1621 lines
50 KiB
JavaScript
1621 lines
50 KiB
JavaScript
var __extends =
|
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(this && this.__extends) ||
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(function () {
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var extendStatics = function (d, b) {
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extendStatics =
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Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array &&
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function (d, b) {
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d.__proto__ = b;
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||
}) ||
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function (d, b) {
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for (var p in b)
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||
if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
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||
};
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError(
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"Class extends value " + String(b) + " is not a constructor or null"
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);
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extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype =
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b === null
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? Object.create(b)
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: ((__.prototype = b.prototype), new __());
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};
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})();
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var Nore;
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(function (Nore) {
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var FORMATION_W = 830 - 30;
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var Scene_Formation = /** @class */ (function (_super) {
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__extends(Scene_Formation, _super);
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function Scene_Formation() {
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return (_super !== null && _super.apply(this, arguments)) || this;
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}
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Scene_Formation.prototype.create = function () {
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_super.prototype.create.call(this);
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this.createPictures();
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this.createWindowLayer();
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this.createAllWindows();
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this.createFormationWindow();
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};
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Scene_Formation.prototype.start = function () {
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_super.prototype.start.call(this);
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this._formationWindow.refresh();
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this._formationDetailWindow.refresh();
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};
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Scene_Formation.prototype.createPictures = function () {
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var width = Graphics.width;
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var height = Graphics.height;
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var x = (Graphics.width - width) / 2;
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var y = (Graphics.height - height) / 2;
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this._pictureContainer = new Sprite();
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this._pictureContainer.setFrame(x, y, width, height);
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for (var i = 0; i <= $gameScreen.maxPictures(); i++) {
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this._pictureContainer.addChild(new Sprite_Picture(i));
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}
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this.addChild(this._pictureContainer);
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};
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Scene_Formation.prototype.createFormationWindow = function () {
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this._formationWindow = new Window_Formation();
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this.addWindow(this._formationWindow);
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this._formationDetailWindow = new Window_FormationDetail();
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this._formationDetailWindow.activate();
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this._formationDetailWindow.select(0);
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this._formationDetailWindow.setHandler(
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"cancel",
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this.onCancel.bind(this)
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);
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this._formationDetailWindow.setHandler("ok", this.onOk.bind(this));
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this.addWindow(this._formationDetailWindow);
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};
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Scene_Formation.prototype.onCancel = function () {
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var formation = $slg.formation();
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if (!formation.isValid()) {
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SoundManager.playBuzzer();
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this._formationDetailWindow.activate();
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} else {
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this.popScene();
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}
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};
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Scene_Formation.prototype.onOk = function () {
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var actor = this._formationDetailWindow.selectedActor();
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if (!actor) {
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return;
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}
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var formation = $slg.formation();
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formation.selectActor(actor);
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this._formationWindow.makeData();
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this._formationWindow.refresh();
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this._formationDetailWindow.makeData();
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this._formationDetailWindow.refresh();
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this._formationDetailWindow.activate();
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};
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return Scene_Formation;
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})(Nore.Scene_Talk);
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Nore.Scene_Formation = Scene_Formation;
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var Window_FormationSelectable = /** @class */ (function (_super) {
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__extends(Window_FormationSelectable, _super);
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function Window_FormationSelectable() {
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return (_super !== null && _super.apply(this, arguments)) || this;
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}
