brainwashing-school/js/plugins/PictureSpine.js
2025-02-25 10:53:19 -06:00

1246 lines
37 KiB
JavaScript

//==============================================================================
// PictureSpine.js ver.1.13
//==============================================================================
/*:
* @plugindesc Spineアニメーションプラグイン
* @author 奏ねこま(おとぶきねこま)
* @url http://makonet.sakura.ne.jp/rpg_tkool
* @target MZ
*
* @param json file
* @type string[]
* @default []
* @desc Spineファイル(*.json)
*
* @help
* 本プラグインの利用方法については下記マニュアルをご参照ください。
* http://makonet.sakura.ne.jp/rpg_tkool/MVMZ/PictureSpine/document.html
*
* ------------------------------------------------------------------------------
* 本プラグインの利用はRPGツクール/RPG Makerの正規ユーザーに限られます。
* 商用、非商用、有償、無償、一般向け、成人向けを問わず利用可能です。
* ご利用の際に連絡や報告は必要ありません。また、製作者名の記載等も不要です。
* プラグインを導入した作品に同梱する形以外での再配布、転載はご遠慮ください。
* 本プラグインにより生じたいかなる問題についても一切の責任を負いかねます。
* ------------------------------------------------------------------------------
* Copylight (c) 2022 Nekoma Otobuki
* http://makonet.sakura.ne.jp/rpg_tkool/
* https://twitter.com/koma_neko
*/
{
("use strict");
let $p = (function parse(param) {
try {
param = JSON.parse(param);
} catch (e) {}
if (Array.isArray(param)) {
param = param.map((value) => parse(value));
} else if (typeof param == "object") {
for (let key in param) {
param[key] = parse(param[key]);
}
}
return param;
})({
...PluginManager.parameters("PictureSpine"),
"spine data": {},
});
function load() {
let loader = new (PIXI.Loader || PIXI.loaders.Loader)();
for (let file of $p["json file"]) {
let name = file.replace(/\.json$/i, "");
$p["spine data"][name] = null;
loader = loader.add(name, `img/spines/${name}.json`);
}
loader.load((loader, resource) => {
for (let name in $p["spine data"]) {
$p["spine data"][name] = resource[name].spineData;
}
});
}
if (!PIXI.spine) {
let js = null;
for (let element of document.getElementsByTagName("script")) {
if (element.src.match("pixi-spine.js")) {
js = element;
}
}
if (!js) {
js = document.createElement("script");
js.type = "text/javascript";
js.src = "js/libs/pixi-spine.js";
document.body.appendChild(js);
}
js.addEventListener("load", load);
} else {
load();
}
class MosaicFilter extends PIXI.Filter {
constructor(size = 10) {
let vertex =
"attribute vec2 aVertexPosition;attribute vec2 aTextureCoord;uniform mat3 projectionMatrix;varying vec2 vTextureCoord;void main(void){gl_Position=vec4((projectionMatrix*vec3(aVertexPosition,1.0)).xy,0.0,1.0);vTextureCoord=aTextureCoord;}";
let fragment =
"precision mediump float;varying vec2 vTextureCoord;uniform vec2 size;uniform sampler2D uSampler;uniform vec4 filterArea;vec2 mapCoord(vec2 coord){coord*=filterArea.xy;coord+=filterArea.zw;return coord;}vec2 unmapCoord(vec2 coord){coord-=filterArea.zw;coord/=filterArea.xy;return coord;}vec2 pixelate(vec2 coord, vec2 size){return floor(coord / size) * size;}void main(void){vec2 coord=mapCoord(vTextureCoord);coord=pixelate(coord, size);coord=unmapCoord(coord);gl_FragColor=texture2D(uSampler, coord);}";
super(vertex, fragment);
this.uniforms.size = [size, size];
}
}
function convars(obj) {
if (typeof obj == "string") {
let _obj = obj.replace(/\\v\[(\d+)\]/gi, (match, p1) => {
return $gameVariables.value(Number(p1));
});
obj = _obj != obj ? convars(_obj) : _obj;
} else if (obj instanceof Array) {
obj = obj.map((value) => convars(value));
} else if (typeof obj == "object") {
obj = { ...obj };
for (let key in obj) {
obj[key] = convars(obj[key]);
}
}
return obj;
}
//==============================================================================
// JsonEx
//==============================================================================
