dead-bunny/js/plugins/Nore_Facility.js
2025-01-12 01:21:39 -06:00

856 lines
26 KiB
JavaScript

var __extends =
(this && this.__extends) ||
(function () {
var extendStatics = function (d, b) {
extendStatics =
Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array &&
function (d, b) {
d.__proto__ = b;
}) ||
function (d, b) {
for (var p in b)
if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
};
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError(
"Class extends value " + String(b) + " is not a constructor or null"
);
extendStatics(d, b);
function __() {
this.constructor = d;
}
d.prototype =
b === null
? Object.create(b)
: ((__.prototype = b.prototype), new __());
};
})();
/*:ja
* @target MZ
* @author ル
*
* @command addFacility
* @text 施設追加
* @des 施設追加
* @arg facilityId
* @type number
* @text facilityId
* @desc facilityId
* @arg level
* @type number
* @text level
* @desc level
* @arg note
* @type sting
*
* @command levelUp
* @text レベルアップ
* @des レベルアップ
* @arg facilityId
* @type number
* @text facilityId
* @desc facilityId
* @arg level
* @type number
* @text level
* @desc level
* @arg note
* @type sting
*/
var Nore;
(function (Nore) {
var pluginName = "Nore_Facility";
PluginManager.registerCommand(pluginName, "addFacility", function (args) {
var facilityId = parseInt(args.facilityId);
var level = parseInt(args.level);
$slg.facilityInfo().addFacility(facilityId, level);
});
PluginManager.registerCommand(pluginName, "levelUp", function (args) {
var facilityId = parseInt(args.facilityId);
var level = parseInt(args.level);
var facility = $slg.facilityInfo().findFacility(facilityId);
if (!facility) {
return;
}
var count = level - facility.level();
for (var i = 0; i < count; i++) {
$slg.facilityInfo().levelUp(facilityId);
}
});
})(Nore || (Nore = {}));
var MAP_CHANGED_SW = 110;
var MAP_CHANGED_VAR = 27;
var FacilityType;
(function (FacilityType) {
FacilityType[(FacilityType["headquarters"] = 0)] = "headquarters";
FacilityType[(FacilityType["combatant"] = 1)] = "combatant";
FacilityType[(FacilityType["monster"] = 2)] = "monster";
FacilityType[(FacilityType["shootingStudio"] = 3)] = "shootingStudio";
FacilityType[(FacilityType["sharedRoom"] = 4)] = "sharedRoom";
FacilityType[(FacilityType["barracks"] = 5)] = "barracks";
FacilityType[(FacilityType["soupKitchen"] = 6)] = "soupKitchen";
FacilityType[(FacilityType["baby"] = 7)] = "baby";
FacilityType[(FacilityType["gene"] = 8)] = "gene";
FacilityType[(FacilityType["kichen"] = 9)] = "kichen";
FacilityType[(FacilityType["radar"] = 10)] = "radar";
FacilityType[(FacilityType["weapon"] = 11)] = "weapon";
FacilityType[(FacilityType["live"] = 12)] = "live";
FacilityType[(FacilityType["stage4"] = 13)] = "stage4";
FacilityType[(FacilityType["piercingStudio"] = 14)] = "piercingStudio";
FacilityType[(FacilityType["stage5"] = 15)] = "stage5";
FacilityType[(FacilityType["bodyCustom"] = 16)] = "bodyCustom";
FacilityType[(FacilityType["douseiFree"] = 17)] = "douseiFree";
FacilityType[(FacilityType["training"] = 18)] = "training";
FacilityType[(FacilityType["trainingPlus"] = 19)] = "trainingPlus";
FacilityType[(FacilityType["accelerator"] = 20)] = "accelerator";
FacilityType[(FacilityType["ninshinSokusei"] = 22)] = "ninshinSokusei";
FacilityType[(FacilityType["douseiNinshin"] = 23)] = "douseiNinshin";
FacilityType[(FacilityType["aloma"] = 24)] = "aloma";
})(FacilityType || (FacilityType = {}));
var FacilityId;
(function (FacilityId) {
FacilityId[(FacilityId["sharedRoom"] = 46)] = "sharedRoom";
FacilityId[(FacilityId["barracks"] = 37)] = "barracks";
FacilityId[(FacilityId["soupKichen"] = 43)] = "soupKichen";
})(FacilityId || (FacilityId = {}));
var FacilityCommand;
(function (FacilityCommand) {
