From 7e86d8482022ac55b43542ec2170969600abf0a6 Mon Sep 17 00:00:00 2001 From: DazedAnon Date: Sun, 12 Jan 2025 12:12:15 -0600 Subject: [PATCH] TL Vocab.js --- js/plugins/Vocab.js | 896 ++++++++++++++++++++++---------------------- 1 file changed, 448 insertions(+), 448 deletions(-) diff --git a/js/plugins/Vocab.js b/js/plugins/Vocab.js index ee4e1c5..e8f074c 100644 --- a/js/plugins/Vocab.js +++ b/js/plugins/Vocab.js @@ -21,360 +21,360 @@ var getDestinationName; var getAvParamType; function initVocabJp() { // Title - TextManager._newGame = "ニューゲーム"; - TextManager._continue_ = "コンティニュー"; - TextManager.recollection = "回想"; - TextManager._options = "オプション"; - TextManager._gameEnd = "ゲーム終了"; - TextManager.gameActive = "常時ゲームアクティブ"; - TextManager.autoSpeed = "メッセージオートスピード"; - TextManager.autoSpeed1 = "遅い"; - TextManager.autoSpeed2 = "普通"; - TextManager.autoSpeed3 = "速い"; - TextManager.autoSpeed4 = "かなり速い"; - TextManager.autoSpeed5 = "最速"; + TextManager._newGame = "New Game"; + TextManager._continue_ = "Continue"; + TextManager.recollection = "Recollection"; + TextManager._options = "Options"; + TextManager._gameEnd = "Game End"; + TextManager.gameActive = "Game Always Active"; + TextManager.autoSpeed = "Message Auto Speed"; + TextManager.autoSpeed1 = "Slow"; + TextManager.autoSpeed2 = "Normal"; + TextManager.autoSpeed3 = "Fast"; + TextManager.autoSpeed4 = "Very Fast"; + TextManager.autoSpeed5 = "Fastest"; // Menu TextManager.language = "Language"; - TextManager._save = "セーブ"; - TextManager._load = "ロード"; - TextManager.kigae = "着せ替え"; - TextManager.count = "%1回"; - TextManager.cohabiting = "同棲中 →"; - TextManager.avNg1 = "同棲妊娠中は自動で出産するまで"; - TextManager.avNg2 = "撮影できません"; - TextManager.douseiNg1 = "同棲妊娠中は自動で出産するまで"; - TextManager.douseiNg2 = "同棲相手の変更はできません"; - TextManager.douseiNg3 = "ノノカが出産するまで変更できません"; - TextManager.nextTarget = "次の目標"; - TextManager.target_0_1 = "男優を勧誘し、撮影できるAVを増やしましょう"; - TextManager.target_0_2 = "マリナの同棲部屋を建設しましょう"; - TextManager.target_0_3 = "怪人を訓練してみましょう"; - TextManager.target_1_1 = "センリのAVを撮影しましょう"; - TextManager.target_1_3 = "工場を建設しましょう"; - TextManager.target_1_4 = "センリの本番AVを撮影しましょう"; - TextManager.target_1_5 = "決戦を行い、ヒーローを倒しましょう"; - TextManager.target_1_6 = "バトルでアンテナ基地を制圧しましょう"; - TextManager.target_1_7 = "Dr.ゲーリーとの通信をクリックしましょう"; - TextManager.target_2_1 = "ノノカの処女喪失AVを撮影しましょう"; - TextManager.target_2_2 = "同棲部屋を建設しましょう"; - TextManager.target_2_3 = "ノノカの出産AVを撮影しましょう"; - TextManager.target_2_4 = - "「編成」で怪人をバトルメンバーに入れましょう(最後尾がオススメ)"; - TextManager.target_2_5 = "バトルでマリナの家付近の基地を制圧しましょう"; - TextManager.target_2_6 = "マリナとの決戦を実行しましょう"; - TextManager.target_2_7 = - "子供をたくさん産んでマリナとのバトルに勝利しましょう"; - TextManager.target_2_8 = "ノノカとブスジマを同棲させましょう"; - TextManager.target_2_10 = "炊き出し所を建設しましょう"; - TextManager.target_2_11 = - "ノノカにもっと子どもを産ませて味方を強化しましょう"; - TextManager.target_2_12 = "ノノカが妊娠するまで同棲Hを見守りましょう"; - TextManager.target_2_13 = "ノノカが出産可能になるまで待ちましょう"; - TextManager.target_3_1 = "マリナのAVを撮影しましょう"; - TextManager.target_3_2 = "レーダー装置を建設しましょう"; - TextManager.target_3_5 = "マリナとタロウのAVを撮影しましょう"; - TextManager.target_3_6 = "マリナとタロウを同棲させましょう"; + TextManager._save = "Save"; + TextManager._load = "Load"; + TextManager.kigae = "Costume Change"; + TextManager.count = "%1 times"; + TextManager.cohabiting = "Cohabiting →"; + TextManager.avNg1 = "During pregnancy, cannot film until childbirth"; + TextManager.avNg2 = "Filming is not possible"; + TextManager.douseiNg1 = "During pregnancy, cannot change until childbirth"; + TextManager.douseiNg2 = "Cannot change cohabitation partner"; + TextManager.douseiNg3 = "Cannot change until Nonoka gives birth"; + TextManager.nextTarget = "Next Goal"; + TextManager.target_0_1 = "Recruit an actor and increase films available"; + TextManager.target_0_2 = "Build Marina's cohabitation room"; + TextManager.target_0_3 = "Try training the monsters"; + TextManager.target_1_1 = "Film Senri's movie"; + TextManager.target_1_3 = "Build the factory"; + TextManager.target_1_4 = "Film Senri's main scene"; + TextManager.target_1_5 = "Engage in battle and defeat the heroes"; + TextManager.target_1_6 = "Conquer antenna base in battle"; + TextManager.target_1_7 = "Click to communicate with Dr. Gary"; + TextManager.target_2_1 = "Film Nonoka's first scene"; + TextManager.target_2_2 = "Build the cohabitation room"; + TextManager.target_2_3 = "Film Nonoka's childbirth scene"; + TextManager.target_2_4 = + "Include monsters in the battle team via 'Formation' (last position recommended)"; + TextManager.target_2_5 = "Conquer Marina's nearby base in battle"; + TextManager.target_2_6 = "Confront Marina in the decisive battle"; + TextManager.target_2_7 = + "Have many children and win the battle against Marina"; + TextManager.target_2_8 = "Make Nonoka and Basujima cohabit"; + TextManager.target_2_10 = "Build the soup kitchen"; + TextManager.target_2_11 = + "Have Nonoka produce more children to strengthen allies"; + TextManager.target_2_12 = "Watch the cohabitation until Nonoka gets pregnant"; + TextManager.target_2_13 = "Wait until Nonoka is able to give birth"; + TextManager.target_3_1 = "Film Marina's movie"; + TextManager.target_3_2 = "Build the radar device"; + TextManager.target_3_5 = "Film Marina and Tarou's movie"; + TextManager.target_3_6 = "Make Marina and Tarou cohabit"; TextManager.target_3_7 = TextManager.target_2_10; - TextManager.target_3_8 = "サキとの決戦に勝利しましょう"; - TextManager.target_4_1 = "サキのAVを撮影しましょう"; - TextManager.target_4_2 = "サキの同棲部屋を建設しましょう"; - TextManager.target_4_3 = "サキとカスゾウを同棲させましょう"; - TextManager.target_4_4 = - "研究所LV1を建設し、生まれる怪人の種類を増やしましょう"; - TextManager.target_4_8 = "怪人を14体生産しましょう(現在%1体)"; - TextManager.target_4_9 = "ダミー工場を建設しましょう"; - TextManager.target_4_10 = "決戦を行い、ヒーローを倒しましょう"; - TextManager.target_4_11 = "ココナとの決戦に勝利しましょう"; - TextManager.target_4_12 = "ミユの諜報活動を待ちましょう"; - TextManager.target_5_1 = "ココナのAVを撮影しましょう"; - TextManager.target_5_2 = "ココナの同棲部屋を建設しましょう"; - TextManager.target_5_3 = - "研究所LV2を建設し、生まれる怪人の種類を増やしましょう"; - TextManager.target_5_5 = "ココナとオリバーを同棲させましょう"; - TextManager.target_5_10 = "バトルでヒーローの防衛拠点を制圧しましょう"; - TextManager.target_5_11 = "ミサイル基地を建設しましょう"; - TextManager.target_5_12 = "ヒーロー本部を攻め落としましょう"; - TextManager.target_5_13 = - "決戦を行い、ヒーロー本部への侵攻作戦を開始しましょう"; + TextManager.target_3_8 = "Win the decisive battle against Saki"; + TextManager.target_4_1 = "Film Saki's movie"; + TextManager.target_4_2 = "Build Saki's cohabitation room"; + TextManager.target_4_3 = "Make Saki and Kasuzou cohabit"; + TextManager.target_4_4 = + "Build a Level 1 lab to increase monster variety born"; + TextManager.target_4_8 = "Produce 14 monsters (currently %1)"; + TextManager.target_4_9 = "Build a dummy factory"; + TextManager.target_4_10 = "Engage in battle and defeat the hero"; + TextManager.target_4_11 = "Win the decisive battle against Kokona"; + TextManager.target_4_12 = "Wait for Miyu's intelligence activities"; + TextManager.target_5_1 = "Film Kokona's movie"; + TextManager.target_5_2 = "Build Kokona's cohabitation room"; + TextManager.target_5_3 = + "Build a Level 2 lab to increase monster variety born"; + TextManager.target_5_5 = "Make Kokona and Oliver cohabit"; + TextManager.target_5_10 = "Conquer the hero's stronghold in battle"; + TextManager.target_5_11 = "Build a missile base"; + TextManager.target_5_12 = "Attack the hero headquarters and take it down"; + TextManager.target_5_13 = + "Engage in battle and start the hero headquarters invasion plan"; // Option - TextManager._alwaysDash = "常時ダッシュ"; - TextManager._touchUI = "タッチUI"; - TextManager._bgmVolume = "BGM 音量"; - TextManager._bgsVolume = "BGS 音量"; - TextManager._meVolume = "ME 音量"; - TextManager._seVolume = "SE 音量"; - TextManager._voiceVolume = "VOICE 音量"; - TextManager.showSikyu = "断面図表示"; - TextManager.windowAlpha = "メッセージウィンドウ不透明度"; - TextManager.skipKey = "メッセージスキップキー"; - TextManager.rightClickSkip = "右クリックでメッセージスキップ"; - TextManager.battleSe = "バトルSE"; - TextManager.autoTimeEvent = "時間イベント自動実行"; - TextManager.simpleMenu = "左メニューの簡易表示"; - TextManager.outerTransparentEnabled = "会話時左右キーで服の透明度変化"; + TextManager._alwaysDash = "Always Dash"; + TextManager._touchUI = "Touch UI"; + TextManager._bgmVolume = "BGM Volume"; + TextManager._bgsVolume = "BGS Volume"; + TextManager._meVolume = "ME Volume"; + TextManager._seVolume = "SE Volume"; + TextManager._voiceVolume = "Voice Volume"; + TextManager.showSikyu = "Display Cross-section"; + TextManager.windowAlpha = "Message Window Opacity"; + TextManager.skipKey = "Message Skip Key"; + TextManager.rightClickSkip = "Right Click to Skip Message"; + TextManager.battleSe = "Battle SE"; + TextManager.autoTimeEvent = "Auto Time Event Execution"; + TextManager.simpleMenu = "Simple Left Menu Display"; + TextManager.outerTransparentEnabled = "Change clothing transparency during conversation"; // Slg - TextManager.av = "撮影"; - TextManager.facility = "施設"; - TextManager.information = "情報"; - TextManager.character = "キャラ"; - TextManager.decisiveBattle = "決戦"; - TextManager.money = "お金"; - TextManager.jusei = "%1受精中"; - TextManager.toNinshin = "%1妊娠中"; - TextManager.changeActor = "Av男優候補更新"; - TextManager.saleAv = "AV販売中"; + TextManager.av = "Filming"; + TextManager.facility = "Facility"; + TextManager.information = "Information"; + TextManager.character = "Character"; + TextManager.decisiveBattle = "Decisive Battle"; + TextManager.money = "Money"; + TextManager.jusei = "%1 Fertilizing"; + TextManager.toNinshin = "%1 Pregnant"; + TextManager.changeActor = "Update Actor Candidates"; + TextManager.saleAv = "AV on Sale"; // decisiveBattle - TextManager.decisiveBattleStage1 = "アンテナ基地制圧"; - TextManager.decisiveBattleStage1_2 = "Dr.ゲーリーの支援"; - TextManager.decisiveBattleConfirm = "決戦を実行しますか?"; - TextManager.decisiveBattleStage2 = "マリナの家の近くの基地制圧"; - TextManager.decisiveBattleStage3 = "レーダー装置の建設"; - TextManager.decisiveBattleStage4 = "ダミー工場を建設"; - TextManager.decisiveBattleStage5 = "ミサイル基地を建設"; - TextManager.decisiveBattleStage5_2 = "ヒーローの防衛拠点制圧"; - TextManager.decisiveBattleDialog = "条件を満たしていません"; - TextManager.decisiveBattleMonster = "怪人数"; + TextManager.decisiveBattleStage1 = "Conquer Antenna Base"; + TextManager.decisiveBattleStage1_2 = "Dr. Gary's Support"; + TextManager.decisiveBattleConfirm = "Execute the Decisive Battle?"; + TextManager.decisiveBattleStage2 = "Conquer the base near Marina's house"; + TextManager.decisiveBattleStage3 = "Build the Radar Device"; + TextManager.decisiveBattleStage4 = "Build a Dummy Factory"; + TextManager.decisiveBattleStage5 = "Build a Missile Base"; + TextManager.decisiveBattleStage5_2 = "Conquer the Hero's Defense Stronghold"; + TextManager.decisiveBattleDialog = "Conditions not met"; + TextManager.decisiveBattleMonster = "Number of Monsters"; // Man - TextManager.soupKichen = "男優勧誘"; - TextManager.manageMan = "男優管理"; - TextManager.hireMan = "雇う(%1G)"; - TextManager.manExperience = "女の子との経験情報"; - TextManager.noSoupKichenFacility = "炊き出し所を建設しましょう"; - TextManager.noSoupKichenMan = "勧誘できる男優はいません"; + TextManager.soupKichen = "Actor Recruitment"; + TextManager.manageMan = "Actor Management"; + TextManager.hireMan = "Hire (%1G)"; + TextManager.manExperience = "Experience Info with Girls"; + TextManager.noSoupKichenFacility = "Build a Soup Kitchen"; + TextManager.noSoupKichenMan = "No actors available for recruitment"; // Military - TextManager.selectTarget = "侵攻先選択"; - TextManager.battleDifficulty = "敵の強さ"; - TextManager.areaReward = "エリア報酬"; - TextManager.clearReward = "制圧報酬"; - TextManager.invasion = "バトル"; - TextManager._formation = "編成"; - TextManager.inBattle = "現在戦闘中!"; + TextManager.selectTarget = "Select Target of Invasion"; + TextManager.battleDifficulty = "Enemy Strength"; + TextManager.areaReward = "Area Reward"; + TextManager.clearReward = "Conquest Reward"; + TextManager.invasion = "Battle"; + TextManager._formation = "Formation"; + TextManager.inBattle = "Currently in Battle!"; TextManager.interval = "SPD"; - TextManager.confirmBattle = "このエリアに侵攻しますか?"; - TextManager.rewardDesc1 = "ノノカのAVが解放されます"; - TextManager.rewardDesc2 = "マリナを捕らえることができます"; - TextManager.rewardDesc3 = "ノノカのAVが解放されます"; - TextManager.rewardDesc4 = "マリナとの決戦が可能になります"; - TextManager.rewardDesc5 = "味方の怪人の攻撃力が5%アップします"; - TextManager.rewardDesc6 = "敵ヒーローのHPが5%減少します"; - TextManager.rewardDesc7 = "サキを捕らえることができます"; - TextManager.rewardDesc8 = "ココナを捕らえることができます"; - TextManager.rewardDesc9 = "マリナのAVが解放されます"; - TextManager.rewardDesc10 = "カナミのAVが解放されます"; - TextManager.rewardDesc11 = "最終決戦に進めます"; - TextManager.rewardDesc12 = "勝ち目はありません。決戦の準備を進めましょう"; - TextManager.rewardDesc13 = "ノノカのさらしものイベントが解放されます"; - TextManager.rewardDesc14 = "マリナのさらしものイベントが解放されます"; - TextManager.rewardDesc15 = "サキのさらしものイベントが解放されます"; - TextManager.rewardDesc16 = "ココナのさらしものイベントが解放されます"; - TextManager.rewardDesc17 = "決戦の条件となっています"; - TextManager.rewardDesc18 = "エンディングが変化します"; - TextManager.rewardDesc19 = "勝ち目はありません。決戦の準備を進めましょう"; - TextManager.rewardDesc20 = "ゲームクリアになります。セーブを忘れずに"; - TextManager.rewardDesc21 = "勝利してもマリナを捕らえられません"; + TextManager.confirmBattle = "Invade this area?"; + TextManager.rewardDesc1 = "Nonoka’s AV will be unlocked"; + TextManager.rewardDesc2 = "You can capture Marina"; + TextManager.rewardDesc3 = "Nonoka’s AV will be unlocked"; + TextManager.rewardDesc4 = "The decisive battle with Marina will be available"; + TextManager.rewardDesc5 = "Ally monster's attack power will increase by 5%"; + TextManager.rewardDesc6 = "Enemy hero’s HP will decrease by 5%"; + TextManager.rewardDesc7 = "You can capture Saki"; + TextManager.rewardDesc8 = "You can capture Kokona"; + TextManager.rewardDesc9 = "Marina’s AV will be unlocked"; + TextManager.rewardDesc10 = "Kanami’s AV will be unlocked"; + TextManager.rewardDesc11 = "Advance to the final battle"; + TextManager.rewardDesc12 = "No chance of winning. Prepare for the decisive battle"; + TextManager.rewardDesc13 = "Nonoka’s exposure event will be unlocked"; + TextManager.rewardDesc14 = "Marina’s exposure event will be unlocked"; + TextManager.rewardDesc15 = "Saki’s exposure event will be unlocked"; + TextManager.rewardDesc16 = "Kokona’s exposure event will be unlocked"; + TextManager.rewardDesc17 = "Condition for the decisive battle"; + TextManager.rewardDesc18 = "The ending will change"; + TextManager.rewardDesc19 = "No chance of winning. Prepare for the decisive battle"; + TextManager.rewardDesc20 = "Game cleared. Don't forget to save"; + TextManager.rewardDesc21 = "Victory won’t allow capturing Marina"; TextManager.enemyDesc1 = - "相手は重傷を負い、能力が大幅に下がっている。\n今が決め時だ! カナミ、負けるなよ!"; - TextManager.enemyDesc2 = "相手の広範囲攻撃は封じた!\n後はガチンコ勝負だ!"; - TextManager.enemyDesc3 = "カナミ、勝ち目はない!\n兵を引くんだ!"; - TextManager.enemyDesc4 = "この拠点を制圧できれば、今後動きやすくなるな。"; + "Opponent is heavily injured, with greatly reduced abilities.\nNow is the time! Kanami, don't lose!"; + TextManager.enemyDesc2 = "Opponent's wide-range attacks are sealed!\nIt's a head-to-head fight now!"; + TextManager.enemyDesc3 = "Kanami, there's no chance of winning!\nRetreat!"; + TextManager.enemyDesc4 = "Conquering this base will make future movements easier."; TextManager.enemyDesc5 = - "ここを攻め落とせば、\nノノカの学校で撮影することができるだろう。"; - TextManager.enemyDesc6 = "ノノカを市民の前で晒し者にしてやるとしよう"; + "If captured here,\nfilming at Nonoka's school should be possible."; + TextManager.enemyDesc6 = "Expose Nonoka in front of the public"; TextManager.enemyDesc7 = - "すべての元凶であり、今はクローンとなった\n怪人王に引導を渡してやるとしよう。"; + "Eradicate the villain who was trying to brainwash even us.\nOffer a release to the cloned monster king."; TextManager.enemyDesc8 = - "私たちをも洗脳しようとした忌まわしき施設だ。\n徹底的に破壊せよ!"; + "A facility trying to brainwash even us.\nDestroy it thoroughly!"; TextManager.enemyDesc9 = - "またリツコ先生の要望だ。\nAV撮影をするために、邪魔な奴らを排除するとしよう。"; + "Again, it's teacher Ritsuko's request.\nEliminate disturbances to film AVs."; TextManager.enemyDesc10 = - "リツコ先生は、マリナの職場でのAV撮影をご所望だ。\nヒーローに撮影を邪魔されないよう、先手をうつとしよう。"; + "Teacher Ritsuko requests filming at Marina's workplace.\nDeal with heroes first to avoid disruptions."; TextManager.enemyDesc11 = - "サキをさらしものにするため、\n敵の防衛部隊を排除しておかねばな。"; + "To expose Saki,\nremove the enemy defense units."; TextManager.enemyDesc12 = - "こいつらが目を光らせている。\nマリナをさらしものにするため、排除すべきだろう。"; + "These guards remain vigilant.\nRemove obstacles to expose Marina."; TextManager.enemyDesc13 = - "サキのAVを学校で撮影するため、\nこのヒーローを排除せねばならん。"; + "To film Saki’s AV at the school,\nremove this hero."; TextManager.enemyDesc14 = - "ヒーロー協会に協力しているDr.ゲーリーを\n粛清するのだ!"; + "Purify Dr. Gary who aids the hero association!"; TextManager.enemyDesc15 = - "マリナくんの息子を誘拐するため、\nこの基地を制圧するのだ!"; + "Capture Marina's son by conquering this base!"; TextManager.enemyDesc16 = - "カナミ、無策ではノノカには勝てない!\nケガをする前に帰ってこい!"; + "Kanami, without strategy, you can't defeat Nonoka!\nReturn before getting hurt!"; TextManager.enemyDesc17 = - "街でノノカのAVを撮影するため、\nこの基地を無力化せよ!"; - TextManager.enemyDesc18 = "マリナが守る基地を攻撃し、\nマリナを捕縛せよ!"; + "To film Nonoka’s AV in the city,\nneutralize this base!"; + TextManager.enemyDesc18 = "Attack the base protected by Marina,\nand capture Marina!"; TextManager.enemyDesc19 = - "ついに最終決戦だ!\n母の仇であるコクリュウを撃破せよ!"; + "Finally, the decisive battle!