TL Other Files

This commit is contained in:
DazedAnon 2025-01-12 01:55:34 -06:00
parent c414f7d48a
commit 6f79fbdc4b
12 changed files with 563758 additions and 563758 deletions

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@ -27,25 +27,25 @@
},
"armorTypes": [
"",
"女性は全員装備可能",
"拘束具",
"私服",
"ノノカ専用",
"違うポーズ2",
"戦闘服",
"サキ専用",
"ココナ専用",
"焼印",
"ボンテージ",
"マリナ専用",
"ショーツB",
"違うポーズ1",
"表情16以上",
"マスク",
"",
"全員装備可能",
"アヘ顔",
"センリ専用"
"All women can equip",
"Restraint Gear",
"Casual Clothes",
"Nonoka Exclusive",
"Different Pose 2",
"Combat Uniform",
"Saki Exclusive",
"Kokona Exclusive",
"Branding Iron",
"Bondage",
"Marina Exclusive",
"Panties B",
"Different Pose 1",
"Expression 16 or more",
"Mask",
"Male",
"Can be equipped by everyone",
"Ahegao",
"Senri Exclusive"
],
"attackMotions": [
{
@ -142,13 +142,13 @@
],
"equipTypes": [
"",
"武器",
"",
"",
"エロアクセ",
"装飾品"
"Weapon",
"Shield",
"Head",
"Erotic Accessory",
"Accessories"
],
"gameTitle": "行け!! 秘密結社デッドバニー団",
"gameTitle": "Go!! Secret Society Dead Bunny Group",
"gameoverMe": {
"name": "",
"pan": 0,
@ -207,8 +207,8 @@
},
"skillTypes": [
"",
"攻撃時スキル",
"パッシブスキル"
"Attack Skill",
"Passive Skill"
],
"sounds": [
{
@ -2364,111 +2364,111 @@
],
"terms": {
"basic": [
"レベル",
"Level",
"Lv",
"",
"HP",
"",
"HP",
"MP",
"MP",
"",
"TP",
"生体エナジー",
"TP",
"Bio Energy",
"EXP"
],
"commands": [
"戦う",
"逃げる",
"攻撃",
"防御",
"アイテム",
"スキル",
"装備",
"ステータス",
"並び替え",
"セーブ",
"ゲーム終了",
"オプション",
"武器",
"防具",
"大事なもの",
"装備",
"最強装備",
"全て外す",
"ニューゲーム",
"コンティニュー",
"Fight",
"Escape",
"Attack",
"Defense",
"Item",
"Skill",
"Equipment",
"Status",
"Sort",
"Save",
"Quit Game",
"Options",
"Weapon",
"Armor",
"Key Items",
"Equipment",
"Optimize",
"Remove All",
"New Game",
"Continue",
null,
"タイトルへ",
"やめる",
"To Title",
"Quit",
null,
"購入する",
"売却する"
"Buy",
"Sell"
],
"params": [
"最大HP",
"最大MP",
"攻撃力",
"防御力",
"魔法力",
"魔法防御",
"敏捷性",
"",
"命中率",
"回避率"
"Max HP",
"Max MP",
"Attack",
"Defense",
"M. Power",
"M. Defense",
"Agility",
"Luck",
"Accuracy",
"Evasion"
],
"messages": {
"alwaysDash": "常時ダッシュ",
"commandRemember": "コマンド記憶",
"touchUI": "タッチUI",
"bgmVolume": "BGM 音量",
"bgsVolume": "BGS 音量",
"meVolume": "ME 音量",
"seVolume": "SE 音量",
"possession": "持っている数",
"expTotal": "現在の%1",
"expNext": "次の%1まで",
"saveMessage": "どのファイルにセーブしますか?",
"loadMessage": "どのファイルをロードしますか?",
"file": "ファイル",
"autosave": "オートセーブ",
"partyName": "%1たち",
"emerge": "%1が出現!",
"preemptive": "%1は先手を取った!",
"surprise": "%1は不意をつかれた!",
"escapeStart": "%1は逃げ出した!",
"escapeFailure": "しかし逃げることはできなかった!",
"victory": "%1の勝利",
"defeat": "%1は戦いに敗れた。",
"obtainExp": "%1 %2を獲得!",
"obtainGold": "お金を %1\\G 手に入れた!",
"obtainItem": "%1を手に入れた",
"levelUp": "%1は%2 %3 に上がった!",
"obtainSkill": "%1を覚えた",
"useItem": "%1は%2を使った",
"criticalToEnemy": "会心の一撃!!",
"criticalToActor": "痛恨の一撃!!",
