674 lines
19 KiB
JavaScript
674 lines
19 KiB
JavaScript
/*:ja
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* @target MZ
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* @author ル
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*
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*
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* @command RunIntro
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* @text 紹介分表示
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* @des 紹介分表示
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* @arg actorId
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* @type number
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* @arg index
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* @type number
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*
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* @command RunBote
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* @text ボテ表示
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* @des ボテ表示
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* @arg actorId
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* @type number
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* @arg isTaneoya
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* @type boolean
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* @arg index
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* @type number
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*
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* @command RunOuter
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* @text 服装表示
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* @des 服装表示
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* @arg actorId
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* @type number
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* @arg outerId
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* @type string
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*
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* @command RunNakadashi
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* @text 中出し表示
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* @des 中出し表示
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* @arg actorId
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* @type number
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*
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* @command RunAnal
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* @text アナル表示
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* @des アナル表示
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* @arg actorId
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* @type number
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*
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* @command RunSyusan
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* @text 出産回数表示
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* @des 出産回数表示
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* @arg actorId
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* @type number
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*
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* @command RunManko
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* @text おまんこ表示
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* @des おまんこ表示
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* @arg actorId
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* @type number
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*
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* @command SyusanText
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* @text 出産テキスト作成
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* @des 出産テキスト作成
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* @arg actorId
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* @type number
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*
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* @command TaiiText
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* @text 好きな体位決定
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* @des 好きな体位決定
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* @arg actorId
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* @type number
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*
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* @command SexText
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* @text セックステキスト作成
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* @des セックステキスト作成
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* @arg actorId
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* @type number
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*
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* @command DecideFavotiteChinpo
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* @text 好きなちんぽ決定
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* @des 好きなちんぽ決定
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* @arg actorId
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* @type number
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*
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* @command makeMankoHenkeiText
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* @text おまんこ変形度テキスト作成
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*/
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var Nore;
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(function (Nore) {
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var VAR_SARASHI_NAKADASHI = 881;
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var VAR_SARASHI_ANAL = 882;
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var VAR_SARASHI_TAII = 883;
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var VAR_SARASHI_SEX_TAII = 884;
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var VAR_SARASHI_CHINPO = 887;
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var pluginName = "Nore_Sarashi";
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var intro = "紹介";
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var bote = "ボテ腹";
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var common = "共通";
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var seed = "種";
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var other = "その他";
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var outer = "服装";
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var naka = "中出し";
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var syusan = "出産回数";
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var omanko = "おまんこ";
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PluginManager.registerCommand(pluginName, "TaiiText", function (args) {
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var actorId = parseInt(args.actorId);
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var actor = $gameActors.actor(actorId);
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var avList = $slg.avInfo().actorAvList(actorId);
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if (avList.length == 0) {
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$gameVariables.setValue(VAR_SARASHI_CHINPO, 0);
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return;
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}
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for (var i = 0; i < avList.length; i++) {
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var av = avList[avList.length - i - 1];
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var position = av.taii();