((___decode) => {
JsonEx._decode = function (value, circular, registry) {
let decode = ___decode.apply(this, arguments);
if (decode instanceof Game_Spine) {
if ("_visible" in decode == false) {
decode._visible = true;
}
if ("_bone" in decode == false) {
decode._bone = {};
}
if ("_callback" in decode == false) {
decode._callback = {};
}
if (typeof decode._skin == "string") {
decode._skin = [decode._skin];
}
}
return decode;
};
})(JsonEx._decode);
//==============================================================================
// AudioManager
//==============================================================================
AudioManager._subFolder = "";
((__createBuffer) => {
AudioManager.createBuffer = function (folder, name) {
folder += this._subFolder.replace(/^\/?(?=.)/, "/");
this._subFolder = "";
return __createBuffer.call(this, folder, name);
};
})(AudioManager.createBuffer);
//==============================================================================
// Game_Screen
//==============================================================================
Game_Screen.prototype.spine = function (id) {
let picture = this.picture(id);
if (!picture._spine) {
picture._spine = new Game_Spine();
}
return picture._spine;
};
//==============================================================================
// Game_Picture
//==============================================================================
((__initialize) => {
Game_Picture.prototype.initialize = function () {
__initialize.apply(this, arguments);
this._spine = null;
};
})(Game_Picture.prototype.initialize);
((__erase) => {
Game_Picture.prototype.erase = function () {
__erase.apply(this, arguments);
this._spine = null;
};
})(Game_Picture.prototype.erase);
//==============================================================================
// Sprite_Picture
//==============================================================================
((__initialize) => {
Sprite_Picture.prototype.initialize = function (pictureId) {
__initialize.apply(this, arguments);
this.addChild(new Sprite_Spine(pictureId));
};
})(Sprite_Picture.prototype.initialize);
//==============================================================================
// Game_Spine
//==============================================================================
class Game_Spine {
constructor() {
this.init();
}
static spineData() {
return $p["spine data"];
}
static fullName(name = "") {
for (let key in this.spineData()) {
if (key.match(`(?:^|/)${name}$`)) {
return key;
}
}
return "";
}
get skeleton() {
return this._skeleton;
}
get skin() {
return this._skin;
}
get track() {
return this._track;
}
get timeScale() {
return this._timeScale;
}
get alpha() {
return this._alpha;
}
get mix() {
return this._mix;
}
get color() {
return this._color;
}
get mosaic() {
return this._mosaic;
}
get offset() {
return this._offset;
}
get scale() {
return this._scale;
}
get visible() {
return this._visible;
}
get bone() {
return this._bone;
}
get callback() {
return this._callback;
}
get playData() {
return this._playData;
}
init() {
this._skeleton = "";
this._skin = [];
this._track = {};
this._timeScale = 1.0;
this._alpha = {};
this._mix = {};
this._color = {};
this._mosaic = {};
this._offset = { x: 0, y: 0 };
this._scale = { x: 1.0, y: 1.0 };
this._visible = true;
this._bone = {};
this._callback = {};
this._playData = [];
}
setSkeleton(name = "") {
name = convars(name);
this.init();
this._skeleton = name + `_${Date.now()}`;
return this;
}
setSkin(...args) {
args = convars(args);
this._skin = args;
return this;
}
setAnimation(id, animations, ...args) {
