705 lines
21 KiB
JavaScript
705 lines
21 KiB
JavaScript
var __extends =
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(this && this.__extends) ||
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(function () {
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var extendStatics = function (d, b) {
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extendStatics =
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Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array &&
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function (d, b) {
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d.__proto__ = b;
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}) ||
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function (d, b) {
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for (var p in b)
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if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
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};
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError(
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"Class extends value " + String(b) + " is not a constructor or null"
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);
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extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype =
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b === null
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? Object.create(b)
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: ((__.prototype = b.prototype), new __());
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};
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})();
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var _Game_Message_prototype_clear = Game_Message.prototype.clear;
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Game_Message.prototype.clear = function () {
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_Game_Message_prototype_clear.call(this);
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this._gizagiza = false;
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};
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Game_Message.prototype.gizagiza = function () {
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return this._gizagiza;
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};
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Game_Message.prototype.setGizagiza = function (b) {
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this._gizagiza = b;
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};
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Game_Interpreter.prototype.command101 = function (params) {
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if ($gameMessage.isBusy()) {
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return false;
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}
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$gameMessage.setFaceImage(params[0], params[1]);
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$gameMessage.setBackground(params[2]);
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$gameMessage.setPositionType(params[3]);
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$gameMessage.setSpeakerName(params[4]);
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$gameMessage.setGizagiza(params[5]);
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while (this.nextEventCode() === 401) {
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// Text data
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this._index++;
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$gameMessage.add(this.currentCommand().parameters[0]);
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}
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switch (this.nextEventCode()) {
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case 102: // Show Choices
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this._index++;
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this.setupChoices(this.currentCommand().parameters);
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break;
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case 103: // Input Number
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this._index++;
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this.setupNumInput(this.currentCommand().parameters);
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break;
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case 104: // Select Item
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this._index++;
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this.setupItemChoice(this.currentCommand().parameters);
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break;
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}
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this.setWaitMode("message");
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return true;
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};
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var Fukidashi;
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(function (Fukidashi) {
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Fukidashi[(Fukidashi["none"] = 0)] = "none";
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Fukidashi[(Fukidashi["left"] = 1)] = "left";
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Fukidashi[(Fukidashi["center"] = 2)] = "center";
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Fukidashi[(Fukidashi["right"] = 3)] = "right";
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})(Fukidashi || (Fukidashi = {}));
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var MessageWindowType;
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(function (MessageWindowType) {
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MessageWindowType[(MessageWindowType["w688"] = 688)] = "w688";
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MessageWindowType[(MessageWindowType["w628"] = 628)] = "w628";
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MessageWindowType[(MessageWindowType["w550"] = 550)] = "w550";
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})(MessageWindowType || (MessageWindowType = {}));
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var MessageBackSprite = /** @class */ (function (_super) {
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__extends(MessageBackSprite, _super);
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function MessageBackSprite() {
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var _this = _super.call(this) || this;
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_this.bitmap = new Bitmap(715, 258);
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_this.x = -25;
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_this.y = -110;
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return _this;
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}
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MessageBackSprite.prototype.setType = function (type) {
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if (this._type == type) {
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return;
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}
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this._type = type;
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this.refresh();
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};
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MessageBackSprite.prototype.setName = function (name) {
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if (this._name == name) {
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return;
