dead-bunny/js/plugins/Nore_Action.js
2025-01-12 01:21:39 -06:00

37 lines
1.2 KiB
JavaScript

var Nore;
(function (Nore) {
Game_Action.prototype.apply = function (target) {
var result = target.result();
this.subject().clearResult();
result.clear();
result.used = this.testApply(target);
result.missed = false; //result.used && Math.random() >= this.itemHit(target);
result.evaded = false; // !result.missed && Math.random() < this.itemEva(target);
result.physical = this.isPhysical();
result.drain = this.isDrain();
if (result.isHit()) {
if (this.item().damage.type > 0) {
result.critical = Math.random() < this.itemCri(target);
var value = this.makeDamageValue(target, result.critical);
this.executeDamage(target, value);
}
for (var _i = 0, _a = this.item().effects; _i < _a.length; _i++) {
var effect = _a[_i];
this.applyItemEffect(target, effect);
}
this.applyItemUserEffect(target);
}
this.updateLastTarget(target);
};
Game_Action.prototype.speed = function () {
var agi = this.subject().agi;
var speed = agi;
if (this.item()) {
speed += this.item().speed;
}
if (this.isAttack()) {
speed += this.subject().attackSpeed();
}
return speed;
};
})(Nore || (Nore = {}));