dead-bunny/js/plugins/Nore_Title.js
2025-01-12 01:21:39 -06:00

51 lines
1.8 KiB
JavaScript

var Nore;
(function (Nore) {
Scene_Title.prototype.commandWindowRect = function () {
var offsetX = $dataSystem.titleCommandWindow.offsetX;
var offsetY = $dataSystem.titleCommandWindow.offsetY;
var ww = this.mainCommandWidth() + 20;
var wh = this.calcWindowHeight(5, true) + 20;
var wx = (Graphics.boxWidth - ww) / 2 + offsetX;
var wy = Graphics.boxHeight - wh - 96 + offsetY;
return new Rectangle(wx, wy, ww, wh);
};
var Window_TitleCommand_makeCommandList =
Window_TitleCommand.prototype.makeCommandList;
Window_TitleCommand.prototype.makeCommandList = function () {
Window_TitleCommand_makeCommandList.call(this);
this.clearCommandList();
this.addCommand(TextManager._newGame, "newGame");
this.addCommand(
TextManager._continue_,
"continue",
this.isContinueEnabled()
);
this.addCommand(TextManager.recollection, "recollection");
this.addCommand(TextManager._options, "options");
this.addCommand(TextManager._gameEnd, "gameEnd");
this.contents.fontFace = "rate";
};
Scene_Title.prototype.adjustBackground = function () {
this.scaleSprite(this._backSprite1);
//this.scaleSprite(this._backSprite2);
this.centerSprite(this._backSprite1);
//this.centerSprite(this._backSprite2);
if (!Nore.isTaikenban()) {
this._backSprite2.visible = false;
}
};
var _Window_TitleCommand_prototype_itemRect =
Window_TitleCommand.prototype.itemRect;
Window_TitleCommand.prototype.itemRect = function (index) {
var rect = _Window_TitleCommand_prototype_itemRect.call(this, index);
var m = 10;
rect.x += m;
rect.y += m;
rect.width -= m * 2;
return rect;
};
})(Nore || (Nore = {}));
Scene_Gameover.prototype.createBackground = function () {
this._backSprite = new Sprite();
this.addChild(this._backSprite);
};