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}
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this._name = name;
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this.refresh();
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};
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MessageBackSprite.prototype.setFukidashi = function (fukidashi) {
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if (this._fukidashi == fukidashi) {
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return;
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}
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this._fukidashi = fukidashi;
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this.refresh();
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};
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MessageBackSprite.prototype.refresh = function () {
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this.bitmap.clear();
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this.refreshBase();
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this.refreshFukidashi();
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};
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MessageBackSprite.prototype.refreshBase = function () {
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switch (this._type) {
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case MessageWindowType.w688:
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this.refreshW688();
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break;
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case MessageWindowType.w628:
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this.refreshW628();
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break;
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case MessageWindowType.w550:
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this.refreshW550();
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break;
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}
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};
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MessageBackSprite.prototype.refreshW688 = function () {
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var bitmap = ImageManager.loadSystem("msg_window");
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this.bitmap.blt(bitmap, 0, 0, bitmap.width, bitmap.height, 0, 0);
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};
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MessageBackSprite.prototype.refreshW628 = function () {
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var bitmap = ImageManager.loadSystem("msg_window_628");
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this.bitmap.blt(bitmap, 0, 0, bitmap.width, bitmap.height, 0, 0);
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};
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MessageBackSprite.prototype.refreshW550 = function () {
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var bitmap = ImageManager.loadSystem("msg_window_550");
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this.bitmap.blt(bitmap, 0, 0, bitmap.width, bitmap.height, 0, 0);
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};
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MessageBackSprite.prototype.refreshFukidashi = function () {
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if (!this._name || this._name.length == 0) {
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return;
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}
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switch (this._fukidashi) {
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case Fukidashi.none:
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this.refreshFukidashiNone();
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return;
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case Fukidashi.left:
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this.refreshFukidashiNone();
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this.refreshFukidashiLeft();
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return;
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case Fukidashi.right:
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this.refreshFukidashiNone();
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this.refreshFukidashiRight();
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return;
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case Fukidashi.center:
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this.refreshFukidashiNone();
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this.refreshFukidashiCenter();
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return;
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}
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};
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MessageBackSprite.prototype.refreshFukidashiLeft = function () {
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var bitmap2 = ImageManager.loadSystem("msg_window_option");
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this.bitmap.clearRect(0, 0, 200, 92);
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this.bitmap.blt(bitmap2, 0, 0, 200, 92, 2, 0, 200, 92);
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};
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MessageBackSprite.prototype.refreshFukidashiNone = function () {
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var bitmap2 = ImageManager.loadSystem("msg_window_option");
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if (this.isLongName()) {
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this.bitmap.clearRect(0, 0, 367, 128);
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this.bitmap.blt(bitmap2, 60, 126, 360, 64, 14, 65);
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} else {
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this.bitmap.clearRect(0, 0, 250 + 14, 123);
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this.bitmap.blt(bitmap2, 60, 190, 250, 64, 14, 59);
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}
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};
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MessageBackSprite.prototype.isLongName = function () {
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if (!this._name) {
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return false;
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}
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var regExp = /N\[([0-9]+)\]/g;
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var result = regExp.exec(this._name);
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if (!result) {
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return false;
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}
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var actorId = parseInt(result[1]);
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if (actorId > 0) {
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return $gameActors.actor(actorId).name().length >= 7;
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}
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return false;
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};
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MessageBackSprite.prototype.refreshFukidashiRight = function () {
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var bitmap2 = ImageManager.loadSystem("msg_window_option");
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this.bitmap.clearRect(600, 0, 350, 92);
