486 lines
14 KiB
JavaScript
486 lines
14 KiB
JavaScript
var __extends =
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(this && this.__extends) ||
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(function () {
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var extendStatics = function (d, b) {
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extendStatics =
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Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array &&
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function (d, b) {
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d.__proto__ = b;
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}) ||
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function (d, b) {
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for (var p in b)
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if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
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};
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError(
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"Class extends value " + String(b) + " is not a constructor or null"
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);
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extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype =
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b === null
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? Object.create(b)
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: ((__.prototype = b.prototype), new __());
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};
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})();
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var REFRESH_ACTOR_LIST_SW = 258;
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var Window_AvCharList = /** @class */ (function (_super) {
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__extends(Window_AvCharList, _super);
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function Window_AvCharList() {
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var _this = this;
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var r = new Rectangle(0, 44, 293, 756);
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_this = _super.call(this, r) || this;
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_this.backOpacity = 255;
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_this.frameVisible = false;
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_this._margin = 0;
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_this.padding = 0;
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_this.createContents();
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_this.refreshAll();
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return _this;
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}
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Window_AvCharList.prototype.refreshAll = function () {
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this._windowContentsSprite.removeChildren();
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this._douseiSpriteList = [];
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this._faceSpriteList = [];
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this.makeItems();
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this.refresh();
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this.createActorFaceSprites();
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this.createBorder();
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$gameTemp.douseiMapChanged = false;
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this.refreshTutoArrow();
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};
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Window_AvCharList.prototype.refreshTutoArrow = function () {
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if (this._tutoArrow) {
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this.removeChild(this._tutoArrow);
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this._tutoArrow = null;
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}
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if ($gameTutorial.nextTarget() == TextManager.target_2_8) {
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if (ConfigManager.simpleMenu) {
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this.drawArrow(305, 158);
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} else {
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this.drawArrow(214, 154);
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}
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}
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};
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Window_AvCharList.prototype.drawArrow = function (x, y) {
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var baseTexture2 = Nore.getSystemBaseTexture("0213_sys");
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var texture = new PIXI.Texture(baseTexture2);
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var sprite = new PIXI.Sprite(texture);
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sprite.x = x;
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sprite.y = y;
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sprite.rotation = (90 / 180) * Math.PI;
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this._tutoArrow = sprite;
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this.addChild(sprite);
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};
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Window_AvCharList.prototype.createBorder = function () {
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var g = new PIXI.Graphics();
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g.beginFill(0x4d38d1, 1);
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var hh = 756;
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g.drawRect(0, 0, 1, hh);
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g.endFill();
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g.x = 292;
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this._windowContentsSprite.addChild(g);
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};
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Window_AvCharList.prototype.createActorFaceSprites = function () {
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for (var i = 0; i < this._data.length; i++) {
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var actor = this._data[i];
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if (!actor) {
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return;
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}
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this.createActorFaceSprite(actor, i);
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}
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};
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Window_AvCharList.prototype.createActorFaceSprite = function (actor, index) {
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var rect = this.itemRect(index);
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var s = new Sprite_SlgActorFace(actor);
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s.y = rect.y - 50;
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s.x = -80;
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this._windowContentsSprite.addChild(s);
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s.refresh();
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this._faceSpriteList.push(s);
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};
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Window_AvCharList.prototype.update = function () {
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_super.prototype.update.call(this);
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if (
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this.isStageChanged() ||
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this.douseiMapChanged() ||
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$gameSwitches.value(REFRESH_ACTOR_LIST_SW)
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) {
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this.refreshAll();
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}
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this.updateFaceVisible();
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this.updateVisible();
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this.updateOpacity();
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this.updateAvButtonEnabled();
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};
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Window_AvCharList.prototype.updateAvButtonEnabled = function () {
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if (!this._avButtonList) {
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return;
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}
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for (var i = 0; i < this._data.length; i++) {
