var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError( "Class extends value " + String(b) + " is not a constructor or null" ); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : ((__.prototype = b.prototype), new __()); }; })(); var REFRESH_ACTOR_LIST_SW = 258; var Window_AvCharList = /** @class */ (function (_super) { __extends(Window_AvCharList, _super); function Window_AvCharList() { var _this = this; var r = new Rectangle(0, 44, 293, 756); _this = _super.call(this, r) || this; _this.backOpacity = 255; _this.frameVisible = false; _this._margin = 0; _this.padding = 0; _this.createContents(); _this.refreshAll(); return _this; } Window_AvCharList.prototype.refreshAll = function () { this._windowContentsSprite.removeChildren(); this._douseiSpriteList = []; this._faceSpriteList = []; this.makeItems(); this.refresh(); this.createActorFaceSprites(); this.createBorder(); $gameTemp.douseiMapChanged = false; this.refreshTutoArrow(); }; Window_AvCharList.prototype.refreshTutoArrow = function () { if (this._tutoArrow) { this.removeChild(this._tutoArrow); this._tutoArrow = null; } if ($gameTutorial.nextTarget() == TextManager.target_2_8) { if (ConfigManager.simpleMenu) { this.drawArrow(305, 158); } else { this.drawArrow(214, 154); } } }; Window_AvCharList.prototype.drawArrow = function (x, y) { var baseTexture2 = Nore.getSystemBaseTexture("0213_sys"); var texture = new PIXI.Texture(baseTexture2); var sprite = new PIXI.Sprite(texture); sprite.x = x; sprite.y = y; sprite.rotation = (90 / 180) * Math.PI; this._tutoArrow = sprite; this.addChild(sprite); }; Window_AvCharList.prototype.createBorder = function () { var g = new PIXI.Graphics(); g.beginFill(0x4d38d1, 1); var hh = 756; g.drawRect(0, 0, 1, hh); g.endFill(); g.x = 292; this._windowContentsSprite.addChild(g); }; Window_AvCharList.prototype.createActorFaceSprites = function () { for (var i = 0; i < this._data.length; i++) { var actor = this._data[i]; if (!actor) { return; } this.createActorFaceSprite(actor, i); } }; Window_AvCharList.prototype.createActorFaceSprite = function (actor, index) { var rect = this.itemRect(index); var s = new Sprite_SlgActorFace(actor); s.y = rect.y - 50; s.x = -80; this._windowContentsSprite.addChild(s); s.refresh(); this._faceSpriteList.push(s); }; Window_AvCharList.prototype.update = function () { _super.prototype.update.call(this); if ( this.isStageChanged() || this.douseiMapChanged() || $gameSwitches.value(REFRESH_ACTOR_LIST_SW) ) { this.refreshAll(); } this.updateFaceVisible(); this.updateVisible(); this.updateOpacity(); this.updateAvButtonEnabled(); }; Window_AvCharList.prototype.updateAvButtonEnabled = function () { if (!this._avButtonList) { return; } for (var i = 0; i < this._data.length; i++) { var actor = this._data[i]; var button = this._avButtonList[actor.actorId()]; if (!button) { continue; } if (actor.hpRate() == 1) { button.enable(); } } }; Window_AvCharList.prototype.itemWidth = function () { return 292; }; Window_AvCharList.prototype.douseiMapChanged = function () { return $gameTemp.douseiMapChanged; }; Window_AvCharList.prototype.updateOpacity = function () { if (!$gameSwitches.value(53)) { this.alpha = 1; return; } if ($gameScreen.picture(1)) { this.alpha = 1 - $gameScreen.picture(1).opacity() / 255; } else { this.alpha = 1; } }; Window_AvCharList.prototype.updateVisible = function () { if ($gameSystem.isRecollection()) { this.visible = false; return; } if ($gameSwitches.value(42)) { this.visible = false; } else { this.visible = true; } $gameSwitches.setValue(43, this.visible); }; Window_AvCharList.prototype.updateFaceVisible = function () { for (var i = 0; i < this._data.length; i++) { var actor = this._data[i]; var f = this._faceSpriteList[i]; if (!f) { return; } if (!actor) { f.visible = false; continue; } if (actor.dousei().isEnabled() && actor.dousei().manId() > 