41 lines
1 KiB
JavaScript
41 lines
1 KiB
JavaScript
var _SceneManager_onKeyDown = SceneManager.onKeyDown;
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SceneManager.onKeyDown = function (event) {
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_SceneManager_onKeyDown.call(this, event);
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if (!event.ctrlKey && !event.altKey) {
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if (!$gameTemp || !$gameTemp.isPlaytest()) {
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return;
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}
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if (SceneManager._scene instanceof Scene_Battle) {
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// F9
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if (event.keyCode == 120) {
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for (var _i = 0, _a = $gameTroop.aliveMembers(); _i < _a.length; _i++) {
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var e = _a[_i];
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var action = new Game_Action($gameActors.actor(1));
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action.setSkill(1);
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e.gainHp(-9999);
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if (e.isAlive()) {
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e.gainHp(-9999);
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}
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BattleManager.checkBattleEnd();
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}
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}
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// F10
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}
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}
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};
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var Nore;
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(function (Nore) {
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function debugSkip() {
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if (!$gameTemp || !$gameTemp.isPlaytest()) {
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//return false;
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}
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if ($gameSwitches.value(999)) {
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return false;
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}
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if (isSkipKey()) {
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return true;
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}
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return false;
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}
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Nore.debugSkip = debugSkip;
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})(Nore || (Nore = {}));
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