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Window_FormationSelectable.prototype.drawFormation = function (
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index,
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actor,
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disable,
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imageOffset
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) {
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if (disable === void 0) {
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disable = false;
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}
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if (imageOffset === void 0) {
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imageOffset = 0;
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}
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if (!actor) {
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return;
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}
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this.changePaintOpacity(true);
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var rect = this.itemRect(index);
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this.drawFormationRect(rect, actor, disable, imageOffset);
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};
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Window_FormationSelectable.prototype.drawFormationRect = function (
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rect,
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actor,
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disable,
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imageOffset
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) {
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if (disable === void 0) {
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disable = false;
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}
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if (imageOffset === void 0) {
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imageOffset = 0;
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}
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this.contents.fontSize = 14;
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/*if (disable) {
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this.contents.textColor = '#DDDDDD';
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} else {
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this.contents.textColor = ColorManager.normalColor();
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}*/
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this.contents.textColor = ColorManager.normalColor();
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var frameX = 13;
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var frameY = 13;
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if (actor.rare() > 0) {
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var sprite = getFrameSprite(actor.rare(), actor.element());
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/*if (disable) {
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sprite.alpha = 0.5;
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}*/
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sprite.x = rect.x + imageOffset + frameX;
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sprite.y = rect.y + frameY;
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this._windowContentsSprite.addChild(sprite);
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}
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this.drawText(actor.name(), rect.x, rect.y + 82, 90, "center");
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this.contents.textColor = ColorManager.normalColor();
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this.contents.fontSize = 12;
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this.drawImage(
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actor,
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rect.x + imageOffset + frameX,
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rect.y + frameY,
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false
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);
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if (disable) {
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var g = new PIXI.Graphics();
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g.beginFill(0x000033, 0.8);
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g.drawRect(0, 0, rect.width, rect.height);
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g.endFill();
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g.x = rect.x + 12;
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g.y = rect.y + 12;
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this._windowContentsSprite.addChild(g);
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}
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};
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Window_FormationSelectable.prototype.drawImage = function (
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actor,
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x,
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y,
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disable
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) {
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var u = new BattleUnitDir2(actor, disable);
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var s = new Sprite_SlotUnit(u, new Rectangle(x + 18, y + 70, 100, 100));
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this._windowContentsSprite.addChild(s);
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};
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Window_FormationSelectable.prototype.itemHeight = function () {
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return 120;
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};
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Window_FormationSelectable.prototype.itemWidth = function () {
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return 96;
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};
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Window_FormationSelectable.prototype.selectedActor = function () {
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return this.item(this.index());
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};
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Window_FormationSelectable.prototype.item = function (index) {
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return null;
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};
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return Window_FormationSelectable;
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})(Window_Selectable);
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var Window_Formation = /** @class */ (function (_super) {
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__extends(Window_Formation, _super);
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function Window_Formation() {
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var _this = this;
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var r = new Rectangle(Nore.MAIN_MENU_W, Nore.TOP_Y, FORMATION_W, 222);
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_this = _super.call(this, r) || this;
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_this.makeData();
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_this.refresh();
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return _this;
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}
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Window_Formation.prototype.maxItems = function () {
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return 5;
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};
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Window_Formation.prototype.update = function () {