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this.bitmap.blt(bitmap2, 600, 0, 350, 92, 600, 0);
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};
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MessageBackSprite.prototype.refreshFukidashiCenter = function () {
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var bitmap2 = ImageManager.loadSystem("msg_window_option");
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this.bitmap.clearRect(370, 0, 60, 92);
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this.bitmap.blt(bitmap2, 370, 0, 60, 92, 370, 0);
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};
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return MessageBackSprite;
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})(Sprite);
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var Window_NormalMessage = /** @class */ (function (_super) {
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__extends(Window_NormalMessage, _super);
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function Window_NormalMessage() {
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var _this = (_super !== null && _super.apply(this, arguments)) || this;
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_this._backType = -1;
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return _this;
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}
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Window_NormalMessage.prototype.initialize = function (rect) {
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_super.prototype.initialize.call(this, rect);
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this.frameVisible = false;
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this.backOpacity = ConfigManager.windowAlpha * 2.55;
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};
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Window_NormalMessage.prototype.updateSpeakerName = function () {
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this._nameBoxWindow.setName($gameMessage.speakerName());
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if (this._messageBack) {
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this._messageBack.setName($gameMessage.speakerName());
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}
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};
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Window_NormalMessage.prototype._createAllParts = function () {
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this._createContainer();
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this.createBgContainer();
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this._createBackSprite();
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this._createFrameSprite();
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this._createClientArea();
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this._createContentsBackSprite();
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this._createCursorSprite();
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this._createContentsSprite();
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this._createArrowSprites();
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this._createPauseSignSprites();
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this._backSprite.visible = false;
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};
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Window_NormalMessage.prototype._createFrameSprite = function () {
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_super.prototype._createFrameSprite.call(this);
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this._bgSprite = new Sprite();
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this._container.addChild(this._bgSprite);
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};
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Window_NormalMessage.prototype._updateContentsBack = function () {
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this._contentsBackSprite.visible = false;
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};
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Window_NormalMessage.prototype.createBgContainer = function () {
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this._bgContainer = new PIXI.Sprite();
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this._container.addChild(this._bgContainer);
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this.updateBackType();
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this._messageBack = new MessageBackSprite();
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this._container.addChild(this._messageBack);
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};
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Window_NormalMessage.prototype.updateBackType = function () {
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if (!this._messageBack) {
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return;
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}
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if (this._backType === $gameVariables.value(18)) {
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return;
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}
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this._messageBack.alpha = ConfigManager.windowAlpha / 100;
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this._bgContainer.destroyAndRemoveChildren();
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this._backType = $gameVariables.value(18);
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switch (this._backType) {
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case 0:
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case 6:
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this.setBack1();
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break;
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case 1:
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case 2:
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this.setBack2();
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break;
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case 3:
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case 4:
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case 7:
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case 8:
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this.setBack3();
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break;
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default:
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this.setBack2();
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break;
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}
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};
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Window_NormalMessage.prototype.setBack1 = function () {
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this._messageBack.setType(MessageWindowType.w688);
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};
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Window_NormalMessage.prototype.setBack2 = function () {
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this._messageBack.setType(MessageWindowType.w628);
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};
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Window_NormalMessage.prototype.setBack3 = function () {
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this._messageBack.setType(MessageWindowType.w550);
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};
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Window_NormalMessage.prototype.update = function () {
