var FactoryManager = /** @class */ (function () { function FactoryManager() {} FactoryManager.prototype.onFactoryLevelUp = function (level) { if (level == 1) { this.addLevel1(); } else if (level == 2) { this.addLevel2(); } else if (level == 3) { this.addLevel3(); } else if (level == 4) { this.addLevel4(); } }; FactoryManager.prototype.addLevel1 = function () { var f = $slg.formation(); f.addMember(187, 1); f.addMember(188, 1); f.addMember(189, 1); f.addMember(190, 1); f.addMember(191, 1); f.setActor(0, f.findBattleActorByActorId(187)); f.setActor(1, f.findBattleActorByActorId(188)); f.setActor(2, f.findBattleActorByActorId(189)); f.setActor(3, f.findBattleActorByActorId(190)); f.setActor(4, f.findBattleActorByActorId(191)); }; FactoryManager.prototype.addLevel2 = function () { var f = $slg.formation(); f.findBattleActorByActorId(187).levelUp(); f.findBattleActorByActorId(188).levelUp(); f.findBattleActorByActorId(189).levelUp(); f.findBattleActorByActorId(190).levelUp(); f.findBattleActorByActorId(191).levelUp(); }; FactoryManager.prototype.addLevel3 = function () { var f = $slg.formation(); f.findBattleActorByActorId(187).levelUp(); f.findBattleActorByActorId(188).levelUp(); f.findBattleActorByActorId(189).levelUp(); f.findBattleActorByActorId(190).levelUp(); f.findBattleActorByActorId(191).levelUp(); }; FactoryManager.prototype.addLevel4 = function () { var f = $slg.formation(); f.addMember(191, 1); if (f.isEmpty(4)) { f.setActor(4, f.findBattleActorByActorId(191)); } }; return FactoryManager; })(); var $factoryManager = new FactoryManager();