
|
||
[[0, "#ff7f7f", 1, "#ff7f30"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.3, 1],
|
||
1,
|
||
0.001,
|
||
1,
|
||
1,
|
||
0.03,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -24],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"smog1",
|
||
0,
|
||
LC("キャラ:爆発の炎", 18),
|
||
],
|
||
|
||
explode_cp_3: [
|
||
[[0, 0.6, 0.2, 0.4, 1, 0], 0, 0],
|
||
[[0, 0, 0.18, 4, 1, 4.5], 1, 0, 0],
|
||
[[0, 1, 0.3, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ff7749"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
null,
|
||
0.04,
|
||
1,
|
||
0.05,
|
||
1,
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, -24],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"circle2",
|
||
0,
|
||
LC("キャラ:爆発時のサークル発散", 19),
|
||
],
|
||
explode_cp_4: [
|
||
[
|
||
[
|
||
0, 0, 0.1, 0.8, 0.3, 0.8, 0.4, 0, 0.5, 0.8, 0.7, 0.8, 0.8, 0, 0.9,
|
||
0.8, 1, 0,
|
||
],
|
||
0,
|
||
0,
|
||
],
|
||
[[0, 0.6, 1, 0.3], 0.3, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ff7824", 0.5, "#ffffff", 1, "#ff1515"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.3, 0.7],
|
||
1,
|
||
0.005,
|
||
0.8,
|
||
1,
|
||
0.25,
|
||
100,
|
||
[0, 0],
|
||
3,
|
||
[0, 0],
|
||
null,
|
||
[0, -24, 130, 0],
|
||
0,
|
||
0,
|
||
"circle2",
|
||
0,
|
||
LC("キャラ:爆発後のチカチカする円", 20),
|
||
],
|
||
|
||
//花火マップ
|
||
fireworks_c: [
|
||
[[0, 0, 0.11, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0.1, 0.15, 0.1, 0.8, 0.05, 1, 0], 0.8, 0, 0],
|
||
[[0, 1200, 0.1, 200, 0.2, 50, 1, 1], 0.1, 0, 0],
|
||
[[0, "#ff8d8d", 0.4, "#ffffff", 1, "#ffa83e"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[50, -50],
|
||
0,
|
||
0,
|
||
[2, 2],
|
||
1,
|
||
0.1,
|
||
1,
|
||
200,
|
||
0.11,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
0,
|
||
LC("キャラ:打ち上げ花火", 21),
|
||
],
|
||
fireworks_dragon_c: [
|
||
[[0, 1, 0.8, 1, 1, 0], 0, 0],
|
||
[[0, 0.2, 1, 0], 0.8, 0, 0],
|
||
[[0, 800, 0.3, 200, 1, 0], 0.5, 0, 0],
|
||
[[0, "#ff8d8d", 0.4, "#ffffff", 1, "#ffa83e"], 0, 0],
|
||
1,
|
||
[0, 100],
|
||
0,
|
||
[-75, -105],
|
||
[50, -50],
|
||
0,
|
||
0,
|
||
[0.7, 1],
|
||
1,
|
||
0.01,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"smog2",
|
||
0,
|
||
LC("キャラ:噴出タイプの花火", 22),
|
||
],
|
||
// fireworks_niagala_c:[[[0,1,0.8,1,1,0],0,0],[[0,0.3,0.8,0.15,1,0],0.8,0,0],[[0,10,1,350],1,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,0],0,[90,90],[50,-50],0,0,[0.7,1],1,0.003,1,1,-1,10000,[0,0],1,[0,0],[-120,-45,230,0],null,0,0,"smog2",0,
|
||
// LC("キャラ:滝タイプの花火",23)],
|
||
light_leak_s: [
|
||
[[0, 0, 0.5, 0.1, 1, 0], 0, 0],
|
||
[[0, 20, 1, 20], 0.2, 0, 0],
|
||
[[0, 15, 1, 14], 0.5, 0, 0],
|
||
[[0, "#00ff0c", 0.5, "#fff500", 1, "#ff5f5f"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[3, 5],
|
||
1,
|
||
0.15,
|
||
0.5,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[2, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle4",
|
||
5,
|
||
LC("スクリーン:淡いライトリーク", 24),
|
||
],
|
||
|
||
//雪マップ
|
||
blizard_w: [
|
||
[[0, 1, 0.8, 1, 1, 0], 0, 0],
|
||
[[0, 0.41, 1, 0.4], 0.3, 0, 0],
|
||
[[0, 2000, 1, 2000], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[15, 30],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.13, 0.13],
|
||
1,
|
||
0.001,
|
||
1,
|
||
5,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 916, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"snow_particle2,snow_particle1",
|
||
6,
|
||
LC("天候:吹雪", 25),
|
||
],
|
||
snow_w: [
|
||
[[0, 0, 0.2, 1, 1, 0], 0, 0],
|
||
[[0, 0.2, 1, 0.2], 0.5, 0, 0],
|
||
[[0, 100, 1, 100], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[90, 90],
|
||
[-100, 100],
|
||
0,
|
||
0,
|
||
[20, 30],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[1, 0.01],
|
||
1,
|
||
[0, 0],
|
||
[-408, -440, 916, 40],
|
||
null,
|
||
0,
|
||
0,
|
||
"snow_particle1",
|
||
6,
|
||
LC("天候:うっすらと降る雪", 26),
|
||
],
|
||
snow_w2: [
|
||
[[0, 0, 0.3, 0.6, 1, 0], 0, 0],
|
||
[[0, 0.31, 1, 0.3], 0.1, 0, 0],
|
||
[[0, 50, 1, 50], 0.75, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[90, 90],
|
||
[-50, 50],
|
||
0,
|
||
0,
|
||
[5, 10],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[2, 0.01],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 916, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"snow2,snow5g",
|
||
6,
|
||
LC("天候:雪の結晶", 27),
|
||
],
|
||
diamonddust_w: [
|
||
[[0, 0, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0.8, 1, 0.81], 0.2, 0, 0],
|
||
[[0, 15, 1, 14], 0.5, 0, 0],
|
||
[[0, "#b2f7ff", 1, "#d6ffe1"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[-120, 120],
|
||
0,
|
||
0,
|
||
[1.2, 1.8],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[2, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"shine_thin3",
|
||
6,
|
||
LC("天候:キラキラ漂うダイヤモンドダスト", 28),
|
||
],
|
||
diamonddust_w2: [
|
||
[[0, 0, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0.6, 1, 0.61], 0.3, 0, 0],
|
||
[[0, 15, 1, 14], 0.5, 0, 0],
|
||
[[0, "#92ff7b", 1, "#89d7ff"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[-120, 120],
|
||
0,
|
||
0,
|
||
[1, 1.5],
|
||
1,
|
||
0.03,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[2, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"shine_thin3",
|
||
6,
|
||
LC("天候:キラキラ漂うダイヤモンドダスト2", 29),
|
||
],
|
||
illumination_w: [
|
||
[[0, 0, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0.8, 1, 0.81], 0.2, 0, 0],
|
||
[[0, 15, 1, 14], 0.5, 0, 0],
|
||
[
|
||
[
|
||
0,
|
||
"#e0ff14",
|
||
0.25,
|
||
"#3c00ff",
|
||
0.5,
|
||
"#ff4d00",
|
||
0.75,
|
||
"#00bbff",
|
||
1,
|
||
"#00ff45",
|
||
],
|
||
0,
|
||
0,
|
||
],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[-120, 120],
|
||
0,
|
||
0,
|
||
[1.2, 1.8],
|
||
1,
|
||
0.03,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[2, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"shine_thin3,particle4,flare2",
|
||
6,
|
||
LC("天候:カラフルなイルミネーション", 30),
|
||
],
|
||
light_leak_s2: [
|
||
[[0, 0, 0.5, 0.3, 1, 0], 0, 0],
|
||
[[0, 1, 1, 1], 0.3, 0, 0],
|
||
[[0, 15, 1, 14], 0.5, 0, 0],
|
||
[[0, "#92ff7b", 1, "#89d7ff"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[-120, 120],
|
||
0,
|
||
0,
|
||
[2, 4],
|
||
1,
|
||