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var actor = this._data[i];
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var button = this._avButtonList[actor.actorId()];
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if (!button) {
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continue;
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}
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if (actor.hpRate() == 1) {
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button.enable();
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}
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}
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};
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Window_AvCharList.prototype.itemWidth = function () {
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return 292;
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};
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Window_AvCharList.prototype.douseiMapChanged = function () {
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return $gameTemp.douseiMapChanged;
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};
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Window_AvCharList.prototype.updateOpacity = function () {
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if (!$gameSwitches.value(53)) {
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this.alpha = 1;
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return;
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}
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if ($gameScreen.picture(1)) {
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this.alpha = 1 - $gameScreen.picture(1).opacity() / 255;
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} else {
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this.alpha = 1;
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}
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};
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Window_AvCharList.prototype.updateVisible = function () {
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if ($gameSystem.isRecollection()) {
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this.visible = false;
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return;
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}
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if ($gameSwitches.value(42)) {
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this.visible = false;
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} else {
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this.visible = true;
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}
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$gameSwitches.setValue(43, this.visible);
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};
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Window_AvCharList.prototype.updateFaceVisible = function () {
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for (var i = 0; i < this._data.length; i++) {
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var actor = this._data[i];
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var f = this._faceSpriteList[i];
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if (!f) {
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return;
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}
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if (!actor) {
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f.visible = false;
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continue;
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}
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if (actor.dousei().isEnabled() && actor.dousei().manId() > 0) {
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f.visible = false;
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} else {
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f.visible = true;
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}
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}
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};
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Window_AvCharList.prototype.isStageChanged = function () {
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return this._lastStage != $slg.stage();
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};
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Window_AvCharList.prototype.refresh = function () {
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this._avButtonList = [];
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$gameSwitches.setValue(REFRESH_ACTOR_LIST_SW, false);
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this._windowContentsSprite.removeChildren();
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this._windowContentsSprite.x = 0;
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this._windowContentsSprite.y = 0;
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_super.prototype.refresh.call(this);
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};
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Window_AvCharList.prototype.maxItems = function () {
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if (!this._data) {
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return 0;
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}
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return 7;
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};
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Window_AvCharList.prototype.maxCols = function () {
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return 1;
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};
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Window_AvCharList.prototype.itemHeight = function () {
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return 108;
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};
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Window_AvCharList.prototype.makeItems = function () {
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this._lastStage = $slg.stage();
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this._data = [];
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var idList = $gameParty.getActorIdList();
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for (var _i = 0, idList_1 = idList; _i < idList_1.length; _i++) {
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var id = idList_1[_i];
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this._data.push($gameActors.actor(id));
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}
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};
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Window_AvCharList.prototype.drawItemBackground = function (index) {
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var rect = this.itemRect(index);
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var dark = new PIXI.Graphics();
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dark.beginFill(0x161420, 1);
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var hh = 756 / 7;
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dark.drawRect(0, 0, this.itemWidth(), hh);
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dark.x = 0;
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dark.y = rect.y + 0;
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dark.endFill();
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this._windowContentsSprite.addChild(dark);
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var actor = this._data[index];
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if (!actor) {
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return;
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}
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var baseTexture = Nore.getSystemBaseTexture("main");
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{
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var r = new Rectangle(0, 210, 290, 103);
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if ($gameTemp.isIdleMode()) {
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r.y += 190;
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}
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var texture = new PIXI.Texture(baseTexture, r);
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var s = new PIXI.Sprite(texture);
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s.y = rect.y + 0;
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this._windowContentsSprite.addChild(s);
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}
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};
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Window_AvCharList.prototype.drawItem = function (index) {
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var actor = this._data[index];
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if (!actor) {
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return;
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}
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var rect = this.itemRect(index);
