var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError( "Class extends value " + String(b) + " is not a constructor or null" ); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : ((__.prototype = b.prototype), new __()); }; })(); /*:ja * @target MZ * @author ル * * @command Show * @text 子宮表示 * @des 子宮表示 * @arg x * @text x * @desc x * @type number * @arg y * @text y * @desc y * @type number * @arg scale * @text 拡大率% * @desc 拡大率% * @type number * * @arg angle * @text angle * @desc angle * @type number * * @arg type * @text type * @desc type * @type number * @arg reverse * @text 反転 * @desc 反転 * @type boolean * * @command StartChinpo * @text ちんぽ開始 * @des ちんぽ開始 * * @arg chinpoType * @text chinpoType * @desc chinpoType * @type string * @arg chinpoSize * @text chinpoSize * @desc chinpoSize * @type number * * @command EndChinpo * @text ちんぽ終了 * @des ちんぽ終了 * * @arg chinpoIn * @text chinpoIn * @desc chinpoIn * @type number * * @arg chinpoOut * @text chinpoOut * @desc chinpoOut * @type number * * @arg outStart * @text outStart * @desc outStart * @type boolean * * @command UpSeieki * @text 精液追加 * @des 精液追加 * @arg value * @text value * @desc value * @type number * * @command Syasei * @text 射精 * @des 射精 * @arg value * @text value * @desc value * @type number * * @command Hide * @text Hide * @des Hide */ var Nore; (function (Nore) { var pluginName = "Nore_SikyuSprite"; PluginManager.registerCommand(pluginName, "Show", function (args) { var x = parseInt(args.x); var y = parseInt(args.y); var scale = parseInt(args.scale); var type = parseInt(args.type); var angle = parseInt(args.angle); var reverse = args.reverse; SceneManager._scene.showSikyuSprite(x, y, scale, angle, type, reverse); }); PluginManager.registerCommand(pluginName, "StartChinpo", function (args) { var chinpoType = args.chinpoType; var chinpoSize = args.chinpoSize; var chinpoIn = parseInt(args.chinpoIn); var chinpoOut = parseInt(args.chinpoOut); var outStart = args.outStart; SceneManager._scene.startChinpo( chinpoType, chinpoSize, chinpoIn, chinpoOut, outStart ); }); PluginManager.registerCommand(pluginName, "UpSeieki", function (args) { var value = parseInt(args.value); SceneManager._scene.upSeieki(value); }); PluginManager.registerCommand(pluginName, "Syasei", function (args) { var value = parseInt(args.value); SceneManager._scene.syasei(value); }); PluginManager.registerCommand(pluginName, "EndSyasei", function (args) { SceneManager._scene.endSyasei(); }); PluginManager.registerCommand(pluginName, "SeiekiAuto", function (args) { var actorId = parseInt(args.actorId); var actor = $gameActors.actor(actorId); var list = NAKADASHI_SEIEKI_ACCE_LIST; var value = 0; for (var _i = 0, list_1 = list; _i < list_1.length; _i++) { var acce = list_1[_i]; if (actor.hasAcce(acce)) { value++; } } SceneManager._scene.upSeieki(value); }); PluginManager.registerCommand(pluginName, "Seieki", function (args) { var value = parseInt(args.value); SceneManager._scene.upSeieki(value); }); PluginManager.registerCommand(pluginName, "Hide", function (args) { var value = parseInt(args.value); SceneManager._scene.hideSikyuSprite(value); }); PluginManager.registerCommand(pluginName, "EndChinpo", function (args) { SceneManager._scene.endSikyuSprite(); }); Scene_Map.prototype.showSikyuSprite = function ( x, y, scale, angle, type, reverse ) { if (!this._sikyuSprite) { this._sikyuSprite = new Sprite_Sikyu(); this.addChild(this._sikyuSprite); } this._sikyuSprite.show(x, y, scale, angle, type, reverse); }; Scene_Map.prototype.startChinpo = function ( chinpoType, chinpoSize, chinpoIn, chinpoOut, outStart ) { if (this._sikyuSprite) { this._sikyuSprite.startChinpo( chinpoType, chinpoSize, chinpoIn, chinpoOut, outStart ); } }; Scene_Map.prototype.upSeieki = function (value) { if (this._sikyuSprite) { this._sikyuSprite.upSeieki(value); } }; Scene_Map.prototype.syasei = function (value) { if (this._sikyuSprite) { this._sikyuSprite.syasei(value); } }; Scene_Map.prototype.endSyasei = function () { if (this._sikyuSprite) { this._sikyuSprite.endSyasei(); } }; Scene_Map.prototype.hideSikyuSprite = function (value) { if (this._sikyuSprite) { this.removeChild(this._sikyuSprite); this._sikyuSprite = null; } }; Scene_Map.prototype.endSikyuSprite = function (value) { if (this._sikyuSprite) { this._sikyuSprite.endChinpo(); } }; var Sprite_Sikyu = /** @class */ (function (_super) { __extends(Sprite_Sikyu, _super); //_fadeSprite: ScreenSprite; function Sprite_Sikyu() { var _this = _super.call(this) || this; _this._seieki = 0; _this._syasei = 0; _this._animeIndex = 0; _this._contentSprite = new PIXI.Sprite(); _this.addChild(_this._contentSprite); _this.createFadeSprite(); return _this; } Sprite_Sikyu.prototype.createFadeSprite = function () { //this._fadeSprite = new ScreenSprite(); //this.addChild(this._fadeSprite); }; Sprite_Sikyu.prototype.show = function (x, y, scale, angle, type, reverse) { this.x = x; this.y = y; this.scale.x = this.scale.y = scale / 100; this._chinpoType = null; this._type = type; if (reverse) { this.scale.x = -this.scale.x; angle += 180; } this.rotation = (angle * Math.PI) / 180; this._animeIndex = 0; this.refresh(); if ($gameVariables.value(980) >= 1 || !ConfigManager.showSikyu) { // ボテ腹 this.visible = false; } else { this.visible = true; } }; Sprite_Sikyu.prototype.hide = function () { this.visible = false; }; Sprite_Sikyu.prototype.upSeieki = function (value) { this._seieki += value; //p('_seieki:' + value) this.refresh(); }; Sprite_Sikyu.prototype.syasei = function (type) { this._syasei = type; this.refresh(); }; Sprite_Sikyu.prototype.endSyasei = function () { this._syasei = null; this.refresh(); }; Sprite_Sikyu.prototype.startChinpo = function ( chinpoType, chinpoSize, chinpoIn, chinpoOut, outStart ) { if (chinpoType) { this._chinpoType = chinpoType; } else if (!this._chinpoType) { this._chinpoType = "human"; } this._chinpoSize = chinpoSize; this._chinpoIn = chinpoIn; this._chinpoOut = chinpoOut; this._pose = false; this._syasei = 0; this._animeIndex = 0; this._frameList = []; if (outStart) { this.pushOutFrame(chinpoOut); this.pushInFrame(chinpoIn); } else { this.pushInFrame(chinpoIn); this.pushOutFrame(chinpoOut); } //p(this._frameList) this.update(); }; Sprite_Sikyu.prototype.endChinpo = function () { this._chinpoType = null; this._frameList = []; this.refresh(); }; Sprite_Sikyu.prototype.pushInFrame = function (inFrame) { if (inFrame == 0) { this._pose = true; return; } for (var i = 0; i < inFrame - 1; i++) { var index = Math.round((i * 15) / inFrame); this._frameList.push(index); } this._frameList.push(15); }; Sprite_Sikyu.prototype.pushOutFrame = function (outFrame) { if (outFrame == 0) { this._pose = true; return; } for (var i = 0; i < outFrame - 1; i++) { var index = 15 - Math.round((i * 15) / outFrame); this._frameList.push(index); } this._frameList.push(0); }; Sprite_Sikyu.prototype.refresh = function () { this._contentSprite.removeChildren(); this.drawSikyu(); this.drawSeieki(); this.drawTop(); }; Sprite_Sikyu.prototype.drawSikyu = function () { if (this._chinpoType && this._chinpoType.length > 0) { if (this._syasei > 0) { this.addSprite("子宮_" + this._chinpoType + "_" + 15); this.addSprite("子宮_射精" + this._syasei); } else { var index = this._frameList[this._animeIndex]; this.addSprite("子宮_" + this._chinpoType + "_" + index); } } else { this.addSprite("子宮"); } }; Sprite_Sikyu.prototype.drawSeieki = function () { if (this._seieki == 0) { return; } this.addSprite("子宮_精液" + Math.min(this._seieki, 4)); }; Sprite_Sikyu.prototype.drawTop = function () { this.addSprite("子宮_上"); this.addSprite("子宮" + this._type); }; Sprite_Sikyu.prototype.addSprite = function (fileName) { var file = "0子宮_" + fileName; var texture = PIXI.utils.TextureCache[file + ".png"]; if (!texture) { console.error("ファイルが見つかりません" + file); } var sprite = new PIXI.Sprite(texture); this._contentSprite.addChild(sprite); }; Sprite_Sikyu.prototype.update = function () { _super.prototype.update.call(this); if (!this.visible) { return; } this.opacity = $gameScreen.brightness(); this.updateAnime(); }; Sprite_Sikyu.prototype.updateAnime = function () { if (!this._frameList) { return; } this._animeIndex++; if (this._frameList.length <= this._animeIndex) { if (this._pose) { this._animeIndex--; return; } this._animeIndex = 0; } this.refresh(); }; Sprite_Sikyu.prototype.destroy = function () { this._contentSprite.removeChildren(); _super.prototype.destroy.call(this); }; return Sprite_Sikyu; })(Sprite_Clickable); Nore.Sprite_Sikyu = Sprite_Sikyu; })(Nore || (Nore = {}));