0.4,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[2, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
5,
|
||
LC("スクリーン:青&緑のライトリーク", 31),
|
||
],
|
||
kira_blue_c: [
|
||
[[0, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 1, 0.5, 1, 1, 0], 0.2, 0, 0],
|
||
[[0, 60, 1, 0], 0.2, 0, 0],
|
||
[[0, "#e0e6ff", 1, "#a3ffc8"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[-90, 90],
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
1,
|
||
0.5,
|
||
1,
|
||
3,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-24, 0, 48, -48],
|
||
null,
|
||
0,
|
||
0,
|
||
"shine_thin3",
|
||
0,
|
||
LC("キャラ:青いキラキラエフェクト", 32),
|
||
],
|
||
|
||
//闇マップ
|
||
dark_hole_r: [
|
||
[
|
||
[
|
||
0, 1, 0.1, 1, 0.15, 0, 0.2, 1, 0.4, 1, 0.45, 0, 0.5, 1, 0.8, 1, 0.84,
|
||
0, 0.88, 1, 0.92, 0, 0.96, 1, 1, 0,
|
||
],
|
||
0,
|
||
0,
|
||
],
|
||
[[0, 0.35, 0.5, 0.25, 1, 0], 0.2, 0, 0],
|
||
[[0, 200, 1, 100], 0.3, 0, 0],
|
||
[[0, "#1a6dad", 1, "#a3ffc8"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 1.5],
|
||
0,
|
||
0.3,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[3, 0.01],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"shine2",
|
||
7,
|
||
LC("リージョン:穴からキラキラ吹き上げる光", 33),
|
||
],
|
||
dark_hole_r_2: [
|
||
[[0, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 1, 0.5, 1, 1, 0], 0.3, 0, 0],
|
||
[[0, 200, 1, 100], 1, 0, 0],
|
||
[[0, "#073f74", 1, "#78f4e1"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.8, 0.8],
|
||
1,
|
||
0.1,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"line_oval3",
|
||
7,
|
||
LC("リージョン:穴から吹き上げる線形の光", 34),
|
||
],
|
||
dark_hole_r_3: [
|
||
[[0, 0, 0.5, 0.3, 1, 0], 0, 0],
|
||
[[0, 0, 0.5, 2, 1, 3], 0.5, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#00acff", 1, "#b70eff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[0.5, 1.5],
|
||
3,
|
||
0.5,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"smoke2",
|
||
7,
|
||
LC("リージョン:穴の中のもやもや", 35),
|
||
],
|
||
poison_r: [
|
||
3,
|
||
[[0, 0, 0.5, 0.5, 1, 0]],
|
||
[[0, 0, 0.8, 0.4, 1, 0.5], 0.25],
|
||
[[0, 1, 1, 1], 1],
|
||
[[0, "#57005f", 1, "#69005d"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.6, 1.2],
|
||
2,
|
||
0.5,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"circle2",
|
||
7,
|
||
LC("リージョン:毒の沼", 36),
|
||
],
|
||
darkness_s: [
|
||
3,
|
||
[[0, 0, 0.5, 0.8, 1, 0]],
|
||
[[0, 8, 0.5, 8, 1, 8], 0.5],
|
||
[[0, 1, 1, 1], 1],
|
||
[[0, "#000000", 1, "#000000"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[2, 2],
|
||
2,
|
||
0.04,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
3,
|
||
[0, 0],
|
||
[0, 0, 450, 400],
|
||
0,
|
||
0,
|
||
"smoke2,cloud2s",
|
||
5,
|
||
LC("スクリーン:暗闇の視界制限", 37),
|
||
],
|
||
monster_cp: [
|
||
3,
|
||
[[0, 0, 0.1, 1, 0.9, 1, 1, 0]],
|
||
[[0, 5, 1, 0.3], 0.3],
|
||
[[0, -220, 1, -220], 1],
|
||
[[0, "#3714ff", 1, "#0022ff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.3, 0.8],
|
||
1,
|
||
0.01,
|
||
1,
|
||
2,
|
||
0.4,
|
||
10000,
|
||
[0, 0],
|
||
3,
|
||
[0, 0],
|
||
[0, -24, 100, 80],
|
||
0,
|
||
0,
|
||
"particle4",
|
||
0,
|
||
LC("キャラ:パーティクルが収束", 38),
|
||
],
|
||
monster_cp2: [
|
||
3,
|
||
[[0, 0, 0.3, 1, 1, 0]],
|
||
[[0, 2.5, 0.3, 1, 1, 0.5], 0.8],
|
||
[[0, 1200, 0.2, 200, 1, 0], 0.8],
|
||
[[0, "#7b00ff", 1, "#c99bff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.4, 0.8],
|
||
1,
|
||
0.01,
|
||
1,
|
||
3,
|
||
0.1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -24],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_oval2",
|
||
0,
|
||
LC("キャラ:集中線が発散。", 39),
|
||
],
|
||
monster_c: [
|
||
3,
|
||
[[0, 0, 0.2, 1, 0.8, 1, 1, 0]],
|
||
[[0, 0.75, 1, 0], 0.5],
|
||
[[0, 120, 1, 121], 0.5],
|
||
[[0, "#da9fff", 1, "#ec6dff"]],
|
||
0,
|
||
[0, -30],
|
||
null,
|
||
[30, -210],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1.5],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -12],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle2",
|
||
0,
|
||
LC("キャラ:中央から光球が発生して上に", 40),
|
||
],
|
||
|
||
//天界,
|
||
light_pillar_r: [
|
||
3,
|
||
[[0, 0, 0.3, 0.5, 0.7, 0.5, 1, 0]],
|
||
[[0, 3, 1, 3], 0.4],
|
||
[[0, 1, 1, 0], 1],
|
||
[[0, "#ffffff", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[90, 90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[5, 5],
|
||
1,
|
||
1,
|
||
0.02,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_oval3",
|
||
7,
|
||
LC("リージョン:空エリアの光の柱", 43),
|
||
],
|
||
light_floor_r: [
|
||
3,
|
||
[
|
||
[
|
||
0, 0, 0.5, 1, 0.55, 0, 0.6, 1, 0.65, 0, 0.7, 1, 0.75, 0, 0.8, 1, 0.85,
|
||
0, 0.9, 1, 0.95, 0, 1, 0,
|
||
],
|
||
],
|
||
[[0, 0, 0.5, 0.2, 1, 0], 0.5],
|
||
[[0, 20, 1, 20], 0.5],
|
||
[[0, "#ffea00", 1, "#ffea00"]],
|
||
0,
|
||
[0, -50],
|
||
null,
|
||
[-90, -90],
|
||
[-120, 120],
|
||
0,
|
||
0,
|
||
[1, 2],
|
||
1,
|
||
1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
[0, -12, 32, 0],
|
||
0,
|
||
0,
|
||
"shine3",
|
||
7,
|
||
LC("リージョン:キラキラ点滅する小さな光粒", 44),
|
||
],
|
||
particle_w: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0.6, 1, 0.6], 0.2],
|
||
[[0, 40, 1, 40], 0.2],
|
||
[[0, "#ffc2c2", 1, "#fffdb9"]],
|
||
1,
|
||
[0, -10],
|
||
null,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1.5, 4],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[5, 0.2],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8,particle5",
|
||
6,
|
||
LC("天候:ゆらゆら上昇する光粒", 45),
|
||
],
|
||
orb_c: [
|
||
3,
|
||
[[0, 0.5, 1, 0]],
|
||
[[0, 0, 0.1, 2, 1, 3.5], 0.8],
|
||
[[0, 1, 1, 1], 1],
|
||
[[0, "#00d0ff", 1, "#a6eeff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.6, 0.6],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -24],
|
||
null,
|
||
0,
|
||
0,
|
||
"ripple1g",
|
||
0,
|
||
LC("キャラ:オーブの波動", 46),
|
||
],
|
||
orb_cp: [
|
||
3,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 0, 0.1, 1, 1, 0], 0.8],
|
||
[[0, 800, 0.1, 200, 1, 1], 0.5],
|
||
[[0, "#ffffff", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 0.7],
|
||
1,
|
||
0.005,
|
||
1,
|
||
1,
|
||
0.1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -26],
|
||
null,
|
||
0,
|
||
0,
|
||
"shine3",
|
||
0,
|
||
LC("キャラ:青白いキラキラ光粒が発散", 47),
|
||
],
|
||
light_float_cp: [
|
||