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this.createButtons(actor.actorId(), rect);
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this.createDouseiSprite(actor.actorId(), rect);
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this.createHpGauge(actor.actorId(), rect);
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this.createNinshinInfo(actor.actorId(), rect);
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this.createDouseiIdle(actor.actorId(), rect);
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};
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Window_AvCharList.prototype.createDouseiSprite = function (actorId, rect) {
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var dousei = $gameActors.actor(actorId).dousei();
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if (!dousei.isEnabled()) {
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return;
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}
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var s = new Sprite_Dousei(dousei, rect.y - 18);
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s.x = 0;
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this._windowContentsSprite.addChild(s);
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this._douseiSpriteList.push(s);
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};
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Window_AvCharList.prototype.createHpGauge = function (actorId, rect) {
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if ($gameTemp.isIdleMode()) {
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return;
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}
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var actor = $gameActors.actor(actorId);
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var gauge = new Nore.Sprite_ActorHp(actor);
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gauge.x = rect.x + 152;
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gauge.y = rect.y + 55;
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this._windowContentsSprite.addChild(gauge);
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};
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Window_AvCharList.prototype.createNinshinInfo = function (actorId, rect) {
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var actor = $gameActors.actor(actorId);
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var infoSprite = new Nore.Sprite_ActorNinshinInfo(actor);
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infoSprite.x = rect.x - 5;
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infoSprite.y = rect.y + 81;
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this._windowContentsSprite.addChild(infoSprite);
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};
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Window_AvCharList.prototype.createButtons = function (actorId, rect) {
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var actor = $gameActors.actor(actorId);
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if ($gameTemp.isIdleMode()) {
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if (actor.dousei().isEnabled()) {
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var button2 = new Sprite_OverableButton("down2");
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button2.x = rect.x + 239;
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button2.y = rect.y + 9;
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this._windowContentsSprite.addChild(button2);
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button2.setClickHandler(this.onDousei.bind(this, actorId));
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}
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return;
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}
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var button = new Sprite_OverableButton("down");
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var left = rect.x + 239;
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var yy = rect.y + 1;
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var interval = 47;
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button.x = left;
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button.y = yy;
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this._windowContentsSprite.addChild(button);
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button.setClickHandler(this.onStatus.bind(this, actorId));
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var button3 = new Sprite_OverableButton("av", false, actor.hpRate() < 1);
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button3.x = left - interval;
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button3.y = yy;
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this._windowContentsSprite.addChild(button3);
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button3.setClickHandler(this.onRecord.bind(this, actorId));
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this._avButtonList[actorId] = button3;
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if (actor.dousei().isEnabled()) {
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var button2 = new Sprite_OverableButton("down2");
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button2.x = left - interval * 2;
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button2.y = yy;
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this._windowContentsSprite.addChild(button2);
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button2.setClickHandler(this.onDousei.bind(this, actorId));
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}
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};
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Window_AvCharList.prototype.createDouseiIdle = function (actorId, rect) {
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if (!$gameTemp.isIdleMode()) {
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return;
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}
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var s = new Sprite_DouseiIdle(actorId);
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s.x = 140;
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s.y = rect.y;
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this._windowContentsSprite.addChild(s);
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};
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Window_AvCharList.prototype.onStatus = function (actorId) {
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if ($gameMap.isEventRunning()) {
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return;
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}
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SoundManager.playOk();
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$gameParty.setMenuActorId(actorId);
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$gameTemp.lastSelectedEroStatusIndex = -1;
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SceneManager.push(Nore.Scene_EroStatus);
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};
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Window_AvCharList.prototype.onRecord = function (actorId) {
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if ($gameMap.isEventRunning()) {
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return;
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}
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SoundManager.playOk();
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var actor = $gameActors.actor(actorId);
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if (actor.dousei().isDouseiNinshin()) {
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$gameParty.addCommonEvent(498, -1);
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return;
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}
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if ($slg.hasLastSaleTimeGaugeEvent(actorId)) {
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$gameParty.addCommonEvent(491, -1);
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return;
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}
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$gameParty.setMenuActorId(actorId);
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SceneManager.push(Scene_AvTree);
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};
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Window_AvCharList.prototype.onDousei = function (actorId) {
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if ($gameMap.isEventRunning()) {
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return;
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}
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SoundManager.playOk();
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var actor = $gameActors.actor(actorId);
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$gameParty.setMenuActorId(actorId);
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if (actor.dousei().isTaikenbanNg()) {
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$gameParty.addCommonEvent(492, -1);