"actorDamage": "%1は %2 のダメージを受けた!",
"actorRecovery": "%1の%2が %3 回復した!",
"actorGain": "%1の%2が %3 増えた!",
"actorLoss": "%1の%2が %3 減った!",
"actorDrain": "%1は%2を %3 奪われた!",
"actorNoDamage": "%1はダメージを受けていない!",
"actorNoHit": "ミス! %1はダメージを受けていない",
"enemyDamage": "%1に %2 のダメージを与えた!",
"enemyRecovery": "%1の%2が %3 回復した!",
"enemyGain": "%1の%2が %3 増えた!",
"enemyLoss": "%1の%2が %3 減った!",
"enemyDrain": "%1の%2を %3 奪った!",
"enemyNoDamage": "%1にダメージを与えられない",
"enemyNoHit": "ミス! %1にダメージを与えられない",
"evasion": "%1は攻撃をかわした!",
"magicEvasion": "%1は魔法を打ち消した!",
"magicReflection": "%1は魔法を跳ね返した!",
"counterAttack": "%1の反撃!",
"substitute": "%1が%2をかばった",
"buffAdd": "%1の%2が上がった",
"debuffAdd": "%1の%2が下がった",
"buffRemove": "%1の%2が元に戻った",
"actionFailure": "%1には効かなかった"
"alwaysDash": "Always Dash",
"commandRemember": "Command Memory",
"touchUI": "Touch UI",
"bgmVolume": "BGM Volume",
"bgsVolume": "BGS Volume",
"meVolume": "ME Volume",
"seVolume": "SE Volume",
"possession": "Owned",
"expTotal": "Current %1",
"expNext": "Next %1",
"saveMessage": "Which file would you like to save to?",
"loadMessage": "Which file would you like to load?",
"file": "File",
"autosave": "Auto Save",
"partyName": "%1 and others",
"emerge": "%1 appeared!",
"preemptive": "%1 made the first move!",
"surprise": "%1 was caught off guard!",
"escapeStart": "%1 ran away!",
"escapeFailure": "But couldn't escape!",
"victory": "Victory for %1!",
"defeat": "%1 was defeated in battle",
"obtainExp": "Gained %1 %2",
"obtainGold": "Gained %1\\G!",
"obtainItem": "Gained %1!",
"levelUp": "%1 increased by %2 %3!",
"obtainSkill": "Learned %1!",
"useItem": "%1 used %2!",
"criticalToEnemy": "Critical hit!!",
"criticalToActor": "Critical hit!!",
"actorDamage": "%1 took %2 damage!",
"actorRecovery": "%1's %2 recovered %3!",
"actorGain": "%3 %2 of %1 increased!",
"actorLoss": "%3 %2 of %1 decreased!",
"actorDrain": "%1 had %3 of %2 stolen!",
"actorNoDamage": "%1 has not taken any damage!",
"actorNoHit": "Miss! %1 has not taken any damage!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyRecovery": "%2 of %1 recovered %3!",
"enemyGain": "Gained %3 %1 %2!",
"enemyLoss": "%3 %2 of %1 decreased!",
"enemyDrain": "Stole %3 %2 from %1!",
"enemyNoDamage": "Cannot deal damage to %1!",
"enemyNoHit": "Miss! Unable to deal damage to %1!",
"evasion": "%1 evaded the attack!",
"magicEvasion": "%1 nullified the magic!",
"magicReflection": "%1 reflected the magic!",
"counterAttack": "%1's counterattack!",
"substitute": "%1 protected %2!",
"buffAdd": "%1's %2 increased!",
"debuffAdd": "%1's %2 decreased!",
"buffRemove": "%2 of %1 has returned to normal!",
"actionFailure": "It had no effect on %1!"
}
},
"testBattlers": [

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0,
0,
2,
"\\N[96]",
"上級ヒーロー",
false
]
},