[id, animations, args] = convars([id, animations, args]);
this._track = { ...this._track };
let list, order, continuance, interrupt;
if (typeof animations == "string") {
list = [animations];
order = "sequential";
continuance = args[0] || "continue";
interrupt = typeof args[1] == "boolean" ? args[1] : args[1] == "true";
} else {
list = animations;
order = args[0] || "sequential";
continuance = args[1] || "continue";
interrupt = typeof args[2] == "boolean" ? args[2] : args[2] == "true";
}
this._track[id] = {
list: [],
order: order,
continuance: continuance,
interrupt: interrupt,
};
list.forEach((animation) => {
let [name, options] = `${animation}/`.replace(/ +/, "").split(/\//);
let times = 1;
let timeScale = 1.0;
let alpha = 1.0;
for (let option of options.replace(/ +/, "").split(/,/)) {
if (option.match(/^times=(\d+)$/i)) {
times = Number(RegExp.$1);
}
if (option.match(/^timeScale=(\d+\.?\d*)$/i)) {
timeScale = Number(RegExp.$1);
}
if (option.match(/^alpha=(\d+\.?\d*)$/i)) {
alpha = Number(RegExp.$1);
}
}
this._track[id].list.push({
name: name,
times: times,
timeScale: timeScale,
alpha: alpha,
});
});
return this;
}
setTimeScale(value) {
value = convars(value);
this._timeScale = Number(value);
return this;
}
setAlpha(id, value, overwrite = false) {
[id, value, overwrite] = convars([id, value, overwrite]);
this._alpha = { ...this._alpha };
this._alpha[id] = {
value: Number(value),
overwrite:
typeof overwrite == "boolean" ? overwrite : overwrite == "true",
};
return this;
}
setMix(...args) {
args = convars(args);
this._mix = { ...this._mix };
let from, to, duration;
if (args.length == 1) {
from = "/default";
to = "";
duration = Number(args[0]);
} else {
from = args[0];
to = args[1];
duration = args.length > 2 ? Number(args[2]) : null;
}
if (duration !== null) {
this._mix[`${from}/${to}`] = duration;
} else {
delete this._mix[`${from}/${to}`];
}
return this;
}
setColor(...args) {
args = convars(args);
this._color = { ...this._color };
let image, r, g, b, a;
if (args.length == 4) {
image = "/default/";
r = Number(args[0]);
g = Number(args[1]);
b = Number(args[2]);
a = Number(args[3]);
} else {
image = args[0];
r = Number(args[1]);
g = Number(args[2]);
b = Number(args[3]);
a = Number(args[4]);
}
if (r != 1 || g != 1 || b != 1 || a != 1) {
this._color[image] = [r, g, b, a];
} else {
delete this._color[image];
}
return this;
}
setMosaic(...args) {
args = convars(args);
this._mosaic = { ...this._mosaic };
let image, size;
if (args.length == 1) {
image = "/default/";
size = Number(args[0]);
} else {
image = args[0];
size = Number(args[1]);
}
if (size > 1) {
this._mosaic[image] = size;
} else {
delete this._mosaic[image];
}
return this;
}
setOffset(x, y) {
[x, y] = convars([x, y]);
this._offset = { x: Number(x), y: Number(y) };
return this;
}
setScale(x, y) {
[x, y] = convars([x, y]);
this._scale = { x: Number(x), y: Number(y) };
return this;
}
setVisible(visible) {
this._visible = !!convars(visible);
return this;
}
setBone(boneName, x, y, rotation, duration = 1, screen = true) {
[boneName, x, y, rotation, duration, screen] = convars([
boneName,
x,
y,
rotation,
duration,
screen,
]);
this._bone = { ...this._bone };
this._bone[boneName] = {
x: Number(x),
y: Number(y),
rotation: Number(rotation),
duration: Number(duration) || 1,
screen: typeof screen == "boolean" ? screen : screen == "true",
};
return this;
}
getBoneData(boneName, screen = true) {
[boneName, screen] = convars([boneName, screen]);
if (typeof screen == "string") {
screen = screen == "true";
}
return this.executeCallback("getBoneData", boneName, screen);
}
getAttachmentData(slotName, screen = true) {