\nDefeat Kokuryu, the avenger!"; // Formation - TextManager.formationLevelUp = "LVアップしますか?"; - TextManager.levelUpSec = "%1秒"; - TextManager.levelUpMinSec = "%1分 %2秒"; - TextManager.inTraining = "%1が訓練中"; - TextManager.inTraining2 = "訓練中"; - TextManager.formationTarget = "←狙われやすい"; - TextManager.reset = "リセット"; - TextManager.flame = "火"; - TextManager.water = "水"; - TextManager.wood = "木"; - TextManager.probability = "発動率"; - TextManager.passive = "パッシブスキル"; - TextManager.training = "訓練する"; - TextManager.trainingTime = "訓練時間"; - TextManager.learnNewSkill = "新規 SKILL 習得"; - TextManager.learnSkillLv = "習得LV: "; - TextManager.detailLvUp = "LVアップ"; - TextManager.detailLvUpCost = "費用"; + TextManager.formationLevelUp = "Level Up?"; + TextManager.levelUpSec = "%1 seconds"; + TextManager.levelUpMinSec = "%1 minutes %2 seconds"; + TextManager.inTraining = "%1 is training"; + TextManager.inTraining2 = "In training"; + TextManager.formationTarget = "← Often targeted"; + TextManager.reset = "Reset"; + TextManager.flame = "Fire"; + TextManager.water = "Water"; + TextManager.wood = "Wood"; + TextManager.probability = "Activation Rate"; + TextManager.passive = "Passive Skill"; + TextManager.training = "Train"; + TextManager.trainingTime = "Training Time"; + TextManager.learnNewSkill = "Learn New Skill"; + TextManager.learnSkillLv = "Learn LV: "; + TextManager.detailLvUp = "Level Up"; + TextManager.detailLvUpCost = "Cost"; // EroStatus - TextManager.peopleUnit = "%1 人"; - TextManager.countUnit = "%1 回"; - TextManager.pointUnit = "%1  "; - TextManager.avUnit = "%1 本"; - TextManager.normal = "通常"; - TextManager.pregnant = "妊娠中"; - TextManager.pregnant2 = "%1の子を妊娠中"; - TextManager.father = "種親"; - TextManager.syusanOther = "他 %1人"; - TextManager.syusanZero = "なし"; + TextManager.peopleUnit = "%1 People"; + TextManager.countUnit = "%1 Times"; + TextManager.pointUnit = "%1 Points"; + TextManager.avUnit = "%1 Copies"; + TextManager.normal = "Normal"; + TextManager.pregnant = "Pregnant"; + TextManager.pregnant2 = "Pregnant with %1's child"; + TextManager.father = "Fathering Parent"; + TextManager.syusanOther = "Others %1 People"; + TextManager.syusanZero = "None"; // Save - TextManager._file = "ファイル"; - TextManager._autosave = "オートセーブ"; - TextManager.chapter = "%1章"; - TextManager.saveLatest = "最新 %1"; - TextManager._saveMessage = "どのファイルにセーブしますか?"; - TextManager._loadMessage = "どのファイルをロードしますか?"; - TextManager.prologue = "序章"; + TextManager._file = "File"; + TextManager._autosave = "Autosave"; + TextManager.chapter = "Chapter %1"; + TextManager.saveLatest = "Latest %1"; + TextManager._saveMessage = "Which file would you like to save to?"; + TextManager._loadMessage = "Which file would you like to load?"; + TextManager.prologue = "Prologue"; // Actor - TextManager.showEroStatus = "エロステータス表示"; - TextManager.charAv = "撮影する"; - TextManager.charKigae = "着替え"; - TextManager.charDousei = "同棲"; - TextManager.charStatus = "エロステータス"; + TextManager.showEroStatus = "Show Ero Status"; + TextManager.charAv = "Film"; + TextManager.charKigae = "Change"; + TextManager.charDousei = "Cohabit"; + TextManager.charStatus = "Ero Status"; // Facility - TextManager.levelUpFacility = "建設 費用%1G"; - TextManager.underConstruction = "%1建設中"; - TextManager.facilityTaikenbanNg = "体験版ではこの施設を建設できません"; - TextManager.facilityFactory1 = "バトルが解放されます"; - TextManager.facilityFactory2 = "戦闘員が少し強くなります"; - TextManager.facilityConstrunction = "建設中"; + TextManager.levelUpFacility = "Construction Cost %1G"; + TextManager.underConstruction = "Under Construction %1"; + TextManager.facilityTaikenbanNg = "Cannot build this facility in trial version"; + TextManager.facilityFactory1 = "Battles will be unlocked"; + TextManager.facilityFactory2 = "Fighters will become slightly stronger"; + TextManager.facilityConstrunction = "Construction in Progress"; // Av - TextManager.setMainMan = "メイン男優を設定しましょう"; - TextManager.setSubMan1 = "AVパラメータを満たすように男優を設定しましょう"; - TextManager.setSubMan2 = "サブ男優はパラメータの半分だけ加算されます"; - TextManager.setAvSkill = "必須スキルを持つ男優を設定しましょう"; - TextManager.canMakeAv = "AV撮影が可能です!"; - TextManager.canMakeAv2nd = "2回目以降の撮影は、難易度が上昇します"; - TextManager.canMakeAv2nd3 = "出産AVは2回目以降も難易度の変化はありません"; - TextManager.canMakeAv2nd4 = "ただし報酬は減少します"; - TextManager.canMakeAv2nd5 = "このAVは2回目以降も難易度の変化はありません"; - TextManager.avResult1 = "素人AV女優%1の%2作目となるAV"; - TextManager.avResult2 = "の販売結果報告"; - TextManager.avReward = "報酬"; - TextManager.contraception = "避妊する"; - TextManager.contraceptionOk = "OK(妊娠しない)"; - TextManager.contraceptionNg = "NG(妊娠する)"; - TextManager.contraceptionUnnecessary = "不要"; - TextManager.once = "1回のみ"; - TextManager.recordingCount = "%1回撮影"; - TextManager.childbirth = "出産"; - TextManager.confirmRecording = "このAVを撮影しますか?"; - TextManager.needParam = "必要AVパラメータ"; - TextManager.actorRequiredSkill = "必須男優スキル"; - TextManager.actorBetterSkill = "有効男優スキル"; - TextManager.paramRemain = "あと %1"; - TextManager.mainActor = "メイン男優"; - TextManager.subActor = "サブ男優"; - TextManager.recordingContents = "撮影内容"; - TextManager.confirmAvOk = "AV撮影をしますか?"; - TextManager.confirmAvCancel = "キャンセルしますか?"; - TextManager.confirmMakeJacket = "これでよろしいですか?"; - TextManager.shootJacket1 = "AVジャケットを"; - TextManager.shootJacket2 = "撮影しました"; - TextManager.taikenbanNg = "体験版では不可"; - TextManager.confirmAvSkip1 = "1度撮影したAVは、ジャケット作成"; - TextManager.confirmAvSkip2 = "からミユの報告までスキップ可能です"; - TextManager.placeholder = "ジャケットタイトル"; - TextManager.hpNg = "体力を回復しましょう"; - TextManager.avCount = "%1 %2回目"; - TextManager.hireNg = "催眠術師を雇用しましょう"; + TextManager.setMainMan = "Set the main actor"; + TextManager.setSubMan1 = "Set actors to meet AV parameters"; + TextManager.setSubMan2 = "Sub-actors add only half of the parameters"; + TextManager.setAvSkill = "Set actors with required skills"; + TextManager.canMakeAv = "AV filming is possible!"; + TextManager.canMakeAv2nd = "With the 2nd filming, difficulty increases"; + TextManager.canMakeAv2nd3 = "Childbirth AV has no difficulty change beyond the 2nd time"; + TextManager.canMakeAv2nd4 = "However, rewards decrease"; + TextManager.canMakeAv2nd5 = "This AV does not change in difficulty beyond the 2nd time"; + TextManager.avResult1 = "Amateur AV actress %1's %2nd film"; + TextManager.avResult2 = "sales results report"; + TextManager.avReward = "Reward"; + TextManager.contraception = "Use Contraception"; + TextManager.contraceptionOk = "OK (Will not get pregnant)"; + TextManager.contraceptionNg = "NG (Will get pregnant)"; + TextManager.contraceptionUnnecessary = "Unnecessary"; + TextManager.once = "Only once"; + TextManager.recordingCount = "%1 filmings"; + TextManager.childbirth = "Childbirth"; + TextManager.confirmRecording = "Film this AV?"; + TextManager.needParam = "Required AV Parameters"; + TextManager.actorRequiredSkill = "Required Actor Skills"; + TextManager.actorBetterSkill = "Effective Actor Skills"; + TextManager.paramRemain = "Remaining %1"; + TextManager.mainActor = "Main Actor"; + TextManager.subActor = "Sub Actor"; + TextManager.recordingContents = "Filming Contents"; + TextManager.confirmAvOk = "Proceed with AV filming?"; + TextManager.confirmAvCancel = "Cancel?"; + TextManager.confirmMakeJacket = "Is this okay?"; + TextManager.shootJacket1 = "Shot AV jacket"; + TextManager.shootJacket2 = "captured"; + TextManager.taikenbanNg = "Not available in trial version"; + TextManager.confirmAvSkip1 = "Previously filmed AVs can skip"; + TextManager.confirmAvSkip2 = "from jacket creation to Miyu's report"; + TextManager.placeholder = "Jacket Title"; + TextManager.hpNg = "Let's recover stamina"; + TextManager.avCount = "%1 %2nd time"; + TextManager.hireNg = "Hire a hypnotist"; // Kigae - TextManager.hint = "獲得のヒント"; - TextManager.curse = "まだ変更できません"; - TextManager.nakedOnly = "このアクセは裸の時のみ表示されます"; - TextManager.cosLabel = "コスチューム"; - TextManager.innerLabel = "下着"; - TextManager.acceLabel = "アクセサリ"; - TextManager.faceLabel = "表情"; - TextManager.curseLabel = "肉体変化"; - TextManager.kigaeError1 = "淫乱度が足りないために装備変更できません"; - TextManager.kigaeError2 = "服従度が足りないために装備変更できません"; - TextManager.kigaeNormal = "通常時の衣装の設定"; - TextManager.kigaeChokyo = "肉便器時の衣装の設定"; - TextManager.rakugakiLabel = "落書き"; - TextManager.jacketLabel = "メイン画像"; - TextManager.jacketTextLabel1 = "テキスト1"; - TextManager.jacketTextLabel2 = "テキスト2"; - TextManager.jacketAuto = "自動"; - TextManager.jacketFont1 = "文字色1"; - TextManager.jacketFont2 = "文字色2"; - TextManager.jacketLayout = "レイアウト"; - TextManager.jacketBack = "背景"; - TextManager.jacketParts = "カスタムパーツ"; - TextManager.jacketTextInput = "テキスト入力"; - TextManager.jacketMan = "男優設定"; - TextManager.kigaeChikubi1 = "乳首が黒ずんでいる場合、それを反映します。"; - TextManager.kigaeChikubi2 = "現在の濃度%1%"; - TextManager.kigaePierce = "ピアススタジオを建設しましょう"; + TextManager.hint = "Hints for Acquisition"; + TextManager.curse = "Cannot change yet"; + TextManager.nakedOnly = "This accessory displays only when naked"; + TextManager.cosLabel = "Costume"; + TextManager.innerLabel = "Underwear"; + TextManager.acceLabel = "Accessory"; + TextManager.faceLabel = "Expression"; + TextManager.curseLabel = "Physical Change"; + TextManager.kigaeError1 = "Cannot change due to insufficient lewdness"; + TextManager.kigaeError2 = "Cannot change due to insufficient submission"; + TextManager.kigaeNormal = "Set costume for normal times"; + TextManager.kigaeChokyo = "Set costume for submissive times"; + TextManager.rakugakiLabel = "Doodle"; + TextManager.jacketLabel = "Main Image"; + TextManager.jacketTextLabel1 = "Text 1"; + TextManager.jacketTextLabel2 = "Text 2"; + TextManager.jacketAuto = "Auto"; + TextManager.jacketFont1 = "Font Color 1"; + TextManager.jacketFont2 = "Font Color 2"; + TextManager.jacketLayout = "Layout"; + TextManager.jacketBack = "Background"; + TextManager.jacketParts = "Custom Parts"; + TextManager.jacketTextInput = "Text Input"; + TextManager.jacketMan = "Actor Settings"; + TextManager.kigaeChikubi1 = "Reflecting darkened nipples if applicable."; + TextManager.kigaeChikubi2 = "Current intensity %1%"; + TextManager.kigaePierce = "Build a piercing studio"; TextManager.kigaeBodyModification1 = - "立ち絵には反映されず、エロステータス画面の"; - TextManager.kigaeBodyModification2 = "開脚画像に反映されます"; + "Not reflected in standing picture, only in ero status screen's"; + TextManager.kigaeBodyModification2 = "open leg image"; // Dousei - TextManager.douseiRubber1 = "妊娠しない"; - TextManager.douseiRubberTaikenban2 = "体験版では必須"; - TextManager.douseiRubber2 = "出産経験がない場合必須"; - TextManager.douseiAutoSyusan = "同棲での妊娠・出産イベント"; - TextManager.douseiAutoSyusan2 = "をスキップする"; - TextManager.douseiNinshinSkip = "AV撮影での妊娠イベント"; - TextManager.douseiNinshinSkip2 = "をスキップする"; - TextManager.douseiTaikenbanNg = "体験版では設定できません"; - TextManager.douseiTaikenbanNg2 = "ノノカのみ同棲可能です"; - TextManager.douseiNinshin = "妊娠中"; - TextManager.douseiSyusan = "同棲出産中"; - TextManager.douseiJusei = "受精中"; - TextManager.douseiCondom = "コンドーム使用"; - TextManager.douseiFriendship = "友好度"; - TextManager.douseiMan = "男"; - TextManager.douseiTitile = "%1の同棲部屋の設定"; - TextManager.douseiAlready = "%1と同棲中"; - TextManager.douseiNinshinMan = "%1と同棲妊娠中"; - TextManager.douseiJenre = "プレイジャンル"; - TextManager.douseiName = "名前"; + TextManager.douseiRubber1 = "Will not get pregnant"; + TextManager.douseiRubberTaikenban2 = "Mandatory in the trial version"; + TextManager.douseiRubber2 = "Mandatory if no childbirth experience"; + TextManager.douseiAutoSyusan = "Skip pregnancy/childbirth events in