var Nore; (function (Nore) { Scene_Title.prototype.commandWindowRect = function () { var offsetX = $dataSystem.titleCommandWindow.offsetX; var offsetY = $dataSystem.titleCommandWindow.offsetY; var ww = this.mainCommandWidth() + 20; var wh = this.calcWindowHeight(5, true) + 20; var wx = (Graphics.boxWidth - ww) / 2 + offsetX; var wy = Graphics.boxHeight - wh - 96 + offsetY; return new Rectangle(wx, wy, ww, wh); }; var Window_TitleCommand_makeCommandList = Window_TitleCommand.prototype.makeCommandList; Window_TitleCommand.prototype.makeCommandList = function () { Window_TitleCommand_makeCommandList.call(this); this.clearCommandList(); this.addCommand(TextManager._newGame, "newGame"); this.addCommand( TextManager._continue_, "continue", this.isContinueEnabled() ); this.addCommand(TextManager.recollection, "recollection"); this.addCommand(TextManager._options, "options"); this.addCommand(TextManager._gameEnd, "gameEnd"); this.contents.fontFace = "rate"; }; Scene_Title.prototype.adjustBackground = function () { this.scaleSprite(this._backSprite1); //this.scaleSprite(this._backSprite2); this.centerSprite(this._backSprite1); //this.centerSprite(this._backSprite2); if (!Nore.isTaikenban()) { this._backSprite2.visible = false; } }; var _Window_TitleCommand_prototype_itemRect = Window_TitleCommand.prototype.itemRect; Window_TitleCommand.prototype.itemRect = function (index) { var rect = _Window_TitleCommand_prototype_itemRect.call(this, index); var m = 10; rect.x += m; rect.y += m; rect.width -= m * 2; return rect; }; })(Nore || (Nore = {})); Scene_Gameover.prototype.createBackground = function () { this._backSprite = new Sprite(); this.addChild(this._backSprite); };