[slotName, screen] = convars([slotName, screen]);
if (typeof screen == "string") {
screen = screen == "true";
}
return this.executeCallback("getAttachmentData", slotName, screen);
}
hitTest(x, y, screen = true) {
[x, y, screen] = convars([x, y, screen]);
if (typeof screen == "string") {
screen = screen == "true";
}
return this.executeCallback("hitTest", Number(x), Number(y), screen);
}
executeCallback(symbol, ...args) {
return ((callback) => {
return callback(...args);
})(this._callback[symbol] || new Function());
}
setPlayData(entry) {
let id = entry.trackIndex;
if (!this._playData[id]) {
this._playData[id] = [];
}
this._playData[id].push({
name: entry.animation.name,
loop: entry.loop,
mixDuration: entry.mixDuration,
timeScale: entry.timeScale,
alpha: entry.alpha,
trackTime: 0,
state: "ready",
});
for (let i = 0; i < this._playData[id].length - 1; i++) {
this._playData[id][i].loop = false;
}
}
updatePlayData(entry, reason) {
let playData = this._playData[entry.trackIndex];
if (!playData) return;
let trackTime = entry.trackTime;
let index = -1;
let state;
switch (reason) {
case "start":
index = playData.findIndex((data) => data.state == "ready");
trackTime = 0;
state = "play";
break;
case "interrupt":
index = playData.findIndex((data) =>
["play", "repeat"].includes(data.state)
);
state = "suspend";
break;
case "complete":
index = playData.findIndex((data) =>
["play", "suspend"].includes(data.state)
);
if (index >= 0) {
if (playData[index].state == "play") {
if (index == playData.length - 1) {
state = entry.loop ? "repeat" : "done";
} else {
index = -1;
}
} else {
state = "done";
}
}
break;
case "update":
index = playData.findIndex((data) =>
["play", "repeat"].includes(data.state)
);
if (index >= 0) {
state = playData[index].state;
}
break;
}
if (index >= 0) {
playData[index].mixDuration = entry.mixDuration;
playData[index].trackTime = trackTime;
playData[index].state = state;
if (index > 0 && ["suspend", "done", "repeat"].includes(state)) {
playData.splice(0, index);
}
}
}
}
window.Game_Spine = Game_Spine;
//==============================================================================
// Sprite_Spine
//==============================================================================
class Sprite_Spine extends Sprite {
constructor(...args) {
super();
this._pictureId = typeof args[0] == "number" ? args[0] : 0;
this._spine = args[0] instanceof Game_Spine ? args[0] : null;
this._isRestore = false;
this._isPostCall = false;
this.init();
}
init() {
this.removeChild(this._data);
this._data = null;
this._skeleton = "";
this._skin = [];
this._track = {};
this._timeScale = 1.0;
this._alpha = {};
this._mix = {};
this._color = {};
this._mosaic = {};
this._offset = null;
this._scale = null;
this._bone = null;
this._postCall = [];
}
spine() {
if (this._spine) {
return this._spine;
}
let picture = $gameScreen.picture(this._pictureId);
return picture ? picture._spine : null;
}
update() {
let spine = this.spine();
this.updateSkeleton(spine);
if (this._data) {
this.updateSkin(spine);
this.updateTimeScale(spine);
this.updateMix(spine);
this.updateColor(spine);
this.updateMosaic(spine);
this.updateOffset(spine);
this.updateScale(spine);
this.updateVisible(spine);
if (this._isRestore) {
this.restoreAnimation(spine);
} else {
this.updateAnimation(spine);
}
this.updateAlpha(spine);
this.updateBone(spine);
this.executePostCall();
for (let entry of this._data.state.tracks) {
this.updatePlayData(entry, "update");
}
}
}
updateSkeleton(spine) {
if (spine) {
if (spine.skeleton != this._skeleton) {
this.init();
let skeleton = spine.skeleton.replace(/_\d+$/, "");
