/*:ja * @target MZ */ var Nore; (function (Nore) { Sprite_Clickable.prototype.changeTextColor = function (color) { this.bitmap.textColor = color; }; Sprite_Gauge.prototype.bitmapWidth = function () { return 208; }; var _Sprite_Gauge_prototype_currentValue = Sprite_Gauge.prototype.currentValue; Sprite_Gauge.prototype.currentValue = function () { if (this._battler) { switch (this._statusType) { case "fame": return $gamePlayer.mainActor().fame; case "frustration": return $gamePlayer.mainActor().zasetsu; } } return _Sprite_Gauge_prototype_currentValue.call(this); }; var _Sprite_Gauge_prototype_currentMaxValue = Sprite_Gauge.prototype.currentMaxValue; Sprite_Gauge.prototype.currentMaxValue = function () { if (this._battler) { switch (this._statusType) { case "fame": return $gamePlayer.mainActor().maxFame; case "frustration": return $gamePlayer.mainActor().maxZasetsu; } } return _Sprite_Gauge_prototype_currentMaxValue.call(this); }; var Sprite_Gauge_prototype_label = Sprite_Gauge.prototype.label; Sprite_Gauge.prototype.label = function () { switch (this._statusType) { case "fame": return TextManager.fame; case "frustration": return TextManager.frustration; } return Sprite_Gauge_prototype_label.call(this); }; Sprite_Gauge.prototype.gaugeX = function () { return this._statusType === "time" ? 0 : 100; }; function getSystemBaseTexture(name) { var baseTexture = PIXI.utils.BaseTextureCache["system/" + name]; if (!baseTexture) { var bitmap = ImageManager.loadSystem(name); if (!bitmap.isReady()) { return; } baseTexture = new PIXI.BaseTexture(bitmap._image); baseTexture.resource.url = "system/" + name; PIXI.utils.BaseTextureCache["system/" + name] = baseTexture; } return baseTexture; } Nore.getSystemBaseTexture = getSystemBaseTexture; var _Window_prototype_createContentsBackSprite = Window.prototype._createContentsBackSprite; Window.prototype._createContentsBackSprite = function () { _Window_prototype_createContentsBackSprite.call(this); this._windowContentsBackSprite2 = new Sprite(); this._clientArea.addChild(this._windowContentsBackSprite2); }; var Window_prototype__createContentsSprite = Window.prototype._createContentsSprite; Window.prototype._createContentsSprite = function () { this._windowContentsBackSprite = new Sprite(); this._clientArea.addChild(this._windowContentsBackSprite); Window_prototype__createContentsSprite.call(this); this._windowContentsSprite = new Sprite(); this._windowContentsSprite.x = -12; this._windowContentsSprite.y = -12; this._clientArea.addChild(this._windowContentsSprite); }; Spriteset_Base.prototype.isAnimationPlaying = function () { if (this._animationSprites.length == 0) { return false; } for (var _i = 0, _a = this._animationSprites; _i < _a.length; _i++) { var anime = _a[_i]; if (anime.isPlayingBattle()) { return true; } else { } } return false; return this._animationSprites.length > 0; }; Sprite_AnimationMV.prototype.isPlayingBattle = function () { if (this._battleDuration > 0) { return this._battleDuration > this._frameIndex; } return this.isPlaying(); }; Sprite_Animation.prototype.isPlayingBattle = function () { if (this._battleDuration > 0) { return this._battleDuration > this._frameIndex; } return this._playing; }; Window_Base.prototype.drawGoldImg = function (x, y) { var baseTexture = Nore.getSystemBaseTexture("gold"); var texture = new PIXI.Texture(baseTexture); var sprite = new PIXI.Sprite(texture); sprite.x = x; sprite.y = y; this._windowContentsSprite.addChild(sprite); }; })(Nore || (Nore = {})); var Rank; (function (Rank) { Rank[(Rank["H"] = 0)] = "H"; Rank[(Rank["G"] = 1)] = "G"; Rank[(Rank["F"] = 2)] = "F"; Rank[(Rank["E"] = 3)] = "E"; Rank[(Rank["D"] = 4)] = "D"; Rank[(Rank["C"] = 5)] = "C"; Rank[(Rank["B"] = 6)] = "B"; Rank[(Rank["A"] = 7)] = "A"; Rank[(Rank["S"] = 8)] = "S"; Rank[(Rank["MAX"] = 9)] = "MAX"; })(Rank || (Rank = {})); Window_Base.prototype.drawRank = function (rank, x, y) { var iconIndex = 1923 + rank + 13; if (rank == Rank.MAX) { this.drawIcon(1923 + 6 + 16, x - 5, y); this.drawIcon(1923 + 6 + 17, x + 32 - 5, y); return; } this.drawIcon(iconIndex, x, y); };