Window.prototype._createBackSprite = function () { this._backSprite = new Sprite(); this._backSprite.addChild(new TilingSprite()); this._backSprite.addChild(new Sprite()); this._backSprite.addChild(new Sprite()); this._container.addChild(this._backSprite); }; Window.prototype._refreshBack = function () { var m = this._margin; var w = Math.max(0, this._width - m * 2); var h = Math.max(0, this._height - m * 2); var sprite = this._backSprite; var tilingSprite = sprite.children[0]; // [Note] We use 95 instead of 96 here to avoid blurring edges. var sprite2 = sprite.children[1]; sprite2.bitmap = this._windowskin; sprite2.setFrame(0, 0, 95, 95); sprite2.move(m, m); sprite2.scale.x = w / 95; sprite2.scale.y = h / 95; tilingSprite.bitmap = this._windowskin; tilingSprite.setFrame(0, 96, 96, 96); tilingSprite.move(0, 0, w, h); tilingSprite.scale.x = 1 / sprite.scale.x; tilingSprite.scale.y = 1 / sprite.scale.y; //tilingSprite.alpha = 0.8 //sprite2.alpha = 0.2 sprite.setColorTone(this._colorTone); var mm = 10; var sumiSprite = sprite.children[2]; sumiSprite.removeChildren(); if (this._isNoSumi) { return; } var baseTexture = Nore.getSystemBaseTexture("Window_sumi"); var ww = baseTexture.width / 2; var hh = baseTexture.height / 2; { var texture = new PIXI.Texture(baseTexture, new Rectangle(0, 0, ww, hh)); var spriteOption1 = new PIXI.Sprite(texture); spriteOption1.x = mm; spriteOption1.y = mm; sumiSprite.addChild(spriteOption1); } { var texture = new PIXI.Texture(baseTexture, new Rectangle(ww, 0, ww, hh)); var spriteOption2 = new PIXI.Sprite(texture); spriteOption2.x = this._width - mm - ww; spriteOption2.y = mm; sumiSprite.addChild(spriteOption2); } { var texture = new PIXI.Texture(baseTexture, new Rectangle(0, hh, ww, hh)); var spriteOption2 = new PIXI.Sprite(texture); spriteOption2.x = mm; spriteOption2.y = this._height - mm - hh; sumiSprite.addChild(spriteOption2); } { var texture = new PIXI.Texture(baseTexture, new Rectangle(ww, hh, ww, hh)); var spriteOption2 = new PIXI.Sprite(texture); spriteOption2.x = this._width - mm - ww; spriteOption2.y = this._height - mm - hh; sumiSprite.addChild(spriteOption2); } };