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_super.prototype.update.call(this);
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if ($slg.formation().isLevelUp()) {
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$slg.formation().clearLevelUp();
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this.refresh();
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}
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this.removeTutoArrow();
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this.updateTabKey();
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};
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Window_Formation.prototype.removeTutoArrow = function () {
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if (!this._tutoArrow) {
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return;
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}
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if ($gameTutorial.nextTarget() == TextManager.target_0_3) {
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return;
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}
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this._windowContentsSprite.removeChild(this._tutoArrow);
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this._tutoArrow = null;
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};
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Window_Formation.prototype.updateTabKey = function () {
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if (!this.active) {
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return;
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}
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if (Input.isTriggered("tab")) {
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this.callHandler("tab");
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}
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};
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Window_Formation.prototype.refresh = function () {
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this._tutoArrow = null;
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this._windowContentsSprite.removeChildren();
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_super.prototype.refresh.call(this);
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this.refreshLabel();
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};
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Window_Formation.prototype.refreshLabel = function () {
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this.contents.fontSize = 14;
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var textX = 22;
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var offsetY = ConfigManager.language == "jp" ? 0 : 30;
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var s = this.getSprite(96, 314 + offsetY, 200, 24);
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s.x = 13;
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s.y = 11;
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this.addChild(s);
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};
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Window_Formation.prototype.getSprite = function (x, y, w, h) {
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var baseTexture = Nore.getSystemBaseTexture("gacha");
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var r = new Rectangle(x, y, w, h);
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var texture = new PIXI.Texture(baseTexture, r);
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var s = new PIXI.Sprite(texture);
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return s;
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};
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Window_Formation.prototype.drawTotalPower = function () {};
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Window_Formation.prototype.makeData = function () {
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this._members = $slg.formation().battleMembers();
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};
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Window_Formation.prototype.maxCols = function () {
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return 5;
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};
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Window_Formation.prototype.itemWidth = function () {
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return 154;
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};
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Window_Formation.prototype.drawItem = function (index) {
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this.changePaintOpacity(true);
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var rect = this.itemRect(index);
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if (index >= $slg.formation().maxBattleMembers()) {
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this.drawIcon(1922, rect.x + 38, rect.y + 18);
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}
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var actor = this._members[index];
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if (!actor) {
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return;
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}
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this.drawFormation(index, actor, false, 0);
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this.drawParam(0, "LV", actor.level(), rect);
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this.drawParam(1, "HP", actor.mhp(), rect);
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this.drawParam(2, "ATK", actor.atk(), rect);
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this.drawParam(3, TextManager.interval, actor.agiText(), rect);
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this.drawSkill(actor, rect);
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this.changePaintOpacity(true);
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var buttonY = 125 + rect.y;
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if (index > 0) {
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this.addLeftButton(index, buttonY);
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}
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if (index < $slg.formation().maxBattleMembers() - 1) {
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this.addRightButton(index, buttonY);
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}
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if (!actor.isMaxLevel()) {
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this.addLevelUpButton(index, buttonY);
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this.addTutoArrow(rect.x, buttonY);
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||
}
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};
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Window_Formation.prototype.drawSkill = function (actor, rect) {
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var yy = rect.y + 86;
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var xx = rect.x + 90;
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var learnings = actor.learnings();
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||
for (var i = 0; i < learnings.length; i++) {
|
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var l = learnings[i];
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var iconIndex = Icon.skillEmpty;
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if (l.level <= actor.level()) {
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iconIndex = Icon.skill2;
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this.changePaintOpacity(true);
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} else {
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this.changePaintOpacity(false);
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||
}
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this.drawIcon(iconIndex, xx, yy);