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if (this._lastInvisible) {
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this._lastInvisible = false;
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this.visible = true;
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}
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this._nameBoxWindow.visible = false;
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_super.prototype.update.call(this);
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if (this.isOpen()) {
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if ($gameTemp.isMessageVisible()) {
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this.visible = true;
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this._nameBoxWindow.visible = true;
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} else {
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this.visible = false;
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this._nameBoxWindow.visible = false;
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}
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} else {
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}
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this.updateX();
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this.updateY();
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this.updateWidth();
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this.updateBackType();
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//this.updateFukidashi();
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};
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Window_NormalMessage.prototype.updateOpen = function () {
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var last = this._opening;
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_super.prototype.updateOpen.call(this);
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if (last && !this._opening) {
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this.updateFukidashiNewPage();
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}
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};
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Window_NormalMessage.prototype.updateClose = function () {
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_super.prototype.updateClose.call(this);
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if (this._closing) {
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this._messageBack.setFukidashi(Fukidashi.none);
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}
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};
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Window_NormalMessage.prototype.updateFukidashiNewPage = function () {
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if ($gameMessage.speakerName().length == 0) {
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this._messageBack.setFukidashi(Fukidashi.none);
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return;
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}
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this.updateFukidashi();
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};
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Window_NormalMessage.prototype.updateFukidashi = function () {
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if (!this._messageBack) {
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return;
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}
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if ($gameVariables.value(18) != 0) {
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this._messageBack.setFukidashi(Fukidashi.none);
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return;
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}
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if (this._openness < 255) {
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this._messageBack.setFukidashi(Fukidashi.none);
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return;
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}
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switch ($gameVariables.value(12)) {
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case 0:
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case Nore.Tachie.CENTER3_POS:
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this._messageBack.setFukidashi(Fukidashi.none);
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break;
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case Nore.Tachie.LEFT_POS:
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case Nore.Tachie.CENTER2_POS:
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this._messageBack.setFukidashi(Fukidashi.left);
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break;
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case Nore.Tachie.RIGHT_POS:
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this._messageBack.setFukidashi(Fukidashi.right);
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break;
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case Nore.Tachie.CENTER_POS:
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this._messageBack.setFukidashi(Fukidashi.center);
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break;
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}
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};
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Window_NormalMessage.prototype.updateX = function () {
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switch ($gameVariables.value(18)) {
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case 0:
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if ($gameSwitches.value(43)) {
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if ($gameSwitches.value(17)) {
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this.x = 302;
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} else {
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this.x = 314 + 130;
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}
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} else {
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this.x = 314;
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}
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//this.x = 234;
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break;
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case 1:
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this.x = 0;
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break;
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case 2:
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this.x = 670;
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break;
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case 3:
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this.x = 0;
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break;
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case 4:
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this.x = 730;
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break;
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case 5:
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this.x = 314;
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break;
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default:
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this.x = 0;
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break;
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}
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};
