var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError( "Class extends value " + String(b) + " is not a constructor or null" ); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : ((__.prototype = b.prototype), new __()); }; })(); var Nore; (function (Nore) { var Scene_BattlePreparation = /** @class */ (function (_super) { __extends(Scene_BattlePreparation, _super); function Scene_BattlePreparation() { return (_super !== null && _super.apply(this, arguments)) || this; } Scene_BattlePreparation.prototype.create = function () { _super.prototype.create.call(this); this.createBattleWindow(); }; Scene_BattlePreparation.prototype.createBattleWindow = function () { this._battleWindow = new Window_BattlePreparation(); this.addChild(this._battleWindow); this._battleWindow.select(0); this._battleWindow.activate(); this._battleWindow.setHandler("ok", this.onOk.bind(this)); this._battleWindow.setHandler("cancel", this.onCancel.bind(this)); }; Scene_BattlePreparation.prototype.onOk = function () { $gameVariables.setValue( Nore.BATTLE_ID_VAR, $gameTemp.selectedTroop.troopId() ); SceneManager.popAllScene(); }; Scene_BattlePreparation.prototype.onCancel = function () { this.popScene(); }; Scene_BattlePreparation.prototype.popAllScene = function () {}; return Scene_BattlePreparation; })(Scene_MenuBase); Nore.Scene_BattlePreparation = Scene_BattlePreparation; SceneManager.popAllScene = function () { if (this._stack.length > 0) { var num = this._stack.length; for (var i = 0; i < num; i++) { this.goto(this._stack.pop()); } } else { this.exit(); } }; })(Nore || (Nore = {}));