dead-bunny/js/plugins/Nore_Ui.js
2025-01-12 01:21:39 -06:00

107 lines
3.1 KiB
JavaScript

var __extends =
(this && this.__extends) ||
(function () {
var extendStatics = function (d, b) {
extendStatics =
Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array &&
function (d, b) {
d.__proto__ = b;
}) ||
function (d, b) {
for (var p in b)
if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
};
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError(
"Class extends value " + String(b) + " is not a constructor or null"
);
extendStatics(d, b);
function __() {
this.constructor = d;
}
d.prototype =
b === null
? Object.create(b)
: ((__.prototype = b.prototype), new __());
};
})();
var Nore;
(function (Nore) {
var _Scene_Message_update = Scene_Message.prototype.update;
Scene_Message.prototype.update = function () {
if (
Input.isTriggered("cancel") ||
Input.isTriggered("ok") ||
TouchInput.isTriggered()
) {
if (!$gameTemp.isMessageVisible()) {
$gameTemp.changeMessageVisible();
Input.clear();
return;
}
}
_Scene_Message_update.call(this);
if (Input.isTriggered("pageup")) {
$gameTemp.changeMessageVisible();
}
};
var Game_UiCharacter = /** @class */ (function (_super) {
__extends(Game_UiCharacter, _super);
function Game_UiCharacter(cos, x, y) {
var _this = _super.call(this) || this;
_this._monotone = false;
_this._stepAnime = false;
_this._cos = cos;
_this._x = x;
_this._y = y;
_this._baseY = y;
_this.refresh();
return _this;
}
Game_UiCharacter.prototype.refresh = function () {
//const characterName = this.actor().characterName();
//const characterIndex = this.actor().characterIndex();
//this.setImage(characterName, characterIndex);
};
Game_UiCharacter.prototype.actor = function () {
return $gameActors.actor(this._cos.actorId());
};
Game_UiCharacter.prototype.screenX = function () {
return this._x;
};
Game_UiCharacter.prototype.screenY = function () {
return this._y;
};
Game_UiCharacter.prototype.setMonoTone = function (b) {
this._monotone = b;
};
Game_UiCharacter.prototype.isMonoTone = function () {
return this._monotone;
};
Game_UiCharacter.prototype.setStepAnime = function (stepAnime) {
//this._stepAnime = stepAnime;
return;
if (stepAnime) {
this._y = this._baseY - 30;
} else {
this._y = this._baseY;
}
};
Game_UiCharacter.prototype.hasStepAnime = function () {
return false;
//return this._stepAnime;
};
Game_UiCharacter.prototype.animationWait = function () {
return 15;
};
Game_UiCharacter.prototype.hasWalkAnime = function () {
return false;
};
return Game_UiCharacter;
})(Game_Character);
Nore.Game_UiCharacter = Game_UiCharacter;
})(Nore || (Nore = {}));