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Window_NormalMessage.prototype.updateY = function () {
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switch ($gameVariables.value(18)) {
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case 10:
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this.y = 424;
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//this.x = 234;
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break;
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default:
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this.y = 652;
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break;
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}
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};
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Window_NormalMessage.prototype.updateWidth = function () {
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if (this.width != this.windowWidth()) {
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this.width = this.windowWidth();
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}
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};
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Window_NormalMessage.prototype.lineHeight = function () {
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return 34;
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};
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Window_NormalMessage.prototype.windowWidth = function () {
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switch ($gameVariables.value(18)) {
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case 0:
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case 6:
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return 688;
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//return 728;
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case 1:
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case 2:
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return 688;
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case 3:
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return 688;
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case 4:
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case 7:
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case 8:
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return 688;
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case 5:
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return 688;
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default:
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return 688;
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}
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};
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Window_NormalMessage.prototype.resetFontSettings = function () {
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this.contents.fontFace = $gameSystem.mainFontFace();
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this.contents.fontSize = 20;
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this.resetTextColor();
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};
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Window_NormalMessage.prototype.newLineX = function (textState) {
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var faceExists = $gameMessage.faceName() !== "";
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var faceWidth = ImageManager.faceWidth;
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var spacing = 20;
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var margin = faceExists ? faceWidth + spacing : 4;
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var offset = 5;
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switch (this._backType) {
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case 0:
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offset = 10;
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//offset = 45;
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break;
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}
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if ($gameSwitches.value(334)) {
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offset -= 17;
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}
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return textState.rtl ? this.innerWidth - margin : margin + offset;
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};
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Window_NormalMessage.prototype.newPage = function (textState) {
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this.contents.clear();
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this.resetFontSettings();
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this.clearFlags();
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this.updateSpeakerName();
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this.loadMessageFace();
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textState.x = textState.startX;
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textState.y = 0;
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textState.height = this.calcTextHeight(textState);
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this.updateFukidashiNewPage();
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};
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Window_NormalMessage.prototype._refreshPauseSign = function () {
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var sx = 144;
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var sy = 96;
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var p = 24;
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this._pauseSignSprite.bitmap = ImageManager.loadSystem("msg_window_option");
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this._pauseSignSprite.anchor.x = 0.5;
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this._pauseSignSprite.anchor.y = 1;
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this._pauseSignSprite.move(this.rightX(), this._height - 10);
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//if ($gameMessage.autoFlg()) {
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// this._pauseSignSprite.setFrame(4, 140 + 20, 34, 50);
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//} else {
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this._pauseSignSprite.setFrame(4, 140, 34, 30);
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//}
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this._pauseSignSprite.alpha = 0;
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};
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Window_NormalMessage.prototype.rightX = function () {
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switch ($gameVariables.value(18)) {
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case 0:
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return 620;
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case 1:
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case 2:
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return 560;
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case 3:
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return 500;
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case 4:
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return 480;
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}
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};
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Window_NormalMessage.prototype.centerX = function () {
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switch ($gameVariables.value(18)) {
