784 lines
23 KiB
JavaScript
784 lines
23 KiB
JavaScript
var __extends =
|
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(this && this.__extends) ||
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(function () {
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var extendStatics = function (d, b) {
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extendStatics =
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Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array &&
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function (d, b) {
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d.__proto__ = b;
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}) ||
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function (d, b) {
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for (var p in b)
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if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
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};
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError(
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"Class extends value " + String(b) + " is not a constructor or null"
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);
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extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype =
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b === null
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? Object.create(b)
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: ((__.prototype = b.prototype), new __());
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};
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})();
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var Place = /** @class */ (function () {
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function Place(enemyId) {
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this._stageList = [];
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this._enemyId = enemyId;
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this.createStage();
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this.calcDifficulty();
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}
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Place.prototype.enemyId = function () {
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return this._enemyId;
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};
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Place.prototype.orderId = function () {
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var enemy = $dataEnemies[this.enemyId()];
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if (enemy.meta["order"]) {
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return parseInt(enemy.meta["order"]);
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}
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return this._enemyId;
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};
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Place.prototype.calcDifficulty = function () {
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var stage = this.lastStage();
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var bossDefficulty = this.bossDifficulty(stage._enemyId);
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if (bossDefficulty > 0) {
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this._difficulty = bossDefficulty;
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return;
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}
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var enemy = $dataEnemies[stage._enemyId];
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var hp = enemy.params[0];
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var atk = enemy.params[2];
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var interval = enemy.params[6];
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var dps = Math.floor((atk * 1000) / interval);
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var total = dps * 4 + hp;
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//p(enemy.name + ':' + total )
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if (total <= 1500) {
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this._difficulty = 1;
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} else if (total <= 3500) {
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this._difficulty = 2;
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} else if (total <= 5000) {
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this._difficulty = 3;
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} else if (total <= 10000) {
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this._difficulty = 4;
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} else {
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this._difficulty = 5;
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}
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};
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Place.prototype.bossDifficulty = function (enemyId) {
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switch (enemyId) {
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case 50:
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return 5;
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case 51:
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return 2;
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case 31:
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case 32:
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case 33:
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case 34:
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case 35:
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return 4;
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case 41:
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case 42:
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case 43:
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return 1;
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case 80:
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case 81:
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case 82:
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return 5;
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case 62:
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return 3;
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}
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return -1;
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};
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Place.prototype.difficulty = function () {
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return this._difficulty;
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};
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Place.prototype.lastStage = function () {
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return this._stageList[this._stageList.length - 1];
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};
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Place.prototype.createStage = function () {
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for (var i = 0; i < 10; i++) {
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var placeStageId = this._enemyId + i;
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var weapon = $dataEnemies[placeStageId];
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if (weapon.name == this.nameJp()) {
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this._stageList.push(new PlaceStage(placeStageId));
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} else {
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break;
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}
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}
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};
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Place.prototype.rewardList = function () {
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var stage = this.currentPlaceStage();
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if (!stage) {
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return [];
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}
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return stage.rewardList();
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};
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Place.prototype.currentPlaceStage = function () {
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for (var _i = 0, _a = this._stageList; _i < _a.length; _i++) {
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var placeStage = _a[_i];
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if (!placeStage.isClear()) {
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return placeStage;
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}
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}
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return null;
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};
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Place.prototype.currentStage = function () {
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if (this.isClear()) {
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return null;
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}
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var current = this.currentPlaceStage();
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return $slg.clicker().getStage(current.stageId());
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};
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Place.prototype.inBattle = function () {
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if (this.isClear()) {
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return false;
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}
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return this.currentStage() == $slg.clicker().currentStage();
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};
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Place.prototype.isClear = function () {
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for (var _i = 0, _a = this._stageList; _i < _a.length; _i++) {
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var placeStage = _a[_i];
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if (!placeStage.isClear()) {