3,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 3, 1, 0], 0.2],
|
||
[[0, 500, 1, 1], 0.5],
|
||
[[0, "#ffffff", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.4, 0.8],
|
||
1,
|
||
0.003,
|
||
1,
|
||
1,
|
||
0.15,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-18, -150, 36, 0],
|
||
0,
|
||
0,
|
||
"line_oval3",
|
||
0,
|
||
LC("キャラ:光柱が頭上に向かって消える", 48),
|
||
],
|
||
statue_orb_c: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0.5, 1, 0], 0.5],
|
||
[[0, 1, 1, 80], 0.5],
|
||
[[0, "#ffff00", 1, "#460000"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-180, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -22],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud2",
|
||
0,
|
||
LC("キャラ:石像のオーブから出る光粒", 49),
|
||
],
|
||
magic_circle_c: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0.25, 1, 0], 0.5],
|
||
[[0, 50, 1, 50], 0.5],
|
||
[[0, "#ff0707", 1, "#ffcdcd"]],
|
||
0,
|
||
[0, -30],
|
||
null,
|
||
[-90, -90],
|
||
[-120, 120],
|
||
0,
|
||
0,
|
||
[0.5, 1.5],
|
||
2,
|
||
0.05,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
[0, -24, 24, 0],
|
||
0,
|
||
0,
|
||
"hexagon_line3,hexagon1",
|
||
0,
|
||
LC("キャラ:魔法陣の幾何学エフェクト", 50),
|
||
],
|
||
warp_red_c: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0, 0.5, 1.5, 1, 0], 0.5],
|
||
[[0, 10, 1, 150], 1],
|
||
[[0, "#ff3030", 1, "#ff1d1d"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
2,
|
||
0.03,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, -24],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_oval3,line_oval2",
|
||
0,
|
||
LC("キャラ:赤魔法陣ワープの集中線", 51),
|
||
],
|
||
warp_red_cp: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0.5, 0.5, 0.2, 1, 0], 0.5],
|
||
[[0, 1000, 0.2, 200, 1, 0], 0.5],
|
||
[[0, "#9100ff", 1, "#ff0000"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[-90, -90],
|
||
[-360, 360],
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
2,
|
||
0.01,
|
||
1,
|
||
1,
|
||
0.3,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, -24],
|
||
[0, 12, 36, 0],
|
||
0,
|
||
0,
|
||
"square_line1",
|
||
0,
|
||
LC("キャラ:ワープ直後の幾何学エフェクト", 52),
|
||
],
|
||
|
||
fire_pillar_c: [
|
||
4,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0, 0.2, 0.6, 1, 0], 0.7],
|
||
[[0, 150, 1, 50], 1],
|
||
[[0, "#ff824d", 1, "#ff7d46"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
0,
|
||
[1, 1.5],
|
||
1,
|
||
0.05,
|
||
1,
|
||
2,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
4,
|
||
[-12, 18],
|
||
[0, 0, 0, 1, 0, 24, 0],
|
||
0,
|
||
0,
|
||
"flame1g",
|
||
0,
|
||
LC("キャラ:行き止まり用の炎の柱", 53),
|
||
],
|
||
|
||
//歩行
|
||
fuss_startdash: [
|
||
[[0, 0, 0.1, 0.8, 0.5, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.2, 0.5, 0.9, 0.5, 1, 0.12], 0.5, 0, 0],
|
||
[[0, 500, 0.2, 50, 1, 0], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-60, -120],
|
||
[-100, 100],
|
||
0,
|
||
0,
|
||
[0.6, 1.2],
|
||
4,
|
||
0.01,
|
||
1,
|
||
3,
|
||
0.05,
|
||
60,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"cartoon_fuss1",
|
||
2,
|
||
LC("スタートダッシュ:アニメ調の煙", 54),
|
||
],
|
||
fuss_walk: [
|
||
[[0, 0, 0.1, 0.8, 0.5, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.3, 0.5, 0.9, 0.5, 1, 0.12], 0.5, 0, 0],
|
||
[[0, 150, 1, 0], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-60, -120],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
4,
|
||
0.1,
|
||
1,
|
||
3,
|
||
-1,
|
||
60,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"cartoon_fuss2",
|
||
1,
|
||
LC("歩行:アニメ調の煙", 55),
|
||
],
|
||
dust_walk: [
|
||
[[0, 0, 0.1, 0.3, 1, 0], 0, 0],
|
||
[[0, 0, 0.05, 1.5, 1, 2], 0.5, 0, 0],
|
||
[[0, 100, 1, 0], 0.5, 0, 0],
|
||
[[0, "#a4724c", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-150, -30],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.7, 1.2],
|
||
0,
|
||
0.08,
|
||
0.7,
|
||
1,
|
||
-1,
|
||
60,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
null,
|
||
[0, -6, 12, 0],
|
||
0,
|
||
0,
|
||
"smog1",
|
||
1,
|
||
LC("歩行:土煙", 56),
|
||
],
|
||
grass_walk: [
|
||
[[0, 0, 0.1, 0.8, 0.5, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.3, 0.2, 0.9, 0.2, 1, 0.12], 0.5, 0, 0],
|
||
[[0, 200, 1, 200], 0.8, 0, 0],
|
||
[[0, "#005b11", 1, "#005b11"], 0, 0],
|
||
0,
|
||
[0, 300],
|
||
0,
|
||
[-30, -150],
|
||
[-100, 200],
|
||
1,
|
||
2,
|
||
[0.4, 0.6],
|
||
0,
|
||
0.25,
|
||
1,
|
||
4,
|
||
-1,
|
||
60,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"flame1",
|
||
1,
|
||
LC("歩行:飛び散る草", 57),
|
||
],
|
||
flower_walk: [
|
||
[[0, 0, 0.005, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.005, 1, 0.5, 1, 1, 1], 0.5, 0, 0],
|
||
[[0, 0, 1, 0], 0, 0, 0],
|
||
[[0, "#ffffff", 0.5, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 1.5],
|
||
0,
|
||
0.025,
|
||
1,
|
||
1,
|
||
-1,
|
||
1000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
null,
|
||
[0, 0, 24, 0],
|
||
0,
|
||
0,
|
||
"tile:Outside_B:73,tile:Outside_B:74,tile:Outside_B:75",
|
||
1,
|
||
LC("歩行:歩いた跡に花(タイル使用)", 58),
|
||
],
|
||
splash_walk: [
|
||
[[0, 0, 0.1, 0.8, 0.7, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.3, 0.25, 0.9, 0.25, 1, 0], 0.3, 0, 0],
|
||
[[0, 350, 1, 0], 0.5, 0, 0],
|
||
[[0, "#0047ff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 100],
|
||
0,
|
||
[-30, -150],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.4, 0.5],
|
||
1,
|
||
0.25,
|
||
1,
|
||
4,
|
||
-1,
|
||
60,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"snow_particle2",
|
||
1,
|
||
LC("歩行:水しぶき", 59),
|
||
],
|
||
ripple_walk: [
|
||
[[0, 0, 0.1, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.1, 1, 1, 2], 0.4, 0, 0],
|
||
[[0, 0, 1, 0], 0.5, 0, 0],
|
||
[[0, "#c2cdff", 1, "#d4e6ff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
1,
|
||
0.08,
|
||
0.7,
|
||
1,
|
||
-1,
|
||
60,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
null,
|
||
[0, -4, 6, 0],
|
||
0,
|
||
0,
|
||
"ripple2",
|
||
1,
|
||
LC("歩行:水の波紋", 60),
|
||
],
|
||
fuss_c: [
|
||
[[0, 0, 0.1, 0.8, 0.5, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.3, 1, 1, 2], 0.1, 0, 0],
|
||
[[0, 150, 1, 0], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-60, -120],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
