var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError( "Class extends value " + String(b) + " is not a constructor or null" ); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : ((__.prototype = b.prototype), new __()); }; })(); var Nore; (function (Nore) { var Window_Top = /** @class */ (function (_super) { __extends(Window_Top, _super); function Window_Top(isSlg) { var _this = this; var r = new Rectangle(0, 0, Graphics.width, 46); _this = _super.call(this, r) || this; _this._buttonList = []; _this._isSlg = isSlg; _this.backOpacity = 255; _this._margin = 0; _this._padding = 0; _this.refresh(); _this.createGaugeSprite(); _this.frameVisible = false; _this._refreshBack(); _this.createButtons(); return _this; } Window_Top.prototype.createButtons = function () { this.createOptionButton(); this.createWarpButton(); this.createMenuButton(); }; Window_Top.prototype.createMenuButton = function () { var disable = false; if (this._isSlg) { disable = true; } this._menuButton = new Sprite_OverableButton("menu", false, disable); this._menuButton.x = this.buttonX() + this.buttonInterval(); this._menuButton.y = this.buttonY(); this._menuButton.visible = true; this.addChild(this._menuButton); this._buttonList.push(this._menuButton); }; Window_Top.prototype.createWarpButton = function () { var disable = false; if (this._isSlg) { disable = true; } this._warpButton = new Sprite_OverableButton("warp", false, disable); this._warpButton.x = this.buttonX(); this._warpButton.y = this.buttonY(); this._warpButton.visible = true; this.addChild(this._warpButton); this._buttonList.push(this._warpButton); }; Window_Top.prototype.createOptionButton = function () { this._optionButton = new Sprite_OverableButton("option", this._isSlg); this._optionButton.x = this.buttonX() + this.buttonInterval() * 2; this._optionButton.y = this.buttonY(); this._optionButton.visible = true; this.addChild(this._optionButton); this._buttonList.push(this._optionButton); this._optionButton.setClickHandler(this.onOption.bind(this)); }; Window_Top.prototype.onOption = function () { SoundManager.playOk(); SceneManager.push(Scene_Options); }; Window_Top.prototype.buttonY = function () { return -3; }; Window_Top.prototype.buttonInterval = function () { return 55; }; Window_Top.prototype.buttonX = function () { return 1042; }; Window_Top.prototype._createBackSprite = function () { this._backSprite = new Sprite(); var backWidth = 432; for (var i = 0; i < 3; i++) { var baseTexture = Nore.getSystemBaseTexture("main"); var rect = new Rectangle(0, 0, backWidth, 46); var texture = new PIXI.Texture(baseTexture, rect); var s = new PIXI.Sprite(texture); s.x = i * backWidth; this._backSprite.addChild(s); } this._container.addChild(this._backSprite); }; Window_Top.prototype._refreshBack = function () {}; Window_Top.prototype.contentsHeight = function () { return 50; }; Window_Top.prototype.createGaugeSprite = function () { this._gaugeSpriteSet = new Sprite_TimeGaugeEventSet(); this.addChild(this._gaugeSpriteSet); this._gaugeSpriteSet.y = 46; }; Window_Top.prototype.hideTimeGauge = function () { this._gaugeSpriteSet.hide(); }; Window_Top.prototype.refresh = function () { this._windowContentsSprite.removeChildren(); this.contents.clear(); this.contents.fontSize = 30; this.drawGold(20, 2); this.drawFan(168, 2); this.drawTicket(310, 2); this.drawTutorial(461, 2); }; Window_Top.prototype.drawTicket = function (xx, yy) { this.drawIcon(Icon.ticket, xx - 5, yy + 6); var labelX = 40; this._lastTicket = $gameParty.gachaTicket(); this.drawNumber(this._lastTicket, xx + labelX, yy + 12, 100, "left", 2); }; Window_Top.prototype.drawGold = function (xx, yy) { this.contents.fontSize = 26; var ww = 100; this.drawIcon(Icon.gold2, xx, yy + 4); var labelX = 40; if ($gameParty.upGoldValue() > 0) { var g = $gameParty.upGoldValue(); $gameParty.clearUpGoldValue(); if (!