214 lines
5.3 KiB
JavaScript
214 lines
5.3 KiB
JavaScript
/*:ja
|
||
* @target MZ
|
||
* @author ル
|
||
*
|
||
*
|
||
* @command taneoyaName
|
||
* @text 種親の名前を設定
|
||
* @des 種親の名前を設定
|
||
* @arg actorId
|
||
* @type number
|
||
* @text actorId
|
||
* @desc actorId
|
||
*
|
||
* @command taneoyaType
|
||
* @text 種親のタイプをキャラごとの変数に設定
|
||
* @des 種親のタイプをキャラごとの変数に設定
|
||
* @arg actorId
|
||
* @type number
|
||
* @text actorId
|
||
* @desc actorId
|
||
*/
|
||
var Nore;
|
||
(function (Nore) {
|
||
var pluginName = "Nore_Ninshin";
|
||
PluginManager.registerCommand(pluginName, "ninshin", function (args) {
|
||
var actorId = parseInt(args.actorId);
|
||
var actor = $gameActors.actor(actorId);
|
||
if (actor.isBote()) {
|
||
return;
|
||
}
|
||
var time = actor.calcNinshinTime();
|
||
var taneoyaId = $gameTemp.av.mainManId();
|
||
actor.ninshin(taneoyaId);
|
||
var e = new NinshinTimeGaugeEvent(actorId, time, taneoyaId);
|
||
$slg.addTimeGaugeEvent(e);
|
||
});
|
||
PluginManager.registerCommand(pluginName, "taneoyaName", function (args) {
|
||
var actorId = parseInt(args.actorId);
|
||
var actor = $gameActors.actor(actorId);
|
||
var ninshinCount = actor.babyList().length;
|
||
var baby = actor.lastBaby();
|
||
if ($gameSwitches.value(999)) {
|
||
// 回想中
|
||
baby = new Baby(actorId, 19);
|
||
ninshinCount = 2;
|
||
}
|
||
var taneoya = $gameActors.actor(baby.taneoyaId());
|
||
var taneoyaNameVar = 52;
|
||
var ninshinCountVar = 53;
|
||
var name = taneoya.name();
|
||
$gameVariables.setValue(taneoyaNameVar, name);
|
||
$gameVariables.setValue(ninshinCountVar, ninshinCount);
|
||
});
|
||
PluginManager.registerCommand(pluginName, "taneoyaType", function (args) {
|
||
var actorId = parseInt(args.actorId);
|
||
switch (actorId) {
|
||
case 4:
|
||
$gameVariables.setValue(144, taneoyaType4());
|
||
return;
|
||
case 8:
|
||
$gameVariables.setValue(145, taneoyaType8());
|
||
return;
|
||
case 9:
|
||
$gameVariables.setValue(143, taneoyaType9());
|
||
return;
|
||
case 13:
|
||
$gameVariables.setValue(142, taneoyaType13());
|
||
return;
|
||
case 17:
|
||
$gameVariables.setValue(141, taneoyaType17());
|
||
return;
|
||
default:
|
||
console.error(actorId + "の設定が見つかりません");
|
||
}
|
||
});
|
||
function taneoyaType4() {
|
||
var actor = $gameActors.actor(4);
|
||
var taneoyaId = actor.lastBaby().taneoyaId();
|
||
if (taneoyaId == 5) {
|
||
// レン
|
||
return 0;
|
||
}
|
||
if (taneoyaId == 20) {
|
||
// タロウ
|
||
return 1;
|
||
}
|
||
if (MAN_PARAMS[taneoyaId]) {
|
||
return 2;
|
||
}
|
||
return 3;
|
||
}
|
||
function taneoyaType8() {
|
||
var actor = $gameActors.actor(8);
|
||
var taneoyaId = actor.lastBaby().taneoyaId();
|
||
if (taneoyaId == 5) {
|
||
// レン
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
function taneoyaType9() {
|
||
var actor = $gameActors.actor(9);
|
||
var taneoyaId = actor.lastBaby().taneoyaId();
|
||
if (taneoyaId == 19) {
|
||
// ブスジマ
|
||
return 0;
|
||
}
|
||
if (MAN_PARAMS[taneoyaId]) {
|
||
return 1;
|
||
}
|
||
return 2;
|
||
}
|
||
function taneoyaType13() {
|
||
var actor = $gameActors.actor(13);
|
||
var taneoyaId = actor.lastBaby().taneoyaId();
|
||
if (taneoyaId == 16) {
|
||
// カスゾウ
|
||
return 0;
|
||
}
|
||
if (MAN_PARAMS[taneoyaId]) {
|
||
return 1;
|
||
}
|
||
return 2;
|
||
}
|
||
function taneoyaType17() {
|
||
var actor = $gameActors.actor(17);
|
||
var taneoyaId = actor.lastBaby().taneoyaId();
|
||
if (taneoyaId == 21) {
|
||
// オリバー
|
||
return 0;
|
||
}
|
||
if (MAN_PARAMS[taneoyaId]) {
|
||
return 1;
|
||
}
|
||
return 2;
|
||
}
|
||
})(Nore || (Nore = {}));
|
||
function getSenriNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "センリ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 0:
|
||
return "センリ_妊娠_01";
|
||
default:
|
||
return "センリ_妊娠_02";
|
||
}
|
||
}
|
||
function getNonokaNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "ノノカ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 0:
|
||
return "ノノカ_妊娠_01";
|
||
default:
|
||
return "ノノカ_妊娠_02";
|
||
}
|
||
}
|
||
function getMarinaNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "マリナ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 1:
|
||
return "マリナ_妊娠_01";
|
||
default:
|
||
return "マリナ_妊娠_02";
|
||
}
|
||
}
|
||
function getSakiNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "サキ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 0:
|
||
return "サキ_妊娠_01";
|
||
default:
|
||
return "サキ_妊娠_02";
|
||
}
|
||
}
|
||
function getKokonaNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "ココナ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 0:
|
||
return "ココナ_妊娠_01";
|
||
default:
|
||
return "ココナ_妊娠_02";
|
||
}
|
||
}
|
||
function getMiyuNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "ミユ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 0:
|
||
return "ミユ_妊娠_01";
|
||
default:
|
||
return "ミユ_妊娠_02";
|
||
}
|
||
}
|
||
function getKanamiNinshinScenarioId(actor) {
|
||
if (actor.dousei().isSkipBoteEvent()) {
|
||
return "カナミ_妊娠スキップ_01";
|
||
}
|
||
switch (actor.countSyusan()) {
|
||
case 0:
|
||
return "カナミ_妊娠_01";
|
||
default:
|
||
return "カナミ_妊娠_02";
|
||
}
|
||
}
|