if (skeleton) {
let fullName = Game_Spine.fullName(skeleton);
let data = Game_Spine.spineData()[fullName];
if (data) {
this._data = new PIXI.spine.Spine(data);
this._data.destroy = function () {};
this._data.state.addListener({
start: this.onStart.bind(this),
interrupt: this.onInterrupt.bind(this),
// end: this.onEnd.bind(this),
// dispose: this.onDispose.bind(this),
complete: this.onComplete.bind(this),
event: this.onEvent.bind(this),
});
this.addChild(this._data);
if (spine.playData.length > 0) {
this._isRestore = true;
}
this.registerCallback(spine);
} else if (fullName in Game_Spine.spineData() == false) {
throw Error(`'${skeleton}' is unknown model.`);
}
}
if (!skeleton || this._data) {
this._skeleton = spine.skeleton;
}
}
} else if (this._skeleton) {
this.init();
}
}
updateSkin(spine) {
if (spine.skin == this._skin) return;
this._skin = spine.skin;
let Skin =
(PIXI.spine.core || PIXI.spine).Skin ||
this._data.spineData.skins[0].constructor;
let skin = new Skin(" ");
for (let name of this._skin) {
if (name) {
skin.addSkin(this._data.skeleton.data.findSkin(name));
}
}
this._data.skeleton.setSkin(skin);
this._data.skeleton.setSlotsToSetupPose();
}
updateTimeScale(spine) {
if (spine.timeScale == this._timeScale) return;
this._timeScale = spine.timeScale;
this._data.state.timeScale = this._timeScale;
}
updateAlpha(spine) {
this._alpha = spine.alpha;
this._data.state.tracks.forEach((entry, id) => {
let alpha = this._alpha[id];
if (alpha && entry) {
let value = alpha.value;
let overwrite = alpha.overwrite;
entry.alpha = overwrite ? value : entry.plainAlpha * value;
}
});
}
updateMix(spine) {
if (spine.mix == this._mix) return;
for (let key in spine.mix) {
if (spine.mix[key] != this._mix[key]) {
let duration = spine.mix[key];
if (key == "/default/") {
this._data.stateData.defaultMix = duration;
} else {
let [from, to] = key.split("/");
this._data.stateData.setMix(from, to, duration);
}
}
}
for (let key in this._mix) {
if (key in spine.mix == false) {
let [from, to] = key.split("/");
delete this._data.stateData.animationToMixTime[`${from}.${to}`];
}
}
this._mix = spine.mix;
}
updateColor(spine) {
if (spine.color == this._color) return;
for (let image in spine.color) {
if (spine.color[image] != this._color[image]) {
let color = spine.color[image];
let filter = new PIXI.filters.ColorMatrixFilter();
filter.matrix = [
color[0],
0,
0,
0,
0,
0,
color[1],
0,
0,
0,
0,
0,
color[2],
0,
0,
0,
0,
0,
color[3],
0,
];
let sprites =
image == "/default/" ? [this._data] : this.getSpineSprites(image);
for (let sprite of sprites) {
let filters = (sprite.filters || []).filter((filter) => {
return filter instanceof PIXI.filters.ColorMatrixFilter == false;
});
filters.push(filter);
sprite.filters = filters;
}
}
}
for (let image in this._color) {
if (image in spine.color == false) {
let sprites =
image == "/default/" ? [this._data] : this.getSpineSprites(image);
for (let sprite of sprites) {
let filters = (sprite.filters || []).filter((filter) => {
return filter instanceof PIXI.filters.ColorMatrixFilter == false;
});
sprite.filters = filters.length > 0 ? filters : null;
}
}
}
this._color = spine.color;
}
updateMosaic(spine) {
if (spine.mosaic == this._mosaic) return;
for (let image in spine.mosaic) {
if (spine.mosaic[image] != this._mosaic[image]) {
let size = spine.mosaic[image];
let filter = new MosaicFilter(size);
let sprites =
image == "/default/" ? [this._data] : this.getSpineSprites(image);
for (let sprite of sprites) {
let filters = (sprite.filters || []).filter((filter) => {
return filter instanceof MosaicFilter == false;
});
filters.push(filter);
sprite.filters = filters;