0) { f.visible = false; } else { f.visible = true; } } }; Window_AvCharList.prototype.isStageChanged = function () { return this._lastStage != $slg.stage(); }; Window_AvCharList.prototype.refresh = function () { this._avButtonList = []; $gameSwitches.setValue(REFRESH_ACTOR_LIST_SW, false); this._windowContentsSprite.removeChildren(); this._windowContentsSprite.x = 0; this._windowContentsSprite.y = 0; _super.prototype.refresh.call(this); }; Window_AvCharList.prototype.maxItems = function () { if (!this._data) { return 0; } return 7; }; Window_AvCharList.prototype.maxCols = function () { return 1; }; Window_AvCharList.prototype.itemHeight = function () { return 108; }; Window_AvCharList.prototype.makeItems = function () { this._lastStage = $slg.stage(); this._data = []; var idList = $gameParty.getActorIdList(); for (var _i = 0, idList_1 = idList; _i < idList_1.length; _i++) { var id = idList_1[_i]; this._data.push($gameActors.actor(id)); } }; Window_AvCharList.prototype.drawItemBackground = function (index) { var rect = this.itemRect(index); var dark = new PIXI.Graphics(); dark.beginFill(0x161420, 1); var hh = 756 / 7; dark.drawRect(0, 0, this.itemWidth(), hh); dark.x = 0; dark.y = rect.y + 0; dark.endFill(); this._windowContentsSprite.addChild(dark); var actor = this._data[index]; if (!actor) { return; } var baseTexture = Nore.getSystemBaseTexture("main"); { var r = new Rectangle(0, 210, 290, 103); if ($gameTemp.isIdleMode()) { r.y += 190; } var texture = new PIXI.Texture(baseTexture, r); var s = new PIXI.Sprite(texture); s.y = rect.y + 0; this._windowContentsSprite.addChild(s); } }; Window_AvCharList.prototype.drawItem = function (index) { var actor = this._data[index]; if (!actor) { return; } var rect = this.itemRect(index); this.createButtons(actor.actorId(), rect); this.createDouseiSprite(actor.actorId(), rect); this.createHpGauge(actor.actorId(), rect); this.createNinshinInfo(actor.actorId(), rect); this.createDouseiIdle(actor.actorId(), rect); }; Window_AvCharList.prototype.createDouseiSprite = function (actorId, rect) { var dousei = $gameActors.actor(actorId).dousei(); if (!dousei.isEnabled()) { return; } var s = new Sprite_Dousei(dousei, rect.y - 18); s.x = 0; this._windowContentsSprite.addChild(s); this._douseiSpriteList.push(s); }; Window_AvCharList.prototype.createHpGauge = function (actorId, rect) { if ($gameTemp.isIdleMode()) { return; } var actor = $gameActors.actor(actorId); var gauge = new Nore.Sprite_ActorHp(actor); gauge.x = rect.x + 152; gauge.y = rect.y + 55; this._windowContentsSprite.addChild(gauge); }; Window_AvCharList.prototype.createNinshinInfo = function (actorId, rect) { var actor = $gameActors.actor(actorId); var infoSprite = new Nore.Sprite_ActorNinshinInfo(actor); infoSprite.x = rect.x - 5; infoSprite.y = rect.y + 81; this._windowContentsSprite.addChild(infoSprite); }; Window_AvCharList.prototype.createButtons = function (actorId, rect) { var actor = $gameActors.actor(actorId); if ($gameTemp.isIdleMode()) { if (actor.dousei().isEnabled()) { var button2 = new Sprite_OverableButton("down2"); button2.x = rect.x + 239; button2.y = rect.y + 9; this._windowContentsSprite.addChild(button2); button2.setClickHandler(this.onDousei.bind(this, actorId)); } return; } var button = new Sprite_OverableButton("down"); var left = rect.x + 239; var yy = rect.y + 1; var interval = 47; button.x = left; button.y = yy; this._windowContentsSprite.addChild(button); button.setClickHandler(this.onStatus.bind(this, actorId)); var button3 = new Sprite_OverableButton("av", false, actor.hpRate() < 1); button3.x = left - interval; button3.y = yy; this._windowContentsSprite.addChild(button3); button3.setClickHandler(this.onRecord.bind(this, actorId)); this._avButtonList[actorId] = button3; if (actor.dousei().isEnabled()) { var button2 = new Sprite_OverableButton("down2"); button2.x = left - interval * 2; button2.y = yy; this._windowContentsSprite.addChild(button2); button2.setClickHandler(this.onDousei.bind(this, actorId)); } }; Window_AvCharList.prototype.createDouseiIdle = function (actorId, rect) { if (!