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xx += 21;
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||
}
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||
};
|
||
Window_Formation.prototype.drawParam = function (
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index,
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||
title,
|
||
param,
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||
rect
|
||
) {
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||
var xx = rect.x - 20;
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||
var yy = 14 + index * 18;
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||
this.contents.fontSize = 14;
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//this.drawText(title, xx, yy, 100);
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this.drawText(param + "", xx, yy, 150, "right");
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};
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Window_Formation.prototype.buttonInterval = function () {
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return 47;
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||
};
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||
Window_Formation.prototype.buttonOffset = function () {
|
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return -10;
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};
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||
Window_Formation.prototype.addLevelUpButton = function (index, y) {
|
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var rect = this.itemRect(index);
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||
var button = new Sprite_Button2("levelup", true);
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||
button.x = rect.x + this.buttonInterval() + this.buttonOffset();
|
||
button.y = y;
|
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this.addChild(button);
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button.setClickHandler(this.onLevelUp.bind(this, index));
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this._windowContentsSprite.addChild(button);
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||
};
|
||
Window_Formation.prototype.addLeftButton = function (index, y) {
|
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var rect = this.itemRect(index);
|
||
var button = new Sprite_Button2("pageup", true);
|
||
button.x = rect.x + this.buttonOffset();
|
||
button.y = y;
|
||
this.addChild(button);
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||
button.setClickHandler(this.onLeft.bind(this, index));
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||
this._windowContentsSprite.addChild(button);
|
||
};
|
||
Window_Formation.prototype.addRightButton = function (index, y) {
|
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var rect = this.itemRect(index);
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var button = new Sprite_Button2("pagedown", true);
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||
button.x = rect.x + this.buttonInterval() * 2 + this.buttonOffset();
|
||
button.y = y;
|
||
this.addChild(button);
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button.setClickHandler(this.onRight.bind(this, index));
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||
this._windowContentsSprite.addChild(button);
|
||
};
|
||
Window_Formation.prototype.onLevelUp = function (index) {
|
||
if (!this.active) {
|
||
return;
|
||
}
|
||
this.select(index);
|
||
this.callHandler("tab");
|
||
};
|
||
Window_Formation.prototype.onLeft = function (index) {
|
||
if (!this.active) {
|
||
return;
|
||
}
|
||
this.select(index);
|
||
this.pageup();
|
||
};
|
||
Window_Formation.prototype.onRight = function (index) {
|
||
if (!this.active) {
|
||
return;
|
||
}
|
||
this.select(index);
|
||
this.pagedown();
|
||
};
|
||
Window_Formation.prototype.itemRect = function (index) {
|
||
var rect = _super.prototype.itemRect.call(this, index);
|
||
rect.x += 6;
|
||
rect.y += 19;
|
||
return rect;
|
||
};
|
||
Window_Formation.prototype.setBattleActor = function (actor) {
|
||
var index = this.index();
|
||
if (index == 4) {
|
||
$gameSwitches.setValue(251, true);
|
||
}
|
||
$slg.formation().setActor(index, actor);
|
||
this.makeData();
|
||
this.refresh();
|
||
};
|
||
Window_Formation.prototype.isCurrentItemEnabled = function () {
|
||
return true;
|
||
};
|
||
Window_Formation.prototype.item = function (index) {
|
||
return this._members[index];
|
||
};
|
||
Window_Formation.prototype.pageup = function () {
|
||
SoundManager.playCursor();
|
||
var index = this.index();
|
||
var next = index - 1;
|
||
if (next < 0) {
|
||
this.activate();
|
||
return;
|
||
}
|
||
$slg.formation().swap(index, next);
|
||
this._members = $slg.formation().battleMembers();
|
||
this.refresh();
|
||
this.select(next);
|
||
this.activate();
|
||
};
|
||
Window_Formation.prototype.pagedown = function () {
|
||
SoundManager.playCursor();
|
||
var index = this.index();
|
||
var next = index + 1;
|
||
if (next >= $slg.formation().maxBattleMembers()) {
|
||
this.activate();
|
||
return;
|
||
}
|
||
$slg.formation().swap(index, next);
|
||
this._members = $slg.formation().battleMembers();
|
||
this.refresh();
|
||
this.select(next);
|
||
this.activate();
|
||
};
|
||
Window_Formation.prototype.addTutoArrow = function (x, y) {
|
||
if (this._tutoArrow) {
|
||
return;
|
||
}
|
||
if ($gameTutorial.nextTarget() != TextManager.target_0_3) {
|
||
return;
|
||
}
|
||
var baseTexture2 = Nore.getSystemBaseTexture("0213_sys");
|
||
var texture = new PIXI.Texture(baseTexture2);
|
||
var sprite = new PIXI.Sprite(texture);
|
||
sprite.x = x + 37;
|
||
sprite.y = y + 18;
|
||
sprite.rotation = (-90 / 180) * Math.PI;
|
||
this._tutoArrow = sprite;
|
||
this._windowContentsSprite.addChild(sprite);
|
||
};
|
||
return Window_Formation;
|
||
})(Window_FormationSelectable);
|
||
Nore.Window_Formation = Window_Formation;
|
||
var Window_FormationList = /** @class */ (function (_super) {
|
||
__extends(Window_FormationList, _super);
|
||
function Window_FormationList() {
|
||
var _this = this;
|
||
var r = new Rectangle(Nore.MAIN_MENU_W, 338, FORMATION_W, 462);
|
||
_this = _super.call(this, r) || this;
|
||
_this.makeData();
|
||
_this.refresh();
|
||
return _this;
|
||
}
|
||
Window_FormationList.prototype.update = function () {
|
||
if ($slg.formation().filterChanged()) {
|
||
$slg.formation().clearFilterChanged();
|
||
this.makeData();
|
||
this.refresh();
|
||
}
|
||
_super.prototype.update.call(this);
|
||
};
|
||
Window_FormationList.prototype.refresh = function () {
|
||
this._windowContentsSprite.removeChildren();
|
||
_super.prototype.refresh.call(this);
|
||
};
|
||
Window_FormationList.prototype.drawAllItems = function () {
|
||
this._windowContentsSprite.removeChildren();
|
||
_super.prototype.drawAllItems.call(this);
|
||
};
|
||
Window_FormationList.prototype.makeData = function () {
|
||
this._members = [];
|
||
for (
|
||
var _i = 0, _a = $slg.formation().allMembers();
|
||
_i < _a.length;
|
||
_i++
|
||
) {
|
||
var m = _a[_i];
|
||
if (this.include(m)) {
|
||
this._members.push(m);
|
||
}
|
||
}
|
||
var sort = $slg.formation().sortValue();
|
||
this._members = this._members.sort(function (a, b) {
|
||
switch (sort) {
|
||
case MonsterSort.newArrival:
|
||
return 1;
|
||
case MonsterSort.rare:
|
||
if (a.rare() == b.rare()) {
|
||
return a.element() - b.element();
|
||
}
|
||
return b.rare() - a.rare();
|
||
case MonsterSort.element:
|
||
if (a.element() == b.element()) {
|
||
return b.rare() - a.rare();
|
||
}
|
||
if (a.element() == MonsterElement.none) {
|
||
return 1;
|
||
}
|
||
if (b.element() == MonsterElement.none) {
|
||
return -1;
|
||
}
|
||
return a.element() - b.element();
|
||
}
|
||
});
|
||
};
|
||
Window_FormationList.prototype.include = function (m) {
|
||
if (this.rareNg(m)) {
|
||
return false;
|
||
}
|
||
if (this.elementNg(m)) {
|
||
return false;
|
||
}
|
||
return true;
|
||
};
|
||
Window_FormationList.prototype.rareNg = function (m) {
|
||
return !$slg.formation().isRareEnabled(m.rare());
|
||
};
|
||