FacilityCommand["levelUp"] = "levelUp";
})(FacilityCommand || (FacilityCommand = {}));
var FacilityEvent = /** @class */ (function () {
function FacilityEvent(commonId, sceratioId) {
if (sceratioId === void 0) {
sceratioId = "";
}
this._commonId = 0;
this._sceratioId = "";
this._commonId = commonId;
this._sceratioId = sceratioId;
}
FacilityEvent.prototype.run = function () {
if (this._commonId > 0) {
$gameParty.addCommonEvent(this._commonId, -1);
}
if (this._sceratioId.length > 0) {
$gameParty.addScenario(this._sceratioId, -1);
}
};
return FacilityEvent;
})();
var FacilityInfo = /** @class */ (function () {
function FacilityInfo() {
this._facilityList = [];
this._resultList = [];
}
FacilityInfo.prototype.resultList = function () {
return this._resultList || [];
};
FacilityInfo.prototype.clearResultList = function () {
this._resultList = [];
};
FacilityInfo.prototype.onStart = function () {
//this.addFacility(21);
//this.addFacility(41, 1);
};
FacilityInfo.prototype.hasFacility = function (itemId) {
for (var _i = 0, _a = this._facilityList; _i < _a.length; _i++) {
var f = _a[_i];
if (f.itemId() == itemId) {
return true;
}
}
return false;
};
FacilityInfo.prototype.hasDouseiRoom = function () {
for (var _i = 0, _a = this._facilityList; _i < _a.length; _i++) {
var f = _a[_i];
if (f.type() == FacilityType.sharedRoom) {
return true;
}
}
return false;
};
FacilityInfo.prototype.matchFacilityType = function (type, level) {
for (var _i = 0, _a = this._facilityList; _i < _a.length; _i++) {
var f = _a[_i];
if (f.type() == type) {
return f.level() >= level;
}
}
return false;
};
FacilityInfo.prototype.addFacility = function (itemId) {
var facility = this.facilityAt(itemId);
if (!facility.isValid()) {
console.error("施設が不正です:" + itemId);
return;
}
this._facilityList.push(facility);
//this.checkFacilityEvent(facility);
//this.checkNextFacility(facility);
this._dirty = true;
};
/*checkNextFacility(facility: Facility) {
for (let i = 21; i <= 100; i++) {
const item = $dataItems[i];
if (! item) {
continue;
}
if (! item.name || item.name.length == 0) {
continue;
}
const before = parseInt(item.meta['before']);
if (before == facility.itemId()) {
this.addFacility(item.id);
}
}
}*/
FacilityInfo.prototype.checkFacilityEvent = function (facility) {
if (facility.type() == FacilityType.combatant) {
if (facility.level() == 1) {
return new FacilityEvent(0, "1面_03_施設イベント_01");
}
if (facility.level() == 2) {
return new FacilityEvent(0, "1面_03_施設イベント_02");
}
}
if (facility.type() == FacilityType.sharedRoom) {
//$gameVariables.setValue(MAP_CHANGED_VAR, facility.level());
var actorId = parseInt(facility.item().meta["actor"]);
switch (actorId) {
case 9:
return new FacilityEvent(206);
case 4:
return new FacilityEvent(247);
case 13:
return new FacilityEvent(250);
case 17:
return new FacilityEvent(251);
}
return null;
}
if (facility.type() == FacilityType.soupKitchen) {
if (facility.level() == 1) {
var time = this.calcSoupKichenReloadTime();
//$slg.addTimeGaugeEvent(new SoupKichenTimeGaugeEvent(time));
return new FacilityEvent(0, "炊き出し所イベント_01");
}
$slg.manInfo().soupKichen().reload();
}
if (facility.type() == FacilityType.baby) {
if (facility.level() == 1) {
return new FacilityEvent(0, "分娩室イベント_01");
}
}
if (facility.type() == FacilityType.kichen) {
if (facility.level() == 1) {
return new FacilityEvent(0, "キッチンイベント_01");
}
}
if (facility.type() == FacilityType.piercingStudio) {
if (facility.level() == 1) {
if ($gameSwitches.value(356)) {
return new FacilityEvent(0, "ピアススタジオイベント_02");
} else {
return new FacilityEvent(0, "ピアススタジオイベント_01");
}
}
}
if (facility.type() == FacilityType.radar) {
if (facility.level() == 1) {
return new FacilityEvent(0, "3面_03_01");
}
}