4,
|
||
0.03,
|
||
1,
|
||
3,
|
||
0.5,
|
||
30,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-36, 0, 72, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"cartoon_fuss2",
|
||
0,
|
||
LC("キャラ:乱闘中っぽいアニメ調の煙", 61),
|
||
],
|
||
|
||
//天候
|
||
flash_s: [
|
||
[[0, 0, 0.2, 0.25, 1, 0], 0, 0],
|
||
[[0, 6, 1, 6], 0.9, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ffe8ad", 1, "#ffe8ad"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.2,
|
||
0.25,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[-500, -550],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
5,
|
||
LC("スクリーン:太陽光のフラッシュ", 62),
|
||
],
|
||
flare_s: [
|
||
[[0, 0, 0.2, 1, 0.8, 1, 1, 0], 0, 0],
|
||
[[0, 6, 1, 6], 0.9, 0, 0],
|
||
[[0, 1, 1, 1], 1, 0, 0],
|
||
[[0, "#ffb050", 1, "#ffffff"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.2,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[-500, -550],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"flare2",
|
||
5,
|
||
LC("スクリーン:太陽光のフレア", 63),
|
||
],
|
||
fog_w2: [
|
||
[[0, 0, 0.05, 0.1, 0.9, 0.1, 1, 0], 0, 0],
|
||
[[0, 4, 0.5, 4, 1, 4], 0.3, 0, 0],
|
||
[[0, 70, 1, 70], 0.3, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[30, 30],
|
||
1,
|
||
0.3,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-616, -312, 0, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud3,cloud2,cloud1",
|
||
5,
|
||
LC("天候:濃いめのモヤ", 64),
|
||
],
|
||
fog_shadow_w: [
|
||
[[0, 0, 0.05, 0.05, 0.9, 0.05, 1, 0], 0, 0],
|
||
[[0, 5, 0.5, 5, 1, 5], 0.25, 0, 0],
|
||
[[0, 70, 1, 70], 0.3, 0, 0],
|
||
[[0, "#000000", 1, "#000000"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[30, 30],
|
||
2,
|
||
0.3,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-616, -312, 0, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud3,cloud2,cloud1",
|
||
5,
|
||
LC("天候:モヤの影", 65),
|
||
],
|
||
cloud_w: [
|
||
[[0, 0, 0.05, 0.75, 0.9, 0.75, 1, 0], 0, 0],
|
||
[[0, 10, 0.5, 10, 1, 10], 0.3, 0, 0],
|
||
[[0, 70, 1, 70], 0.3, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[60, 60],
|
||
0,
|
||
3,
|
||
0.5,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-616, -312, 0, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud3,cloud2,cloud1",
|
||
5,
|
||
LC("天候:雲", 66),
|
||
],
|
||
cloud_shadow_w: [
|
||
[[0, 0, 0.05, 0.2, 0.9, 0.2, 1, 0], 0, 0],
|
||
[[0, 7, 0.5, 7, 1, 7], 0.3, 0, 0],
|
||
[[0, 25, 1, 25], 0.3, 0, 0],
|
||
[[0, "#000000", 1, "#000000"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[70, 70],
|
||
0,
|
||
3,
|
||
0.5,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-616, -312, 0, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud3,cloud2,cloud1",
|
||
5,
|
||
LC("天候:雲の影", 67),
|
||
],
|
||
rain_w: [
|
||
[[0, 0, 0.2, 0.6, 1, 0], 0, 0],
|
||
[[0, 0.3, 1, 0.3], 0.5, 0, 0],
|
||
[[0, 300, 1, 300], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[90, 90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.3, 0.5],
|
||
1,
|
||
0.008,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 916, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_rain2",
|
||
6,
|
||
LC("天候:しとしと雨", 68),
|
||
],
|
||
rain_w2: [
|
||
[[0, 0, 0.2, 0.8, 0.8, 0.5, 1, 0], 0, 0],
|
||
[[0, 0.84, 1, 0.85], 0.5, 0, 0],
|
||
[[0, 800, 1, 800], 0.75, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[112.5, 112.5],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.3, 0.4],
|
||
0,
|
||
0.008,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 916, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_rain1",
|
||
6,
|
||
LC("天候:強めの雨", 69),
|
||
],
|
||
rain_w3: [
|
||
[[0, 0, 0.2, 0.8, 0.8, 0.5, 1, 0], 0, 0],
|
||
[[0, 1.1, 1, 1], 2.5, 0, 0],
|
||
[[0, 1500, 1, 1500], 0.75, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[112.5, 112.5],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[0.15, 0.25],
|
||
1,
|
||
0.003,
|
||
1,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 916, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"line2",
|
||
6,
|
||
LC("天候:本降りの雨", 70),
|
||
],
|
||
ripple_r: [
|
||
[[0, 0.5, 0.5, 0.5, 1, 0], 0, 0],
|
||
[[0, 0, 0.5, 0.6, 1, 1], 0.5, 0, 0],
|
||
[[0, 0, 1, 0], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[0.6, 1],
|
||
1,
|
||
1,
|
||
0.5,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"ripple2",
|
||
7,
|
||
LC("リージョン:水たまりの波紋", 71),
|
||
],
|
||
rain_fog_w: [
|
||
[[0, 0, 0.5, 0.2, 1, 0], 0, 0],
|
||
[[0, 0.5, 1, 1], 1.5, 0, 0],
|
||
[[0, 50, 0.2, 20, 1, 15], 0.5, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[1, 2],
|
||
1,
|
||
0.08,
|
||
0.5,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
null,
|
||
0,
|
||
0,
|
||
"smoke2",
|
||
6,
|
||
LC("天候:雨天時のモヤ", 72),
|
||
],
|
||
thunder_w: [
|
||
[[0, 1, 0.2, 1, 1, 0], 0, 0],
|
||
[[0, 11, 0.2, 11, 1, 11], 0.2, 0, 0],
|
||
[[0, 1, 1, 1], 0.5, 0, 0],
|
||
[[0, "#ffff20", 0.05, "#3300ff", 1, "#c800ff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[85, 95],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[0.5, 1],
|
||
1,
|
||
0.06,
|
||
0.2,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 816, 200],
|
||
null,
|
||
0,
|
||
0,
|
||
"thunder1,thunder2",
|
||
6,
|
||
LC("天候:ピカッと一瞬光る稲妻", 73),
|
||
],
|
||
thunder_w2: [
|
||
[[0, 1, 0.2, 1, 1, 0], 0, 0],
|
||
[[0, 11, 0.2, 11, 1, 11], 0.2, 0, 0],
|
||
[[0, 1, 1, 1], 0.5, 0, 0],
|
||
[[0, "#ffff20", 1, "#ffff20"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[85, 95],
|
||
[0, 0],
|
||
0,
|
||
2,
|
||
[0.5, 1],
|
||
1,
|
||
0.06,
|
||
0.2,
|
||
0,
|
||
-1,
|
||
10000,
|
||
[0, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -412, 816, 200],
|
||
null,
|
||
0,
|
||
0,
|
||
"thunder1,thunder2",
|
||
6,
|
||
LC("天候:黄色の稲妻", 74),
|
||
],
|
||
petal_w: [
|
||
3,
|
||
[[0, 0, 0.2, 0.8, 0.8, 0.8, 1, 0]],
|
||
[[0, 0.25, 1, 0.25], 0.75],
|
||
[[0, 200, 0.5, 100, 1, 200], 0.5],
|
||
[[0, "#fabfff", 1, "#fce1ff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 0],
|
||
[-180, 180],
|
||
-1,
|
||
0,
|
||
[2, 4],
|
||
4,
|
||
0.05,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[5, 0.2],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"petal1",
|
||
6,
|
||
LC("天候:桜の花びら", 75),