Window_FormationList.prototype.elementNg = function (m) {
|
||
return !$slg.formation().isElementEnabled(m.element());
|
||
};
|
||
Window_FormationList.prototype.maxCols = function () {
|
||
return 5;
|
||
};
|
||
Window_FormationList.prototype.itemWidth = function () {
|
||
return 148;
|
||
};
|
||
Window_FormationList.prototype.maxItems = function () {
|
||
if (!this._members) {
|
||
return 1;
|
||
}
|
||
return this._members.length;
|
||
};
|
||
Window_FormationList.prototype.drawItem = function (index) {
|
||
var rect = this.itemRect(index);
|
||
var actor = this._members[index];
|
||
if (!actor) {
|
||
return;
|
||
}
|
||
var formation = $slg.formation();
|
||
var slot = formation.slotBy(actor.id());
|
||
var isActive = slot >= 0;
|
||
this.drawFormation(index, actor, isActive);
|
||
this.changePaintOpacity(true);
|
||
this.drawParam(0, "LV", actor.level(), rect);
|
||
this.drawParam(1, "HP", actor.mhp(), rect);
|
||
this.drawParam(2, "ATK", actor.atk(), rect);
|
||
this.drawParam(3, TextManager.interval, actor.agiText(), rect);
|
||
this.drawSkill(actor, rect);
|
||
};
|
||
Window_FormationList.prototype.drawParam = function (
|
||
index,
|
||
title,
|
||
param,
|
||
rect
|
||
) {
|
||
var xx = rect.x - 20;
|
||
var yy = rect.y + index * 18;
|
||
this.contents.fontSize = 14;
|
||
//this.drawText(title, xx, yy, 100);
|
||
this.drawText(param + "", xx, yy, 150, "right");
|
||
};
|
||
Window_FormationList.prototype.drawSkill = function (actor, rect) {
|
||
var yy = rect.y + 86;
|
||
var xx = rect.x + 90;
|
||
var learnings = actor.learnings();
|
||
for (var i = 0; i < learnings.length; i++) {
|
||
var l = learnings[i];
|
||
var iconIndex = Icon.skillEmpty;
|
||
if (l.level <= actor.level()) {
|
||
iconIndex = Icon.skill2;
|
||
this.changePaintOpacity(true);
|
||
} else {
|
||
this.changePaintOpacity(false);
|
||
}
|
||
this.drawIcon(iconIndex, xx, yy);
|
||
xx += 21;
|
||
}
|
||
};
|
||
Window_FormationList.prototype.selectedActor = function () {
|
||
return this._members[this.index()];
|
||
};
|
||
Window_FormationList.prototype.addIcon = function (index, x, y) {
|
||
var ww = 32;
|
||
var hh = 32;
|
||
var xx = index % 16;
|
||
var yy = Math.floor(index / 16);
|
||
var sprite = new Sprite();
|
||
sprite.bitmap = ImageManager.loadSystem("IconSet");
|
||
sprite.setFrame(xx * ww, yy * hh, ww, hh);
|
||
sprite.x = x;
|
||
sprite.y = y;
|
||
this._windowContentsSprite.addChild(sprite);
|
||
};
|
||
Window_FormationList.prototype.item = function (index) {
|
||
return this._members[index];
|
||
};
|
||
Window_FormationList.prototype.processTouch = function () {
|
||
if (this._disableTouch) {
|
||
return;
|
||
}
|
||
if (!this.active) {
|
||
if (TouchInput.isPressed()) {
|
||
this.onTouchSelect(true);
|
||
}
|
||
return;
|
||
}
|
||
_super.prototype.processTouch.call(this);
|
||
};
|
||
Window_FormationList.prototype.onTouchSelect = function (trigger) {
|
||
if (!this.visible) {
|
||
return;
|
||
}
|
||
this._doubleTouch = false;
|
||
if (!this.active) {
|
||
var lastIndex = this.index();
|
||
var hitIndex = this.hitIndex();
|
||
if (hitIndex >= 0) {
|
||
if (hitIndex === this.index()) {
|
||
this._doubleTouch = true;
|
||
}
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playCursor();
|
||
this.select(hitIndex);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
_super.prototype.onTouchSelect.call(this, trigger);
|
||
};
|
||
Window_FormationList.prototype.disableTouch = function () {
|
||
this._disableTouch = true;
|
||
};
|
||
Window_FormationList.prototype.enableTouch = function () {
|
||
this._disableTouch = false;
|
||
};
|
||
Window_FormationList.prototype.isCurrentItemEnabled = function () {
|
||
var actor = this.selectedActor();
|
||
if (!actor) {
|
||
return false;
|
||
}
|
||
if ($slg.formation().isBattleMamber(actor)) {
|
||
return false;
|
||
}
|
||
return true;
|
||
};
|
||
Window_FormationList.prototype.itemRect = function (index) {
|
||
var r = _super.prototype.itemRect.call(this, index);
|
||
r.x += 10;
|
||
r.y += 2;
|
||
return r;
|
||
};
|
||
return Window_FormationList;
|
||
})(Window_FormationSelectable);
|
||
Nore.Window_FormationList = Window_FormationList;
|
||
var FormationBarRate = /** @class */ (function () {
|
||
function FormationBarRate(baseRate, totalRate) {
|
||
this.baseRate = baseRate;
|
||
this.totalRate = totalRate;
|
||
}
|
||
FormationBarRate.prototype.rank = function () {
|
||
return Math.round((this.totalRate * 100) / 20);
|
||
};
|
||
return FormationBarRate;
|
||
})();
|
||
var Window_FormationDetail = /** @class */ (function (_super) {
|
||
__extends(Window_FormationDetail, _super);
|
||
function Window_FormationDetail() {
|
||
var _this = this;
|
||
var r = new Rectangle(980, Nore.TOP_Y, 300, 800 - Nore.TOP_Y);
|
||
_this = _super.call(this, r) || this;
|
||
_this.visible = false;
|
||
return _this;
|
||
}
|
||
Window_FormationDetail.prototype.isShowLevelUp = function () {
|
||
return this._levelUpWindow.visible;
|
||
};
|
||
Window_FormationDetail.prototype.setLevelUpWindow = function (
|
||
levelUpWindow
|
||
) {
|
||
this._levelUpWindow = levelUpWindow;
|
||
};
|
||
Window_FormationDetail.prototype.setListWindow = function (
|
||
formationListWindow
|
||
) {
|
||
this._formationListWindow = formationListWindow;
|
||
};
|
||
Window_FormationDetail.prototype.setFormationWindow = function (
|
||
formationWindow
|
||
) {
|
||
this._formationWindow = formationWindow;
|
||
};
|
||
Window_FormationDetail.prototype.setup = function (actor) {
|
||
if (this.isShowLevelUp()) {
|
||
return;
|
||
}
|
||
this._actor = actor;
|
||
this.refresh();
|
||
};
|
||
Window_FormationDetail.prototype.refresh = function () {
|
||
this.changePaintOpacity(true);
|
||
this._windowContentsSprite.removeChildren();
|
||
_super.prototype.refresh.call(this);
|
||
this.drawLabel();
|
||
this.drawTraning();
|
||
this.drawSkills();
|
||
this.drawRare();
|
||
this.addButton();
|
||
this.visible = this._actor != null;
|
||
};
|
||
Window_FormationDetail.prototype.drawLabel = function () {
|
||
var s = this.getSprite(0, 264, 60, 130);
|
||
s.x = 34;
|
||
s.y = 150;
|
||
this._windowContentsSprite.addChild(s);
|
||
{
|
||
var s_1 = this.getSprite(96, 290, 228, 14);
|
||
s_1.x = 36;
|
||
s_1.y = 288;
|
||
this._windowContentsSprite.addChild(s_1);
|
||
var s2 = this.getSprite(96, 290, 228, 14);
|
||
s2.x = 36;
|
||
s2.y = 288 + 174;
|
||
this._windowContentsSprite.addChild(s2);
|
||
}
|
||
{
|
||
var s_2 = this.getSprite(96, 260, 80, 30);
|
||
s_2.x = 36;
|
||
s_2.y = 314;
|
||
this._windowContentsSprite.addChild(s_2);
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.getSprite = function (x, y, w, h) {
|
||
var baseTexture = Nore.getSystemBaseTexture("gacha");
|
||
var r = new Rectangle(x, y, w, h);
|
||
var texture = new PIXI.Texture(baseTexture, r);
|
||
var s = new PIXI.Sprite(texture);
|
||
return s;
|
||
};
|
||
Window_FormationDetail.prototype.drawTraning = function () {
|
||
if (!this._actor) {
|
||
return;
|
||
}
|
||
var info = $slg.formation().trainingInfo();
|
||
if (info.actor() != this._actor) {
|
||
return;
|
||
}
|
||
this.contents.fontSize = 14;
|
||
this.changeTextColor(ColorManager.crisisColor());
|
||
this.drawText(TextManager.inTraining2, 170, 5, 150);
|
||
};
|
||
Window_FormationDetail.prototype.drawRare = function () {
|
||
if (!this._actor) {
|
||
return;
|
||
}
|
||
this.changePaintOpacity(true);
|
||
this.drawIcon(this.rareIcon(this._actor.rare()), 110, 13);
|
||
};
|
||
Window_FormationDetail.prototype.rareIcon = function (rare) {
|
||
switch (rare) {
|
||
case MonsterRare.common:
|
||
return Icon.n;
|
||
case MonsterRare.rare:
|
||
return Icon.r;
|
||
case MonsterRare.sr:
|
||
return Icon.sr;
|
||
case MonsterRare.ssr:
|
||
return Icon.ssr;
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.addButton = function () {
|
||
if (!this._actor) {
|
||
return;
|
||
}
|
||
var cost = this._actor.levelUpCost();
|
||
if (cost == 0) {
|
||
return;
|
||
}
|
||
this.changePaintOpacity(cost <= $gameParty.gold());
|
||
var yy = 54;
|
||
var lvUpButton = new Sprite_Button2("levelup", true);
|
||
lvUpButton.x = 106;
|
||
lvUpButton.y = yy;
|
||
this._windowContentsSprite.addChild(lvUpButton);
