/*:ja * @target MZ */ var Nore; (function (Nore) { var _Game_CharacterBase_prototype_characterName = Game_CharacterBase.prototype.characterName; Game_CharacterBase.prototype.characterName = function () { if (this._characterName == "!event") { return ""; } var result = this._characterName.match(/\$sex([0-9/]+)/); if (result) { var actorId = parseInt(result[1]); var actor = $gameActors.actor(actorId); if (actor.boteId > 0) { return this._characterName + "_bote"; } } return _Game_CharacterBase_prototype_characterName.call(this); }; })(Nore || (Nore = {}));