|
||
],
|
||
|
||
//戦闘
|
||
aura_bp: [
|
||
3,
|
||
[[0, 1, 0.7, 1, 1, 0]],
|
||
[[0, 2, 0.15, 0.8, 0.7, 0.8, 1, 0], 0.5],
|
||
[[0, 1500, 0.15, 50, 0.7, 50, 1, 100], 0.2],
|
||
[[0, "#8dfffd", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.0015,
|
||
1,
|
||
1,
|
||
0.1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"snow_particle2g,line_oval3",
|
||
8,
|
||
LC("戦闘キャラ:青白い光の粒&集中線発散", 41),
|
||
],
|
||
aura_bp2: [
|
||
3,
|
||
[[0, 1, 0.2, 1, 1, 0]],
|
||
[[0, 0, 0.18, 4, 1, 4.5], 1],
|
||
[[0, 1, 0.3, 1, 1, 1], 1],
|
||
[[0, "#ffffff", 1, "#49d5ff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 0],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.04,
|
||
1,
|
||
0.05,
|
||
1,
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"circle3g",
|
||
8,
|
||
LC("戦闘キャラ:青白いサークル拡大", 42),
|
||
],
|
||
aura_static_b: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0, 1, 0.5], 0.3],
|
||
[[0, 60, 1, 10], 1],
|
||
[[0, "#0592ff", 1, "#0592ff"]],
|
||
0,
|
||
[0, -10],
|
||
null,
|
||
[0, 360],
|
||
[-90, 90],
|
||
-1,
|
||
2,
|
||
[1, 1],
|
||
1,
|
||
0.01,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"cloud3",
|
||
0,
|
||
LC("キャラ:もやもやのオーラ", 78),
|
||
],
|
||
charm_bw: [
|
||
3,
|
||
[[0, 0, 0.3, 1, 1, 0]],
|
||
[[0, 0, 0.3, 0.4, 1, 0.6], 0.5],
|
||
[[0, 100, 1, 1], 0],
|
||
[[0, "#dd00ff", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-120, -60],
|
||
[-90, 90],
|
||
-1,
|
||
0,
|
||
[1.5, 2.5],
|
||
0,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
1000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"heart4g",
|
||
6,
|
||
LC("天候:画面全体ハート", 79),
|
||
],
|
||
black_particle_w: [
|
||
3,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0.6, 1, 0.6], 0.2],
|
||
[[0, 40, 1, 40], 0.2],
|
||
[[0, "#670088", 1, "#670088"]],
|
||
1,
|
||
[0, -10],
|
||
null,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1.5, 4],
|
||
2,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[5, 0.2],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8,particle5",
|
||
6,
|
||
LC("天候:黒いパーティクル", 80),
|
||
],
|
||
|
||
//テスト用
|
||
particle: [
|
||
[[0, 0, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.5, 1, 1, 0], 0.5, 0, 0],
|
||
[[0, 300, 1, 100], 1, 0, 0],
|
||
[[0, "#ffffff", 1, "#ffffff"], 0, 0],
|
||
0,
|
||
[0, 0],
|
||
0,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.01,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"particle1",
|
||
0,
|
||
LC("テスト用", 81),
|
||
],
|
||
light_r: [
|
||
[[0, 1, 0.5, 1, 1, 0], 0, 0],
|
||
[[0, 0, 0.5, 1, 1, 0], 0.2, 0, 0],
|
||
[[0, 10, 1, 100], 0.5, 0, 0],
|
||
[[0, "#14ff1f", 1, "#ffef9d"], 0, 0],
|
||
1,
|
||
[0, 0],
|
||
0,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
[1, 2],
|
||
0,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
null,
|
||
0,
|
||
0,
|
||
"particle4",
|
||
7,
|
||
LC("リージョン:テスト用1", 82),
|
||
],
|
||
|
||
//サブ用
|
||
"commet/h": [
|
||
4,
|
||
[[0, 0.8, 1, 0]],
|
||
[[0, 0.4, 1, 0.4], 0.8],
|
||
[[0, 200, 0.9, 200, 1, 400], 0.25],
|
||
[[0, "#fffedf", 1, "#feffef"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[140, 140],
|
||
[-300, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1.5, 2],
|
||
1,
|
||
0.5,
|
||
0.6,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-404, -308, 808, 200],
|
||
0,
|
||
0,
|
||
"shine2",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:0:commet/h": [
|
||
4,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.5],
|
||
[[0, 0, 1, 0], 0.5],
|
||
[[0, "#ffe2c4", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[170, 190],
|
||
[150, 150],
|
||
0,
|
||
0,
|
||
0,
|
||
[0.5, 0.8],
|
||
1,
|
||
0.03,
|
||
0.2,
|
||
5,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
[0, 0, 10, 0],
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:1:commet/h": [
|
||
4,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 1.2, 1, 0], 0.5],
|
||
[[0, 100, 1, 1], 1],
|
||
[[0, "#f8aaaa", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[180, 180],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
2,
|
||
[0, 0],
|
||
[0, 0, 7, 0],
|
||
0,
|
||
0,
|
||
"line_oval3",
|
||
0,
|
||
"",
|
||
],
|
||
"starry_sky/h": [
|
||
4,
|
||
[
|
||
[
|
||
0, 0, 0.2, 1, 0.25, 0.7, 0.3, 1, 0.35, 0.7, 0.4, 1, 0.45, 0.7, 0.5, 1,
|
||
0.55, 0.7, 0.6, 1, 0.65, 0.7, 0.7, 1, 0.75, 0.7, 0.8, 1, 0.85, 0.5,
|
||
0.9, 0.65, 1, 0,
|
||
],
|
||
],
|
||
[[0, 0.2, 1, 0.2], 0.3],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#ffffff", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[4, 6],
|
||
1,
|
||
0.05,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-404, -308, 808, 500],
|
||
0,
|
||
0,
|
||
"particle9,particle8,particle7",
|
||
0,
|
||
"",
|
||
],
|
||
"firefly/h": [
|
||
4,
|
||
[[0, 0, 0.2, 1, 0.4, 0.5, 0.5, 1, 0.6, 0.5, 0.8, 1, 1, 0]],
|
||
[[0, 0.3, 1, 0.3], 0.35],
|
||
[[0, 50, 1, 50], 0.3],
|
||
[[0, "#a4fb7b", 1, "#a4fb7b"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[3, 6],
|
||
1,
|
||
30,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[5, 0.3],
|
||
1,
|
||
[0, 0],
|
||
[0, 0, 0, 0],
|
||
0,
|
||
0,
|
||
"particle8",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:0:firefly/h": [
|
||
4,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 0.05, 1, 0.05], 0.5],
|
||
[[0, 10, 1, 0], 1],
|
||
[[0, "#b3ff86", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[180, 180],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1.5, 2],
|
||
1,
|
||
0.15,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"line_ray2,particle7",
|
||
0,
|
||
"",
|
||
],
|
||
"fireworks_shot/h": [
|
||
4,
|
||
[[0, 1, 0.8, 1, 1, 0]],
|
||
[[0, 0.15, 1, 0.15], 0.5],
|
||
[[0, 800, 0.5, 300, 0.8, 100, 1, 0], 0.7],
|
||
[[0, "#ffffff", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-90, -90],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.5,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-312, 0, 624, 0],
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:0:fireworks/h": [
|
||
4,
|
||
[[0, 0, 0.11, 1, 0.5, 1, 1, 0]],
|
||
[[0, 0.1, 0.15, 0.1, 0.8, 0.05, 1, 0], 0.8],
|
||
[[0, 1200, 0.1, 200, 0.2, 50, 1, 1], 0.1],
|
||