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case 0:
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return 320;
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case 1:
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case 2:
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return 360;
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case 3:
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return 300;
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case 4:
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return 280;
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}
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};
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Window_NormalMessage.prototype._updatePauseSign = function () {
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var sprite = this._pauseSignSprite;
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var x = Math.floor(this._animationCount / 16) % 2;
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var y = Math.floor(this._animationCount / 16 / 2) % 2;
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var sx = 144;
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||
var sy = 96;
|
||
var p = 24;
|
||
if (!this.pause) {
|
||
sprite.alpha = 0;
|
||
} else if (sprite.alpha < 1) {
|
||
sprite.alpha = Math.min(sprite.alpha + 0.1, 1);
|
||
}
|
||
if ($gameMessage.autoFlg()) {
|
||
this._pauseSignSprite.setFrame(4, 140 + 30, 40, 50);
|
||
} else {
|
||
this._pauseSignSprite.setFrame(4, 140, 40, 30);
|
||
}
|
||
this._pauseSignSprite.move(this.rightX() + 3, this._height + y - 10);
|
||
//sprite.setFrame(sx + x * p, sy + y * p, p, p);
|
||
sprite.visible = this.isOpen();
|
||
};
|
||
return Window_NormalMessage;
|
||
})(Window_Message);
|
||
var BitmapNoOutline = /** @class */ (function (_super) {
|
||
__extends(BitmapNoOutline, _super);
|
||
function BitmapNoOutline() {
|
||
return (_super !== null && _super.apply(this, arguments)) || this;
|
||
}
|
||
BitmapNoOutline.prototype._drawTextOutline = function (
|
||
text,
|
||
tx,
|
||
ty,
|
||
maxWidth
|
||
) {};
|
||
return BitmapNoOutline;
|
||
})(Bitmap);
|
||
var Window_Fukidashi = /** @class */ (function (_super) {
|
||
__extends(Window_Fukidashi, _super);
|
||
function Window_Fukidashi() {
|
||
var _this = _super.call(this, new Rectangle(800, 0, 400, 200)) || this;
|
||
_this.backOpacity = 0;
|
||
_this.frameVisible = false;
|
||
_this.refreshBack(null);
|
||
_this.createFadeSprite();
|
||
return _this;
|
||
}
|
||
Window_Fukidashi.prototype.createFadeSprite = function () {
|
||
this._fadeSprite = new ScreenSprite();
|
||
this.addChild(this._fadeSprite);
|
||
};
|
||
Window_Fukidashi.prototype.createContents = function () {
|
||
var width = this.contentsWidth();
|
||
var height = this.contentsHeight();
|
||
this.destroyContents();
|
||
this.contents = new BitmapNoOutline(width, height);
|
||
this.contentsBack = new Bitmap(width, height);
|
||
this.resetFontSettings();
|
||
};
|
||
Window_Fukidashi.prototype._createFrameSprite = function () {
|
||
_super.prototype._createFrameSprite.call(this);
|
||
this._bgSprite = new Sprite();
|
||
this._container.addChild(this._bgSprite);
|
||
};
|
||
Window_Fukidashi.prototype.resetFontSettings = function () {
|
||
this.contents.fontFace = $gameSystem.mainFontFace();
|
||
this.contents.fontSize = 20;
|
||
this.contents.fontBold = true;
|
||
this.resetTextColor();
|
||
};
|
||
Window_Fukidashi.prototype.resetTextColor = function () {
|
||
this.changeTextColor(ColorManager.textColor(15));
|
||
this.changeOutlineColor(ColorManager.normalColor());
|
||
};
|
||
Window_Fukidashi.prototype.refreshBack = function (text) {
|
||
this._bgSprite.removeChildren();
|
||
var baseTexture = this.getBaseTexture();
|
||
var texture = new PIXI.Texture(baseTexture);
|
||
var type = 0;
|
||
if ($gameMessage.gizagiza()) {
|
||
type = 3;
|
||
} else if (!$gameMessage.speakerName()) {
|
||
type = 2;
|
||
} else if (text && text.indexOf("(") == 0) {
|
||
type = 1;
|
||
this.changeOutlineColor("#bbb");
|
||
} else {
|
||
this.changeOutlineColor(ColorManager.normalColor());
|
||
}
|
||
texture.frame = new PIXI.Rectangle(
|
||
512 * (type % 2),
|
||
384 * Math.floor(type / 2),
|
||
512,
|
||
384
|
||
);
|
||
var sprite = new PIXI.Sprite(texture);
|
||
sprite.x = -80;
|
||
sprite.y = -80;
|
||
this._bgSprite.addChild(sprite);
|
||
};
|
||
Window_Fukidashi.prototype.getBaseTexture = function () {
|
||
var baseTexture = PIXI.utils.BaseTextureCache["system/fukidashi"];
|
||
if (!baseTexture) {
|
||
var bitmap = ImageManager.loadSystem("fukidashi");
|
||
if (!bitmap.isReady()) {
|
||
return;
|
||
}
|
||
baseTexture = new PIXI.BaseTexture(bitmap._image);
|
||
baseTexture.imageUrl = "system/fukidashi";
|
||
PIXI.utils.BaseTextureCache["system/fukidashi"] = baseTexture;
|
||
}
|
||
return baseTexture;
|
||
};
|
||
Window_Fukidashi.prototype.updatePlacement = function () {};
|
||
Window_Fukidashi.prototype.update = function () {
|
||
_super.prototype.update.call(this);
|
||
this.visible = true;
|
||
//this.opacity = $gameScreen.brightness();
|
||
this._fadeSprite.opacity = 255 - $gameScreen.brightness();
|
||
this.x = 800;
|
||
};
|
||
Window_Fukidashi.prototype.synchronizeNameBox = function () {};
|
||
Window_Fukidashi.prototype.isAnySubWindowActive = function () {
|
||
return false;
|
||
};
|
||
Window_Fukidashi.prototype.updateSpeakerName = function () {};
|
||
Window_Fukidashi.prototype.startMessage = function () {
|
||
var text = $gameMessage.allText();
|
||
var textState = this.createTextState(text, 0, 0, 0);
|
||
textState.x = this.newLineX(textState);
|
||
textState.startX = textState.x;
|
||
this._textState = textState;
|
||
this.newPage(this._textState);
|
||
this.updatePlacement();
|
||
this.updateBackground();
|
||
this.refreshBack(text);
|
||
this.open();
|
||
};
|
||
Window_Fukidashi.prototype.terminateMessage = function () {
|
||
//this.close();
|
||
$gameMessage.clear();
|
||
};
|
||
Window_Fukidashi.prototype.newLineX = function (textState) {
|
||
var faceExists = $gameMessage.faceName() !== "";
|
||
var faceWidth = ImageManager.faceWidth;
|
||
var spacing = 20;
|
||
var margin = faceExists ? faceWidth + spacing : 4;
|
||
return textState.rtl ? this.innerWidth - margin : margin + 50;
|
||
};
|
||
return Window_Fukidashi;
|
||
})(Window_Message);
|
||
Scene_Message.prototype.createMessageWindow = function () {
|
||
var rect = this.messageWindowRect();
|
||
this._messageWindow = new Window_NormalMessage(rect);
|
||
this.addWindow(this._messageWindow);
|
||
};
|
||
Window_NameBox.prototype.updatePlacement = function () {
|
||
this.width = this.windowWidth();
|
||
this.height = this.windowHeight();
|
||
var messageWindow = this._messageWindow;
|
||
var offset = 53;
|
||
/*if ($gameMessage.isRTL()) {
|
||
this.x = messageWindow.x + messageWindow.width - this.width + offset;
|
||
} else {
|
||
this.x = messageWindow.x + offset;
|
||
}*/
|
||
this.x = messageWindow.x + 12;
|
||
this.y = messageWindow.y - this.height + 14;
|
||
if ($gameVariables.value(18) == 8) {
|
||
this.y = 0;
|
||
}
|
||
};
|
||
Window_NameBox.prototype.initialize = function () {
|
||
Window_Base.prototype.initialize.call(this, new Rectangle());
|
||
this.openness = 0;
|
||
this._name = "";
|
||
this.frameVisible = false;
|
||
this._isWindow = false;
|
||
};
|
||
Window_NameBox.prototype.setBackgroundType = function (type) {
|
||
this.opacity = 0;
|
||
};
|
||
Window_ChoiceList.prototype.initialize = function () {
|
||
Window_Command.prototype.initialize.call(this, new Rectangle());
|
||
this.createCancelButton();
|
||
this.openness = 0;
|
||
this.deactivate();
|
||
this._background = 0;
|
||
this._isWindow = false;
|
||
this._canRepeat = false;
|
||
};
|