265 lines
6.8 KiB
JavaScript
265 lines
6.8 KiB
JavaScript
var __extends =
|
||
(this && this.__extends) ||
|
||
(function () {
|
||
var extendStatics = function (d, b) {
|
||
extendStatics =
|
||
Object.setPrototypeOf ||
|
||
({ __proto__: [] } instanceof Array &&
|
||
function (d, b) {
|
||
d.__proto__ = b;
|
||
}) ||
|
||
function (d, b) {
|
||
for (var p in b)
|
||
if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
|
||
};
|
||
return extendStatics(d, b);
|
||
};
|
||
return function (d, b) {
|
||
if (typeof b !== "function" && b !== null)
|
||
throw new TypeError(
|
||
"Class extends value " + String(b) + " is not a constructor or null"
|
||
);
|
||
extendStatics(d, b);
|
||
function __() {
|
||
this.constructor = d;
|
||
}
|
||
d.prototype =
|
||
b === null
|
||
? Object.create(b)
|
||
: ((__.prototype = b.prototype), new __());
|
||
};
|
||
})();
|
||
/*:ja
|
||
* @target MZ
|
||
* @author ル
|
||
*
|
||
|
||
*/
|
||
var Nore;
|
||
(function (Nore) {
|
||
var pluginName = "Nore_EroActor";
|
||
})(Nore || (Nore = {}));
|
||
var EroType;
|
||
(function (EroType) {
|
||
EroType["nakadashi"] = "nakadashi";
|
||
EroType["anal"] = "anal";
|
||
EroType["acme"] = "acme";
|
||
EroType["fela"] = "fela";
|
||
EroType["chichi"] = "chichi";
|
||
EroType["syusan"] = "syusan";
|
||
EroType["depravity"] = "depravity";
|
||
EroType["reputation"] = "reputation";
|
||
})(EroType || (EroType = {}));
|
||
var AvEroType;
|
||
(function (AvEroType) {
|
||
AvEroType["avCount"] = "avCount";
|
||
AvEroType["popularity"] = "popularity";
|
||
AvEroType["number"] = "number";
|
||
})(AvEroType || (AvEroType = {}));
|
||
var BodyType;
|
||
(function (BodyType) {
|
||
BodyType["chichi"] = "chichi";
|
||
BodyType["manko"] = "manko";
|
||
BodyType["anal"] = "anal";
|
||
BodyType["cri"] = "cri";
|
||
BodyType["kiss"] = "kiss";
|
||
BodyType["sm"] = "sm";
|
||
})(BodyType || (BodyType = {}));
|
||
var Game_EroActor = /** @class */ (function (_super) {
|
||
__extends(Game_EroActor, _super);
|
||
function Game_EroActor() {
|
||
var _this = (_super !== null && _super.apply(this, arguments)) || this;
|
||
_this._eroCount = {};
|
||
_this._reputation = 100;
|
||
_this._depravity = 23;
|
||
return _this;
|
||
}
|
||
//_douseiCount: {[key: string]: Dousei} = {}
|
||
/*douseiList(): Array<Dousei> {
|
||
let result = [];
|
||
for (let key in this._douseiCount) {
|
||
let dousei = this._douseiCount[key];
|
||
if (dousei.count() > 0) {
|
||
result.push(dousei);
|
||
}
|
||
}
|
||
return result;
|
||
}*/
|
||
/*addDousei(actorId: number, count: number) {
|
||
if (! this._douseiCount[actorId]) {
|
||
this._douseiCount[actorId] = new Dousei(actorId);
|
||
}
|
||
const dousei = this._douseiCount[actorId];
|
||
dousei.addCount(count);
|
||
}*/
|
||
Game_EroActor.prototype.countSyusan = function () {
|
||
return 0;
|
||
};
|
||
Game_EroActor.prototype.countEro = function (type) {
|
||
if (type == EroType.syusan) {
|
||
return this.countSyusan();
|
||
}
|
||
if (type == EroType.reputation) {
|
||
return this.reputation();
|
||
}
|
||
if (type == EroType.depravity) {
|
||
return this.depravity();
|
||
}
|
||
if (this._eroCount[type]) {
|
||
return this._eroCount[type];
|
||
}
|
||
return 0;
|
||
};
|
||
Game_EroActor.prototype.reputation = function () {
|
||
var n = 0;
|
||
for (
|
||
var _i = 0, _a = $slg.avInfo().actorAvList(this._actorId);
|
||
_i < _a.length;
|
||
_i++
|
||
) {
|
||
var av = _a[_i];
|
||
n += av.fan();
|
||
}
|
||
return -Math.floor(n / 40);
|
||
};
|
||
Game_EroActor.prototype.depravity = function () {
