/*:ja * @target MZ * @author ル * * @command reserveCommonEvent * @text コモンイベント登録 * @des コモンイベント登録 * @arg day * @type number * @text day 実行までの日数。0なら即実行 * @desc day * @arg commonId * @type number * @text commonId * @desc commonId * @arg isSlg * @type boolean * @text SLG画面のみ * @arg note * @type string * @text note * @desc note * * @command reserveScenario * @text シナリオ登録 * @des シナリオ登録 * @arg day * @type number * @text day * @desc day * @arg scenarioId * @type string * @text scenarioId * @desc scenarioId * @arg isSlg * @type boolean * @text SLG画面のみ * @arg note * @type string * @text note * @desc note * * @command AddEvent * @text イベントの追加 * @des イベントの追加 * @arg actorId * @type number * @text actorId * @desc actorId * * @arg event * @type string * @text イベント * @desc イベント * * @arg ero * @type boolean * @text エロ? * @desc エロ? * * * @command RunActor * @text イベントの実行 * @des イベントの実行 * @arg actorId * @type number * @text actorId * @desc actorId * * @command RestoreEvent * @text イベントの復帰 * @des イベントの復帰 * * @arg event * @type string * @text イベント * @desc イベント */ var Nore; (function (Nore) { var pluginName = "Nore_Event"; PluginManager.registerCommand( pluginName, "reserveCommonEvent", function (args) { var day = parseInt(args.day); var commonId = parseInt(args.commonId); var isSlg = args.isSlg == "true"; if (day == 0) { $gameParty.addCommonEvent(commonId, isSlg); } else { $slg.reserveCommonId(day, commonId, isSlg); } } ); PluginManager.registerCommand(pluginName, "reserveScenario", function (args) { var day = parseInt(args.day); var scenarioId = args.scenarioId; var isSlg = args.isSlg == "true"; if (day == 0) { $gameParty.addScenario(scenarioId, isSlg); return; } $slg.reserveScenarioId(day, scenarioId, isSlg); }); var _Sprite_Balloon_update = Sprite_Balloon.prototype.update; Sprite_Balloon.prototype.update = function () { _Sprite_Balloon_update.call(this); if (!$gameSwitches.value(63)) { return; } if (this._duration === 4) { this._duration++; } }; Sprite_Balloon.prototype.updatePosition = function () { this.x = this._target.x; this.y = this._target.y - this._target.height + 10; }; PluginManager.registerCommand(pluginName, "AddEvent", function (args) { var actorId = parseInt(args.actorId); var event = args.event; var ero = args.ero.toLowerCase() === "true"; $gameSystem.reserveActorEvent(actorId, event, ero, ero); /*if ($gameSystem.isNight()) { switch (actorId) { case 3: case 7: case 17: case 26: $gameSystem.reserveActorEvent(19, event, ero, ero); } }*/ }); PluginManager.registerCommand(pluginName, "RunActor", function (args) { var actorId = parseInt(args.actorId); this.runActor(actorId); }); PluginManager.registerCommand(pluginName, "RestoreEvent", function (args) { var event = args.event; $gameSystem.restoreEvent(event); }); Game_Interpreter.prototype.runActor = function (actorId) { this.beforeRun(); $gameSwitches.setValue(80, false); var file = $gameSystem.getReservedActorEvent(actorId); if (!file) { return false; } $gameSystem.endEvent(file); var list = $dataScenario[file.normalize("NFC")]; if (!list) { throw new Error("file:" + file + " のデータが見つかりません"); } $gameTemp.clearNextScenario(); console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(file)); this.setupChild(list, this._eventId); $gameSwitches.setValue(80, true); return true; }; Game_Interpreter.prototype.showEventMarks = function (targetId) { if (!$gameSystem.isEventReserved(targetId)) { return false; } var events = $gameMap.events(); for (var _i = 0, events_1 = events; _i < events_1.length; _i++) { var event_1 = events_1[_i]; var name = event_1.characterName(); if (name.indexOf("sleep") >= 0) { continue; } var n = /actor(\d+)/.exec(name); if (!n) { continue; } var actorId = parseInt(n[1]); if (actorId === targetId) { if (event_1.characterIndex() == 7) { return false; } $gameTemp.requestBalloon(event_1, 1); return true; } } return false; }; Game_Interpreter.prototype.showEroEventMarks = function (targetId) { if (!$gameSystem.isEroEventReserved(targetId)) { return false; } var events = $gameMap.events(); for (var _i = 0, events_2 = events; _i < events_2.length; _i++) { var event_2 = events_2[_i]; if (event_2.page() == null) { continue; } var eventName = event_2.event().name; var n = /mob(\d+)/.exec(eventName); if (n) { var mobId = parseInt(n[1]); if (mobId === targetId) { $gameTemp.requestBalloon(event_2, 4); return true; } } var name = event_2.characterName(); var n = /actor(\d+)/.exec(name); if (!n) { continue; } var actorId = parseInt(n[1]); if (actorId === targetId) { $gameTemp.requestBalloon(event_2, 4); return true; } } return false; }; Game_Interpreter.prototype.showEroEventMarkByComment = function () { var heart = "♥"; var ex = "!"; var events = $gameMap.events(); for (var _i = 0, events_3 = events; _i < events_3.length; _i++) { var event_3 = events_3[_i]; if (event_3.page() == null) { continue; } var list = event_3.page().list; if (list.length == 0) { continue; } var firstEvent = list[0]; if (firstEvent.code != 108) { continue; } if (firstEvent.parameters[0] == ex) { $gameTemp.requestBalloon(event_3, 1); } if (firstEvent.parameters[0] == heart) { $gameTemp.requestBalloon(event_3, 4); } } return false; }; Game_Interpreter.prototype.runActor1 = function () { return this.runActor(1); }; Game_Interpreter.prototype.beforeRun = function () { $gameSwitches.setValue(62, false); $gameSwitches.setValue(63, false); }; Game_System.prototype.getReservedEvent = function (id) { this._reservedEvent = this._reservedEvent || {}; this._reservedEvent[id] = this._reservedEvent[id] || []; if (this._reservedEvent[id].length > 0) { return this._reservedEvent[id].shift(); } return null; }; var _Scene_Menu_initialize = Scene_MenuBase.prototype.initialize; Scene_MenuBase.prototype.initialize = function () { _Scene_Menu_initialize.call(this); $gameSwitches.setValue(62, false); $gameSwitches.setValue(64, true); }; })(Nore || (Nore = {})); var TimeEvent = /** @class */ (function () { function TimeEvent(day, commonId, scenarioId, slgOnly) { this._day = day; this._commonId = commonId; this._scenarioId = scenarioId; if (!(this._commonId > 0) && !scenarioId) { console.error("不正なイベントです"); } } TimeEvent.prototype.day = function () { return this._day; }; TimeEvent.prototype.commonId = function () { return this._commonId; }; TimeEvent.prototype.onNextDay = function () { this._day--; }; TimeEvent.prototype.scenarioId = function () { return this._scenarioId; }; return TimeEvent; })(); Game_Interpreter.prototype.updateWaitCount = function () { if (this._waitCount > 0) { this._waitCount--; if (!$gameSwitches.value(2)) { if (isSkipKey() && this._waitCount > 0) { this._waitCount--; } if (isSkipKey() && this._waitCount > 0) { this._waitCount--; } } return true; } return false; };