if (facility.type() == FacilityType.live) {
if (facility.level() == 1) {
return new FacilityEvent(0, "センリ_同棲ライブ_02");
}
}
if (facility.type() == FacilityType.monster) {
if (facility.level() == 1) {
return new FacilityEvent(0, "研究所イベント_01");
}
}
if (facility.type() == FacilityType.stage4) {
if (facility.level() == 1) {
return new FacilityEvent(258);
}
}
if (facility.type() == FacilityType.stage5) {
if (facility.level() == 1) {
return new FacilityEvent(261);
}
}
if (facility.type() == FacilityType.weapon) {
if (facility.level() == 1) {
return new FacilityEvent(0, "武器イベント_01");
}
}
if (facility.type() == FacilityType.bodyCustom) {
if (facility.level() == 1) {
return new FacilityEvent(0, "肉体変化イベント_01");
}
}
if (facility.type() == FacilityType.douseiFree) {
if (facility.level() == 1) {
return new FacilityEvent(0, "同棲制限解除イベント_01");
}
}
if (facility.type() == FacilityType.training) {
if (facility.level() == 1) {
return new FacilityEvent(0, "怪人訓練イベント_01");
}
}
if (facility.type() == FacilityType.trainingPlus) {
if (facility.level() == 1) {
return new FacilityEvent(0, "怪人促成所イベント_01");
}
}
if (facility.type() == FacilityType.accelerator) {
if (facility.level() == 1) {
return new FacilityEvent(0, "粒子加速器イベント_01");
}
}
if (facility.type() == FacilityType.ninshinSokusei) {
if (facility.level() == 1) {
return new FacilityEvent(0, "妊娠促成所イベント_01");
}
}
if (facility.type() == FacilityType.douseiNinshin) {
if (facility.level() == 1) {
return new FacilityEvent(0, "受精研究所イベント_01");
}
}
if (facility.type() == FacilityType.aloma) {
if (facility.level() == 1) {
return new FacilityEvent(0, "友好アロマイベント_01");
}
}
return null;
};
FacilityInfo.prototype.calcSoupKichenReloadTime = function () {
var level = this.findMaxFacility(FacilityType.soupKitchen);
return 3000;
};
FacilityInfo.prototype.facilityList = function () {
return this._facilityList;
};
FacilityInfo.prototype.update = function () {
this._resultList = [];
for (var _i = 0, _a = this._facilityList; _i < _a.length; _i++) {
var f = _a[_i];
var result = f.update();
if (result) {
this._resultList.push(result);
}
}
};
FacilityInfo.prototype.levelUp = function (facilityId, eventId) {
//$gameParty.loseGold(facility.price());
this.addFacility(facilityId);
var facility = this.findFacility(facilityId);
if (facility.type() == FacilityType.combatant) {
$factoryManager.onFactoryLevelUp(facility.level());
}
this._dirty = true;
var facilityEvent = this.checkFacilityEvent(facility);
if (facilityEvent) {
facilityEvent.run();
$slg.fadeoutTimeGaugeEvent(eventId);
} else {
AudioManager.playSe({ name: "Recovery", volume: 80, pitch: 100, pan: 0 });
$slg.removeTimeGaugeEvent(eventId);
}
//this.removeFacility(facility);
//this.addFacility(facility.itemId() + 1);
};
FacilityInfo.prototype.removeFacility = function (facility) {
var index = -1;
for (var i = 0; i < this._facilityList.length; i++) {
var f = this._facilityList[i];
if (f.itemId() == facility.itemId()) {
index = i;
break;
}
}
if (index < 0) {
return;
}
this._facilityList.splice(index, 1);
};
FacilityInfo.prototype.facilityAt = function (itemId) {
var item = $dataItems[itemId];
return new Facility(itemId, parseInt(item.meta["lv"]));
};
FacilityInfo.prototype.isDirty = function () {
return this._dirty;
};
FacilityInfo.prototype.clearDirty = function () {
this._dirty = false;
};
FacilityInfo.prototype.maxPower = function () {
for (var i = 0; i < this._facilityList.length; i++) {
var f = this._facilityList[i];
if (f.type() == FacilityType.monster) {
return f.max();
}
}
};
FacilityInfo.prototype.avRewardRate = function () {
for (var i = 0; i < this._facilityList.length; i++) {
var f = this._facilityList[i];
if (f.type() == FacilityType.headquarters) {
return f.value();
}
}
return 0;
};