|
||
if (this.isFriends()) {
|
||
return 0;
|
||
}
|
||
var total = this.totalAvCount();
|
||
if (total == 0) {
|
||
console.error("AV数が0です");
|
||
return 0;
|
||
}
|
||
//p('total:' + total);
|
||
var map = {};
|
||
var n = 0;
|
||
for (
|
||
var _i = 0, _a = $slg.avInfo().actorAvList(this.actorId());
|
||
_i < _a.length;
|
||
_i++
|
||
) {
|
||
var av = _a[_i];
|
||
if (map[av.itemId()]) {
|
||
continue;
|
||
}
|
||
map[av.itemId()] = true;
|
||
n++;
|
||
}
|
||
return Math.floor((n / total) * 100);
|
||
};
|
||
Game_EroActor.prototype.totalAvCount = function () {
|
||
var actorId = this.actorId();
|
||
var n = 0;
|
||
for (var _i = 0, _a = this.avList(); _i < _a.length; _i++) {
|
||
var av = _a[_i];
|
||
if (av.type == AvItemType.sex) {
|
||
n++;
|
||
}
|
||
}
|
||
return n;
|
||
};
|
||
Game_EroActor.prototype.avList = function () {
|
||
switch (this.actorId()) {
|
||
case 4:
|
||
return MARINA_AV;
|
||
case 8:
|
||
return SENRI_AV;
|
||
case 9:
|
||
return NONOKA_AV;
|
||
case 10:
|
||
return KANAMI_AV;
|
||
case 11:
|
||
return MIYU_AV;
|
||
case 13:
|
||
return SAKI_AV;
|
||
case 17:
|
||
return KOKONA_AV;
|
||
}
|
||
};
|
||
Game_EroActor.prototype.isFriends = function () {
|
||
switch (this.actorId()) {
|
||
case 8:
|
||
case 10:
|
||
case 11:
|
||
return true;
|
||
}
|
||
return false;
|
||
};
|
||
Game_EroActor.prototype.upEro = function (type, value) {
|
||
if (!this._eroCount[type]) {
|
||
this._eroCount[type] = 0;
|
||
}
|
||
this._eroCount[type] += value;
|
||
};
|
||
Game_EroActor.prototype.countAv = function (type) {
|
||
switch (type) {
|
||
case AvEroType.avCount:
|
||
return $slg.avInfo().actorAvList(this.actorId()).length;
|
||
case AvEroType.number:
|
||
return this.countAvNumber();
|
||
}
|
||
return 0;
|
||
};
|
||
Game_EroActor.prototype.countAvNumber = function () {
|
||
var list = $slg.avInfo().actorAvList(this.actorId());
|
||
var n = 0;
|
||
for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
|
||
var av = list_1[_i];
|
||
if (av.isFinishSale()) {
|
||
n += av.realSales();
|
||
}
|
||
}
|
||
return n;
|
||
};
|
||
Game_EroActor.prototype.mankoId = function () {
|
||
return 0;
|
||
};
|
||
Game_EroActor.prototype.analId = function () {
|
||
return 1;
|
||
};
|
||
Game_EroActor.prototype.attributeList = function () {
|
||
return this.skills();
|
||
};
|
||
Game_EroActor.prototype.manParam = function (param) {
|
||
var manParam = MAN_PARAMS[this.actorId()];
|
||
if (!manParam) {
|
||
console.error(this.actorId() + " の MAN_PARAMS が見つかりません");
|
||
return 0;
|
||
}
|
||
return manParam[param];
|
||
};
|
||
Game_EroActor.prototype.manSkillList = function () {
|
||
var result = [];
|
||
var manParam = MAN_PARAMS[this.actorId()];
|
||
if (!manParam) {
|
||
console.error(this.actorId() + " の MAN_PARAMS が見つかりません");
|
||
return result;
|
||
}
|
||
var skill1 = findManSkill(manParam.skill1);
|
||
var skill2 = findManSkill(manParam.skill2);
|
||
var skill3 = findManSkill(manParam.skill3);
|
||
if (skill1) {
|
||
result.push(skill1);
|
||
}
|
||
if (skill2) {
|
||
result.push(skill2);
|
||
}
|
||
if (skill3) {
|
||
result.push(skill3);
|
||
}
|
||
return result;
|
||
};
|
||
Game_EroActor.prototype.job = function () {
|
||
var manParam = MAN_PARAMS[this.actorId()];
|
||
if (!manParam) {
|
||
console.error(this.actorId() + " の MAN_PARAMS が見つかりません");
|
||
return "";
|
||
}
|
||
if (ConfigManager.language == "en") {
|
||
return manParam.jobEn;
|
||
}
|
||
return manParam.job;
|
||
};
|
||
return Game_EroActor;
|
||
})(Game_CostumeActor);
|