/*:ja * @target MZ * @author ル * * @command nextStage * @text 次のステージへ * @des 次のステージへ * */ var Nore; (function (Nore) { var pluginName = "Nore_Slg"; PluginManager.registerCommand(pluginName, "nextStage", function (args) { $slg.nextStage(); }); var DataManager_createGameObjects = DataManager.createGameObjects; DataManager.createGameObjects = function () { DataManager_createGameObjects.call(this); $gameTroop = new Game_Troop2(); $slg = new Slg(); }; var _DataManager_extractSaveContents = DataManager.extractSaveContents; DataManager.extractSaveContents = function (contents) { _DataManager_extractSaveContents.call(this, contents); $slg = contents.slg; }; var _DataManager_makeSaveContents = DataManager.makeSaveContents; DataManager.makeSaveContents = function () { var contents = _DataManager_makeSaveContents.call(this); contents.slg = $slg; return contents; }; })(Nore || (Nore = {})); var troopIdList = [0, 7, 2, 3, 5]; var STAGE_VAR = 1; var AREA_VAR = 2; var BATTLE_VAR = 5; var SHOW_SIDE_BATTLE_SW = 15; var ONE_DAY_TIME = 240; var Icon; (function (Icon) { Icon[(Icon["kiss"] = 977)] = "kiss"; Icon[(Icon["chichi"] = 896)] = "chichi"; Icon[(Icon["cri"] = 898)] = "cri"; Icon[(Icon["manko"] = 900)] = "manko"; Icon[(Icon["anal"] = 901)] = "anal"; Icon[(Icon["sm"] = 987)] = "sm"; Icon[(Icon["lock"] = 802)] = "lock"; Icon[(Icon["ok"] = 410)] = "ok"; Icon[(Icon["bote"] = 947)] = "bote"; Icon[(Icon["skill1"] = 812)] = "skill1"; Icon[(Icon["skill2"] = 813)] = "skill2"; Icon[(Icon["skillEmpty"] = 811)] = "skillEmpty"; Icon[(Icon["gacha"] = 474)] = "gacha"; Icon[(Icon["gold"] = 800)] = "gold"; Icon[(Icon["gold2"] = 656)] = "gold2"; Icon[(Icon["ticket"] = 658)] = "ticket"; Icon[(Icon["fan"] = 966)] = "fan"; Icon[(Icon["kikaku"] = 2112)] = "kikaku"; Icon[(Icon["energy"] = 2115)] = "energy"; Icon[(Icon["power"] = 2116)] = "power"; Icon[(Icon["actionPoint"] = 407)] = "actionPoint"; Icon[(Icon["actionPoint2"] = 412)] = "actionPoint2"; Icon[(Icon["baby"] = 935)] = "baby"; Icon[(Icon["rankH"] = 816)] = "rankH"; Icon[(Icon["rankG"] = 817)] = "rankG"; Icon[(Icon["rankF"] = 818)] = "rankF"; Icon[(Icon["rankE"] = 819)] = "rankE"; Icon[(Icon["rankD"] = 820)] = "rankD"; Icon[(Icon["rankC"] = 821)] = "rankC"; Icon[(Icon["rankB"] = 822)] = "rankB"; Icon[(Icon["rankA"] = 823)] = "rankA"; Icon[(Icon["rankS"] = 824)] = "rankS"; Icon[(Icon["star"] = 427)] = "star"; Icon[(Icon["n"] = 489)] = "n"; Icon[(Icon["r"] = 490)] = "r"; Icon[(Icon["sr"] = 491)] = "sr"; Icon[(Icon["ssr"] = 493)] = "ssr"; })(Icon || (Icon = {})); var Slg = /** @class */ (function () { function Slg() { this._interWait = 0; this._avId = 1; this._eventId = 1; this._tanetsukeMap = {}; this._gameTime = 0; this._time = 0; this._battleInfo = new BattleInfo(); this._facilityInfo = new FacilityInfo(); this._decisiveBattleInfo = new DecisiveBattleInfo(); this._avInfo = new AvInfo(); this._formation = new Formation(); this._manInfo = new ManInfo(); this._fan = 0; this._waitingEventList = []; this._currentEventList = []; this._clicker = new Clicker(); this._timeGaugeEventList = []; } Slg.prototype.isInterpreterRunning = function () { if (!this._interpreter) { return; } return this._interpreter.isRunning(); }; Slg.prototype.clearInterpreter = function () { this._interpreter = null; }; Slg.prototype.fan = function () { return this._fan; }; Slg.prototype.plusFan = function (n) { this._fan += n; }; Slg.prototype.update = function () { /* if (this._speed == Speed.stop) { return; } */ $slg.goldSe = false; if (this._interpreter) { this._interpreter.update(); } this._gameTime++; if (this._gameTime % this.updateTime() == 0) { for (var i = 0; i < this.gameSpeed(); i++) { this.updateGame(); this._time++; } } }; Slg.prototype.gameSpeed = function () { return 1; }; Slg.prototype.updateGame = function () { this.updateTimeGaugeEvent(); this.updateFacilities(); this.updateClicker(); this.updateActors(); this.updateTraining(); }; Slg.prototype.updateTraining = function () { $slg.formation().trainingInfo().update(); }; Slg.prototype.updateClicker = function () { this._clicker.update(); }; Slg.prototype.updateTimeGaugeEventFade = function () { var removeList = []; for (var _i = 0, _a = this._timeGaugeEventList; _i < _a.length; _i++) { var e = _a[_i]; e.updateFade(); if (e.isFinished()) { removeList.push(e); this._timeGaugeChanged = true; } } for ( var _b = 0, removeList_1 = removeList; _b < removeList_1.length; _b++ ) { var e = removeList_1[_b]; var index = this._timeGaugeEventList.indexOf(e); this._timeGaugeEventList.splice(index, 1); } }; Slg.prototype.updateTimeGaugeEvent = function () { var removeList = []; for (var _i = 0, _a = this._timeGaugeEventList; _i < _a.length; _i++) { var e = _a[_i]; e.update(); if (e.isFinished()) { removeList.push(e); this._timeGaugeChanged = true; } } for ( var _b = 0, removeList_2 = removeList; _b < removeList_2.length; _b++ ) { var e = removeList_2[_b]; var index = this._timeGaugeEventList.indexOf(e); this._timeGaugeEventList.splice(index, 1); } }; Slg.prototype.removeDouseiTimeGaugeEvent = function (actorId) { for (var _i = 0, _a = this._timeGaugeEventList; _i < _a.length; _i++) { var e = _a[_i]; if (e.type() == TimeGaugeEventType.dousei) { var event_1 = e; if (event_1.actorId() == actorId) { var index = this._timeGaugeEventList.indexOf(e); this._timeGaugeEventList.splice(index, 1); this._timeGaugeChanged = true; return; } } } }; Slg.prototype.isTimeGaugeChanged = function () { return this._timeGaugeChanged; }; Slg.prototype.clearTimeGaugeChanged = function () { this._timeGaugeChanged = false; }; Slg.prototype.timeGaugeEventList = function () { return this._timeGaugeEventList; }; Slg.prototype.fadeoutTimeGaugeEvent = function (id) { if (id >= 0) { var index = 0; for (var _i = 0, _a = this._timeGaugeEventList; _i < _a.length; _i++) { var e = _a[_i]; if (e.id() == id) { e.fadeout(); return; } index++; } } }; Slg.prototype.removeTimeGaugeEvent = function (id) { if (id >= 0) { var index = 0; for (var _i = 0, _a = this._timeGaugeEventList; _i < _a.length; _i++) { var e = _a[_i]; if (e.id() == id) { this._timeGaugeEventList.splice(index, 1); this._timeGaugeChanged = true; return; } index++; } } }; Slg.prototype.getTimeGaugeEvent = function (type) { for (var _i = 0, _a = this._timeGaugeEventList; _i < _a.length; _i++) { var e = _a[_i]; if (e.type() == type) { return e; } } return null; }; Slg.prototype.nextAvId = function () { var id = this._avId; this._avId++; return id; }; Slg.prototype.nextTimeEventId = function () { var id = this._eventId; this._eventId++; return id; }; Slg.prototype.nextStage = function () { $gameVariables.setValue(STAGE_VAR, this.stage() + 1); }; Slg.prototype.nextTroopId = function () { return troopIdList[this.area()]; }; Slg.prototype.onStart = function () { this.facilityInfo().onStart(); $gameSwitches.setValue(40, Nore.isTaikenban()); }; Slg.prototype.stage = function () { return $gameVariables.value(STAGE_VAR); }; Slg.prototype.area = function () { return $gameVariables.value(AREA_VAR); }; Slg.prototype.makeAv = function (av) { $gameVariables.setValue(7, $gameVariables.value(7) + 1); p("AV撮影:" + av.itemId()); av.make(99); this.avInfo().addAv(av); var actor = $gameActors.actor(av.actorId()); actor.onMakeAv(av.mainMan().actorId()); actor.gainHp(-av.hpCost()); var upEroInfo = this.upEroParam( av.actorId(), av.itemId(), av.mainMan(), av.subMan1(), av.subMan2() ); av.setUpEroInfo(upEroInfo); upEroInfo.up(); av.done(); $gameTemp.lastSelection = null; var commonId = av.commonEventId(); $gameParty.insertCommonEvent(commonId, -1); }; Slg.prototype.upEroParam = function ( actorId, itemId, mainMan, subMan1, subMan2 ) { var key = actorId + "_" + itemId; console.log("upEroParam:" + key); var params = ERO_PARAMS[key]; if (!params) { console.error(key + "の ERO_PARAMS が見つかりません"); return null; } var result = new UpEroInfo(params, actorId); result.addMain(mainMan); result.addSub1(subMan1); result.addSub2(subMan2); var actor = $gameActors.actor(actorId); actor.upEro(EroType.acme, params.acme); actor.upEro(EroType.nakadashi, params.nakadashi); actor.upEro(EroType.anal, params.anal); actor.upEro(EroType.fela, params.fela); return result; }; Slg.prototype.checkTimeEvent = function () { var removeList = []; for (var _i = 0, _a = this._waitingEventList; _i < _a.length; _i++) { var e = _a[_i]; e.onNextDay(); if (e.day() == 0) { this.fireEvent(e); removeList.push(e); } } for ( var _b = 0, removeList_3 = removeList; _b < removeList_3.length; _b++ ) { var e = removeList_3[_b]; this._waitingEventList.splice(this._waitingEventList.indexOf(e), 1); } }; Slg.prototype.clearEvent = function () { this._waitingEventList = []; }; Slg.prototype.fireEvent = function (e) { if (e.commonId() > 0) { $gameParty.addCommonEvent(e.commonId()); } else if (e.scenarioId()) { $gameParty.addScenario(e.scenarioId()); } }; Slg.prototype.updateTime = function () { return 1; //return 3; }; Slg.prototype.updateTanetsuke = function () { for (var key in this._tanetsukeMap) { var tanesuke = this._tanetsukeMap[key]; tanesuke.update(); } }; Slg.prototype.updateActors = function () { for (var i = 1; i < 20; i++) { var actor = $gameActors.actor(i); actor.update(); } }; Slg.prototype.updateFacilities = function () { this._facilityInfo.update(); }; Slg.prototype.fps = function () { return 60; }; Slg.prototype.setDirty = function () { this._dirty = true; }; Slg.prototype.isDirty = function () { if (this._dirty) { return true; } for (var key in this._tanetsukeMap) { var tanesuke = this._tanetsukeMap[key]; if (tanesuke.isDirty()) { return true; } } return false; }; Slg.prototype.clearDirty = function () { for (var key in this._tanetsukeMap) { var tanesuke = this._tanetsukeMap[key]; tanesuke.clearDirty(); } this._dirty = false; }; Slg.prototype.eventList = function () { var result = []; for (var key in this._tanetsukeMap) { var tanesuke = this._tanetsukeMap[key]; var history_1 = tanesuke.lastHistory(); if (history_1.status() == TanetsukeStatus.fertilize) { result.push(history_1); } if (history_1.status() == TanetsukeStatus.firstSex) { result.push(history_1); } if (history_1.status() == TanetsukeStatus.syusan) { result.push(history_1); } } return result; }; Slg.prototype.facilityInfo = function () { return this._facilityInfo; }; Slg.prototype.avInfo = function () { return this._avInfo; }; Slg.prototype.manInfo = function () { return this._manInfo; }; Slg.prototype.calcAllAvReward = function () { return this.avInfo().avReward(); }; Slg.prototype.calcNewAvReward = function () { return 8; }; Slg.prototype.formation = function () { return this._formation; }; Slg.prototype.decisiveBattleInfo = function () { return this._decisiveBattleInfo; }; Slg.prototype.calcKikakuReward = function () { return 5; }; Slg.prototype.avRewardRate = function () { return 1; }; Slg.prototype.reserveCommonId = function (day, commonId, slgOnly) { if (slgOnly === void 0) { slgOnly = false; } this._waitingEventList.push(new