688 lines
21 KiB
JavaScript
688 lines
21 KiB
JavaScript
var __extends =
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(this && this.__extends) ||
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(function () {
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var extendStatics = function (d, b) {
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extendStatics =
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Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array &&
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function (d, b) {
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d.__proto__ = b;
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}) ||
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function (d, b) {
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for (var p in b)
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if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p];
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};
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError(
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"Class extends value " + String(b) + " is not a constructor or null"
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);
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extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype =
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b === null
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? Object.create(b)
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: ((__.prototype = b.prototype), new __());
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};
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})();
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var Window_FacilityTree = /** @class */ (function (_super) {
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__extends(Window_FacilityTree, _super);
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function Window_FacilityTree() {
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var _this = this;
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var r = new Rectangle(Nore.MAIN_MENU_W, Nore.TOP_Y, 1040, 636);
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_this = _super.call(this, r) || this;
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_this._timeGaugeEventSpriteList = [];
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ImageManager.loadSystem("tree");
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_this.createHelpWindow();
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return _this;
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}
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Window_FacilityTree.prototype.start = function () {
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this.makeItems();
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this.refresh();
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//this.selectInitialAv();
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this.setHandler("change", this.onChange.bind(this));
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};
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Window_FacilityTree.prototype.refresh = function () {
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this.removeTutoArrow();
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this._windowContentsBackSprite.removeChildren();
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this._windowContentsBackSprite2.removeChildren();
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this._windowContentsSprite.removeChildren();
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this._timeGaugeEventSpriteList = [];
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_super.prototype.refresh.call(this);
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};
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Window_FacilityTree.prototype.removeTutoArrow = function () {
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if (!this._tutoArrow) {
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return;
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}
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this._windowContentsSprite.removeChild(this._tutoArrow);
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this._tutoArrow = null;
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};
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Window_FacilityTree.prototype.onChange = function () {
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var item = this.selectedItem();
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if (item) {
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if (item.isTaikenbanNg()) {
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this._helpWindow.setText(TextManager.facilityTaikenbanNg);
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} else {
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this._helpWindow.setText(item.facility().description());
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}
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} else {
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this._helpWindow.clear();
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}
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};
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Window_FacilityTree.prototype.updateHelp = function () {};
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Window_FacilityTree.prototype.createHelpWindow = function () {
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var rect = this.helpWindowRect();
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this._helpWindow = new Window_Help2(rect);
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this.addChild(this._helpWindow);
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};
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Window_FacilityTree.prototype.helpWindowRect = function () {
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var wx = 0;
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var wy = this.height;
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var ww = this.width;
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var wh = 120;
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return new Rectangle(wx, wy, ww, wh);
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};
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Window_FacilityTree.prototype.selectInitialAv = function () {
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if ($gameTemp.av) {
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var av = this.findAv($gameTemp.av.itemId());
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if (!av) {
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this.selectCenter();
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return;
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}
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var index = this.indexOf(av);
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if (index >= 0) {
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this.select(index);
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}
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} else {
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this.selectCenter();
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}
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};
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Window_FacilityTree.prototype.selectCenter = function () {};
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Window_FacilityTree.prototype.indexOf = function (av) {
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return av.y * this.maxCols() + av.x;
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};
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Window_FacilityTree.prototype.refreshCursor = function () {
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if (this._cursorAll) {
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this.refreshCursorForAll();
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} else if (this.index() >= 0) {
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var rect = this.itemRect(this.index());
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this.setCursorRect(
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rect.x - 5,
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rect.y - 5,
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rect.width - 9,
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rect.height - 14
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);
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} else {
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this.setCursorRect(0, 0, 0, 0);
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}
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};
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Window_FacilityTree.prototype.itemWidth = function () {
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var w = _super.prototype.itemWidth.call(this);
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return w - 5;
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};
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Window_FacilityTree.prototype.itemRect = function (index) {
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var rect = _super.prototype.itemRect.call(this, index);
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rect.x += 22;
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rect.y += 40;
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return rect;
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};
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Window_FacilityTree.prototype.findAv = function (itemId) {
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for (var key in this._avMap) {
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var av = this._avMap[key];
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if (av.itemId() == itemId) {
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return av;
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}
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}
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return null;
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};
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Window_FacilityTree.prototype.makeItems = function () {
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this._avMap = {};
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var list = FACILITY_LIST;
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for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
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var f = list_1[_i];
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if (!f.isVisible()) {
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continue;
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}
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this._avMap[this.createKey(f.x, f.y)] = f;
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}
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};
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Window_FacilityTree.prototype.checkFinished = function (list) {
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var avList = $slg.avInfo().actorAvList(this._actor.actorId());
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for (var _i = 0, list_2 = list; _i < list_2.length; _i++) {
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var FacilityItem_1 = list_2[_i];
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FacilityItem_1.clear();
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}
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for (var _a = 0, list_3 = list; _a < list_3.length; _a++) {
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var FacilityItem_2 = list_3[_a];
