var _SceneManager_onKeyDown = SceneManager.onKeyDown; SceneManager.onKeyDown = function (event) { _SceneManager_onKeyDown.call(this, event); if (!event.ctrlKey && !event.altKey) { if (!$gameTemp || !$gameTemp.isPlaytest()) { return; } if (SceneManager._scene instanceof Scene_Battle) { // F9 if (event.keyCode == 120) { for (var _i = 0, _a = $gameTroop.aliveMembers(); _i < _a.length; _i++) { var e = _a[_i]; var action = new Game_Action($gameActors.actor(1)); action.setSkill(1); e.gainHp(-9999); if (e.isAlive()) { e.gainHp(-9999); } BattleManager.checkBattleEnd(); } } // F10 } } }; var Nore; (function (Nore) { function debugSkip() { if (!$gameTemp || !$gameTemp.isPlaytest()) { //return false; } if ($gameSwitches.value(999)) { return false; } if (isSkipKey()) { return true; } return false; } Nore.debugSkip = debugSkip; })(Nore || (Nore = {}));