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return false;
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}
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}
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return true;
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};
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Place.prototype.maxStep = function () {
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return this._stageList.length;
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};
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Place.prototype.step = function () {
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var max = 0;
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for (var _i = 0, _a = this._stageList; _i < _a.length; _i++) {
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var placeStage = _a[_i];
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max = placeStage.step();
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if (!placeStage.isClear()) {
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break;
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}
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}
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return max;
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};
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Place.prototype.name = function () {
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if (this._enemyId <= 0) {
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return "";
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}
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var item = this.item();
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switch (ConfigManager.language) {
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case "en":
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if (item.meta["nameEn"]) {
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return item.meta["nameEn"];
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}
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break;
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case "ch":
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case "jp":
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break;
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}
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return item.name;
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};
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Place.prototype.nameJp = function () {
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if (this._enemyId <= 0) {
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return "";
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}
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var item = this.item();
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return item.name;
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};
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Place.prototype.item = function () {
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if (this._enemyId <= 0) {
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return null;
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}
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return $dataEnemies[this._enemyId];
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};
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Place.prototype.mapId = function () {
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var item = this.item();
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return parseInt(item.meta["mapId"]);
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};
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Place.prototype.iconIndex = function () {
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var item = this.item();
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if (!item.meta["iconIndex"]) {
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return 0;
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}
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return parseInt(item.meta["iconIndex"]);
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};
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Place.prototype.getLastStage = function () {
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return this._stageList[this._stageList.length - 1];
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};
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Place.prototype.clearReward = function () {
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var list = this.getLastStage().rewardList();
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for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
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var r = list_1[_i];
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if (r.type() == PlaceRewardType.sw) {
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return r;
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}
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}
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return null;