}
}
}
for (let image in this._mosaic) {
if (image in spine.mosaic == false) {
let sprites =
image == "/default/" ? [this._data] : this.getSpineSprites(image);
for (let sprite of sprites) {
let filters = (sprite.filters || []).filter((filter) => {
return filter instanceof MosaicFilter == false;
});
sprite.filters = filters.length > 0 ? filters : null;
}
}
}
this._mosaic = spine.mosaic;
}
updateOffset(spine) {
if (spine.offset == this._offset) return;
this._offset = spine.offset;
this.x = this._offset.x;
this.y = this._offset.y;
}
updateScale(spine) {
if (spine.scale == this._scale) return;
this._scale = spine.scale;
this.scale.x = this._scale.x;
this.scale.y = this._scale.y;
}
updateVisible(spine) {
this.visible = spine.visible;
}
updateBone(spine) {
if (spine.bone != this._bone) {
this._bone = spine.bone;
}
for (let name in this._bone) {
let bone = this._data.skeleton.findBone(name);
if (!bone) continue;
let _bone = { x: bone.worldX, y: bone.worldY, rotation: bone.rotation };
let bone_p = this._bone[name];
if (bone_p.screen) {
[_bone.x, _bone.y] = this.computeScreenVertices([_bone.x, _bone.y]);
}
if ("x" in bone_p == false) {
bone_p.x = _bone.x;
}
if ("y" in bone_p == false) {
bone_p.y = _bone.y;
}
if ("rotation" in bone_p == false) {
bone_p.rotation = _bone.rotation;
}
let duration = bone_p.duration || 1;
let dx = (bone_p.x - _bone.x) / duration;
let dy = (bone_p.y - _bone.y) / duration;
let dr = (bone_p.rotation - _bone.rotation) / duration;
let local = bone.worldToLocal({
x: bone.worldX + dx,
y: bone.worldY + dy,
});
bone.x += local.x;
bone.y += local.y;
bone.rotation += dr;
bone_p.duration--;
if (bone_p.duration <= 0) {
delete this._bone[name];
}
}
}
updateAnimation(spine) {
if (spine.track == this._track) return;
for (let id in spine.track) {
if (spine.track[id] != this._track[id]) {
let track = spine.track[id];
let list = [];
let loop = track.continuance != "none";
let state = this._data.state;
for (let animation of track.list) {
for (let j = 0; j < animation.times; j++) {
list.push(animation);
}
}
if (track.order == "shuffle") {
let _list = [...list];
list = [];
while (_list.length > 0) {
let index = Math.floor(Math.random() * _list.length);
list.push(_list.splice(index, 1)[0]);
}
} else if (track.order == "random") {
let index = Math.floor(Math.random() * list.length);
list = [list[index]];
}
let entry = this._data.state.getCurrent(id);
// if (entry) {
// entry.loop = false;
// }
list.forEach((animation, index) => {
let _loop = index < list.length - 1 ? false : loop;
if (index == 0 && track.interrupt) {
entry = state.setAnimation(id, animation.name, _loop);
} else {
entry = state.addAnimation(id, animation.name, _loop, 0);
}
entry.timeScale = animation.timeScale;
entry.alpha = animation.alpha;
entry.plainAlpha = animation.alpha;
spine.setPlayData(entry);
});
}
}
this._track = spine.track;
}
restoreAnimation(spine) {
let timeScale = this._data.state.timeScale;
let animationToMixTime = this._data.stateData.animationToMixTime;
let defaultMix = this._data.stateData.defaultMix;
this._data.state.timeScale = 0;
this._data.stateData.animationToMixTime = {};
this._data.stateData.defaultMix = 0;
let lastTimeScale = {};
for (let playData of spine.playData.filter(Boolean)) {
let id = spine.playData.indexOf(playData);
for (let data of playData) {
let entry;
switch (data.state) {
case "suspend":
case "done":
entry = this._data.state.setAnimation(id, data.name, false);
entry.alpha = data.alpha;
entry.plainAlpha = data.alpha;
while (entry.trackTime < data.trackTime) {
this._data.state.timeScale = Math.min(
data.trackTime - entry.trackTime,
0.01
