160 lines
4.4 KiB
JavaScript
160 lines
4.4 KiB
JavaScript
var __extends =
|
|
(this && this.__extends) ||
|
|
(function () {
|
|
var extendStatics = function (d, b) {
|
|
extendStatics =
|
|
Object.setPrototypeOf ||
|
|
({ __proto__: [] } instanceof Array &&
|
|
function (d, b) {
|
|
d.__proto__ = b;
|
|
}) ||
|
|
function (d, b) {
|
|
for (var p in b)
|
|
if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
|
|
};
|
|
return extendStatics(d, b);
|
|
};
|
|
return function (d, b) {
|
|
if (typeof b !== "function" && b !== null)
|
|
throw new TypeError(
|
|
"Class extends value " + String(b) + " is not a constructor or null"
|
|
);
|
|
extendStatics(d, b);
|
|
function __() {
|
|
this.constructor = d;
|
|
}
|
|
d.prototype =
|
|
b === null
|
|
? Object.create(b)
|
|
: ((__.prototype = b.prototype), new __());
|
|
};
|
|
})();
|
|
/*:ja
|
|
* @target MZ
|
|
* @author ル
|
|
*
|
|
* @command startHanyouMsg
|
|
* @text 55番のIDの男との汎用エロを実行
|
|
* @arg scenarioId
|
|
* @type string
|
|
*
|
|
*
|
|
*/
|
|
var Nore;
|
|
(function (Nore) {
|
|
var pluginName = "Nore_WideUseEro";
|
|
PluginManager.registerCommand(pluginName, "startHanyouMsg", function (args) {
|
|
var manId = $gameVariables.value(55);
|
|
var manParam = MAN_PARAMS[manId];
|
|
var scenarioId = args.scenarioId;
|
|
{
|
|
var manName = $gameActors.actor(manId).nameJp();
|
|
var text = scenarioId.format(manName);
|
|
var list = $dataScenario[text];
|
|
if (list) {
|
|
console.log(
|
|
"Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(text)
|
|
);
|
|
this.setupChild(list, this._eventId);
|
|
return;
|
|
}
|
|
}
|
|
{
|
|
var text2 = scenarioId.format(manParam.type);
|
|
var list2 = $dataScenario[text2];
|
|
if (!list2) {
|
|
console.error("id:" + text2 + " のデータが見つかりません");
|
|
return;
|
|
}
|
|
console.log(
|
|
"Scenario \u30B3\u30DE\u30F3\u30C9\u5B9F\u884C: ".concat(text2)
|
|
);
|
|
this.setupChild(list2, this._eventId);
|
|
}
|
|
});
|
|
})(Nore || (Nore = {}));
|
|
var Sprite_AvMan = /** @class */ (function (_super) {
|
|
__extends(Sprite_AvMan, _super);
|
|
function Sprite_AvMan(event) {
|
|
var _this = _super.call(this, event) || this;
|
|
_this.calcAvActor(event);
|
|
return _this;
|
|
}
|
|
Sprite_AvMan.prototype.calcAvActor = function (event) {
|
|
this._avVarId = parseInt(event.event().meta["avMan"]);
|
|
};
|
|
Sprite_AvMan.prototype.updateBitmap = function () {
|
|
if (this.isImageChanged()) {
|
|
this._tilesetId = $gameMap.tilesetId();
|
|
this._tileId = this._character.tileId();
|
|
this._characterName = this.characterName();
|
|
this._characterIndex = this.characterIndex();
|
|
if (this._tileId > 0) {
|
|
this.setTileBitmap();
|
|
} else {
|
|
this.setCharacterBitmap();
|
|
}
|
|
}
|
|
};
|
|
Sprite_AvMan.prototype.characterName = function () {
|
|
if (this._character.characterName() == "") {
|
|
return "";
|
|
}
|
|
var avVar = $gameVariables.value(this._avVarId);
|
|
if (avVar == 0) {
|
|
return "";
|
|
}
|
|
var man = $gameActors.actor(avVar);
|
|
if (!man) {
|
|
console.error(avVar + "の男が見つかりません");
|
|
return "";
|
|
}
|
|
return man.characterName();
|
|
};
|
|
Sprite_AvMan.prototype.characterIndex = function () {
|
|
var avVar = $gameVariables.value(this._avVarId);
|
|
if (avVar == 0) {
|
|
return 0;
|
|
}
|
|
var man = $gameActors.actor(avVar);
|
|
if (!man) {
|
|
console.error(avVar + "の男が見つかりません");
|
|
return 0;
|
|
}
|
|
return man.characterIndex();
|
|
};
|
|
Sprite_AvMan.prototype.updatePosition = function () {
|
|
this.x = this._character.screenX();
|
|
this.y = this._character.screenY();
|
|
this.z = this._character.screenZ();
|
|
};
|
|
Sprite_AvMan.prototype.isImageChanged = function () {
|
|
return (
|
|
this._characterName !== this.characterName() ||
|
|
this._characterIndex !== this.characterIndex()
|
|
);
|
|
};
|
|
Sprite_AvMan.prototype.characterBlockX = function () {
|
|
var index = this.characterIndex();
|
|
return (index % 4) * 3;
|
|
};
|
|
Sprite_AvMan.prototype.characterBlockY = function () {
|
|
var index = this.characterIndex();
|
|
if (this._character.characterIndex() >= 4) {
|
|
if (index < 4) {
|
|
index += 4;
|
|
}
|
|
}
|
|
return Math.floor(index / 4) * 4;
|
|
};
|
|
return Sprite_AvMan;
|
|
})(Sprite_Character);
|
|
function isAvManEvent(event) {
|
|
if (!event) {
|
|
return false;
|
|
}
|
|
if (!event.event()) {
|
|
return false;
|
|
}
|
|
return event.event().meta["avMan"] != null;
|
|
}
|