cohabitation"; + TextManager.douseiAutoSyusan2 = ""; + TextManager.douseiNinshinSkip = "Skip pregnancy events in AV filming"; + TextManager.douseiNinshinSkip2 = ""; + TextManager.douseiTaikenbanNg = "Cannot set in trial version"; + TextManager.douseiTaikenbanNg2 = "Only Nonoka can cohabit"; + TextManager.douseiNinshin = "Pregnant"; + TextManager.douseiSyusan = "Childbirthing in cohabitation"; + TextManager.douseiJusei = "Fertilizing"; + TextManager.douseiCondom = "Using Condom"; + TextManager.douseiFriendship = "Friendship Level"; + TextManager.douseiMan = "Male"; + TextManager.douseiTitile = "%1's cohabitation room settings"; + TextManager.douseiAlready = "Cohabiting with %1"; + TextManager.douseiNinshinMan = "Pregnant with %1 while cohabiting"; + TextManager.douseiJenre = "Play Genre"; + TextManager.douseiName = "Name"; TextManager.douseiManTitle1 = - "メイン男優として中出しの経験がある男が対象です"; - TextManager.douseiManTitle2 = "友好度があがるとプレイジャンルが増えます"; - TextManager.douseiDecide = "プレイを許可してください"; - TextManager.douseiFertilization = "受精率:%1%"; - TextManager.douseiAlreadyDialog1 = "%1はすでに%2と同棲しています"; - TextManager.douseiAlreadyDialog2 = "%1と同棲させてもよいですか?"; + "Eligible if experienced finishing inside as the main actor"; + TextManager.douseiManTitle2 = "Increases play genres with improved friendship level"; + TextManager.douseiDecide = "Permission to play"; + TextManager.douseiFertilization = "Fertilization Rate: %1%"; + TextManager.douseiAlreadyDialog1 = "%1 is already cohabiting with %2"; + TextManager.douseiAlreadyDialog2 = "Cohabit with %1?"; // SalesPage - TextManager.screenShot1 = "screenshot フォルダに画像を保存しました。"; - TextManager.screenShot2 = "DLチャンネルなどで自由に公開してください。"; - TextManager.screenShot3 = "エッチなジャケット画像の場合は"; - TextManager.screenShot4 = "アップロード先にご注意ください"; + TextManager.screenShot1 = "Image saved in the screenshot folder."; + TextManager.screenShot2 = "Feel free to share on DL channels etc."; + TextManager.screenShot3 = "For erotic jacket images, please be mindful of uploading locations"; + TextManager.screenShot4 = ""; // monster status - TextManager.atkFlame = "火属性の怪人のATK"; - TextManager.atkWater = "水属性の怪人のATK"; - TextManager.atkWood = "木属性の怪人のATK"; - TextManager.hpFlame = "火属性の怪人のHP"; - TextManager.hpWater = "水属性の怪人のHP"; - TextManager.hpWood = "木属性の怪人のHP"; - TextManager.atkFlame2 = "\\C[2]火属性\\C[0]の怪人のATK"; - TextManager.atkWater2 = "\\C[1]水属性\\C[0]の怪人のATK"; - TextManager.atkWood2 = "\\C[3]木属性\\C[0]の怪人のATK"; - TextManager.hpFlame2 = "\\C[2]火属性\\C[0]の怪人のHP"; - TextManager.hpWater2 = "\\C[1]水属性\\C[0]の怪人のHP"; - TextManager.hpWood2 = "\\C[3]木属性\\C[0]の怪人のHP"; + TextManager.atkFlame = "ATK of fire attribute monster"; + TextManager.atkWater = "ATK of water attribute monster"; + TextManager.atkWood = "ATK of wood attribute monster"; + TextManager.hpFlame = "HP of fire attribute monster"; + TextManager.hpWater = "HP of water attribute monster"; + TextManager.hpWood = "HP of wood attribute monster"; + TextManager.atkFlame2 = "\\C[2]ATK of fire\\C[0] attribute monster"; + TextManager.atkWater2 = "\\C[1]ATK of water\\C[0] attribute monster"; + TextManager.atkWood2 = "\\C[3]ATK of wood\\C[0] attribute monster"; + TextManager.hpFlame2 = "\\C[2]HP of fire\\C[0] attribute monster"; + TextManager.hpWater2 = "\\C[1]HP of water\\C[0] attribute monster"; + TextManager.hpWood2 = "\\C[3]HP of wood\\C[0] attribute monster"; // さらし者 - TextManager.syusanName = "%1の子を%2人"; + TextManager.syusanName = "%1's child %2 people"; var ParamTitle = /** @class */ (function () { function ParamTitle(label, unit) { this._label = label; @@ -391,72 +391,72 @@ function initVocabJp() { getEroParamTitle = function (label) { switch (label) { case EroType.nakadashi: - return getParamTitle("中出し", TextManager.countUnit); + return getParamTitle("Internal", TextManager.countUnit); case EroType.anal: - return getParamTitle("アナルSEX", TextManager.countUnit); + return getParamTitle("Anal Sex", TextManager.countUnit); case "baisyun": - return getParamTitle("売春", TextManager.countUnit); + return getParamTitle("Prostitution", TextManager.countUnit); case "bukkake": - return getParamTitle("ぶっかけ", TextManager.countUnit); + return getParamTitle("Bukkake", TextManager.countUnit); case "seiekiNomu": - return getParamTitle("精液ごっくん", TextManager.countUnit); + return getParamTitle("Swallowing Semen", TextManager.countUnit); case "oshikkoNomu": - return getParamTitle("おしっこごっくん", TextManager.countUnit); + return getParamTitle("Swallowing Pee", TextManager.countUnit); case EroType.syusan: - return getParamTitle("出産", TextManager.countUnit); + return getParamTitle("Childbirth", TextManager.countUnit); case EroType.fela: - return getParamTitle("フェラ", TextManager.countUnit); + return getParamTitle("Fellatio", TextManager.countUnit); case EroType.acme: - return getParamTitle("絶頂", TextManager.countUnit); + return getParamTitle("Climax", TextManager.countUnit); case EroType.acme: - return getParamTitle("膣イキ", TextManager.countUnit); + return getParamTitle("Vaginal Orgasm", TextManager.countUnit); case "anal_acme": - return getParamTitle("アナルイキ", TextManager.countUnit); + return getParamTitle("Anal Orgasm", TextManager.countUnit); case EroType.chichi: - return getParamTitle("評判", TextManager.countUnit); + return getParamTitle("Reputation", TextManager.countUnit); case EroType.depravity: - return getParamTitle("堕ち度", "%1"); + return getParamTitle("Depravity", "%1"); case EroType.reputation: - return getParamTitle("評判", "%1"); + return getParamTitle("Reputation", "%1"); } return getParamTitle("", TextManager.pointUnit); }; getAvParamTitle = function (label) { switch (label) { case AvEroType.avCount: - return getParamTitle("撮影回数", TextManager.countUnit); + return getParamTitle("Filming