var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError( "Class extends value " + String(b) + " is not a constructor or null" ); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : ((__.prototype = b.prototype), new __()); }; })(); /*:ja * @target MZ * @author ル * * @command startHanyouMsg * @text 55番のIDの男との汎用エロを実行 * @arg scenarioId * @type string * * */ var Nore; (function (Nore) { var pluginName = "Nore_WideUseEro"; PluginManager.registerCommand(pluginName, "startHanyouMsg", function (args) { var manId = $gameVariables.value(55); var manParam = MAN_PARAMS[manId]; var scenarioId = args.scenarioId; { var manName = $gameActors.actor(manId).nameJp(); var text = scenarioId.format(manName); var list = $dataScenario[text]; if (list) { console.log( "Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(text) ); this.setupChild(list, this._eventId); return; } } { var text2 = scenarioId.format(manParam.type); var list2 = $dataScenario[text2]; if (!list2) { console.error("id:" + text2 + " のデータが見つかりません"); return; } console.log( "Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(text2) ); this.setupChild(list2, this._eventId); } }); })(Nore || (Nore = {})); var Sprite_AvMan = /** @class */ (function (_super) { __extends(Sprite_AvMan, _super); function Sprite_AvMan(event) { var _this = _super.call(this, event) || this; _this.calcAvActor(event); return _this; } Sprite_AvMan.prototype.calcAvActor = function (event) { this._avVarId = parseInt(event.event().meta["avMan"]); }; Sprite_AvMan.prototype.updateBitmap = function () { if (this.isImageChanged()) { this._tilesetId = $gameMap.tilesetId(); this._tileId = this._character.tileId(); this._characterName = this.characterName(); this._characterIndex = this.characterIndex(); if (this._tileId > 0) { this.setTileBitmap(); } else { this.setCharacterBitmap(); } } }; Sprite_AvMan.prototype.characterName = function () { if (this._character.characterName() == "") { return ""; } var avVar = $gameVariables.value(this._avVarId); if (avVar == 0) { return ""; } var man = $gameActors.actor(avVar); if (!man) { console.error(avVar + "の男が見つかりません"); return ""; } return man.characterName(); }; Sprite_AvMan.prototype.characterIndex = function () { var avVar = $gameVariables.value(this._avVarId); if (avVar == 0) { return 0; } var man = $gameActors.actor(avVar); if (!man) { console.error(avVar + "の男が見つかりません"); return 0; } return man.characterIndex(); }; Sprite_AvMan.prototype.updatePosition = function () { this.x = this._character.screenX(); this.y = this._character.screenY(); this.z = this._character.screenZ(); }; Sprite_AvMan.prototype.isImageChanged = function () { return ( this._characterName !== this.characterName() || this._characterIndex !== this.characterIndex() ); }; Sprite_AvMan.prototype.characterBlockX = function () { var index = this.characterIndex(); return (index % 4) * 3; }; Sprite_AvMan.prototype.characterBlockY = function () { var index = this.characterIndex(); if (this._character.characterIndex() >= 4) { if (index < 4) { index += 4; } } return Math.floor(index / 4) * 4; }; return Sprite_AvMan; })(Sprite_Character); function isAvManEvent(event) { if (!event) { return false; } if (!event.event()) { return false; } return event.event().meta["avMan"] != null; }