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if (position >= 0) {
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$gameVariables.setValue(VAR_SARASHI_TAII, position);
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return;
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}
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}
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});
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PluginManager.registerCommand(
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pluginName,
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"DecideFavotiteChinpo",
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function (args) {
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var actorId = parseInt(args.actorId);
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var actor = $gameActors.actor(actorId);
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var douseiManId = actor.dousei().manId();
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if (douseiManId > 0) {
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var chinpo_1 = decideFavoriteChinpo(actorId, douseiManId);
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$gameVariables.setValue(VAR_SARASHI_CHINPO, chinpo_1);
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return;
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}
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var avList = $slg.avInfo().actorAvList(actorId);
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if (avList.length == 0) {
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$gameVariables.setValue(VAR_SARASHI_CHINPO, 0);
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return;
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}
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var lastAv = avList[avList.length - 1];
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var chinpo = decideFavoriteChinpo(actorId, lastAv.mainManId());
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$gameVariables.setValue(VAR_SARASHI_CHINPO, chinpo);
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}
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);
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function decideFavoriteChinpo(actorId, manId) {
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switch (actorId) {
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case 4:
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return decideFavoriteChinpo4(manId);
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case 9:
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return decideFavoriteChinpo9(manId);
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case 13:
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return decideFavoriteChinpo13(manId);
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case 17:
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return decideFavoriteChinpo17(manId);
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}
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return 0;
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}
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function decideFavoriteChinpo4(manId) {
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switch (manId) {
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case 5:
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return 5; // レン
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case 20:
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return 20; // タロウ
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}
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return 78;
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}
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function decideFavoriteChinpo9(manId) {
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switch (manId) {
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case 19:
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return 19; // ブスジマ
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}
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return 78;
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}
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function decideFavoriteChinpo13(manId) {
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switch (manId) {
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case 16:
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return 16; // カスゾウ
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}
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return 78;
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}
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function decideFavoriteChinpo17(manId) {
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switch (manId) {
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case 21:
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return 21; // オリバー
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}
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return 78;
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}
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function plusVar(varId) {
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$gameVariables.setValue(varId, $gameVariables.value(varId) + 1);
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}
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PluginManager.registerCommand(pluginName, "SyusanText", function (args) {
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var actorId = parseInt(args.actorId);
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var actor = $gameActors.actor(actorId);
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var babyMap = {};
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for (var _i = 0, _a = actor.babyList(); _i < _a.length; _i++) {
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var b = _a[_i];
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if (b.isSyusan()) {
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switch (actorId) {
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case 4:
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switch (b.taneoyaId()) {
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case 5:
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plusVar(961);
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break;
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case 20:
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plusVar(962);
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break;
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default:
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plusVar(970);
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break;
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}
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break;
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case 9:
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switch (b.taneoyaId()) {
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case 19:
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plusVar(964);
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break;
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default:
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plusVar(970);
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break;
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}
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break;
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case 13:
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switch (b.taneoyaId()) {
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case 16:
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plusVar(966);
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break;
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default:
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plusVar(970);
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break;
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}
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break;
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case 17:
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switch (b.taneoyaId()) {
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case 21:
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plusVar(965);
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break;
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default:
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plusVar(970);
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break;
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}
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break;
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}
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}
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}
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var text = "";
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if ($gameVariables.value(961) > 0) {
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if (text.length > 0) {
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text += "\n";
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}
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var renName = $gameActors.actor(5).name();
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text += TextManager.syusanName.format(renName, $gameVariables.value(961));
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}
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if ($gameVariables.value(962) > 0) {
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if (text.length > 0) {
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text += "\n";
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}
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var tarouName = $gameActors.actor(20).name();
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text += TextManager.syusanName.format(
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tarouName,
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$gameVariables.value(962)
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);
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}
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if ($gameVariables.value(964) > 0) {
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if (text.length > 0) {
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text += "\n";
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}
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var renName = $gameActors.actor(19).name();
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text += TextManager.syusanName.format(renName, $gameVariables.value(964));
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}
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if ($gameVariables.value(966) > 0) {
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if (text.length > 0) {
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text += "\n";
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}
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var renName = $gameActors.actor(16).name();
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text += TextManager.syusanName.format(renName, $gameVariables.value(966));
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}
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if ($gameVariables.value(965) > 0) {
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if (text.length > 0) {
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text += "\n";
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}
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var renName = $gameActors.actor(21).name();
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text += TextManager.syusanName.format(renName, $gameVariables.value(965));
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}
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if ($gameVariables.value(970) > 0) {
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if (text.length > 0) {
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text += "\n";
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}
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var vagrantName = $gameActors.actor(78).name();
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text += TextManager.syusanName.format(
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vagrantName,
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$gameVariables.value(970)
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);
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}
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if (text == "") {
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$gameVariables.setValue(969, 0);
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return;
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}
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p("出産テキスト");
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p(text);
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$gameVariables.setValue(969, text);
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});
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PluginManager.registerCommand(pluginName, "RunIntro", function (args) {
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var s = getScenario(intro, args.actorId, null, args.index);
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if (!s) {
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console.error(args);
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}
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunBote", function (args) {
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p("RunBote");
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var s;
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if (args.isTaneoya == "true") {
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var taneoyaId = $gameVariables.value(70);
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var taneoya = getTaneoyaNameJa(taneoyaId);
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s = getScenario(bote, args.actorId, taneoya, args.index);
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if (!s) {
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s = getScenario(bote, args.actorId, other, args.index);
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} else {
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$gameSwitches.setValue(160 + taneoyaId, true);
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p(160 + taneoyaId + "をON");
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}
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} else {
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s = getScenario(bote, args.actorId, null, args.index);
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}
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunOuter", function (args) {
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var s = getOuterScenario(outer, args.actorId, args.outerId);
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunNakadashi", function (args) {