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};
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Place.prototype.rewardDesc = function () {
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var item = this.item();
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if (!item.meta["rewardDesc"]) {
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return "";
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}
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var rewardDesc = parseInt(item.meta["rewardDesc"]);
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return TextManager["rewardDesc" + rewardDesc];
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};
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return Place;
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})();
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var PlaceStage = /** @class */ (function () {
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function PlaceStage(enemyId) {
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this._enemyId = enemyId;
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if (isNaN(this.step())) {
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console.error("step が不正です:" + enemyId);
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}
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}
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PlaceStage.prototype.enemyId = function () {
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return this._enemyId;
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};
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PlaceStage.prototype.name = function () {
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if (this._enemyId <= 0) {
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return "";
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}
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var item = this.item();
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return item.name;
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};
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PlaceStage.prototype.item = function () {
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if (this._enemyId <= 0) {
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return null;
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}
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return $dataEnemies[this._enemyId];
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};
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PlaceStage.prototype.step = function () {
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if (this._enemyId <= 0) {
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return 0;
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}
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return parseInt(this.item().meta["step"]);
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};
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||
PlaceStage.prototype.inBattle = function () {
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if (this.isClear()) {
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return false;
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}
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return this.getStage() == $slg.clickerStage();
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};
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PlaceStage.prototype.isClear = function () {
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var stage = $slg.clicker().getStage(this._enemyId);
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return stage.isClear();
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};
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PlaceStage.prototype.getStage = function () {
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return $slg.clicker().getStage(this.stageId());
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};
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PlaceStage.prototype.stageId = function () {
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return this._enemyId;
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};
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||
PlaceStage.prototype.rewardList = function () {
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var result = [];
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||
var item = this.item();
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if (item.gold > 0) {
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result.push(
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new PlaceReward(this._enemyId, PlaceRewardType.gold, item.gold)
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);
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}
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if (item.meta["sw"]) {
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var sw = parseInt(item.meta["sw"]);
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result.push(new PlaceReward(this._enemyId, PlaceRewardType.sw, sw));
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||
}
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return result;