Times", TextManager.countUnit); case AvEroType.popularity: - return getParamTitle("人気度", TextManager.pointUnit); + return getParamTitle("Popularity", TextManager.pointUnit); case AvEroType.number: - return getParamTitle("売上本数", TextManager.avUnit); + return getParamTitle("Sales Figures", TextManager.avUnit); } return getParamTitle("", TextManager.pointUnit); }; getBodyParamTitle = function (label) { switch (label) { case BodyType.manko: - return getParamTitle("おまんこ", TextManager.pointUnit); + return getParamTitle("Vagina", TextManager.pointUnit); case BodyType.cri: - return getParamTitle("クリ", TextManager.pointUnit); + return getParamTitle("Clitoris", TextManager.pointUnit); case BodyType.chichi: - return getParamTitle("胸", TextManager.pointUnit); + return getParamTitle("Breasts", TextManager.pointUnit); case BodyType.anal: - return getParamTitle("アナル", TextManager.pointUnit); + return getParamTitle("Anus", TextManager.pointUnit); } return getParamTitle("", TextManager.pointUnit); }; getAvParamType = function (label) { switch (label) { case AvRequired.kiss: - return "口"; + return "Mouth"; case AvRequired.manko: - return "膣"; + return "Vagina"; case AvRequired.chichi: - return "乳首"; + return "Nipples"; case AvRequired.cri: - return "クリ"; + return "Clitoris"; case AvRequired.anal: - return "アナル"; + return "Anus"; case AvRequired.sm: return "SM"; } @@ -491,189 +491,189 @@ function initVocabJp() { case TaneoyaId.loli: return $gameActors.actor(140).name(); } - return "名称未設定"; + return "Unnamed"; }; getDestinationName = function (type) { switch (type) { case DestType.base: - return "本部"; + return "Headquarters"; case DestType.room: - return "3姉妹の部屋"; + return "The Three Sisters' Room"; case DestType.dousei: - return "同棲部屋"; + return "Cohabitation Room"; case DestType.baby: - return "託児所"; + return "Nursery"; case DestType.kaijin: - return "怪人制作室"; + return "Monster Creation Room"; case DestType.locker: - return "ロッカールーム"; + return "Locker Room"; } }; } // Syusan -TextManager.syusanCancel = "やめる"; +TextManager.syusanCancel = "Stop"; TextManager._cancel = "Cancel"; CHITSU_TIGHTENING = { - 1: "経験ほぼなし\nキツキツのまんこ。", - 2: "まだまだ経験回数が少なく、\nキツさは変わらず。", - 3: "平均的な締まり具合。\n少しこなれてきた感アリ。", - 4: "ユルい、だがそれがいい?", - 5: "かなりゆるいまんこ\n使い込まれた感アリ。", - 6: "ユルマンといわれる領域。\n男からの評判悪し。", - 7: "使われ過ぎたガバマンコ。\nイケない男続出。", + 1: "Almost no experience\nExtremely tight vagina.", + 2: "Still very little experience,\nTightness remains the same.", + 3: "Average tightness.\nFeels slightly more experienced.", + 4: "Loose, but maybe that's good?", + 5: "Quite a loose vagina\nFeels well-used.", + 6: "Entering the territory of a \"loose woman.\"\nNot well-regarded by men.", + 7: "Overused loose vagina.\nMen continue to fail to climax.", }; ANAL_TIGHTENING = { - 1: "キツキツアナル。\nほぼ経験なし。", - 2: "キュッとしまったお尻の穴。", - 3: "挿れるのにまだ苦労する、\n締まり良きアナル。", - 4: "少しこなれてきた尻穴。\n脱初心者アナル。", - 5: "ゆるく広がったアナル。", - 6: "情けなく常に広がるアナル。", - 7: "ガバガバアナル\n明らかに使い込まれている。", + 1: "Extremely tight anus.\nAlmost no experience.", + 2: "Tightly pinched butthole.", + 3: "Still a struggle to penetrate,\nGood tightness in the anus.", + 4: "Butthole feels more experienced.\nBeginner-level anus no more.", + 5: "Loosely expanded anus.", + 6: "Pathetically constantly expanded anus.", + 7: "Overly loose anus\nClearly well-used.", }; MANKO_BLACKHEAD = { - 1: "気品あるピンク。", - 2: "まだピンクさをたもっている。", - 3: "やや黒ずみ始めてきた。", - 4: "かなり使われ、変色が進行中。", - 5: "使い込まれて\n黒ずんできいてる。", - 6: "使い込まれすぎて\nだいぶ黒くなった。", - 7: "男が引くぐらいの\n黒ずみになってしまった…。", + 1: "Elegant pink.", + 2: "Still maintains its pinkness.", + 3: "Starting to darken a bit.", + 4: "Heavily used, discoloration is progressing.", + 5: "Well-used and\nDarkening.", + 6: "Used overly and\nConsiderably darkened.", + 7: "Darkened to a point\nThat repels men...", }; REPUTATION_NONOKA = { - 1: "「雷のアイドル」として\n広く人気である", - 2: "囚われていつつも、\nまだ人気は健在", - 3: "多くのファンの心が\n離れ始める", - 4: "「堕ちたアイドル」と見下されている", - 5: "「売女アイドル」と\nほとんどの者に蔑まれる", + 1: "Widely popular as 'The Idol of Thunder'", + 2: "Even when captured,\nPopularity persists", + 3: "Hearts of many fans\nbegin to drift away", + 4: "Despised as 'The Fallen Idol'", + 5: "Scorned by most as 'The Whore Idol'", }; REPUTATION_MARINA = { - 1: "「光の聖母」として\n幅広い世代から支持を受ける", - 2: "囚われていつつも、\nまだ人気は健在", - 3: "多くのファンの心が\n離れ始める", - 4: "「淫乱」と特に女性から\n蔑まれる", - 5: "「淫母」と蔑まれ、\n支持する者はほぼ残っていない", + 1: "Supported across generations as\n'The Mother of Light'", + 2: "Even when captured,\nPopularity persists", + 3: "Hearts of many fans\nbegin to drift away", + 4: "Scorned as 'Promiscuous', especially by women", + 5: "Scorned as 'Lewd Mother',\nAlmost no supporters remain", }; REPUTATION_SAKI = { - 1: "通っていた学校を中心に\n支持率は高い", - 2: "囚われていつつも、\nまだ人気は健在", - 3: "多くのファンの心が\n離れ始める", - 4: "通っていた学校内でさえ\n支持者がほぼいない", - 5: "学園から退学処分になる\n彼女の居場所はもはやない…", + 1: "High approval mainly at\nher former school", + 2: "Even when captured,\nPopularity persists", + 3: "Hearts of many fans\nbegin to drift away", + 4: "Almost no supporters left\nEven at her former school", + 5: "Expelled from the academy,\nShe has no place anymore...", }; REPUTATION_KOKONA = { - 1: "最強に究極に強い\nヒーロー。", - 2: "囚われていつつも、\nまだ人気は健在", - 3: "多くのファンの心が\n離れ始める", - 4: "もはや彼女の強さを\n覚えている者はほぼいない", - 5: "最強に究極に無様な\n肉便器", + 1: "The strongest, ultimate hero.", + 2: "Even when captured,\nPopularity persists", + 3: "Hearts of many fans\nbegin to drift away", + 4: "Almost no one remembers\nher strength anymore", + 5: "The ultimate, pathetic meat toilet", }; DEPRAVITY_NONOKA = { - 1: "たとえ負けても\n悪には屈しない!", - 2: "AVを撮られながらも\n心までは堕ちない", - 3: "うそ、私のまんこ\n打たれ弱すぎ…?", - 4: "心も堕ちかけている…", - 5: "ちんぽ様には心も子宮も\n勝てなかったよ…", + 1: "Never bow to evil,\nEven in defeat!", + 2: "Despite being filmed for AV,\nHer heart does not fall", + 3: "No way, my vagina's\nToo weak...?", + 4: "On the brink of mental collapse...", + 5: "Neither mind nor womb could\nResist the dick overlord...", }; DEPRAVITY_MARINA = { - 1: "気高さを失わない\n凛々しいヒーロー", - 2: "心にダメージが\n入りはじめている", - 3: "体も心も\nきしんできている", - 4: "堕ちるまであと一歩……", - 5: "堕ちきった\nちんぽ奴隷の母教師", + 1: "An unwavering\nnoble hero", + 2: "Heart starts\nTaking damage", + 3: "Body and mind\nbeginning to strain", + 4: "Just one step from falling...", + 5: "Fallen completely\nMother-slave of dick", }; DEPRAVITY_SAKI = { - 1: "こんなことで\n私は屈しない!", - 2: "ちんぽなんかに\n負けてたまるか", - 3: "もうちんぽヤダ\nもうちんぽヤダ…", - 4: "だれか、だれか\nたすけて……", - 5: "イイっ!