FacilityInfo.prototype.findFacility = function (itemId) {
var max = null;
for (var i = 0; i < this._facilityList.length; i++) {
var f = this._facilityList[i];
if (f.itemId() == itemId) {
if (!max) {
max = f;
} else if (max.level() < f.level()) {
max = f;
}
}
}
return max;
};
FacilityInfo.prototype.findMaxFacility = function (type) {
var max = null;
for (var i = 0; i < this._facilityList.length; i++) {
var f = this._facilityList[i];
if (f.type() == type) {
if (!max) {
max = f;
} else if (max.level() < f.level()) {
max = f;
}
}
}
return max;
};
FacilityInfo.prototype.findMaxFacilityLevel = function (type) {
var f = this.findMaxFacility(type);
if (!f) {
return 0;
}
return f.level();
};
FacilityInfo.prototype.isFacilityExists = function (facilityId) {
for (var i = 0; i < this._facilityList.length; i++) {
var f = this._facilityList[i];
if (f.itemId() == facilityId) {
return true;
}
}
return false;
};
FacilityInfo.prototype.inConstruction = function (facility) {
var list = $slg.timeGaugeEventList();
for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
var e = list_1[_i];
if (e.type() == TimeGaugeEventType.facility) {
var f = e;
if (f.facilityId() == facility.itemId()) {
if (f._remain > 0) {
return true;
}
}
}
}
return false;
};
FacilityInfo.prototype.isDouseiOptionEnabled = function (play) {
if (play.itemId() == 12) {
return this.hasFacility(56);
}
return false;
};
return FacilityInfo;
})();
var FacilityResult = /** @class */ (function () {
function FacilityResult(type1, value1, type2, value2, facilityType) {
this._type1 = type1;
this._type2 = type2;
this._value1 = value1;
this._value2 = value2;
this._facilityType = facilityType;
}
FacilityResult.prototype.type1 = function () {
return this._type1;
};
FacilityResult.prototype.type2 = function () {
return this._type2;
};
FacilityResult.prototype.value1 = function () {
return this._value1;
};
FacilityResult.prototype.value2 = function () {
return this._value2;
};
FacilityResult.prototype.facilityType = function () {
return this._facilityType;
};
return FacilityResult;
})();
var Facility = /** @class */ (function () {
function Facility(itemId, lv) {
this._time = 0;
this._itemId = itemId;
this._lv = lv;
}
Facility.prototype.itemId = function () {
return this._itemId;
};
Facility.prototype.item = function () {
return $dataItems[this._itemId];
};
Facility.prototype.maxLevel = function () {
return parseInt(this.item().meta["maxLevel"]);
};
Facility.prototype.type = function () {
return parseInt(this.item().meta["type"]);
};
Facility.prototype.max = function () {
if (this.level() == 0) {
return 0;
}
return (
parseInt(this.item().meta["max"]) +
(this.level() - 1) * this.levelUpMaxValue()
);
};
Facility.prototype.levelUpMaxValue = function () {
return parseInt(this.item().meta["levelUpMaxValue"]);
};
Facility.prototype.levelUpValue = function () {
return parseInt(this.item().meta["levelUpValue"]);
};
Facility.prototype.levelUp = function () {
this._lv++;
};
Facility.prototype.level = function () {
return this._lv;
};
Facility.prototype.value = function () {
return (
parseInt(this.item().meta["value"]) +
(this.level() - 1) * this.levelUpValue()
);
};
Facility.prototype.cost = function () {
return parseInt(this.item().meta["cost"]);
};
Facility.prototype.name = function () {
switch (ConfigManager.language) {
case "en":
if (this.item().meta["nameEn"]) {
return this.item().meta["nameEn"];
}
break;
case "ch":
case "jp":
break;
}
return this.item().name;
};
Facility.prototype.nameWithoutLevel = function () {
var texts = this.name().split(" ");
if (texts && texts.length > 0) {
return texts[0];
}
return this.name();
};
Facility.prototype.iconIndex = function () {
return this.item().iconIndex;
};