TimeEvent(day, commonId, null, slgOnly)); }; Slg.prototype.reserveScenarioId = function (day, scenarioId, slgOnly) { if (slgOnly === void 0) { slgOnly = false; } this._waitingEventList.push(new TimeEvent(day, -1, scenarioId, slgOnly)); }; Slg.prototype.inSlg = function () { return this._inSlg; }; Slg.prototype.setSlg = function (b) { this._inSlg = b; this._dirty = true; }; Slg.prototype.battleInfo = function () { return this._battleInfo; }; Slg.prototype.manList = function () { return this._manInfo.manList(); }; Slg.prototype.hideSideBattle = function () { $gameSwitches.setValue(SHOW_SIDE_BATTLE_SW, false); }; Slg.prototype.showSideBattle = function () { $gameSwitches.setValue(SHOW_SIDE_BATTLE_SW, true); }; Slg.prototype.isHideSideBattle = function () { if ($gameTemp.inRecordAv) { return true; } if ($gameSwitches.value(17)) { return false; } if ($gameTemp.inSlg) { return false; } if ($gameMap._interpreter.isRunning()) { if (!this._interWait) { this._interWait = 1; } else { this._interWait++; if (this._interWait >= 4) { if (!$gameMap._interpreter.isRunning()) { this._interWait = 0; } return true; } } } else { this._interWait = 0; } return !$gameSwitches.value(SHOW_SIDE_BATTLE_SW); }; Slg.prototype.onSlgTerminate = function () { this._interWait = 0; }; Slg.prototype.addAvTimeGaugeEvent = function (av) { if (!av) { console.error("AVが nullです"); return; } var e = new AvTimeGaugeEvent(TimeGaugeEventType.sale, 600, av); this._timeGaugeEventList.push(e); this._timeGaugeChanged = true; }; Slg.prototype.hasLastSaleTimeGaugeEvent = function (actorId) { for (var i = 0; i < this._timeGaugeEventList.length; i++) { var e = this._timeGaugeEventList[i]; if (e.type() == TimeGaugeEventType.sale) { var ee = e; if (ee.av().actorId() == actorId) { return true; } } } return false; }; Slg.prototype.addTimeGaugeEvent = function (event) { this._timeGaugeEventList.push(event); this._timeGaugeChanged = true; }; Slg.prototype.removeCommonTimeGaugeEvent = function (commonId) { for (var i = 0; i < this._timeGaugeEventList.length; i++) { var e = this._timeGaugeEventList[i]; if (e.type() == TimeGaugeEventType.commonEvent) { var ee = e; if (ee._commonEventId == commonId) { this._timeGaugeEventList.splice(i, 1); this._timeGaugeChanged = true; return; } } } }; Slg.prototype.removeTimeGaugeEventType = function (type) { for (var i = 0; i < this._timeGaugeEventList.length; i++) { var e = this._timeGaugeEventList[i]; if (e.type() == type) { this._timeGaugeEventList.splice(i, 1); this._timeGaugeChanged = true; return; } } }; Slg.prototype.fadeoutTimeGaugeEventType = function (type) { for (var i = 0; i < this._timeGaugeEventList.length; i++) { var e = this._timeGaugeEventList[i]; if (e.type() == type) { e.fadeout(); return; } } }; Slg.prototype.hasWaitFireTimeEvent = function () { for (var i = 0; i < this._timeGaugeEventList.length; i++) { var e = this._timeGaugeEventList[i]; if (e.isWaitFire()) { return true; } } return false; }; Slg.prototype.clickerStage = function () { return this._clicker.currentStage(); }; Slg.prototype.clicker = function () { return this._clicker; }; Slg.prototype.isBossBattle = function () { var clickerStage = this.clickerStage(); if (clickerStage.inBattle()) { return clickerStage.isBoss(); } return false; }; Slg.prototype.isLastBossBattle = function () { var clickerStage = this.clickerStage(); if (clickerStage.inBattle()) { return clickerStage.isLastBoss(); } return false; }; Slg.prototype.isBattle = function () { if (!$gameSwitches.value(SHOW_SIDE_BATTLE_SW)) { return false; } var clickerStage = this.clickerStage(); if (clickerStage.inBattle()) { return true; } return false; }; return Slg; })(); var $slg;