[[0, "#ff8d8d", 0.4, "#ffffff", 1, "#ffa83e"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[50, -50],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 2],
|
||
1,
|
||
0.1,
|
||
1,
|
||
200,
|
||
0.11,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[0, 0, 0, 0],
|
||
0,
|
||
0,
|
||
"flare",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:1:fireworks/h": [
|
||
4,
|
||
[[0, 0.2, 1, 0]],
|
||
[[0, 0.5, 1, 0], 0.5],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#ffd6c1", 1, "#ffffff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[175, 185],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[0.4, 0.6],
|
||
1,
|
||
0.01,
|
||
1,
|
||
1,
|
||
0.9,
|
||
10000,
|
||
[1, 0.01],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
|
||
//漂う光(サブ)
|
||
"_auto:0:light_green_w1/h": [
|
||
4,
|
||
[[0, 0, 0.33, 1, 0.5, 0.5, 0.67, 1, 1, 0]],
|
||
[[0, 0, 0.25, 0.25, 1, 0.25], 0.5],
|
||
[[0, 1, 0.2, 25, 1, 25], 0.2],
|
||
[[0, "#85ff76", 1, "#76ffe6"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 4],
|
||
1,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle9",
|
||
6,
|
||
"",
|
||
],
|
||
"_auto:0:light_green_w2/h": [
|
||
4,
|
||
[[0, 0, 0.25, 1, 0.5, 0.5, 0.75, 1, 1, 0]],
|
||
[[0, 0, 0.25, 0.5, 1, 0.5], 0.5],
|
||
[[0, 30, 1, 30], 0.2],
|
||
[[0, "#85ff76", 1, "#85ff76"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 3],
|
||
1,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_green_w2/h": [
|
||
4,
|
||
[[0, 0, 0.5, 0.15, 1, 0]],
|
||
[[0, 1, 1, 1], 0.5],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#b7ff8d", 1, "#b7ff8d"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 2],
|
||
1,
|
||
0.25,
|
||
0.2,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_green_w3/h": [
|
||
4,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 0, 0.5, 0.5, 1, 0], 0.1],
|
||
[[0, 20, 1, 20], 0.5],
|
||
[[0, "#7bffae", 1, "#ccff7b"]],
|
||
1,
|
||
[0, -25],
|
||
null,
|
||
[-60, -120],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 4],
|
||
1,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle9",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_green_w3/h": [
|
||
4,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 0, 0.2, 0.4, 1, 0], 0.5],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#a2fff1", 1, "#9dff9f"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1.5, 2],
|
||
1,
|
||
0.1,
|
||
0.25,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
|
||
"_auto:0:light_black_w1/h": [
|
||
4,
|
||
[[0, 0, 0.25, 0.9, 0.75, 0.9, 1, 0]],
|
||
[[0, 0, 0.25, 0.2, 1, 0.2], 0.5],
|
||
[[0, 30, 1, 30], 0.2],
|
||
[[0, "#2542bf", 1, "#9125bf"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 3],
|
||
2,
|
||
0.07,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle7",
|
||
6,
|
||
"",
|
||
],
|
||
"_auto:0:light_black_w2/h": [
|
||
4,
|
||
[[0, 0, 0.25, 1, 0.5, 0.5, 0.75, 1, 1, 0]],
|
||
[[0, 0, 0.25, 0.5, 1, 0.7], 0.5],
|
||
[[0, 40, 1, 40], 0.3],
|
||
[[0, "#491cb8", 1, "#143c88"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 3],
|
||
2,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle9",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_black_w2/h": [
|
||
4,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 0.5, 1, 0], 0.4],
|
||
[[0, 40, 1, 10], 0.2],
|
||
[[0, "#6c52ff", 1, "#6c52ff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
2,
|
||
0.05,
|
||
0.25,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_black_w3/h": [
|
||
4,
|
||
[[0, 0, 0.25, 0.9, 0.75, 0.9, 1, 0]],
|
||
[[0, 0, 0.25, 0.2, 1, 0.2], 0.5],
|
||
[[0, 60, 1, 60], 0.1],
|
||
[[0, "#2542bf", 1, "#9125bf"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 3],
|
||
2,
|
||
0.125,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle7",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_black_w3/h": [
|
||
4,
|
||
[[0, 1, 1, 0]],
|
||
[[0, 0, 0.2, 0.4, 1, 0], 0.5],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#781eff", 1, "#2b2fff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 2.5],
|
||
2,
|
||
0.1,
|
||
0.25,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:1:light_black_w3/h": [
|
||
4,
|
||
[[0, 0, 0.1, 0.1, 1, 0]],
|
||
[[0, 0.7, 1, 0.7], 0.1],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#3630df", 1, "#131162"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
2,
|
||
0.2,
|
||
0.15,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
0,
|
||
"",
|
||
],
|
||
|
||
"_auto:0:light_ash_w1/h": [
|
||
4,
|
||
[[0, 0, 0.25, 0.9, 0.5, 0.8, 0.75, 0.9, 1, 0]],
|
||
[[0, 0.35, 1, 0.35], 0.3],
|
||
[[0, 20, 1, 20], 0.2],
|
||
[[0, "#d4d4d4", 1, "#8d8d8d"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[90, -90],
|
||
0,
|
||
0,
|
||
0,
|
||
[4, 6],
|
||
0,
|
||
0.05,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"dust4,dust2,dust3,dust1",
|
||
6,
|
||
"",
|
||
],
|
||
"_auto:0:light_ash_w2/h": [
|
||
4,
|
||
[[0, 0, 0.25, 0.9, 0.5, 0.8, 0.75, 0.9, 1, 0]],
|
||
[[0, 0.35, 1, 0.35], 0.3],
|
||
[[0, 20, 1, 20], 0.2],
|
||
[[0, "#ff9e8d", 1, "#ffc988"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[90, -90],
|
||
0,
|
||
0,
|
||
0,
|
||
[4, 6],
|
||
1,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"dust4g,dust2g,dust1g,dust3g",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_ash_w2/h": [
|
||
4,
|
||
[[0, 0, 0.2, 0.15, 1, 0]],
|
||
[[0, 0.4, 1, 0.4], 0],
|
||
[[0, 1, 1, 1], 1],
|
||
[[0, "#ff9940", 1, "#ff6f6f"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 2],
|
||
1,
|
||
0.5,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
0,
|
||
"",
|
||
],
|
||
|
||
"_auto:0:light_ice_w1/h": [
|
||
4,
|
||
[[0, 0, 0.25, 1, 0.5, 0.5, 0.75, 1, 1, 0]],
|
||
[[0, 0, 0.25, 0.35, 1, 0.35], 0.2],
|
||
[[0, 20, 1, 20], 0.2],
|
||
[[0, "#8be1ff", 1, "#b9bcff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[3, 6],
|
||
1,
|
||
0.2,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[5, 0.02],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8",
|
||
6,
|
||
"",
|
||
],
|
||
"_auto:0:light_ice_w2/h": [
|
||
4,
|
||
[[0, 0, 0.5, 1, 1, 0]],
|
||
[[0, 1, 1, 1], 0.5],
|
||
[[0, 30, 1, 30], 0.2],
|
||
[[0, "#76ffea", 1, "#c1e1ff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-90, -90],