$gameTemp.isIdleMode()) { return; } var s = new Sprite_DouseiIdle(actorId); s.x = 140; s.y = rect.y; this._windowContentsSprite.addChild(s); }; Window_AvCharList.prototype.onStatus = function (actorId) { if ($gameMap.isEventRunning()) { return; } SoundManager.playOk(); $gameParty.setMenuActorId(actorId); $gameTemp.lastSelectedEroStatusIndex = -1; SceneManager.push(Nore.Scene_EroStatus); }; Window_AvCharList.prototype.onRecord = function (actorId) { if ($gameMap.isEventRunning()) { return; } SoundManager.playOk(); var actor = $gameActors.actor(actorId); if (actor.dousei().isDouseiNinshin()) { $gameParty.addCommonEvent(498, -1); return; } if ($slg.hasLastSaleTimeGaugeEvent(actorId)) { $gameParty.addCommonEvent(491, -1); return; } $gameParty.setMenuActorId(actorId); SceneManager.push(Scene_AvTree); }; Window_AvCharList.prototype.onDousei = function (actorId) { if ($gameMap.isEventRunning()) { return; } SoundManager.playOk(); var actor = $gameActors.actor(actorId); $gameParty.setMenuActorId(actorId); if (actor.dousei().isTaikenbanNg()) { $gameParty.addCommonEvent(492, -1); return; } if (actor.dousei().isDouseiNinshin()) { $gameParty.addCommonEvent(496, -1); return; } SceneManager.push(Nore.Scene_Dousei); }; return Window_AvCharList; })(Window_Selectable); Game_Interpreter.prototype.getPosX = function (posId) { switch (posId) { case Nore.Tachie.LEFT_POS: if ($gameSwitches.value(43)) { return Nore.Tachie.LEFT_POS_X + 220; } else { return Nore.Tachie.LEFT_POS_X; } case Nore.Tachie.RIGHT_POS: if ($gameSwitches.value(43)) { return Nore.Tachie.RIGHT_POS_X + 50; } else { return Nore.Tachie.RIGHT_POS_X; } case Nore.Tachie.CENTER_POS: if ($gameSwitches.value(43)) { return Nore.Tachie.CENTER_POS_X + 120; } else { return Nore.Tachie.CENTER_POS_X; } case Nore.Tachie.CENTER2_POS: return Nore.Tachie.CENTER_POS_X - 120; case Nore.Tachie.CENTER3_POS: if ($gameSwitches.value(43)) { return Nore.Tachie.CENTER_POS_X - 60; } else { return Nore.Tachie.CENTER_POS_X - 110; } default: console.error("posId が不正です:" + posId); } }; var Sprite_SlgActorFace = /** @class */ (function (_super) { __extends(Sprite_SlgActorFace, _super); function Sprite_SlgActorFace(actor) { var _this = _super.call(this) || this; _this._actor = actor; return _this; } Sprite_SlgActorFace.prototype.refresh = function () { this.removeChildren(); var rect = new Rectangle(0, 52, 220, 92); var actor = JsonEx.makeDeepCopy(this._actor); var acceHoppe = actor.getAcceHoppeId(); actor.setHoppeId(acceHoppe); actor.setDefaultHoppeId(acceHoppe); this.drawTachieActor( actor, this, this.posX(), this.posY() - 160, rect, actor.getDefaultFaceId(), 0.5 ); }; Sprite_SlgActorFace.prototype.faceId = function () { var actorId = this._actor.actorId(); switch (actorId) { case 8: return 1; case 10: return 1; case 11: return 2; case 17: return this.faceId17(); } return 4; }; Sprite_SlgActorFace.prototype.faceId17 = function () { var avCount = $slg.avInfo().actorAvCount(this._actor.actorId()); switch (avCount) { case 0: return 8; case 1: return 13; } return 4; }; Sprite_SlgActorFace.prototype.posX = function () { switch (this._actor.actorId()) { case 4: return 15; case 8: return 25; case 9: return 10; case 10: return -10; case 11: return 10; case 13: return 15; case 17: return 15; } return 0; }; Sprite_SlgActorFace.prototype.posY = function () { switch (this._actor.actorId()) { case 4: return 50; case 9: return 60; case 10: return -25; case 11: return -25; case 13: return 55; case 17: return 22; } return 0; }; return Sprite_SlgActorFace; })(Sprite);