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return;
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}
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if (actor.dousei().isDouseiNinshin()) {
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$gameParty.addCommonEvent(496, -1);
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return;
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}
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SceneManager.push(Nore.Scene_Dousei);
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};
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return Window_AvCharList;
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})(Window_Selectable);
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Game_Interpreter.prototype.getPosX = function (posId) {
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switch (posId) {
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case Nore.Tachie.LEFT_POS:
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if ($gameSwitches.value(43)) {
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return Nore.Tachie.LEFT_POS_X + 220;
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} else {
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return Nore.Tachie.LEFT_POS_X;
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}
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case Nore.Tachie.RIGHT_POS:
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if ($gameSwitches.value(43)) {
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return Nore.Tachie.RIGHT_POS_X + 50;
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} else {
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return Nore.Tachie.RIGHT_POS_X;
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}
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case Nore.Tachie.CENTER_POS:
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if ($gameSwitches.value(43)) {
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return Nore.Tachie.CENTER_POS_X + 120;
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} else {
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return Nore.Tachie.CENTER_POS_X;
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}
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case Nore.Tachie.CENTER2_POS:
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return Nore.Tachie.CENTER_POS_X - 120;
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case Nore.Tachie.CENTER3_POS:
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if ($gameSwitches.value(43)) {
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return Nore.Tachie.CENTER_POS_X - 60;
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} else {
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return Nore.Tachie.CENTER_POS_X - 110;
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}
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default:
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console.error("posId が不正です:" + posId);
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}
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};
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var Sprite_SlgActorFace = /** @class */ (function (_super) {
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__extends(Sprite_SlgActorFace, _super);
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function Sprite_SlgActorFace(actor) {
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var _this = _super.call(this) || this;
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_this._actor = actor;
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return _this;
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}
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Sprite_SlgActorFace.prototype.refresh = function () {
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this.removeChildren();
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var rect = new Rectangle(0, 52, 220, 92);
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var actor = JsonEx.makeDeepCopy(this._actor);
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var acceHoppe = actor.getAcceHoppeId();
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actor.setHoppeId(acceHoppe);
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actor.setDefaultHoppeId(acceHoppe);
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this.drawTachieActor(
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actor,
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this,
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this.posX(),
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this.posY() - 160,
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rect,
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actor.getDefaultFaceId(),
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0.5
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);
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};
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Sprite_SlgActorFace.prototype.faceId = function () {
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var actorId = this._actor.actorId();
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switch (actorId) {
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case 8:
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return 1;
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case 10:
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return 1;
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case 11:
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return 2;
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case 17:
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return this.faceId17();
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}
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return 4;
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};
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Sprite_SlgActorFace.prototype.faceId17 = function () {
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var avCount = $slg.avInfo().actorAvCount(this._actor.actorId());
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switch (avCount) {
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case 0:
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return 8;
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case 1:
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return 13;
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}
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return 4;
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};
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Sprite_SlgActorFace.prototype.posX = function () {
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switch (this._actor.actorId()) {
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case 4:
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return 15;
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case 8:
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return 25;
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case 9:
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return 10;
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case 10:
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return -10;
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case 11:
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return 10;
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case 13:
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return 15;
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case 17:
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return 15;
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}
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return 0;
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};
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Sprite_SlgActorFace.prototype.posY = function () {
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switch (this._actor.actorId()) {
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case 4:
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return 50;
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case 9:
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return 60;
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case 10:
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return -25;
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case 11:
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return -25;
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case 13:
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return 55;
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case 17:
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return 22;
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}
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return 0;
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};
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return Sprite_SlgActorFace;
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})(Sprite);
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