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||
};
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PlaceStage.prototype.mapId = function () {
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||
var item = this.item();
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||
return parseInt(item.meta["mapId"]);
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||
};
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||
PlaceStage.prototype.gainReward = function () {
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||
var stage = $slg.battleInfo().getStage(this.stageId());
|
||
if (stage.isGainReward()) {
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||
console.error("すでに報酬を受取済みです");
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||
return;
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||
}
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||
stage.gainReward();
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||
for (var _i = 0, _a = this.rewardList(); _i < _a.length; _i++) {
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||
var r = _a[_i];
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||
r.gainReward();
|
||
}
|
||
};
|
||
return PlaceStage;
|
||
})();
|
||
var PlaceRewardType;
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||
(function (PlaceRewardType) {
|
||
PlaceRewardType["gold"] = "gold";
|
||
PlaceRewardType["sw"] = "sw";
|
||
})(PlaceRewardType || (PlaceRewardType = {}));
|
||
var PlaceReward = /** @class */ (function () {
|
||
function PlaceReward(itemId, type, value) {
|
||
this._itemId = itemId;
|
||
this._type = type;
|
||
this._value = value;
|
||
}
|
||
PlaceReward.prototype.type = function () {
|
||
return this._type;
|
||
};
|
||
PlaceReward.prototype.value = function () {
|
||
return this._value;
|
||
};
|
||
PlaceReward.prototype.swDescription = function () {
|
||
if (this._itemId == 31) {
|
||
// マリナの家付近の基地
|
||
return "決戦が可能になります";
|
||
}
|
||
if (this._value == 213) {
|
||
// ノノカの学校
|
||
return "ノノカのAV撮影解放";
|
||
}
|
||
if (this._value == 218) {
|
||
// 2面決戦開始
|
||
return "マリナの息子を捕らえることができます";
|
||
}
|
||
if (this._value == 219) {
|
||
// 2面決戦勝利
|
||
return "マリナを捕らえることができます";
|
||
}
|
||
return "";
|
||
};
|
||
PlaceReward.prototype.gainReward = function () {
|
||
switch (this._type) {
|
||
case PlaceRewardType.gold:
|
||
$gameParty.gainGold(this._value);
|
||
break;
|
||
}
|
||
};
|
||
return PlaceReward;
|
||
})();
|
||
var Nore;
|
||
(function (Nore) {
|
||
var STAGE_VAR = 2;
|
||
var MILITATY_TOP_OFFSET = 60;
|
||
var MilitaryCommand;
|
||
(function (MilitaryCommand) {
|
||
MilitaryCommand["formation"] = "formation";
|
||
MilitaryCommand["battle1"] = "battle1";
|
||
MilitaryCommand["battle2"] = "battle2";
|
||
MilitaryCommand["battle3"] = "battle3";
|
||
MilitaryCommand["boss"] = "boss";
|
||
})((MilitaryCommand = Nore.MilitaryCommand || (Nore.MilitaryCommand = {})));
|
||
var Window_Military = /** @class */ (function (_super) {
|
||
__extends(Window_Military, _super);
|
||
//_towerWindow: Window_TowerInfo;
|
||
function Window_Military() {
|
||
var _this = this;
|
||
var r = new Rectangle(
|
||
Nore.MAIN_MENU_W,
|
||
Nore.TOP_Y,
|
||
580,
|
||
800 - Nore.TOP_Y
|
||
);
|
||
_this = _super.call(this, r) || this;
|
||
_this.setHandler("change", _this.onChange.bind(_this));
|
||
_this.refresh();
|
||
_this.createDetailWindow();
|
||
_this.autoSelect();
|
||
return _this;
|
||
//this._towerWindow = new Window_TowerInfo();
|
||
//this.addChild(this._towerWindow);
|
||
}
|
||
Window_Military.prototype.createDetailWindow = function () {
|
||
this._detailWindow = new Window_MilitaryDetail();
|
||
this.addChild(this._detailWindow);
|
||
};
|
||
Window_Military.prototype.autoSelect = function () {
|
||
for (var i = 0; i < this._dataList.length; i++) {
|
||
var place = this._dataList[i];
|
||
var placeStage = place.currentPlaceStage();
|
||
var isCurretPlace =
|
||
$slg.clicker().currentStageId() == placeStage.stageId();
|
||
if (isCurretPlace) {
|
||
this.select(i);
|
||
return;
|
||
}
|
||
}
|
||
this.select(0);
|
||
};
|
||
Window_Military.prototype.select = function (index) {
|
||
_super.prototype.select.call(this, index);
|
||
var place = this.selectedPlace();
|
||
if (!place) {
|
||
return;
|
||
}
|
||
this._detailWindow.setPlace(place);
|
||
};
|
||
Window_Military.prototype.refresh = function () {
|
||
this._windowContentsSprite.removeChildren();
|
||
this.makeItems();
|
||
_super.prototype.refresh.call(this);
|
||
this.drawTitle();
|
||
this.onChange();
|
||
};
|
||
Window_Military.prototype.makeItems = function () {
|
||
this._dataList = [];
|
||
this._dataList.push(new Place(1)); // アンテナ基地
|
||
if ($gameSwitches.value(245) && $slg.stage() == 1) {
|
||
this._dataList.push(new Place(6)); // ノノカ
|
||
}
|
||
if ($slg.stage() >= 2) {
|
||
this._dataList.push(new Place(11)); // 防衛施設
|
||
}
|
||
if ($gameSwitches.value(328)) {
|
||
this._dataList.push(new Place(31)); // 怪人王の研究所
|
||
}
|
||
if ($gameActors.actor(9).countSyusan() > 0) {
|
||
this._dataList.push(new Place(21)); // A区のヒーロー駐屯所
|
||
}
|
||
if ($gameSwitches.value(241)) {
|
||
this._dataList.push(new Place(23)); // A区の基地
|
||
}
|
||
if ($gameSwitches.value(265)) {
|
||
// ミユのHイベント
|
||