|
||
[90, -90],
|
||
0,
|
||
0,
|
||
0,
|
||
[1.5, 3],
|
||
1,
|
||
0.35,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[5, 0.01],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"dust1g",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_ice_w2/h": [
|
||
4,
|
||
[[0, 0.15, 1, 0]],
|
||
[[0, 0.7, 1, 0.7], 0.15],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#72e5ff", 1, "#6b97ff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
0.2,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"flare",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_ice_w3/h": [
|
||
4,
|
||
[[0, 0, 1, 0]],
|
||
[[0, 0, 1, 0], 0.5],
|
||
[[0, 80, 1, 80], 0.3],
|
||
[[0, "#add5ff", 1, "#76a6ff"]],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
[-100, -80],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[2, 3],
|
||
1,
|
||
0.25,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"shine2,shine_thin1g,shine_thin3,particle9",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_ice_w3/h": [
|
||
4,
|
||
[[0, 0, 0.19, 0, 0.2, 1, 0.49, 1, 0.5, 0, 0.51, 1, 0.69, 1, 1, 0]],
|
||
[[0, 0.5, 0.1, 0.4, 1, 0], 0.2],
|
||
[[0, 0, 1, 0], 1],
|
||
[[0, "#8bfffd", 1, "#7291ff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[90, -90],
|
||
0,
|
||
0,
|
||
0,
|
||
[0.5, 1],
|
||
1,
|
||
0.2,
|
||
0.5,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"shine_thin3,shine3,shine_thin1g",
|
||
0,
|
||
"",
|
||
],
|
||
"_sub:1:light_ice_w3/h": [
|
||
4,
|
||
[[0, 0, 0.2, 1, 1, 0]],
|
||
[[0, 0.5, 1, 0], 0.2],
|
||
[[0, 10, 1, 10], 1],
|
||
[[0, "#8bfffd", 1, "#7291ff"]],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
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||
0,
|
||
[0.2, 0.2],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_rainbow_w2/h": [
|
||
4,
|
||
[[0, 0, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.2],
|
||
[[0, 100, 1, 100], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
["180", "180"],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
2,
|
||
1,
|
||
10,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_rainbow_w2/h": [
|
||
4,
|
||
[[0, 0, 0.2, 1, 0.8, 1, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.2],
|
||
[[0, 0, 1, 0], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[0.2, 0.2],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_rainbow_w2/h": [
|
||
4,
|
||
[[0, 0, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.2],
|
||
[[0, 100, 1, 100], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
["180", "180"],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
2,
|
||
1,
|
||
10,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_rainbow_w2/h": [
|
||
4,
|
||
[[0, 0, 0.2, 1, 0.8, 1, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.2],
|
||
[[0, 0, 1, 0], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[0.2, 0.2],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_rainbow_w2/h": [
|
||
4,
|
||
[[0, 0, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.2],
|
||
[[0, 100, 1, 100], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
["180", "180"],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
2,
|
||
1,
|
||
10,
|
||
-1,
|
||
10000,
|
||
[0, 0],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle8",
|
||
6,
|
||
"",
|
||
],
|
||
"_sub:0:light_rainbow_w2/h": [
|
||
4,
|
||
[[0, 0, 0.2, 1, 0.8, 1, 1, 0]],
|
||
[[0, 0.2, 1, 0.2], 0.2],
|
||
[[0, 0, 1, 0], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[0.2, 0.2],
|
||
1,
|
||
0.1,
|
||
1,
|
||
1,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
0,
|
||
[0, 0],
|
||
null,
|
||
0,
|
||
0,
|
||
"particle9",
|
||
0,
|
||
"",
|
||
],
|
||
"_auto:0:light_rainbow_w3/h": [
|
||
4,
|
||
[[0, 0, 0.2, 0.5, 0.8, 0.5, 1, 0]],
|
||
[[0, 0.5, 1, 0.5], 0.2],
|
||
[[0, 30, 1, 30], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
1,
|
||
1,
|
||
10,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"particle9",
|
||
6,
|
||
"",
|
||
],
|
||
"_auto:1:light_rainbow_w3/h": [
|
||
4,
|
||
[[0, 0, 0.2, 0.2, 0.8, 0.2, 1, 0]],
|
||
[[0, 1, 1, 1], 1],
|
||
[[0, 0, 1, 0], 0.2],
|
||
[
|
||
[
|
||
0,
|
||
"#a6ff9b",
|
||
0.2,
|
||
"#4d65ff",
|
||
0.25,
|
||
"#ffd044",
|
||
0.4,
|
||
"#ff76e4",
|
||
0.5,
|
||
"#76ffda",
|
||
0.75,
|
||
"#a876ff",
|
||
1,
|
||
"#ff76dd",
|
||
],
|
||
],
|
||
1,
|
||
[0, 0],
|
||
null,
|
||
[0, 360],
|
||
[0, 0],
|
||
0,
|
||
0,
|
||
0,
|
||
[1, 1],
|
||
1,
|
||
1,
|
||
1,
|
||
5,
|
||
-1,
|
||
10000,
|
||
[10, 0.05],
|
||
1,
|
||
[0, 0],
|
||
[-408, -312, 816, 624],
|
||
0,
|
||
0,
|
||
"flare",
|
||
6,
|
||
"",
|
||
],
|
||
};
|
||
|
||
$dataTrpParticleGroupsPreset = {
|
||
commet: {
|
||
repeat: -1,
|
||
list: [
|
||
"set starry_sky/h screen def back",
|
||
"exceed starry_sky/h 1",
|
||
"set commet/h weather def back",
|
||
"sub set commet/h _sub:0 0 -1 0.1 1",
|
||
"sub set commet/h _sub:1 0 -1 0.2 1",
|
||
],
|
||
targetType: 6,
|
||
comment: LC("星空と彗星", 83),
|
||
},
|
||
firefly: {
|
||
repeat: -1,
|
||
list: ["set firefly/h target", "sub set firefly/h _sub:0 0 -1 0.3 1"],
|
||
targetType: 7,
|
||
comment: LC("蛍", 84),
|
||
},
|
||
fireworks: {
|
||
repeat: -1,
|
||
list: [
|
||
"set fireworks_shot/h this def back",
|
||
"sub set fireworks_shot/h _sub:0 1 -1 0 0",
|
||
"sub set fireworks_shot/h _sub:1 0 0.75 0.5 1",
|
||
],
|
||
targetType: 0,
|
||
comment: LC("打ち上げ花火", 85),
|
||
},
|
||
|
||
//漂う光
|
||
light_green_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<緑/森_1>", 0, "Drifting light:Green 1"),
|
||
},
|
||
light_green_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 0.5 0 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<緑/森_2>", 0, "Drifting light:Green 2"),
|
||
},
|
||
light_green_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0.1 0.9 0.2 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<緑/森_3>", 0, "Drifting light:Green 3"),
|
||
},
|
||
|
||
light_black_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<黒/闇_1>", 0, "Drifting light:Black 1"),
|
||
},
|
||
light_black_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0.15 0.85 0.1 0 0",
|
||
