dead-bunny/js/plugins/Nore_F9.js
2025-01-12 01:21:39 -06:00

41 lines
1 KiB
JavaScript

var _SceneManager_onKeyDown = SceneManager.onKeyDown;
SceneManager.onKeyDown = function (event) {
_SceneManager_onKeyDown.call(this, event);
if (!event.ctrlKey && !event.altKey) {
if (!$gameTemp || !$gameTemp.isPlaytest()) {
return;
}
if (SceneManager._scene instanceof Scene_Battle) {
// F9
if (event.keyCode == 120) {
for (var _i = 0, _a = $gameTroop.aliveMembers(); _i < _a.length; _i++) {
var e = _a[_i];
var action = new Game_Action($gameActors.actor(1));
action.setSkill(1);
e.gainHp(-9999);
if (e.isAlive()) {
e.gainHp(-9999);
}
BattleManager.checkBattleEnd();
}
}
// F10
}
}
};
var Nore;
(function (Nore) {
function debugSkip() {
if (!$gameTemp || !$gameTemp.isPlaytest()) {
//return false;
}
if ($gameSwitches.value(999)) {
return false;
}
if (isSkipKey()) {
return true;
}
return false;
}
Nore.debugSkip = debugSkip;
})(Nore || (Nore = {}));