);
this._data.update(1);
}
break;
case "play":
case "repeat":
data.trackTime %= this._data.spineData.animations.find(
(animation) => animation.name == data.name
).duration;
this._data.stateData.defaultMix = data.mixDuration;
entry = this._data.state.setAnimation(id, data.name, data.loop);
entry.alpha = data.alpha;
entry.plainAlpha = data.alpha;
while (entry.trackTime < data.trackTime) {
this._data.state.timeScale = Math.min(
data.trackTime - entry.trackTime,
0.01
);
this._data.update(1);
}
entry.timeScale = 0;
lastTimeScale[id] = data.timeScale;
break;
default:
this._data.stateData.defaultMix = data.mixDuration;
entry = this._data.state.addAnimation(
id,
data.name,
data.loop,
0
);
entry.timeScale = data.timeScale;
entry.alpha = data.alpha;
entry.plainAlpha = data.alpha;
break;
}
}
}
for (let id in lastTimeScale) {
this._data.state.tracks[Number(id)].timeScale = lastTimeScale[id];
}
this._data.state.timeScale = timeScale;
this._data.stateData.animationToMixTime = animationToMixTime;
this._data.stateData.defaultMix = defaultMix;
this._track = spine.track;
this._isRestore = false;
}
updatePlayData(entry, reason) {
let spine = this.spine();
if (!entry || !spine) return;
spine.updatePlayData(entry, reason);
}
registerCallback(spine) {
spine.callback["getBoneData"] = this.getBoneData.bind(this);
spine.callback["getAttachmentData"] = this.getAttachmentData.bind(this);
spine.callback["hitTest"] = this.hitTest.bind(this);
}
getSpineSprites(name) {
let sprites = [];
if (this._data) {
for (let child1 of this._data.children) {
for (let child2 of child1.children) {
if (child2.region && child2.region.name == name) {
sprites.push(child2);
}
}
}
}
return sprites;
}
getBoneData(boneName, screen = true) {
let bone = this._data.skeleton.findBone(boneName);
if (!bone) return null;
let data = {
x: bone.worldX,
y: bone.worldY,
rotation: bone.rotation,
};
if (screen) {
[data.x, data.y] = this.computeScreenVertices([data.x, data.y]);
}
return data;
}
getAttachmentData(slotName, screen = true) {
let slot = this._data.skeleton.findSlot(slotName);
if (!slot) return null;
let attachment = slot.getAttachment();
if (!attachment) return null;
let attachmentType = attachment.constructor.name;
let data = {};
if (attachmentType.match(/^VertexAttachment/)) {
if (attachment.vertices) {
let vertices = [];
attachment.computeWorldVertices(
slot,
0,
attachment.worldVerticesLength,
vertices,
0,
2
);
if (screen) {
this.computeScreenVertices(vertices);
}
data.vertices = vertices;
}
}
if (attachmentType.match(/^ClippingAttachment/)) {
data.endSlotName = attachment.endSlot.name;
}
if (attachmentType.match(/^PathAttachment/)) {
data.lengths = attachment.lengths;
data.closed = attachment.closed;
data.constantSpeed = attachment.constantSpeed;
}
if (attachmentType.match(/^PointAttachment/)) {
let position = attachment.computeWorldPosition(slot.bone, {});
let rotation = attachment.computeWorldRotation(slot.bone);
if (screen) {
[position.x, position.y] = this.computeScreenVertices([
position.x,
position.y,
]);
}
data.x = position.x;
data.y = position.y;
data.rotation = rotation;
}
return {
slotName: slotName,
attachmentName: attachment.name,
data: data,
};
}
hitTest(x, y, screen = true) {
let SkeletonBounds = (PIXI.spine.core || PIXI.spine).SkeletonBounds;
let hits = [];
let bounds = new SkeletonBounds();
bounds.update(this._data.skeleton, true);
let polygons = bounds.polygons;
for (let i = 0; i < polygons.length; i++) {
let polygon = polygons[i];
if (screen) {
this.computeScreenVertices(polygon);
}
if (bounds.containsPointPolygon(polygon, x, y)) {
let attachment = bounds.boundingBoxes[i];