this._dataList.push(new Place(26)); // 洗脳施設
|
||
}
|
||
if ($gameSwitches.value(216)) {
|
||
this._dataList.push(new Place(41)); // マリナの家付近
|
||
}
|
||
if ($gameSwitches.value(242)) {
|
||
this._dataList.push(new Place(16)); // 公園の基地
|
||
}
|
||
if ($gameSwitches.value(218)) {
|
||
this._dataList.push(new Place(51)); //マリナと決戦
|
||
} else {
|
||
if ($gameSwitches.value(216)) {
|
||
this._dataList.push(new Place(50)); //マリナと戦い
|
||
}
|
||
}
|
||
if ($gameSwitches.value(355)) {
|
||
this._dataList.push(new Place(55)); //マリナと決戦
|
||
}
|
||
if ($gameSwitches.value(229)) {
|
||
this._dataList.push(new Place(53)); //サキと決戦
|
||
}
|
||
if ($gameSwitches.value(1084)) {
|
||
this._dataList.push(new Place(56)); //マリナの高校
|
||
}
|
||
if ($gameSwitches.value(1159)) {
|
||
this._dataList.push(new Place(62)); //サキの中学
|
||
}
|
||
if ($gameSwitches.value(235)) {
|
||
this._dataList.push(new Place(54)); //ココナと決戦
|
||
}
|
||
if ($gameSwitches.value(240)) {
|
||
this._dataList.push(new Place(80)); // 防衛施設
|
||
}
|
||
if ($gameSwitches.value(249)) {
|
||
this._dataList.push(new Place(70)); //ヒーロー本部
|
||
}
|
||
if ($gameSwitches.value(327)) {
|
||
this._dataList.push(new Place(100)); //最終決戦
|
||
}
|
||
if ($slg.stage() >= 2 && $gameSwitches.value(346)) {
|
||
this._dataList.push(new Place(64)); //さらしもの(ノノカ)
|
||
}
|
||
if ($slg.stage() >= 3 && $gameSwitches.value(347)) {
|
||
this._dataList.push(new Place(65)); //さらしもの(マリナ)
|
||
}
|
||
if ($slg.stage() >= 4 && $gameSwitches.value(348)) {
|
||
this._dataList.push(new Place(66)); //さらしもの(サキ)
|
||
}
|
||
if ($slg.stage() >= 5 && $gameSwitches.value(349)) {
|
||
this._dataList.push(new Place(67)); //さらしもの(ココナ)
|
||
}
|
||
if ($gameSwitches.value(332)) {
|
||
this._dataList.push(new Place(90)); // Dr.ゲーリー
|
||
}
|
||
this.removeClearedPlace();
|
||
this.sortPlace();
|
||
};
|
||
Window_Military.prototype.sortPlace = function () {
|
||
this._dataList = this._dataList.sort(function (a, b) {
|
||
if (a.difficulty() == b.difficulty()) {
|
||
return a.orderId() - b.orderId();
|
||
}
|
||
return a.difficulty() - b.difficulty();
|
||
});
|
||
};
|
||
Window_Military.prototype.removeClearedPlace = function () {
|
||
var list = [];
|
||
for (var _i = 0, _a = this._dataList; _i < _a.length; _i++) {
|
||
var place = _a[_i];
|
||
if (!place.isClear()) {
|
||
list.push(place);
|
||
}
|
||
}
|
||
this._dataList = list;
|
||
};
|
||
Window_Military.prototype.maxItems = function () {
|
||
if (!this._dataList) {
|
||
return 0;
|
||
}
|
||
return this._dataList.length;
|
||
};
|
||
Window_Military.prototype.drawTitle = function () {
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
{
|
||
var r = new Rectangle(0, 392, 170, 32);
|
||
if (ConfigManager.language == "en") {
|
||
r.y += 32;
|
||
}
|
||
var s = this.getSprite(r.x, r.y, r.width, r.height);
|
||
s.x = 55;
|
||
s.y = 30;
|
||
this.addChild(s);
|
||
}
|
||
{
|
||
var r = new Rectangle(180, 392, 270, 32);
|
||
if (ConfigManager.language == "en") {
|
||
r.y += 32;
|
||
}
|
||
var s = this.getSprite(r.x, r.y, r.width, r.height);
|
||
s.x = 300;
|
||
s.y = 30;
|
||
this.addChild(s);
|
||
}
|
||
//this.drawText(TextManager.selectTarget, 20, 10, 200);
|
||
//this.drawText(TextManager.battleDifficulty, 310, 10, 200, 'right');
|
||
};
|
||
Window_Military.prototype.getSprite = function (x, y, w, h) {
|
||
var baseTexture = Nore.getSystemBaseTexture("gacha");
|
||
var r = new Rectangle(x, y, w, h);
|
||
var texture = new PIXI.Texture(baseTexture, r);
|
||
var s = new PIXI.Sprite(texture);
|
||
return s;
|
||
};
|
||
Window_Military.prototype.addBg = function () {};
|
||
Window_Military.prototype.itemHeight = function () {
|
||
return 112;
|
||
};
|
||
Window_Military.prototype.itemRect = function (index) {
|
||
var r = _super.prototype.itemRect.call(this, index);
|
||
r.y += MILITATY_TOP_OFFSET;
|
||
return r;
|
||
};
|
||
Window_Military.prototype.overallHeight = function () {
|
||
return _super.prototype.overallHeight.call(this) + MILITATY_TOP_OFFSET;
|
||
};
|
||
Window_Military.prototype.maxCols = function () {
|
||
return 1;
|
||
};
|
||
Window_Military.prototype.canBattle = function () {
|
||
return $slg.nextTroopId() > 0;
|
||
};
|
||
Window_Military.prototype.rowSpacing = function () {
|
||
return 8;
|
||
};
|
||
Window_Military.prototype.drawItem = function (index) {
|
||
this.contents.fontSize = 16;
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
var rect = this.itemRect(index);
|
||
var place = this._dataList[index];
|
||
var placeStage = place.currentPlaceStage();
|
||
var isCurretPlace =
|
||
$slg.clicker().currentStageId() == placeStage.stageId();
|
||
if (isCurretPlace) {
|
||
this.contents.fillRect(
|
||
rect.x,
|
||
rect.y,
|
||
rect.width,
|
||
rect.height,
|
||
"#FFFF0044"
|
||
);
|
||
}
|
||
{
|
||
var s = this.getSprite(0, 457, 464, 3);
|
||
s.x = 82 + rect.x;
|
||
s.y = 48 + rect.y;
|
||
this._windowContentsSprite.addChild(s);
|
||
}
|
||
//this.drawBattleStatus(placeStage, rect, isCurretPlace);
|
||
this.drawStage(rect.x + 10, place, rect);
|
||
this.drawClearReward(rect.x + 72, place, rect);
|
||
this.drawName(rect.x + 16, place, rect);
|
||
this.drawDifficulty(place, rect);
|
||
this.drawTaikenbanNg(place, rect);
|
||
};
|
||
Window_Military.prototype.drawTaikenbanNg = function (place, rect) {
|