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var s = getNakadashiScenario(naka, args.actorId);
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if (!s) {
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console.error(args);
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throw new Error("id: RunNakadashi のデータが見つかりません");
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}
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunAnal", function (args) {
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var s = getAnalScenario(args.actorId);
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if (!s) {
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console.error(args);
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throw new Error("id: RunAnal のデータが見つかりません");
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}
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunSyusan", function (args) {
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var s = getSyusanScenario(syusan, args.actorId);
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunManko", function (args) {
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var s = getOmankoScenario(omanko, args.actorId);
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var list = $dataScenario[s.id];
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if (!list) {
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throw new Error("id:" + s.id + " のデータが見つかりません");
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(pluginName, "RunAcce", function (args) {
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var s = getAcceScenario(args.actorId, args.type);
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if (!s) {
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return;
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}
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var list = $dataScenario[s.id];
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if (!list) {
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console.error("id:" + s.id + " のデータが見つかりません");
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return;
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}
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console.log("Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(s.id));
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this.setupChild(list, this._eventId);
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});
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PluginManager.registerCommand(
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pluginName,
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"makeMankoHenkeiText",
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function (args) {
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var value = $gameVariables.value(979);
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var text = "";
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switch (value) {
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case 1:
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text = "A";
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break;
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case 2:
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text = "B";
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break;
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case 3:
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text = "C";
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break;
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case 4:
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text = "D";
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break;
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case 5:
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text = "E";
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break;
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case 6:
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text = "F";
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break;
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case 7:
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text = "G";
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break;
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}
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$gameVariables.setValue(973, text);
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}
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);
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function getScenario(type, actorId, taneoya, index) {
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var actorName = getActorName(actorId);
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var base1;
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if (taneoya) {
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base1 = "%1_%2_%3_%4".format(
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type,
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actorName,
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index.padZero(2),
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seed + taneoya
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);
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} else {
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base1 = "%1_%2_%3".format(type, actorName, index.padZero(2));
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}
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var base2;
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if (taneoya) {
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base2 = "%1_%2_%3_%4".format(
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type,
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actorName,
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index.padZero(2),
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seed + taneoya
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);
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} else {
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base2 = "%1_%2_%3".format(type, actorName, index.padZero(2));
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}
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p(base1);
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p(base2);
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var candidates = getCandidates(base1, base2);
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if (candidates.length == 0) {
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console.error(base1);
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return null;
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}
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var obj = {};
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var dice = Math.randomInt(candidates.length);
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obj.id = candidates[dice];
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return obj;
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}
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function getOuterName(outerId) {
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switch (outerId) {
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case "a":
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return "裸";
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case "b":
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return "通常";
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case "c":
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return "売春婦";