|
||
lvUpButton.setClickHandler(this.onLevelUp.bind(this));
|
||
this._lvUpButton = lvUpButton;
|
||
this.drawText(TextManager.detailLvUp, 170, yy - 5, 150);
|
||
this.drawText(TextManager.detailLvUpCost + ":", 170, yy + 20, 150);
|
||
this.drawText("%1".format(cost), 160, yy + 20, 82, "right");
|
||
this.drawIcon(Icon.gold, 237, yy + 22);
|
||
};
|
||
Window_FormationDetail.prototype.disableOtherWindow = function () {
|
||
this._formationListWindow.deactivate();
|
||
this._formationListWindow.disableTouch();
|
||
this._formationWindow.deactivate();
|
||
};
|
||
Window_FormationDetail.prototype.enableOtherWindow = function () {
|
||
this._formationListWindow.enableTouch();
|
||
this._formationWindow.activate();
|
||
};
|
||
Window_FormationDetail.prototype.onLevelUp = function () {
|
||
if (this._levelUpWindow.visible) {
|
||
return;
|
||
}
|
||
SoundManager.playOk();
|
||
this.disableOtherWindow();
|
||
var onLevelUp = this.onLevelUpOk.bind(this);
|
||
var onLevelUpCancel = this.onLevelUpCancel.bind(this);
|
||
var onLevelUpTraining = this.onLevelUpTraining.bind(this);
|
||
this._levelUpWindow.setup(
|
||
this._actor,
|
||
onLevelUp,
|
||
onLevelUpCancel,
|
||
onLevelUpTraining
|
||
);
|
||
};
|
||
Window_FormationDetail.prototype.onLevelUpOk = function () {
|
||
var cost = this._actor.levelUpCost();
|
||
SoundManager.playShop();
|
||
$slg.formation().levelUp(this._actor.actorId());
|
||
this.refresh();
|
||
$slg.formation().onLevelUp();
|
||
$gameParty.loseGold(cost);
|
||
if (this._actor.isMaxLevel()) {
|
||
this.enableOtherWindow();
|
||
this._levelUpWindow.hide();
|
||
} else {
|
||
this._levelUpWindow.activate();
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.onLevelUpCancel = function () {
|
||
this.enableOtherWindow();
|
||
};
|
||
Window_FormationDetail.prototype.onLevelUpTraining = function () {
|
||
var trainingInfo = $slg.formation().trainingInfo();
|
||
if (trainingInfo.actor() == this._actor) {
|
||
this.enableOtherWindow();
|
||
return;
|
||
}
|
||
trainingInfo.setup(this._actor);
|
||
SoundManager.playEquip();
|
||
this.refresh();
|
||
this.enableOtherWindow();
|
||
};
|
||
Window_FormationDetail.prototype.maxItems = function () {
|
||
return 1;
|
||
};
|
||
Window_FormationDetail.prototype.drawItem = function (index) {
|
||
if (!this._actor) {
|
||
return;
|
||
}
|
||
this.drawParam(0, "LV", this._actor.level(), 0, null);
|
||
this.drawParam(
|
||
1,
|
||
"HP",
|
||
this._actor.mhp(),
|
||
this._actor.mhpPlus(),
|
||
this.hpBarRate()
|
||
);
|
||
this.drawParam(
|
||
2,
|
||
"ATK",
|
||
this._actor.atk(),
|
||
this._actor.atkPlus(),
|
||
this.atkBarRate()
|
||
);
|
||
this.drawParam(
|
||
3,
|
||
TextManager.interval,
|
||
this._actor.agiText(),
|
||
this._actor.agiPlusText(),
|
||
this.agiBarRate()
|
||
);
|
||
this.drawFormation(index, this._actor);
|
||
};
|
||
Window_FormationDetail.prototype.hpBarRate = function () {
|
||
var max = 290;
|
||
var min = 50;
|
||
var mhp = this._actor.mhpBase();
|
||
var baseRate = (mhp - min) / (max - min);
|
||
var total = this._actor.mhp();
|
||
var totalRate = (total - min) / (max - min);
|
||
return new FormationBarRate(baseRate, totalRate);
|
||
};
|
||
Window_FormationDetail.prototype.atkBarRate = function () {
|
||
var max = 80;
|
||
var min = 10;
|
||
var mhp = this._actor.atkBase();
|
||
var baseRate = (mhp - min) / (max - min);
|
||
var total = this._actor.atk();
|
||
var totalRate = (total - min) / (max - min);
|
||
return new FormationBarRate(baseRate, totalRate);
|
||
};
|
||
Window_FormationDetail.prototype.agiBarRate = function () {
|
||
var max = 130;
|
||
var min = 30;
|
||
var mhp = max - this._actor.agiBase();
|
||
var baseRate = (mhp - min) / (max - min);
|
||
var total = max - this._actor.agi();
|
||
var totalRate = (total - min) / (max - min);
|
||
return new FormationBarRate(baseRate, totalRate);
|
||
};
|
||
Window_FormationDetail.prototype.drawParam = function (
|
||
index,
|
||
title,
|
||
param,
|
||
plus,
|
||
barRate
|
||
) {
|
||
var xx = 20;
|
||
var yy = 136 + index * 32;
|
||
this.contents.fontSize = 22;
|
||
//this.drawText(title, xx, yy, 100);
|
||
this.drawText(param + "", xx, yy, 175, "right");
|
||
if (barRate) {
|
||
var barX = xx + 34;
|
||
for (var i = 0; i < barRate.rank(); i++) {
|
||
this.drawIcon(Icon.star, barX, yy + 4);
|
||
barX += 18;
|
||
}
|
||
}
|
||
if (plus > 0) {
|
||
this.drawText("(+" + plus + ")", xx, yy, 232, "right");
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.drawSkills = function () {
|
||
if (!this._actor) {
|
||
return;
|
||
}
|
||
var learnings = this._actor.learnings();
|
||
if (learnings.length == 0) {
|
||
return;
|
||
}
|
||
this.drawSkillIcon(100, 304, learnings);
|
||
this.changePaintOpacity(true);
|
||
this.drawSkill(learnings[0], 340);
|
||
if (learnings[1]) {
|
||
this.changePaintOpacity(true);
|
||
this.drawSkill(learnings[1], 470);
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.drawSkillIcon = function (
|
||
xx,
|
||
yy,
|
||
learnings
|
||
) {
|
||
for (var i = 0; i < learnings.length; i++) {
|
||
var l = learnings[i];
|
||
var iconIndex = Icon.skillEmpty;
|
||
if (l.level <= this._actor.level()) {
|
||
iconIndex = Icon.skill2;
|
||
this.changePaintOpacity(true);
|
||
} else {
|
||
this.changePaintOpacity(false);
|
||
}
|
||
this.drawIcon(iconIndex, xx, yy);
|
||
xx += 21;
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.drawSkill = function (learning, y) {
|
||
var top = y;
|
||
var left = 30;
|
||
this.contents.fontSize = 16;
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
var lh = 25;
|
||
var skill = $dataSkills[learning.skillId];
|
||
if (learning.level > 1) {
|
||
this.drawText(
|
||
TextManager.learnSkillLv + learning.level,
|
||
left,
|
||
top,
|
||
200
|
||
);
|
||
top += 25;
|
||
}
|
||
this.contents.fontSize = 16;
|
||
this.changeTextColor("#f3de67");
|
||
this.changePaintOpacity(this._actor.level() >= learning.level);
|
||
this.drawText(this.skillName(skill), left, top, 130);
|
||
this.contents.fontSize = 16;
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
if (skill.stypeId == 2) {
|
||
this.drawText(TextManager.passive, left + 134, top, 84, "right");
|
||
} else {
|
||
if (ConfigManager.language == "jp") {
|
||
this.drawText(TextManager.probability, left + 130, top, 120);
|
||
}
|
||
this.changeTextColor("#84ecff");
|
||
this.drawText(
|
||
this._actor.skillRate(skill) + "%",
|
||
left,
|
||
top,
|
||
220,
|
||
"right"
|
||
);
|
||
}
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
var value = this.skillValue(skill);
|
||
var texts = this.skillDescs(skill);
|
||
this.drawText(texts[0].format(value), left, top + lh * 1, 220);
|
||
if (texts.length > 1) {
|
||
this.drawText(texts[1].format(value), left, top + lh * 2, 220);
|
||
}
|
||
};
|
||
Window_FormationDetail.prototype.skillDescs = function (skill) {
|
||
switch (ConfigManager.language) {
|
||
case "en":
|
||
var result = [];
|
||
if (skill.meta["descEn"]) {
|
||
result.push(skill.meta["descEn"]);
|
||
}
|
||
if (skill.meta["desc1En"]) {
|
||
result.push(skill.meta["desc1En"]);
|
||
}
|
||
if (skill.meta["desc2En"]) {
|
||
result.push(skill.meta["desc2En"]);
|
||
}
|
||
if (result.length > 0) {
|
||
return result;
|
||
}
|
||
break;
|
||
case "ch":
|
||
case "jp":
|
||
break;
|
||
}
|
||
return skill.description.split("\n");
|
||
};
|
||
Window_FormationDetail.prototype.skillName = function (skill) {
|
||
switch (ConfigManager.language) {
|
||
case "en":
|
||
if (skill.meta["nameEn"]) {
|
||
return skill.meta["nameEn"];
|
||
}
|
||
break;
|
||
case "ch":
|
||
case "jp":
|
||
break;
|
||
}
|
||
return skill.name;
|
||
};
|
||
Window_FormationDetail.prototype.skillValue = function (skill) {
|
||
var valueMetaList = SKILL_VALUE_META_LIST;
|
||
for (
|
||
var _i = 0, valueMetaList_1 = valueMetaList;
|
||
_i < valueMetaList_1.length;
|
||
_i++
|
||
) {
|
||
var m = valueMetaList_1[_i];
|
||
if (skill.meta[m]) {
|
||
return skill.meta[m];
|
||
}
|
||
}
|
||
return 0;
|
||
};
|
||
return Window_FormationDetail;
|
||
})(Window_FormationSelectable);
|
||
Nore.Window_FormationDetail = Window_FormationDetail;
|
||