||
if ($gameSystem.isTaikenbanOkBattle(place.enemyId())) {
|
||
return;
|
||
}
|
||
this.contents.fontSize = 14;
|
||
this.changeTextColor(ColorManager.deathColor());
|
||
this.drawText("体験版では選択できません", rect.x + 62, rect.y - 17, 200);
|
||
};
|
||
Window_Military.prototype.drawBattleStatus = function (
|
||
placeStage,
|
||
rect,
|
||
isCurretPlace
|
||
) {
|
||
if (isCurretPlace) {
|
||
this.drawText("戦闘中", rect.x + 2, rect.y - 5, 100);
|
||
}
|
||
};
|
||
Window_Military.prototype.drawStage = function (x, place, rect) {
|
||
var paramY = -5;
|
||
this.drawText(
|
||
place.step() + "/" + place.maxStep(),
|
||
x,
|
||
rect.y + paramY,
|
||
rect.width,
|
||
"left"
|
||
);
|
||
};
|
||
Window_Military.prototype.drawClearReward = function (x, place, rect) {
|
||
this.contents.fontSize = 15;
|
||
var paramY = 42;
|
||
var xx = 60;
|
||
this.changeTextColor(ColorManager.crisisColor());
|
||
this.drawText(
|
||
TextManager.areaReward,
|
||
x,
|
||
rect.y + paramY,
|
||
rect.width,
|
||
"left"
|
||
);
|
||
var list = place.rewardList();
|
||
var rewardY = paramY;
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
for (var _i = 0, list_2 = list; _i < list_2.length; _i++) {
|
||
var r = list_2[_i];
|
||
var rewardX = rect.x + 120 + xx;
|
||
if (r.type() == PlaceRewardType.gold) {
|
||
this.drawIcon(Icon.gold, rewardX, rect.y + rewardY + 2);
|
||
this.drawText(
|
||
r.value(),
|
||
rewardX - 40,
|
||
rect.y + rewardY,
|
||
100,
|
||
"right"
|
||
);
|
||
}
|
||
}
|
||
var desc = place.rewardDesc();
|
||
if (desc) {
|
||
rewardY += 25;
|
||
this.changeTextColor(ColorManager.crisisColor());
|
||
this.drawText(
|
||
TextManager.clearReward,
|
||
x,
|
||
rect.y + rewardY,
|
||
rect.width,
|
||
"left"
|
||
);
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
this.drawText(
|
||
place.rewardDesc(),
|
||
rect.x + 124 + xx,
|
||
rect.y + rewardY,
|
||
380,
|
||
"left"
|
||
);
|
||
}
|
||
};
|
||
Window_Military.prototype.drawDifficulty = function (place, rect) {
|
||
var x = rect.x + 400;
|
||
var y = rect.y + 0;
|
||
var offset = 0;
|
||
for (var i = 0; i < place.difficulty(); i++) {
|
||
this.drawIcon(407, x + offset, y);
|
||
offset += 26;
|
||
}
|
||
};
|
||
Window_Military.prototype.drawName = function (x, place, rect) {
|
||
this.contents.fontSize = 20;
|
||
this.drawIconBig(place.iconIndex(), x, rect.y + 23);
|
||
this.drawText(place.name(), x + 54, rect.y + 0, rect.width - 200);
|
||
var stage = place.currentStage();
|
||
if (!stage) {
|
||
return;
|
||
}
|
||
};
|
||
Window_Military.prototype.drawIconBig = function (index, x, y) {
|
||
var bitmap = ImageManager.loadSystem("IconSet");
|
||
var pw = ImageManager.iconWidth;
|
||
var ph = ImageManager.iconHeight;
|
||
var iconIndex = 64 + index * 2;
|
||
var sx = (iconIndex % 16) * pw;
|
||
var sy = Math.floor(64 / 16) * ph + Math.floor(index / 8) * ph * 3;
|
||
this.contents.blt(bitmap, sx, sy, pw * 2, ph * 2 + 10, x, y);
|
||
};
|
||
Window_Military.prototype.onChange = function () {
|
||
//this._windowContentsSprite.removeChildren();
|
||
var index = this.index();
|
||
//this.drawTroop(troopId);
|
||
};
|
||
Window_Military.prototype.decide = function () {
|
||
var place = this.selectedPlace();
|
||
if ($slg.clickerStage().enemyId() == place.currentStage().enemyId()) {
|
||
return -1;
|
||
}
|
||
var reserveCommon = $slg.clicker().start(place.currentStage().enemyId());
|
||
this.refresh();
|
||
return reserveCommon;
|
||
};
|
||
Window_Military.prototype.isCurrentItemEnabled = function () {
|
||
var place = this.selectedPlace();
|
||
if (!place) {
|
||
return false;
|
||
}
|
||
if (!$gameSystem.isTaikenbanOkBattle(place.enemyId())) {
|
||
return false;
|
||
}
|
||
var placeStage = place.currentPlaceStage();
|
||
var isCurretPlace =
|
||
$slg.clicker().currentStageId() == placeStage.stageId();
|
||
if (isCurretPlace) {
|
||
return false;
|
||
}
|
||
return !place.isClear();
|
||
};
|
||
Window_Military.prototype.selectedPlace = function () {
|
||
if (!this._dataList) {
|
||
return null;
|
||
}
|
||
return this._dataList[this.index()];
|
||
};
|
||
return Window_Military;
|
||
})(Window_Selectable);
|
||
Nore.Window_Military = Window_Military;
|
||
})(Nore || (Nore = {}));
|
||
var HeroEnemy = /** @class */ (function () {
|
||
function HeroEnemy(enemyId) {
|
||
this._enemyId = enemyId;
|
||
}
|
||
HeroEnemy.prototype.battlerName = function () {
|
||
return this.enemy().battlerName;
|
||
};
|
||
HeroEnemy.prototype.enemy = function () {
|
||
return $dataEnemies[this._enemyId];
|
||
};
|
||
HeroEnemy.prototype.hp = function () {
|
||
return this.enemy().params[0];
|
||
};
|
||
HeroEnemy.prototype.atk = function () {
|
||
return this.enemy().params[2];
|
||
};
|
||
HeroEnemy.prototype.spd = function () {
|
||
return Math.floor(AGI_BASE_VALUE / this.enemy().params[6]);
|
||
};
|
||
HeroEnemy.prototype.element = function () {
|
||
for (var _i = 0, _a = this.enemy().traits; _i < _a.length; _i++) {
|
||
var t = _a[_i];
|
||
if (t.code == 11) {
|
||
if (t.dataId == 2) {
|
||
return MonsterElement.flame;
|
||
}
|
||
if (t.dataId == 3) {
|
||
return MonsterElement.water;
|
||
}
|
||
if (t.dataId == 4) {
|
||
return MonsterElement.wood;
|
||
}
|
||
}
|
||
}
|
||
return MonsterElement.none;
|
||
};
|
||
return HeroEnemy;
|
||
})();
|