107 lines
3.1 KiB
JavaScript
107 lines
3.1 KiB
JavaScript
var __extends =
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(this && this.__extends) ||
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(function () {
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var extendStatics = function (d, b) {
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extendStatics =
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Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array &&
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function (d, b) {
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d.__proto__ = b;
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}) ||
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function (d, b) {
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for (var p in b)
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if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
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};
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError(
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"Class extends value " + String(b) + " is not a constructor or null"
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);
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extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype =
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b === null
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? Object.create(b)
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: ((__.prototype = b.prototype), new __());
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};
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})();
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var Nore;
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(function (Nore) {
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var _Scene_Message_update = Scene_Message.prototype.update;
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Scene_Message.prototype.update = function () {
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if (
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Input.isTriggered("cancel") ||
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Input.isTriggered("ok") ||
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TouchInput.isTriggered()
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) {
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if (!$gameTemp.isMessageVisible()) {
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$gameTemp.changeMessageVisible();
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Input.clear();
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return;
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}
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}
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_Scene_Message_update.call(this);
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if (Input.isTriggered("pageup")) {
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$gameTemp.changeMessageVisible();
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}
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};
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var Game_UiCharacter = /** @class */ (function (_super) {
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__extends(Game_UiCharacter, _super);
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function Game_UiCharacter(cos, x, y) {
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var _this = _super.call(this) || this;
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_this._monotone = false;
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_this._stepAnime = false;
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_this._cos = cos;
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_this._x = x;
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_this._y = y;
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_this._baseY = y;
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_this.refresh();
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return _this;
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}
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Game_UiCharacter.prototype.refresh = function () {
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//const characterName = this.actor().characterName();
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//const characterIndex = this.actor().characterIndex();
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//this.setImage(characterName, characterIndex);
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};
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Game_UiCharacter.prototype.actor = function () {
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return $gameActors.actor(this._cos.actorId());
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};
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Game_UiCharacter.prototype.screenX = function () {
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return this._x;
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};
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Game_UiCharacter.prototype.screenY = function () {
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return this._y;
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};
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Game_UiCharacter.prototype.setMonoTone = function (b) {
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this._monotone = b;
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};
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Game_UiCharacter.prototype.isMonoTone = function () {
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return this._monotone;
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};
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Game_UiCharacter.prototype.setStepAnime = function (stepAnime) {
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//this._stepAnime = stepAnime;
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return;
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if (stepAnime) {
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this._y = this._baseY - 30;
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} else {
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this._y = this._baseY;
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}
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};
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Game_UiCharacter.prototype.hasStepAnime = function () {
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return false;
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//return this._stepAnime;
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};
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Game_UiCharacter.prototype.animationWait = function () {
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return 15;
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};
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Game_UiCharacter.prototype.hasWalkAnime = function () {
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return false;
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};
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return Game_UiCharacter;
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})(Game_Character);
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Nore.Game_UiCharacter = Game_UiCharacter;
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})(Nore || (Nore = {}));
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