var Window_FormationFilter = /** @class */ (function (_super) {
|
||
__extends(Window_FormationFilter, _super);
|
||
function Window_FormationFilter() {
|
||
var _this = this;
|
||
var r = new Rectangle(Nore.MAIN_MENU_W, 270, FORMATION_W, 72);
|
||
_this = _super.call(this, r) || this;
|
||
_this.makeData();
|
||
_this.refresh();
|
||
return _this;
|
||
}
|
||
Window_FormationFilter.prototype.makeData = function () {
|
||
this._data = [];
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.none, MonsterElement.none)
|
||
);
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.common, MonsterElement.none)
|
||
);
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.rare, MonsterElement.none)
|
||
);
|
||
this._data.push(new FormationFilter(MonsterRare.sr, MonsterElement.none));
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.ssr, MonsterElement.none)
|
||
);
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.none, MonsterElement.flame)
|
||
);
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.none, MonsterElement.water)
|
||
);
|
||
this._data.push(
|
||
new FormationFilter(MonsterRare.none, MonsterElement.wood)
|
||
);
|
||
};
|
||
Window_FormationFilter.prototype.maxCols = function () {
|
||
return this.maxItems();
|
||
};
|
||
Window_FormationFilter.prototype.maxItems = function () {
|
||
if (this._data) {
|
||
return this._data.length;
|
||
}
|
||
return 0;
|
||
};
|
||
Window_FormationFilter.prototype.drawItem = function (index) {
|
||
var item = this._data[index];
|
||
if (!item) {
|
||
this.drawOrder(index);
|
||
return;
|
||
}
|
||
var rect = this.itemRect(index);
|
||
if (this.isSelected(item)) {
|
||
this.contents.fillRect(
|
||
rect.x,
|
||
rect.y,
|
||
rect.width,
|
||
rect.height,
|
||
"#777711"
|
||
);
|
||
}
|
||
if (item.rare() != MonsterRare.none) {
|
||
this.drawIcon(item.iconIndex(), rect.x + 5 + item.iconX(), rect.y + 5);
|
||
this.contents.fontSize = 14;
|
||
var text = this.rareMonsterText(item.rare());
|
||
this.drawText(text, rect.x + 20, rect.y + 12, 64, "right");
|
||
} else {
|
||
this.contents.fontSize = 26;
|
||
this.contents.fontBold = true;
|
||
this.changeTextColor(item.textColor());
|
||
this.changeOutlineColor(item.outlineColor());
|
||
this.drawText(item.name(), rect.x, rect.y + 2, rect.width, "center");
|
||
this.contents.fontBold = false;
|
||
}
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
this.changeOutlineColor(ColorManager.outlineColor());
|
||
};
|
||
Window_FormationFilter.prototype.rareMonsterText = function (rare) {
|
||
var n = 0;
|
||
for (
|
||
var _i = 0, _a = $slg.formation().allMembers();
|
||
_i < _a.length;
|
||
_i++
|
||
) {
|
||
var a = _a[_i];
|
||
if (a.rare() == rare) {
|
||
n++;
|
||
}
|
||
}
|
||
var total = 0;
|
||
for (var key in KAIJIN_PARAMS) {
|
||
var param = KAIJIN_PARAMS[key];
|
||
if (param[0] == rare) {
|
||
total++;
|
||
}
|
||
}
|
||
return n + "/" + total;
|
||
};
|
||
Window_FormationFilter.prototype.drawOrder = function (index) {
|
||
var rect = this.itemRect(index);
|
||
var sort = $slg.formation().sortValue();
|
||
var text = "新着順";
|
||
switch (sort) {
|
||
case MonsterSort.rare:
|
||
text = "レア順";
|
||
break;
|
||
case MonsterSort.element:
|
||
text = "属性順";
|
||
break;
|
||
}
|
||
this.drawText(text, rect.x, rect.y, rect.width, "center");
|
||
};
|
||
Window_FormationFilter.prototype.isSelected = function (item) {
|
||
if (item.element() != MonsterElement.none) {
|
||
if ($slg.formation().isElementSelected(item.element())) {
|
||
return true;
|
||
}
|
||
}
|
||
if (item.rare() != MonsterRare.none) {
|
||
if ($slg.formation().isRareSelected(item.rare())) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
};
|
||
Window_FormationFilter.prototype.processTouch = function () {
|
||
if (!this.active) {
|
||
if (TouchInput.isTriggered()) {
|
||
this.onTouchSelect(true);
|
||
}
|
||
return;
|
||
}
|
||
_super.prototype.processTouch.call(this);
|
||
};
|
||
Window_FormationFilter.prototype._refreshCursor = function () {};
|
||
Window_FormationFilter.prototype.onTouchSelect = function (trigger) {
|
||
this._doubleTouch = false;
|
||
if (!this.active) {
|
||
var lastIndex = this.index();
|
||
var hitIndex = this.hitIndex();
|
||
if (hitIndex >= 0) {
|
||
if (hitIndex === this.index()) {
|
||
this._doubleTouch = true;
|
||
}
|
||
SoundManager.playCursor();
|
||
this.select(hitIndex);
|
||
}
|
||
return;
|
||
}
|
||
_super.prototype.onTouchSelect.call(this, trigger);
|
||
};
|
||
Window_FormationFilter.prototype.select = function (index) {
|
||
if (!this._data) {
|
||
return;
|
||
}
|
||
_super.prototype.select.call(this, index);
|
||
var item = this._data[index];
|
||
if (index == 0) {
|
||
$slg.formation().clearRareFilter();
|
||
$slg.formation().clearElementFilter();
|
||
this.refresh();
|
||
return;
|
||
}
|
||
if (index == this.maxItems()) {
|
||
$slg.formation().changeSort();
|
||
this.refresh();
|
||
return;
|
||
}
|
||
if (item.element() != MonsterElement.none) {
|
||
$slg.formation().putElementFilter(item.element());
|
||
this.refresh();
|
||
}
|
||
if (item.rare() != MonsterRare.none) {
|
||
$slg.formation().putRareFilter(item.rare());
|
||
this.refresh();
|
||
}
|
||
};
|
||
Window_FormationFilter.prototype.itemRect = function (index) {
|
||
var r = _super.prototype.itemRect.call(this, index);
|
||
r.y += 2;
|
||
return r;
|
||
};
|
||
return Window_FormationFilter;
|
||
})(Window_Selectable);
|
||
Nore.Window_FormationFilter = Window_FormationFilter;
|
||
var Window_FormationLevelUp = /** @class */ (function (_super) {
|
||
__extends(Window_FormationLevelUp, _super);
|
||
function Window_FormationLevelUp() {
|
||
var _this = this;
|
||
var r = new Rectangle(560, 72, 400, 530);
|
||
_this = _super.call(this, r) || this;
|
||
_this.makeData();
|
||
_this.refresh();
|
||
_this.setHandler("cancel", _this.onCancel.bind(_this));
|
||
return _this;
|
||
}
|
||
Window_FormationLevelUp.prototype.setup = function (
|
||
actor,
|
||
onOk,
|
||
onCancel,
|
||
onTraining
|
||
) {
|
||
this._actor = actor;
|
||
this._onOk = onOk;
|
||
this._onCancel = onCancel;
|
||
this._onTraining = onTraining;
|
||
this.refresh();
|
||
this.visible = true;
|
||
this.activate();
|
||
this.select(-1);
|
||
};
|
||
Window_FormationLevelUp.prototype.makeData = function () {
|
||
if ($slg.facilityInfo().hasFacility(28)) {
|
||
this._data = ["OK", "CANCEL", TextManager.training];
|
||
} else {
|
||
this._data = ["OK", "CANCEL"];
|
||
}
|
||
};
|
||
Window_FormationLevelUp.prototype.maxItems = function () {
|
||
if (this._data) {
|
||
return this._data.length;
|
||
}
|
||
return 0;
|
||
};
|
||
Window_FormationLevelUp.prototype.maxCols = function () {
|
||
return 3;
|
||
};
|
||
Window_FormationLevelUp.prototype.itemRect = function (index) {
|
||
var rect = _super.prototype.itemRect.call(this, index);
|
||
rect.x += 74;
|
||
rect.y += 424;
|
||
if (index == 2) {
|
||
rect.x = 166;
|
||
rect.y = 108;
|
||
}
|
||
return rect;
|
||
};
|
||
Window_FormationLevelUp.prototype.itemHeight = function () {
|
||
return 44;
|
||
};
|
||
Window_FormationLevelUp.prototype.itemWidth = function () {
|
||
return 120;
|
||
};
|
||
Window_FormationLevelUp.prototype.drawItem = function (index) {
|
||
this.contents.fontSize = 20;
|
||
var rect = this.itemRect(index);
|
||
var item = this._data[index];
|
||
this.changePaintOpacity(true);
|
||
if (index == 0) {
|
||
this.changePaintOpacity(this.canLevelUp());
|
||
}
|
||
this.drawText(item, rect.x, rect.y + 2, rect.width, "center");
|
||
};
|
||
Window_FormationLevelUp.prototype.refresh = function () {
|
||
_super.prototype.refresh.call(this);
|
||
this.removeTutoArrow();
|
||
if (!this._actor) {
|
||
return;
|
||
}
|
||
this.refreshLabel();
|
||
this.drawDetail();
|
||
this.drawTitle();
|
||
this.drawParams();
|
||
this.drawTraining();
|
||
};
|
||
Window_FormationLevelUp.prototype.removeTutoArrow = function () {
|
||
if (this._tutoArrow) {
|
||
this.removeChild(this._tutoArrow);
|
||
this._tutoArrow = null;
|
||
}
|
||
};
|
||
Window_FormationLevelUp.prototype.refreshLabel = function () {
|
||
var s = this.getSprite(0, 264, 60, 130);
|
||
s.x = 80;
|
||
s.y = 254;
|
||
this._windowContentsSprite.addChild(s);
|
||
};
|
||
