var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError( "Class extends value " + String(b) + " is not a constructor or null" ); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : ((__.prototype = b.prototype), new __()); }; })(); var Nore; (function (Nore) { var Window_SlgCommand = /** @class */ (function (_super) { __extends(Window_SlgCommand, _super); function Window_SlgCommand() { var _this = this; var r = new Rectangle(0, Nore.TOP_Y + 2, Nore.MAIN_MENU_W + 1, 762); _this = _super.call(this, r) || this; _this.frameVisible = false; //this.createBackground(); _this.padding = 0; _this.backOpacity = 0; _this.addChild(_this._windowContentsSprite); _this.loadImage(); return _this; } Window_SlgCommand.prototype.loadImage = function () { if (ConfigManager.language == "jp") { ImageManager.loadSystem("button3"); } else { ImageManager.loadSystem("button3_en"); } }; Window_SlgCommand.prototype.itemRect = function (index) { var r = _super.prototype.itemRect.call(this, index); r.y += 10; if (index >= 4) { r.y += 11; } if (index >= 5) { r.y += 11; } if (index >= 7) { r.y += 11; } if (index >= 9) { r.y += 11; } return r; }; Window_SlgCommand.prototype.activate = function () { _super.prototype.activate.call(this); this.onUp(); }; Window_SlgCommand.prototype.deactivate = function () { _super.prototype.deactivate.call(this); this.onPush(); }; Window_SlgCommand.prototype.createBackground = function () { var baseTexture = Nore.getSystemBaseTexture("menu"); if (!baseTexture) { return; } var texture = new PIXI.Texture( baseTexture, new Rectangle(0, 0, 184, baseTexture.height) ); this._bg = new PIXI.Sprite(texture); this._bg.alpha = 0.5; this._windowContentsBackSprite.addChild(this._bg); }; Window_SlgCommand.prototype.itemHeight = function () { return 69; }; Window_SlgCommand.prototype.update = function () { _super.prototype.update.call(this); this.updateTutoArrow(); this.updateWheel(); this.updateTouchSave(); }; Window_SlgCommand.prototype.updateWheel = function () { if (this._wheelWait > 0) { this._wheelWait--; return; } if (TouchInput.wheelY > 0) { this._wheelWait = 2; if (this.active) { SoundManager.playCursor(); this.cursorDown(true); } } else if (TouchInput.wheelY < 0) { this._wheelWait = 2; if (this.active) { SoundManager.playCursor(); this.cursorUp(true); } } }; Window_SlgCommand.prototype.updateTouchSave = function () { if (this.currentSymbol() != Nore.SlgCommand.save) { return; } if (!TouchInput.isTriggered()) { return; } if (TouchInput.y < 100) { return; } if (TouchInput.x < 150) { return; } SoundManager.playOk(); this.callOkHandler(); }; Window_SlgCommand.prototype.updateTutoArrow = function () { var symbol = this.tutoArrowSymbol(); if (this._lastTutoSymbol != symbol) { this.refresh(); } }; Window_SlgCommand.prototype.refresh = function () { if (this._tutoArrow) { this.removeChild(this._tutoArrow); } this._windowContentsSprite.removeChildren(); this._buttonList = []; _super.prototype.refresh.call(this); this.drawTutoArrow(); }; Window_SlgCommand.prototype.drawTutoArrow = function () { if (this._tutoArrow) { this.removeChild(this._tutoArrow); } var symbol = this.tutoArrowSymbol(); this._lastTutoSymbol = symbol; if (symbol == Nore.SlgCommand.none) { return; } var index = this.findSymbol(symbol); var rect = this.itemRect(index); this.drawArrow(rect.x + 148, rect.y - 6); }; Window_SlgCommand.prototype.tutoArrowSymbol = function () { var tutorial = $gameTutorial.currentTutorial(); switch (tutorial) { case Tutorial.AV: case Tutorial.AV_2: return Nore.SlgCommand.av; case Tutorial.NEXT_DAY: //return 1; case Tutorial.FACILITY_1: case Tutorial.FACILITY_2: return Nore.SlgCommand.facility; case Tutorial.BATTLE: return Nore.SlgCommand.invasion; case Tutorial.FORMATION: return Nore.SlgCommand.formation; case Tutorial.DECISIVE_BATTLE_1: if ($gameSwitches.value(109)) { return Nore.SlgCommand.decisiveBattle; } return Nore.SlgCommand.none; } return Nore.SlgCommand.none; }; Window_SlgCommand.prototype.drawArrow = function (x, y) { var baseTexture2 = Nore.getSystemBaseTexture("0213_sys"); var texture = new PIXI.Texture(baseTexture2); var sprite = new PIXI.Sprite(texture); sprite.x = x; sprite.y = y; this._tutoArrow = sprite; this.addChild(sprite); }; Window_SlgCommand.prototype.makeCommandList = function () { this.addCommand(TextManager.charAv, Nore.SlgCommand.av, true); this.addCommand(TextManager.charKigae, Nore.SlgCommand.kigae, true); this.addCommand( TextManager.charDousei, Nore.SlgCommand.dousei, this.isDouseiEnabled() ); this.addCommand(TextManager.charStatus, Nore.SlgCommand.status, true); this.addCommand(TextManager.facility, Nore.SlgCommand.facility, true); this.addCommand( TextManager._formation, Nore.SlgCommand.formation, this.isFormationEnabled() ); this.addCommand( TextManager.invasion, Nore.SlgCommand.invasion, this.isFormationEnabled() ); this.addCommand( TextManager.soupKichen, Nore.SlgCommand.soupKichen, this.isSoupKichenEnabled() ); this.addCommand( TextManager.decisiveBattle, Nore.SlgCommand.decisiveBattle, this.isDecisiveBattleEnabled() ); this.addCommand(TextManager._save, Nore.SlgCommand.save, true); }; Window_SlgCommand.prototype.isDouseiEnabled = function () { return $slg.facilityInfo().hasDouseiRoom(); }; Window_SlgCommand.prototype.isDecisiveBattleEnabled = function () { return $gameSwitches.value(109) && !$gameSwitches.value(9); }; Window_SlgCommand.prototype.isSoupKichenEnabled = function () { return true; //return $slg.manInfo().soupKichen().level() >= 1; }; Window_SlgCommand.prototype.isFormationEnabled = function () { return $gameSwitches.value(211); }; Window_SlgCommand.prototype.drawItem = function (index) { var symbol = this.commandSymbol(index); var rect = this.itemLineRect(index); var align = this.itemTextAlign(); this.resetTextColor(); //this.changePaintOpacity(this.isCommandEnabled(index)); //this.drawText(this.commandName(index), rect.x, rect.y, rect.width, align); var disable = !this.isCommandEnabled(index); var pushed = false; if (this.index() == index && !this.active) { pushed = true; } var button = new Sprite_Button3(symbol, true, disable, pushed); var left = rect.x + 8 + 9; var yy = rect.y - 4; button.x = left; button.y = yy; this._windowContentsSprite.addChild(button); this._buttonList.push(button); }; Window_SlgCommand.prototype.drawBackgroundRect = function () {}; Window_SlgCommand.prototype.select = function (index) { _super.prototype.select.call(this, index); if (!this._buttonList) { return; } for (var i = 0; i < this._buttonList.length; i++) { var button = this._buttonList[i]; if (i == index) { button.select(); } else { button.deselect(); button.deactivate(); } } if (index < 0) { for (var i = 0; i < this._buttonList.length; i++) { var button = this._buttonList[i]; button.activate(); } } }; Window_SlgCommand.prototype.currentSymbol = function () { var symbol = _super.prototype.currentSymbol.call(this); if (symbol == Nore.SlgCommand.soupKichen) { if (!this.isSoupKichenEnabled()) { return ""; } } if (symbol == Nore.SlgCommand.formation) { if (!this.isFormationEnabled()) { return ""; } } if (symbol == Nore.SlgCommand.invasion) { if (!this.isFormationEnabled()) { return ""; } } if (symbol == Nore.SlgCommand.decisiveBattle) { if (!this.isDecisiveBattleEnabled()) { return ""; } } return symbol; }; Window_SlgCommand.prototype.cursorDown = function (wrap) { var index = this.index(); var maxItems = this.maxItems(); var maxCols = this.maxCols(); if (index < maxItems - maxCols || (wrap && maxCols === 1)) { var next = (index + maxCols) % maxItems; for (var i = 0; i < 4; i++) { if (!this._list[next].enabled) { next++; } } this.smoothSelect(next); } }; Window_SlgCommand.prototype.cursorUp = function (wrap) { var index = Math.max(0, this.index()); var maxItems = this.maxItems(); var maxCols = this.maxCols(); if (index >= maxCols || (wrap && maxCols === 1)) { var next = (index - maxCols + maxItems) % maxItems; for (var i = 0; i < 4; i++) { if (!this._list[next].enabled) { next--; } } this.smoothSelect(next); } }; Window_SlgCommand.prototype.setCursorRect = function () {}; Window_SlgCommand.prototype.onPush = function () { if (!this._buttonList) { return; } var index = this.index(); for (var i = 0; i < this._buttonList.length; i++) { var button = this._buttonList[i]; if (i == index) { button.push(); } else { button.up(); } } }; Window_SlgCommand.prototype.onUp = function () { if (!this._buttonList) { return; } for (var i = 0; i < this._buttonList.length; i++) { var button = this._buttonList[i]; button.up(); } }; Window_SlgCommand.prototype.processCancel = function () { SoundManager.playCancel(); this.updateInputData(); this.callCancelHandler(); }; return Window_SlgCommand; })(Window_Command); Nore.Window_SlgCommand = Window_SlgCommand; })(Nore || (Nore = {}));