Facility.prototype.price = function () {
return this.item().price;
};
Facility.prototype.expForLevel = function (level) {
var c = this.currentClass();
var basis = c.expParams[0];
var extra = c.expParams[1];
var acc_a = c.expParams[2];
var acc_b = c.expParams[3];
return Math.round(
(basis * Math.pow(level - 1, 0.9 + acc_a / 250) * level * (level + 1)) /
(6 + Math.pow(level, 2) / 50 / acc_b) +
(level - 1) * extra
);
};
Facility.prototype.currentClass = function () {
return $dataClasses[this.itemId()];
};
Facility.prototype.description = function () {
if (this.type() == FacilityType.combatant) {
return this.factoryDescription();
}
if (this.type() == FacilityType.barracks) {
return this.barracksDescription();
}
if (this.level() == 1) {
switch (ConfigManager.language) {
case "en":
if (this.item().meta["descLv0En"]) {
return this.item().meta["descLv0En"].replace("\\n", "\n");
}
break;
case "ch":
case "jp":
break;
}
if (this.item().meta["descLv0"]) {
return this.item().meta["descLv0"].replace("\\n", "\n");
}
}
switch (ConfigManager.language) {
case "en":
if (this.item().meta["descEn"]) {
return this.item().meta["descEn"].format(this.value(), this.max());
}
if (this.item().meta["desc1En"]) {
var desc1 = this.item().meta["desc1En"];
if (this.item().meta["desc2En"]) {
var desc2 = this.item().meta["desc2En"];
return desc1 + "\n" + desc2;
}
return desc1;
}
break;
case "ch":
case "jp":
break;
}
return this.item().description.format(this.value(), this.max());
};
Facility.prototype.factoryDescription = function () {
if (this.level() == 1) {
return TextManager.facilityFactory1;
}
return TextManager.facilityFactory2;
};
Facility.prototype.barracksDescription = function () {
if (this.level() >= 0) {
return "バトルに参加できるユニットが1つ増えます";
}
return "";
};
Facility.prototype.rate = function () {
return this._time / this.maxTime();
};
Facility.prototype.update = function () {
if (this.level() == 0) {
return null;
}
this._time++;
if (this._time > this.maxTime()) {
this._time -= this.maxTime();
return this.onTime();
}
return null;
};
Facility.prototype.onTime = function () {
return null;
/*
switch (this.type()) {
case FacilityType.headquarters:
return this.onHeadquarters();
case FacilityType.combatant:
case FacilityType.shootingStudio:
return;
default:
console.error('不正な施設です');
}
return null;*/
};
Facility.prototype.onHeadquarters = function () {
return null;
/*
const reward = $slg.calcAllAvReward();
$gameParty.gainGold(reward);
$slg.avInfo().onReward();
return new FacilityResult(Nore.EffectType.gold, reward, Nore.EffectType.none, 0, this.type());
*/
};
Facility.prototype.onShootingStudio = function () {};
Facility.prototype.maxTime = function () {
return parseInt(this.item().meta["time"]);
};
Facility.prototype.isValid = function () {
return !isNaN(this.level());
};
Facility.prototype.timeRate = function () {
if (!this.item().meta["timeRate"]) {
return 1;
}
return parseInt(this.item().meta["timeRate"]);
};
Facility.prototype.constructionTime = function () {
return parseInt(this.item().meta["time"]);
};
Facility.prototype.inConstruction = function () {
for (var _i = 0, _a = $slg.timeGaugeEventList(); _i < _a.length; _i++) {
var e = _a[_i];
if (e.type() == TimeGaugeEventType.facility) {
var event_1 = e;
if (event_1.facilityId() == this.itemId()) {
return true;
}
}
}
return false;
};
return Facility;
})();
(function (Nore) {
var Window_FacilityList = /** @class */ (function (_super) {
__extends(Window_FacilityList, _super);
function Window_FacilityList() {
var _this = this;
var r = new Rectangle(160, Nore.TOP_Y, 400, 540);
_this = _super.call(this, r) || this;
_this._dataList = [];
_this._additionalSprites = {};
_this.makeItems();
_this.refresh();
return _this;
}