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case "g":
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return "下脱ぎ";
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}
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}
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function getOuterScenario(type, actorId, outer) {
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var actorName = getActorName(actorId);
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var outerName = getOuterName(outer);
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var base1 = "%1_%2_%3".format(type, actorName, outerName);
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var base2 = "%1_%2_%3".format(type, actorName, outerName);
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var candidates = getCandidates(base1, base2);
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if (candidates.length == 0) {
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p(base1);
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p(base2);
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return null;
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}
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var obj = {};
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var dice = Math.randomInt(candidates.length);
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obj.id = candidates[dice];
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return obj;
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}
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function getSyusanScenario(type, actorId) {
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var actorName = getActorName(actorId);
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var base1 = "%1_%2".format(type, actorName);
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var base2 = "%1_%2".format(type, actorName);
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p(base1);
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p(base2);
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var candidates = getCandidates(base1, base2);
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if (candidates.length == 0) {
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return null;
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}
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var obj = {};
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var dice = Math.randomInt(candidates.length);
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obj.id = candidates[dice];
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return obj;
|
||
}
|
||
function getOmankoScenario(type, actorId) {
|
||
var actorName = getActorName(actorId);
|
||
var lv;
|
||
lv = $gameVariables.value(979);
|
||
if (lv > 6) {
|
||
lv = 6;
|
||
}
|
||
var lvStr = "LV" + lv;
|
||
var base1 = "%1_%2_%3".format(type, actorName, lvStr);
|
||
var base2 = "%1_%2_%3".format(type, actorName, lvStr);
|
||
var candidates = getCandidates(base1, base2);
|
||
if (candidates.length == 0) {
|
||
return null;
|
||
}
|
||
var obj = {};
|
||
var dice = Math.randomInt(candidates.length);
|
||
obj.id = candidates[dice];
|
||
return obj;
|
||
}
|
||
function getAcceScenario(actorId, type) {
|
||
var actorName = getActorName(actorId);
|
||
var actor = $gameActors.actor(actorId);
|
||
if (type == "精液") {
|
||
/*const nakadashiType = actor.getLastHistory().lastNakadashiType()
|
||
if (nakadashiType == 0) {
|
||
return null;
|
||
}
|
||
const name = getTaneoyaNameJa(nakadashiType);
|
||
let base1 = '%1_%2_%3_01'.format(type, actorName, name);
|
||
|
||
const obj = {};
|
||
obj.id = base1
|
||
return obj;*/
|
||
}
|
||
if (!actor.hasAcce(1014)) {
|
||
return null;
|
||
}
|
||
var base1 = "%1_%2_01".format(type, actorName);
|
||
var obj = {};
|
||
obj.id = base1;
|
||
return obj;
|
||
}
|
||
function getNakadashiScenario(type, actorId) {
|
||
var actorName = getActorName(actorId);
|
||
var count = $gameVariables.value(VAR_SARASHI_NAKADASHI);
|
||
var nakaType = "非処女";
|
||
var base1 = "%1_%2_%3".format(type, actorName, nakaType);
|
||
var base2 = "%1_%2_%3".format(type, actorName, nakaType);
|
||
var candidates = getCandidates(base1, base2);
|
||
if (candidates.length == 0) {
|
||
p(nakaType);
|
||
p(base1);
|
||
return null;
|
||
}
|
||
var obj = {};
|
||
var dice = Math.randomInt(candidates.length);
|
||
obj.id = candidates[dice];
|
||
return obj;
|
||
}
|
||
function getAnalScenario(actorId) {
|
||
var actorName = getActorName(actorId);
|
||
var base1 = "アナル_%1_01".format(actorName);
|
||
var obj = {};
|
||
obj.id = base1;
|
||
return obj;
|
||
}
|
||
function getCandidates(base1, base2) {
|
||
var result = [];
|
||
for (var i = 1; i <= 10; i++) {
|
||
var id = base1 + "_" + i.padZero(2);
|
||
var normalized = id.normalize("NFC");
|
||
if ($dataScenario[normalized]) {
|
||
result.push(normalized);
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
for (var i = 1; i <= 10; i++) {
|
||
var id = base2 + "_" + i.padZero(2);
|
||
var normalized = id.normalize("NFC");
|
||
if ($dataScenario[normalized]) {
|
||
result.push(normalized);
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
function getActorName(actorId) {
|
||
switch (parseInt(actorId)) {
|
||
case 4:
|
||
return "マリナ";
|
||
case 9:
|
||
return "ノノカ";
|
||
case 13:
|
||
return "サキ";
|
||
case 17:
|
||
return "ココナ";
|
||
}
|
||
return $gameActors.actor(actorId).nameJp();
|
||
}
|
||
})(Nore || (Nore = {}));
|
||
function getTaneoyaNameJa(taneoyaId) {
|
||
switch (taneoyaId) {
|
||
case TaneoyaId.banzoku:
|
||
return $gameActors.actor(30).nameJp();
|
||
case TaneoyaId.chosyuhei:
|
||
return $gameActors.actor(61).nameJp();
|
||
case TaneoyaId.charles:
|
||
return $gameActors.actor(7).nameJp();
|
||
case TaneoyaId.goblin:
|
||
return $gameActors.actor(85).nameJp();
|
||
case TaneoyaId.minister:
|
||
return $gameActors.actor(13).nameJp();
|
||
case TaneoyaId.vagrant:
|
||
return $gameActors.actor(93).nameJp();
|
||
case TaneoyaId.bar:
|
||
return $gameActors.actor(113).nameJp();
|
||
case TaneoyaId.oliver:
|
||
return $gameActors.actor(21).nameJp();
|
||
case TaneoyaId.gray:
|
||
return $gameActors.actor(16).nameJp();
|
||
case TaneoyaId.loli:
|
||
return $gameActors.actor(140).nameJp();
|
||
}
|
||
return "名称未設定";
|
||
}
|
||
var Taii;
|
||
(function (Taii) {
|
||
Taii[(Taii["none"] = -1)] = "none";
|
||
Taii[(Taii["seijoui"] = 0)] = "seijoui";
|
||
Taii[(Taii["back"] = 1)] = "back";
|
||
Taii[(Taii["kijoui"] = 4)] = "kijoui";
|
||
Taii[(Taii["hutaana"] = 2)] = "hutaana";
|
||
})(Taii || (Taii = {}));
|
||
var BARBARIAN_ID2 = 15;
|
||
Game_Followers.prototype.setup = function () {
|
||
this._data = [];
|
||
if ($gameSystem.sarachiActorId() > 0) {
|
||
var actor = $gameActors.actor($gameSystem.sarachiActorId());
|
||
if (!$gameSwitches.value(324)) {
|
||
this._data.push(new Game_Follower(this.findIndex(actor)));
|
||
}
|
||
this._data.push(new Game_Follower(BARBARIAN_ID2));
|
||
this._data.push(new Game_Follower(-1));
|
||
return;
|
||
}
|
||
for (var i = 1; i < $gameParty.battleMembers().length; i++) {
|
||
this._data.push(new Game_Follower(i));
|
||
}
|
||
};
|
||
Game_Followers.prototype.findIndex = function (actor) {
|
||
return $gameParty.members().indexOf(actor);
|
||
};
|
||
Game_Follower.prototype.actor = function () {
|
||
if (this._memberIndex < 0) {
|
||
return $gameActors.actor(10);
|
||
}
|
||
if (this._memberIndex == BARBARIAN_ID2) {
|
||
return $gameActors.actor(BARBARIAN_ID2);
|
||
}
|
||
if ($gameSwitches.value(101)) {
|
||
return $gameParty.members()[this._memberIndex];
|
||
} else {
|
||
return $gameParty.members()[this._memberIndex];
|
||
}
|
||
};
|