var Nore; (function (Nore) { function getBaseTexture() { var baseTexture = PIXI.utils.BaseTextureCache["system/number"]; if (!baseTexture) { var bitmap = ImageManager.loadSystem("number"); if (!bitmap.isReady()) { return; } baseTexture = new PIXI.BaseTexture(bitmap._image); baseTexture.resource.url = "system/number"; PIXI.utils.BaseTextureCache["system/number"] = baseTexture; } return baseTexture; } Nore.getBaseTexture = getBaseTexture; Window_Base.prototype.drawNumber = function (num, x, y, w, align, type) { drawNumber(num, x, y, w, align, type, this._windowContentsSprite); }; Sprite.prototype.drawNumber = function (num, x, y, w, align, type, parent) { drawNumber(num, x, y, w, align, type, parent || this); }; Window_Base.prototype.drawNumberOne = function (index, x, y, type) { var baseTexture = getBaseTexture(); if (!baseTexture) { return; } switch (type) { case 1: var pw = 32; var ph = 32; var yy = 0; var ww = 32; break; case 2: var pw = 48; var ph = 48; var yy = 48 * 2; var ww = 24; break; case 3: var pw = 38; var ph = 48; var yy = 48 * 3; var ww = 24; break; } var texture = new PIXI.Texture(baseTexture); texture.frame = new PIXI.Rectangle(index * pw, yy, pw, ph); var sprite = new PIXI.Sprite(texture); sprite.x = x; sprite.y = y; if (parent.paintOpacity !== undefined) { sprite.alpha = parent.paintOpacity / 256; } this._windowContentsSprite.addChild(sprite); }; function drawNumber(num, x, y, w, align, type, parent) { var baseTexture = getBaseTexture(); if (!baseTexture) { return; } var xx = 0; switch (type) { case 1: var pw = 32; var ph = 32; var yy = 0; var ww = 10; break; case 2: var pw = 32; var ph = 32; var yy = 32; var ww = 14; break; } var str = num + ""; if (num < 0) { str = Math.abs(num) + ""; } var minusW = 0; for (var i = 0; i < str.length; i++) { var s; if (align == "right") { s = str[str.length - i - 1]; } else { s = str[i]; } var c = parseInt(s); if (isNaN(c)) { if (s == "%") { c = 10; } else if (s == ".") { c = 10; } else if (s == "/") { c = 12; } else { c = 11; } minusW += -1; } var texture = new PIXI.Texture(baseTexture); texture.frame = new PIXI.Rectangle(c * pw + xx, yy, pw, ph); var sprite = new PIXI.Sprite(texture); if (align == "right") { sprite.x = x + w - (i + 1) * ww - 8 - minusW; if (type == 1 && i == str.length - 1 && c == 1) { //sprite.x += 2; } } else { sprite.x = x + i * ww; } if (parent.paintOpacity !== undefined) { sprite.alpha = parent.paintOpacity / 256; } sprite.y = y; parent.addChild(sprite); if (c == 10) { minusW += -5; } } } })(Nore || (Nore = {}));