Window_FacilityList.prototype.maxItems = function () {
return this._dataList.length;
};
Window_FacilityList.prototype.makeItems = function () {
this._dataList = [];
this._dataList = $slg.facilityInfo().facilityList();
};
Window_FacilityList.prototype.itemHeight = function () {
return 100;
};
Window_FacilityList.prototype.update = function () {
if ($slg.facilityInfo().isDirty()) {
$slg.facilityInfo().clearDirty();
this.refresh();
}
_super.prototype.update.call(this);
};
Window_FacilityList.prototype.refresh = function () {
this._windowContentsSprite.removeChildren();
_super.prototype.refresh.call(this);
};
Window_FacilityList.prototype.drawItem = function (index) {
this.resetFontSettings();
var rect = this.itemRect(index);
var facility = this._dataList[index];
var inConstruction = $slg.facilityInfo().inConstruction(facility);
if (inConstruction) {
this.changePaintOpacity(false);
} else {
this.changePaintOpacity(true);
}
this.contents.fontSize = 22;
this.drawIcon(facility.iconIndex(), rect.x, rect.y);
var name = facility.name();
if (inConstruction) {
name += " 建設中";
}
this.drawText(name, rect.x + 40, rect.y, 300);
if (facility.level() > 0 && facility.maxLevel() > 1) {
this.drawText(
"Lv " + facility.level(),
rect.x + 240,
rect.y,
120,
"right"
);
}
if (facility.level() < facility.maxLevel()) {
this.drawText(facility.price(), rect.x + 80, rect.y + 32, 120);
this.drawIcon(Icon.gold, rect.x + 40, rect.y + 32);
}
this.drawTextEx(facility.description(), rect.x + 140, rect.y + 40, 300);
};
Window_FacilityList.prototype.resetFontSettings = function () {
_super.prototype.resetFontSettings.call(this);
this.contents.fontSize = 14;
};
Window_FacilityList.prototype.lineHeight = function () {
return 28;
};
Window_FacilityList.prototype.placeGauge = function (actor, type, x, y) {
var key = "actor%1-gauge-%2".format(actor.actorId(), type);
var sprite = this.createInnerSprite(key, Sprite_Gauge);
sprite.setup(actor, type);
sprite.move(x, y);
sprite.show();
};
Window_FacilityList.prototype.createInnerSprite = function (
key,
spriteClass
) {
var dict = this._additionalSprites;
if (dict[key]) {
return dict[key];
} else {
var sprite = new spriteClass();
dict[key] = sprite;
this.addInnerChild(sprite);
return sprite;
}
};
Window_FacilityList.prototype.selectedFacility = function () {
return this._dataList[this.index()];
};
Window_FacilityList.prototype.isCurrentItemEnabled = function () {
var facility = this.selectedFacility();
return !$slg.facilityInfo().inConstruction(facility);
};
return Window_FacilityList;
})(Window_Selectable);
Nore.Window_FacilityList = Window_FacilityList;
var Window_FacilityCommand = /** @class */ (function (_super) {
__extends(Window_FacilityCommand, _super);
function Window_FacilityCommand() {
var _this = this;
var r = new Rectangle(570, Nore.TOP_Y, 260, 146);
_this = _super.call(this, r) || this;
_this.refresh();
_this.hide();
return _this;
}
Window_FacilityCommand.prototype.itemHeight = function () {
return 60;
};
Window_FacilityCommand.prototype.makeCommandList = function () {
if (!this._facility) {
return;
}
var enable = this._facility.price() <= $gameParty.gold();
this.addCommand(
TextManager.levelUpFacility.format(this._facility.price()),
FacilityCommand.levelUp,
enable
);
this.addCommand(TextManager._cancel, "cancel", true);
};
Window_FacilityCommand.prototype.resetFontSettings = function () {
this.contents.fontFace = $gameSystem.mainFontFace();
this.contents.fontSize = 22;
this.resetTextColor();
};
Window_FacilityCommand.prototype.setFacility = function (facility) {
this._facility = facility;
this.refresh();
};
return Window_FacilityCommand;
})(Window_Command);
Nore.Window_FacilityCommand = Window_FacilityCommand;
})(Nore || (Nore = {}));