Window_FormationLevelUp.prototype.getSprite = function (x, y, w, h) {
|
||
var baseTexture = Nore.getSystemBaseTexture("gacha");
|
||
var r = new Rectangle(x, y, w, h);
|
||
var texture = new PIXI.Texture(baseTexture, r);
|
||
var s = new PIXI.Sprite(texture);
|
||
return s;
|
||
};
|
||
Window_FormationLevelUp.prototype.isOkEnabled = function () {
|
||
if (!this._actor) {
|
||
return false;
|
||
}
|
||
return true;
|
||
};
|
||
Window_FormationLevelUp.prototype.canLevelUp = function () {
|
||
if (!this._actor) {
|
||
return false;
|
||
}
|
||
return this._actor.levelUpCost() <= $gameParty.gold();
|
||
};
|
||
Window_FormationLevelUp.prototype.callOkHandler = function () {
|
||
Input.clear();
|
||
TouchInput.clear();
|
||
if (!this._onOk) {
|
||
return;
|
||
}
|
||
switch (this.index()) {
|
||
case 0:
|
||
if (!this.canLevelUp()) {
|
||
SoundManager.playBuzzer();
|
||
this.activate();
|
||
return;
|
||
}
|
||
this._onOk.call(this);
|
||
this.refresh();
|
||
break;
|
||
case 1:
|
||
this._onCancel.call(this);
|
||
this.hide();
|
||
break;
|
||
case 2:
|
||
this._onTraining.call(this);
|
||
this.hide();
|
||
break;
|
||
default:
|
||
this.activate();
|
||
return;
|
||
}
|
||
};
|
||
Window_FormationLevelUp.prototype.onCancel = function () {
|
||
this.hide();
|
||
this._onCancel.call(this);
|
||
};
|
||
Window_FormationLevelUp.prototype.drawDetail = function () {
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
var actor = this._actor;
|
||
var rect = new Rectangle(50, 60, 120, 120);
|
||
this.drawFormationRect(rect, actor, false, 0);
|
||
};
|
||
Window_FormationLevelUp.prototype.drawTitle = function () {
|
||
this.contents.fontSize = 24;
|
||
this.drawText(TextManager.formationLevelUp, 0, 10, 370, "center");
|
||
};
|
||
Window_FormationLevelUp.prototype.drawParams = function () {
|
||
var copy = JsonEx.makeDeepCopy(this._actor);
|
||
copy.levelUp();
|
||
if (this.canLevelUp()) {
|
||
this.drawIcon(Icon.gold2, 70, 194);
|
||
this.drawParam(
|
||
0,
|
||
"GOLD",
|
||
$gameParty.gold(),
|
||
$gameParty.gold() - this._actor.levelUpCost()
|
||
);
|
||
} else {
|
||
this.drawText("G が足りません", 70, 180, 200);
|
||
}
|
||
this.drawParam(1, "LV", this._actor.level(), copy.level());
|
||
this.drawParam(2, "HP", this._actor.mhp(), copy.mhp());
|
||
this.drawParam(3, "ATK", this._actor.atk(), copy.atk());
|
||
this.drawParam(
|
||
4,
|
||
TextManager.interval,
|
||
this._actor.agiText(),
|
||
copy.agiText()
|
||
);
|
||
if (this._actor.skills().length < copy.skills().length) {
|
||
this.drawNewSkill();
|
||
}
|
||
};
|
||
Window_FormationLevelUp.prototype.drawParam = function (
|
||
index,
|
||
title,
|
||
param,
|
||
after
|
||
) {
|
||
var xx = 100;
|
||
var yy = 192 + index * 32;
|
||
if (index > 0) {
|
||
yy += 15;
|
||
}
|
||
this.contents.fontSize = 22;
|
||
//this.drawText(title, xx, yy, 100);
|
||
this.drawText(param + "", xx, yy, 105, "right");
|
||
this.drawText("→", xx + 124, yy, 45, "left");
|
||
this.drawText(after + "", xx, yy, 205, "right");
|
||
};
|
||
Window_FormationLevelUp.prototype.drawNewSkill = function () {
|
||
this.changeTextColor("#84ecff");
|
||
this.drawText(TextManager.learnNewSkill, 88, 372, 200, "center");
|
||
};
|
||
Window_FormationLevelUp.prototype.drawTraining = function () {
|
||
this.contents.fontSize = 16;
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
if (!$slg.facilityInfo().hasFacility(28)) {
|
||
return;
|
||
}
|
||
this.addTutoArrow(200, 50);
|
||
var trainingInfo = $slg.formation().trainingInfo();
|
||
var time = trainingInfo.calcTrainingTime(this._actor);
|
||
var yy = 52;
|
||
this.drawText(TextManager.trainingTime, 170, yy, 90);
|
||
var sec = Math.floor(time / 60);
|
||
if (sec > 60) {
|
||
var min = Math.floor(sec / 60);
|
||
sec = sec % 60;
|
||
this.drawText(
|
||
TextManager.levelUpMinSec.format(min, sec),
|
||
170,
|
||
yy,
|
||
180,
|
||
"right"
|
||
);
|
||
} else {
|
||
this.drawText(
|
||
TextManager.levelUpSec.format(sec),
|
||
170,
|
||
yy,
|
||
150,
|
||
"right"
|
||
);
|
||
}
|
||
if (!trainingInfo.isEmpty()) {
|
||
this.changeTextColor(ColorManager.crisisColor());
|
||
this.drawText(
|
||
TextManager.inTraining.format(trainingInfo.actorName()),
|
||
170,
|
||
75,
|
||
220,
|
||
"left"
|
||
);
|
||
this.changeTextColor(ColorManager.normalColor());
|
||
}
|
||
};
|
||
Window_FormationLevelUp.prototype.addTutoArrow = function (x, y) {
|
||
if (this._tutoArrow) {
|
||
return;
|
||
}
|
||
if ($gameTutorial.nextTarget() != TextManager.target_0_3) {
|
||
return;
|
||
}
|
||
var baseTexture2 = Nore.getSystemBaseTexture("0213_sys");
|
||
var texture = new PIXI.Texture(baseTexture2);
|
||
var sprite = new PIXI.Sprite(texture);
|
||
sprite.x = x + 87;
|
||
sprite.y = y + 50;
|
||
//sprite.rotation = 90 / 180 * Math.PI;
|
||
this._tutoArrow = sprite;
|
||
this._windowContentsSprite.addChild(sprite);
|
||
};
|
||
return Window_FormationLevelUp;
|
||
})(Window_FormationSelectable);
|
||
Nore.Window_FormationLevelUp = Window_FormationLevelUp;
|
||
})(Nore || (Nore = {}));
|
||
var MonsterSort;
|
||
(function (MonsterSort) {
|
||
MonsterSort[(MonsterSort["newArrival"] = 0)] = "newArrival";
|
||
MonsterSort[(MonsterSort["rare"] = 1)] = "rare";
|
||
MonsterSort[(MonsterSort["element"] = 2)] = "element";
|
||
})(MonsterSort || (MonsterSort = {}));
|
||
var FormationFilter = /** @class */ (function () {
|
||
function FormationFilter(rare, element) {
|
||
this._rare = rare;
|
||
this._element = element;
|
||
}
|
||
FormationFilter.prototype.rare = function () {
|
||
return this._rare;
|
||
};
|
||
FormationFilter.prototype.element = function () {
|
||
return this._element;
|
||
};
|
||
FormationFilter.prototype.name = function () {
|
||
switch (this._rare) {
|
||
case MonsterRare.common:
|
||
return "N";
|
||
case MonsterRare.rare:
|
||
return "R";
|
||
case MonsterRare.sr:
|
||
return "SR";
|
||
case MonsterRare.ssr:
|
||
return "SSR";
|
||
}
|
||
switch (this._element) {
|
||
case MonsterElement.flame:
|
||
return TextManager.flame;
|
||
case MonsterElement.water:
|
||
return TextManager.water;
|
||
case MonsterElement.wood:
|
||
return TextManager.wood;
|
||
}
|
||
return TextManager.reset;
|
||
};
|
||
FormationFilter.prototype.iconIndex = function () {
|
||
switch (this._rare) {
|
||
case MonsterRare.common:
|
||
return Icon.n;
|
||
case MonsterRare.rare:
|
||
return Icon.r;
|
||
case MonsterRare.sr:
|
||
return Icon.sr;
|
||
case MonsterRare.ssr:
|
||
return Icon.ssr;
|
||
}
|
||
return -1;
|
||
};
|
||
FormationFilter.prototype.iconX = function () {
|
||
switch (this._rare) {
|
||
case MonsterRare.common:
|
||
return 12;
|
||
case MonsterRare.rare:
|
||
return 12;
|
||
case MonsterRare.sr:
|
||
return 6;
|
||
}
|
||
return 0;
|
||
};
|
||
FormationFilter.prototype.textColor = function () {
|
||
switch (this._element) {
|
||
case MonsterElement.flame:
|
||
return MonsterElementStringColor.flame;
|
||
case MonsterElement.water:
|
||
return MonsterElementStringColor.water;
|
||
case MonsterElement.wood:
|
||
return MonsterElementStringColor.wood;
|
||
}
|
||
return ColorManager.normalColor();
|
||
};
|
||
FormationFilter.prototype.outlineColor = function () {
|
||
switch (this._element) {
|
||
case MonsterElement.flame:
|
||
case MonsterElement.water:
|
||
case MonsterElement.wood:
|
||
return "rgba(255, 255, 255, 0.9)";
|
||
}
|
||
return ColorManager.outlineColor();
|
||
};
|
||
return FormationFilter;
|
||
})();
|
||
function getFrameSprite(rare, element) {
|
||
var baseTexture2 = Nore.getSystemBaseTexture("Frame");
|
||
var rect = new Rectangle(88 * (rare - 1), 0, 88, 89);
|
||
var texture = new PIXI.Texture(baseTexture2, rect);
|
||
var sprite = new PIXI.Sprite(texture);
|
||
var index = -1;
|
||
switch (element) {
|
||
case MonsterElement.flame:
|
||
index = 0;
|
||
break;
|
||
case MonsterElement.water:
|
||
index = 1;
|
||
break;
|
||
case MonsterElement.wood:
|
||
index = 2;
|
||
break;
|
||
}
|
||
if (index >= 0) {
|
||
var rect2 = new Rectangle(88 * index, 89, 88, 89);
|
||
var texture2 = new PIXI.Texture(baseTexture2, rect2);
|
||
var sprite2 = new PIXI.Sprite(texture2);
|
||
sprite.addChild(sprite2);
|
||
}
|
||
return sprite;
|
||
}
|