"loop _auto:0:light_green_w1/h",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<黒/闇_2>", 0, "Drifting light:Black 2"),
|
||
},
|
||
light_black_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0.1 0 0",
|
||
"sub play _auto:0 _sub:1 0 -1 0.15 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<黒/闇_3>", 0, "Drifting light:Black 3"),
|
||
},
|
||
|
||
light_ash_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<灰_1>", 0, "Drifting light:Ash 1"),
|
||
},
|
||
light_ash_w2: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "sub play _auto:0 _sub:0 0.1 0.8 1 0 1"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<灰_2>", 0, "Drifting light:Ash 2"),
|
||
},
|
||
|
||
light_ice_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target def", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<氷_1>", 0, "Drifting light:Ice 1"),
|
||
},
|
||
light_ice_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target def",
|
||
"sub play _auto:0 _sub:0 0.15 0.85 0 0 0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<氷_2>", 0, "Drifting light:Ice 2"),
|
||
},
|
||
light_ice_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target def",
|
||
"sub play _auto:0 _sub:0 0.1 -1 0 0 0",
|
||
"sub play _auto:0 _sub:1 0 -1 0.1 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<氷_3>", 0, "Drifting light:Ice 3"),
|
||
},
|
||
|
||
light_red_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<赤/炎_1>", 0, "Drifting light:Red 1"),
|
||
},
|
||
light_red_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<赤/炎_>", 0, "Drifting light:Red 2"),
|
||
},
|
||
light_red_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0.1 0.6 0.2 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<赤/炎_1>", 0, "Drifting light:Red 3"),
|
||
},
|
||
|
||
light_blue_w1: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target def",
|
||
"sub play _auto:0 _sub:0 0.25 0.75 1 0 1",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<青/水_1>", 0, "Drifting light:Blue 1"),
|
||
},
|
||
light_blue_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target def",
|
||
"sub play _auto:0 _sub:0 0.2 0.8 0.1 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<青/水_2>", 0, "Drifting light:Blue 2"),
|
||
},
|
||
light_blue_w3: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target def", "sub play _auto:0 _sub:0 0 -1 0 0 1"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<青/水_3>", 0, "Drifting light:Blue 3"),
|
||
},
|
||
|
||
light_white_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<白/光_1>", 0, "Drifting light:White 1"),
|
||
},
|
||
light_white_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0.1 0 0",
|
||
"loop _auto:0",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<白/光_2>", 0, "Drifting light:White 2"),
|
||
},
|
||
light_white_w3: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<白/光_3>", 0, "Drifting light:White 3"),
|
||
},
|
||
|
||
light_purple_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<紫/魔_1>", 0, "Drifting light:Purple 1"),
|
||
},
|
||
light_purple_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0.1 0 0",
|
||
"loop _auto:0 50 50",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<紫/魔_2>", 0, "Drifting light:Purple 2"),
|
||
},
|
||
light_purple_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0 0 0",
|
||
"loop _auto:0 50 50",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<紫/魔_3>", 0, "Drifting light:Purple 3"),
|
||
},
|
||
|
||
light_gold_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 targete", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<金_1>", 0, "Drifting light:Gold 1"),
|
||
},
|
||
light_gold_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0 1 1",
|
||
"sub play _auto:0 _sub:1 0 0.8 0.1 0 0",
|
||
"loop _auto:0 0 3",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<金_2>", 0, "Drifting light:Gold 2"),
|
||
},
|
||
light_gold_w3: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<金_3>", 0, "Drifting light:Gold 3"),
|
||
},
|
||
|
||
light_monochrome_w1: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"play _auto:1 target",
|
||
"loop _auto:0",
|
||
"loop _auto:1",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<白黒/陰陽_1>", 0, "Drifting light:B&W 1"),
|
||
},
|
||
light_monochrome_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0.05 0 0",
|
||
"play _auto:1 target _auto:0",
|
||
"sub play _auto:1 _sub:1 0 -1 0 0 1",
|
||
"loop _auto:0",
|
||
"loop _auto:1",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<白黒/陰陽_2>", 0, "Drifting light:B&W 2"),
|
||
},
|
||
light_monochrome_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target",
|
||
"sub play _auto:0 _sub:0 0 -1 0 0 1",
|
||
"play _auto:1 target",
|
||
"sub play _auto:1 _sub:1 0 -1 0 0 1",
|
||
"loop _auto:0",
|
||
"loop _auto:1",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<白黒/陰陽_3>", 0, "Drifting light:B&W 3"),
|
||
},
|
||
|
||
light_rainbow_w1: {
|
||
repeat: -1,
|
||
list: ["play _auto:0 target def spriteset", "loop _auto:0"],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<虹_1>", 0, "Drifting light:Rainbow 1"),
|
||
},
|
||
light_rainbow_w2: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target def spriteset",
|
||
"sub play _auto:0 _sub:0 0 0.9 0 0 0",
|
||
"loop _auto:0",
|
||
"play _auto:1 target _auto:0 spriteset",
|
||
"update _auto:1 startRotation 180 180",
|
||
"sub play _auto:1 _sub:0 0 0.9 0 0 0",
|
||
"loop _auto:1",
|
||
"wait 60",
|
||
"play _auto:2 target _auto:0 spriteset",
|
||
"update _auto:2 startRotation 90 90",
|
||
"sub play _auto:2 _sub:0 0 0.9 0 0 0",
|
||
"loop _auto:2",
|
||
"play _auto:3 target _auto:0 spriteset",
|
||
"update _auto:3 startRotation -90 -90",
|
||
"sub play _auto:3 _sub:0 0 0.9 0 0 0",
|
||
"loop _auto:3",
|
||
"wait 60",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<虹_2>", 0, "Drifting light:Rainbow 2"),
|
||
},
|
||
light_rainbow_w3: {
|
||
repeat: -1,
|
||
list: [
|
||
"play _auto:0 target def spriteset",
|
||
"play _auto:1 target def spriteset",
|
||
"loop _auto:0",
|
||
"loop _auto:1",
|
||
],
|
||
targetType: 6,
|
||
comment: NLC("天候:漂う光<虹_3>", 0, "Drifting light:Rainbow 3"),
|
||
},
|
||
};
|
||
})();
|