$gameSwitches.value(18)) { this.addGainGoldSprite(g); } } this._lastMoney = $gameParty.gold(); this.drawNumber($gameParty.gold(), xx + labelX, yy + 12, ww, "left", 2); }; Window_Top.prototype.addGainGoldSprite = function (g) { this.removeGoldSprite(); var s = new Sprite_GainGold(g); s.x = this.calcGainGoldSpriteX(); s.y = -8; this.addChild(s); this._gainGoldSprite = s; }; Window_Top.prototype.calcGainGoldSpriteX = function () { var goldLen = ($gameParty.gold() + "").length; return goldLen * 14; }; Window_Top.prototype.removeGoldSprite = function () { if (this._gainGoldSprite) { this.removeChild(this._gainGoldSprite); } this._gainGoldSprite = null; }; Window_Top.prototype.drawFan = function (xx, yy) { var ww = 100; this.drawIcon(Icon.fan, xx, yy + 4); var labelX = 40; this._lastFan = $slg.fan(); this.drawNumber( this._lastFan * FAN_UNIT, xx + labelX, yy + 12, ww, "left", 2 ); }; Window_Top.prototype.drawTutorial = function (xx, yy) { var target = $gameTutorial.nextTarget(); this._lastTutorial = target; if (!target) { return; } { var baseTexture = Nore.getSystemBaseTexture("main"); var x = 0; if (ConfigManager.language == "en") { x = 100; } var rect = new Rectangle(x, 45, 100, 26); var texture = new PIXI.Texture(baseTexture, rect); var s = new PIXI.Sprite(texture); s.x = xx; s.y = 10; this._windowContentsSprite.addChild(s); } this.contents.fontSize = 18; this.drawText(target, xx - 8, yy + 14, 520, "left"); }; Window_Top.prototype.itemRect = function (index) { var r = new Rectangle(302, 8, 40, 40); r.x += index * 40; return r; }; Window_Top.prototype.maxItems = function () { return 2; }; Window_Top.prototype.maxCols = function () { return 2; }; Window_Top.prototype.update = function () { _super.prototype.update.call(this); if (this.isChanged()) { this.refresh(); } this.updateVisible(); this.updateOpacity(); }; Window_Top.prototype.isChanged = function () { if (this._lastMoney != $gameParty.gold()) { return true; } if (this._lastFan != $slg.fan()) { return true; } if (this._lastTutorial != $gameTutorial.nextTarget()) { return true; } if (this._lastTicket != $gameParty.gachaTicket()) { return true; } return false; }; Window_Top.prototype.updateOpacity = function () { if (!$gameSwitches.value(53)) { this.alpha = 1; return; } if ($gameScreen.picture(1)) { this.alpha = 1 - $gameScreen.picture(1).opacity() / 255; } else { this.alpha = 1; } }; Window_Top.prototype.updateVisible = function () { if ($gameSwitches.value(999)) { this.visible = false; return; } if ($gameSwitches.value(18)) { this.visible = false; } else { this.visible = true; } }; return Window_Top; })(Window_Base); Nore.Window_Top = Window_Top; })(Nore || (Nore = {})); var Sprite_GainGold = /** @class */ (function (_super) { __extends(Sprite_GainGold, _super); function Sprite_GainGold(gold) { var _this = _super.call(this) || this; _this.bitmap = new Bitmap(100, 30); _this.bitmap.fontSize = 12; _this.bitmap.textColor = "#FFFF88"; _this.bitmap.fontBold = true; _this.bitmap.drawText("+" + gold, 0, 0, 80, 30, "right"); if (!$slg.goldSe) { //AudioManager.playSe({ name: 'Coin', volume: 100, pitch: 100, pan: 0 }); $slg.goldSe = true; } _this._wait = 50; return _this; } Sprite_GainGold.prototype.update = function () { _super.prototype.update.call(this); if (this._wait > 0) { this._wait--; } if (this._wait <= 0) { this.opacity -= 10; if (this.opacity <= 0) { if (this.parent && this.parent.removeGoldSprite) { this.parent.removeGoldSprite(); } } } }; return Sprite_GainGold; })(Sprite);