\nおちんぽイイイッ!", + 1: "I won't give in to this!", + 2: "I won't lose to\na dick!", + 3: "Enough of the dick\nEnough of the dick...", + 4: "Someone, anyone,\nPlease help...", + 5: "Ahh! The dick is amazing!", }; DEPRAVITY_KOKONA = { - 1: "こんなとこ、\nすぐ逃げ出してやるんだから!", - 2: "怪人ども、いまに\nみていろよ!", - 3: "はやく、怪人どもを\n殲滅しなくては…", - 4: "はやく、はやく、\n逃げなくては…", - 5: "おちんぽ様にはもう\n逆らえないよ…", + 1: "I'll escape from here\nIn no time!", + 2: "Watch out,\nvillains!", + 3: "I must wipe out\nthe villains quickly...", + 4: "Quickly, quickly,\nI must flee...", + 5: "I can't resist His Dick anymore...", }; SIKYU_TEXT = { - 1: "出産未経験。\n新品な子宮。", - 2: "出産を経験。\n新米ママ子宮。", - 3: "出産もはや数回。\n子だくさんママ子宮。", - 4: "大家族と呼ばれる領域。\nベテランママ子宮。", - 5: "野球チームが作れる。\n超級ママ子宮。", - 6: "ギネスを狙える。\n産まされまくり子宮。", - 7: "毎日のような出産。\n少子化世界のヒーロー子宮。", + 1: "No childbirth experiences.\nBrand new womb.", + 2: "Experienced childbirth.\nNew mom's womb.", + 3: "Childbirth done a few times.\nWomb of a mother with many children.", + 4: "Realm of a large family.\nVeteran mother's womb.", + 5: "Can form a baseball team.\nSuperior mother's womb.", + 6: "Can aim for Guinness.\nHeavily birthed womb.", + 7: "Almost daily childbirth.\nWomb of a hero in the depopulated world.", }; function getPunishEroName(itemId) { switch (itemId) { case Nore.PunishCommad.NAKADASHI: - return "中出し回数を告白させる"; + return "Confess internal times"; case Nore.PunishCommad.ACME: - return "絶頂回数を告白させる"; + return "Confess climax times"; case Nore.PunishCommad.ANAL: - return "アナルの経験を告白させる"; + return "Confess anal experiences"; case Nore.PunishCommad.SHOJO: - return "処女喪失について"; + return "About virginity loss"; case Nore.PunishCommad.PUNISH: - return "罰を与える"; + return "Impose punishment"; case Nore.PunishCommad.LABIA: - return "ラビアピアスについて告白させる"; + return "Confess about labia piercings"; case Nore.PunishCommad.END: - return "終える"; + return "End"; default: return ""; } } -// 母乳の説明文 +// Description of Milk function getMilkText(actorId) { switch (actorId) { case 1: - return "甘くのど越しの良い母乳\n王族のものらしく上品な味がする。\n\n一度の量は多いがファンが多く品薄になりやすい。"; + return "Sweet and smooth milk\nSupposedly has a refined taste like royalty.\n\nThough the quantity is high, it often runs scarce due to a large fanbase."; case 2: - return "味は濃厚系。\nあとから来る優しい甘みがある。\n\n量はそこそこ。\nターニャが赤ん坊にあげたがるので量がなかなか出回らないらしい。"; + return "Rich flavor.\nHas a gentle sweetness that follows.\n\nQuantity is decent.\nTanya supposedly prefers giving it to babies, so it's scarcely available."; case 3: - return "上品な甘さの母乳。\n魔力量ゆえか甘さが濃厚。\n\n一度の量は多いがファンが多く品薄になりやすい。"; + return "Milk with an elegant sweetness.\nPossibly due to magic power, the sweetness is rich.\n\nThough the quantity is high, it often runs scarce due to a large fanbase."; case 4: - return "味は薄味。優しい甘みが人気だそう。\n\n量が少なく、少女愛好家やシスター母乳専門家が争奪戦を\n繰り広げているらしい。"; + return "Light taste. The gentle sweetness is popular.\n\nQuantity is low, leading to a competitive battle among maiden enthusiasts and sister milk experts."; case 5: - return "味は薄味。サラりとした後味で飲みやすいらしい。\n\n量がかなり多く、お堅い系の女性の母乳を飲みたがる客に人気が高いそうだ。"; + return "Light taste. Has a smooth aftertaste, making it easy to drink.\n\nExtremely high quantity, popular among customers who enjoy milk from strict women."; case 6: - return "甘さが濃厚だが、一度に出る量は少ない。\n\n少女母乳の愛好家が争奪戦を繰り広げているらしい。"; + return "Rich in sweetness, but the amount produced at once is small.\n\nApparently, there's a fierce competition among enthusiasts of maiden milk."; case 7: - return "味はまぁまぁの濃さ。\nかなりの生命力と魔力に溢れている。\n\n量はなかなか多い。\n貴族の女性から男色家、魔術師まで幅広い者に人気のようだ。"; + return "Flavor is fairly rich.\nAbundant in vitality and magic power.\n\nA decent quantity, it's popular among a wide range of people, from noblewomen to homosexuals and magicians."; case 10: - return "味は薄味。さわやかな後味で、可能性を感じる味。\n\n量も少なく、母親で、勇者であるセレナのファンから特に人気が高いようだ。"; + return "Light flavor. Refreshing aftertaste, promising in taste.\n\nLimited quantity and is especially popular among fans of Serena, the mother and hero."; case 12: - return "味は大味ながらとても濃厚。\n後味にどこか上品さがあるらしい。\n\nただ、量はとても少ないらしく、王族ファンや、\n冒険者としての彼女のファンの間で取り合いになっているそうだ。"; + return "Very rich flavor yet bold.\nThe aftertaste has a certain elegance.\n\nHowever, the quantity is said to be very low, leading to competition among royal fans and her fans as an adventurer."; } } function getParamTitle(param) { switch (param) { case Parameter.anal: - return "アナルガバ度"; + return "Anal Looseness"; case Parameter.omanko: - return "おまんこガバ度"; + return "Vaginal Looseness"; case Parameter.shame: - return "恥辱度"; + return "Shame Level"; case Parameter.sm: - return "マゾ度"; + return "Masochism Level"; } } function getAbilityTitle(ability) { switch (ability) { case Ability.hp: - return "体調"; + return "Condition"; case Ability.tolerance: - return "男許容度"; - //case Ability.appearance: return '容姿'; + return "Man Acceptance Level"; + //case Ability.appearance: return 'Appearance'; case Ability.popularity: - return "人気"; + return "Popularity"; case Ability.childbirth: - return "出産数"; + return "Number of Births"; case Ability.cuteness: - return "かわいらしさ"; + return "Cuteness"; case Ability.beautiful: - return "美しさ"; + return "Beauty"; } }