let slot = this._data.skeleton.slots.find(
(slot) => slot.attachment == attachment
);
hits.push({
slotName: slot.data.name,
attachmentName: attachment.name,
data: {
vertices: polygon,
},
});
}
}
return hits;
}
computeScreenVertices(vertices) {
let parent = this;
while (parent) {
for (let i = 0; i < vertices.length; i += 2) {
let [x, y] = [vertices[i], vertices[i + 1]];
x *= parent.scale.x;
y *= parent.scale.y;
[x, y] = [
Math.cos(parent.rotation) * x - Math.sin(parent.rotation) * y,
Math.sin(parent.rotation) * x + Math.cos(parent.rotation) * y,
];
x += parent.x;
y += parent.y;
[vertices[i], vertices[i + 1]] = [x, y];
}
parent = parent.parent;
}
return vertices;
}
reservePostCall(callback) {
this._postCall.push(callback);
}
executePostCall() {
this._isPostCall = true;
while (this._postCall[0]) {
let callback = this._postCall.shift();
callback();
}
this._isPostCall = false;
}
onStart(entry) {
if (this._isRestore) return;
if (entry.trackTime == 0 && !this._isPostCall) {
this.reservePostCall(this.onStart.bind(this, entry));
return;
}
this.updatePlayData(entry, "start");
if (!entry.next) {
let spine = this.spine();
let index = entry.trackIndex;
if (spine && spine.track[index]) {
if (spine.track[index] == this._track[index]) {
if (this._track[index].continuance == "reset") {
spine.track[index].interrupt = false;
this._track = { ...this._track };
this._track[index] = null;
}
}
}
}
}
onInterrupt(entry) {
if (this._isRestore) return;
if (entry.trackTime == 0 && !this._isPostCall) {
this.reservePostCall(this.onInterrupt.bind(this, entry));
return;
}
this.updatePlayData(entry, "interrupt");
}
onEnd(entry) {}
onDispose(entry) {}
onComplete(entry) {
if (this._isRestore) return;
if (entry.trackTime == 0 && !this._isPostCall) {
this.reservePostCall(this.onComplete.bind(this, entry));
return;
}
this.updatePlayData(entry, "complete");
}
onEvent(entry, event) {
if (this._isRestore) return;
let audioPath = event.data.audioPath;
let audioData = event.data.audioData;
if (audioPath) {
if (!audioData) {
let values = audioPath.replace(/\.[^.]+$/, "").split(/\/(?=[^/]+$)/);
let [folder, file] =
values.length > 1 ? [...values] : ["", ...values];
let stringValue = event.data.stringValue;
let volume = event.data.volume * 100;
let balance = event.data.balance * 100;
let volumeId, balanceId;
for (let value of stringValue.replace(/ +/, "").split(/,/)) {
if (value.match(/^volume:(\d+)$/i)) {
volumeId = Number(RegExp.$1);
}
if (value.match(/^balance:(\d+)$/i)) {
balanceId = Number(RegExp.$1);
}
}
audioData = event.data.audioData = {
folder: folder,
file: file,
volume: volume,
volumeId: volumeId,
balance: balance,
balanceId: balanceId,
};
}
let folder = audioData.folder;
let file = audioData.file;
let volumeId = audioData.volumeId;
let balanceId = audioData.balanceId;
let volume = volumeId
? $gameVariables.value(volumeId)
: audioData.volume;
let balance = balanceId
? $gameVariables.value(balanceId)
: audioData.balance;
AudioManager._subFolder = folder;
AudioManager.playSe({
name: file,
volume: volume,
pitch: 100,
pan: balance,
});
}
let switches = event.switches;
if (switches == null) {
switches = {};
let stringValue = event.stringValue;
for (let value of stringValue.replace(/ +/, "").split(/,/)) {
if (value.match(/^([!~]?)switch:(\d+)$/i)) {
let type =
RegExp.$1.replace("!", "off").replace("~", "reverse") || "on";
switches[RegExp.$2] = type;
}
}
event.switches = switches;
}
for (let id in switches) {
let type = switches[id];
let value =
type == "on"
? true
: type == "off"
? false
: !$gameSwitches.value(id);
$gameSwitches.setValue(id, value);
}
}
}
window.Sprite_Spine = Sprite_Spine;
}