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if (this.contains(FacilityItem_2, avList)) {
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FacilityItem_2.countUp();
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}
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}
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};
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Window_FacilityTree.prototype.contains = function (FacilityItem, avList) {
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for (var _i = 0, avList_1 = avList; _i < avList_1.length; _i++) {
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var av = avList_1[_i];
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if (av.itemId() == FacilityItem.itemId()) {
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return true;
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}
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}
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return false;
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};
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Window_FacilityTree.prototype.maxCols = function () {
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return 5;
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};
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Window_FacilityTree.prototype.itemHeight = function () {
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return 70;
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};
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Window_FacilityTree.prototype.maxItems = function () {
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if (!this._avMap) {
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return 0;
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}
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return this.maxY() * this.maxCols();
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};
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Window_FacilityTree.prototype.maxY = function () {
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var max = 0;
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for (var key in this._avMap) {
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var num = parseInt(key);
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var y = Math.round(num / AV_ITEM_Y);
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if (max < y) {
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max = y;
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}
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}
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return max + 1;
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};
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Window_FacilityTree.prototype.createKey = function (x, y) {
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return x + y * AV_ITEM_Y;
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};
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Window_FacilityTree.prototype.drawAllItems = function () {
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_super.prototype.drawAllItems.call(this);
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};
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Window_FacilityTree.prototype.drawItemBackground = function (index) {};
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Window_FacilityTree.prototype.isCurrentItemEnabled = function () {
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var av = this.selectedItem();
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if (!av) {
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return false;
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}
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return this.isItemEnabled(av);
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};
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Window_FacilityTree.prototype.drawAvBg = function (facility, rect) {
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if (facility.isFinished() || facility.isConstruction()) {
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var sprite_1 = this.getSprite(0, 48 * 2, 172, 48);
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sprite_1.x = rect.x;
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sprite_1.y = rect.y;
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this._windowContentsBackSprite.addChild(sprite_1);
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return;
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}
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if (facility.canSelect(this._avMap)) {
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var index = 10;
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if (facility.price() <= $gameParty.gold()) {
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index = 6;
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}
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var sprite_2 = this.getSprite(0, 48 * index, 172, 48);
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sprite_2.x = rect.x;
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sprite_2.y = rect.y;
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this._windowContentsBackSprite.addChild(sprite_2);
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return;
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}
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var sprite = this.getSprite(0, 48 * 5, 172, 48);
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sprite.x = rect.x;
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sprite.y = rect.y;
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this._windowContentsBackSprite.addChild(sprite);
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};
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Window_FacilityTree.prototype.getSprite = function (x, y, w, h) {
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var baseTexture = Nore.getSystemBaseTexture("tree");
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var r = new Rectangle(x, y, w, h);
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var texture = new PIXI.Texture(baseTexture, r);
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var s = new PIXI.Sprite(texture);
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return s;
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};
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Window_FacilityTree.prototype.isItemEnabled = function (av) {
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return av.canSelect(this._avMap);
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};
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Window_FacilityTree.prototype.drawItem = function (index) {
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var rect = this.itemRect(index);
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var key = this.createKey(
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index % this.maxCols(),
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Math.floor(index / this.maxCols())
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);
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var f = this._avMap[key];
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if (!f) {
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return;
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}
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if (!f.isVisible()) {
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return;
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}
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rect.y -= 2;
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this.drawAvBg(f, rect);
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this.drawFacilityName(f, rect);
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this.drawLock(f, rect);
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this.drawTaikenbanNg(f, rect);
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this.drawGold(f, rect);
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this.drawAvLine(f, rect);
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this.drawConstruction(f, rect);
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this.drawTutoArrow(f, rect);
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};
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Window_FacilityTree.prototype.drawTutoArrow = function (f, rect) {
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if (!this.isDrawTutoArrow(f)) {
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return;
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}
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var baseTexture2 = Nore.getSystemBaseTexture("0213_sys");
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var texture = new PIXI.Texture(baseTexture2);
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var sprite = new PIXI.Sprite(texture);
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sprite.x = rect.x + 147;
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sprite.y = rect.y + 50;
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sprite.rotation = (90 / 180) * Math.PI;
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this._tutoArrow = sprite;
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this._windowContentsSprite.addChild(sprite);
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};
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Window_FacilityTree.prototype.isDrawTutoArrow = function (f) {
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if (f.itemId() == 31) {
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if ($gameTutorial.nextTarget() == TextManager.target_1_3) {
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if (f.isConstruction()) {
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return false;
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}
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return true;
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}
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}
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if (f.itemId() == 46) {
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if ($gameTutorial.nextTarget() == TextManager.target_2_2) {
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if (f.isConstruction()) {
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return false;
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}
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return true;
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}
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}
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if (f.itemId() == 48) {
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if ($gameTutorial.nextTarget() == TextManager.target_0_2) {
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if (f.isConstruction()) {
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return false;
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}
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return true;
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}
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}
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if (f.itemId() == 50) {
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if ($gameTutorial.nextTarget() == TextManager.target_4_2) {
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if (f.isConstruction()) {
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return false;
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}
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return true;
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}
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}
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if (f.itemId() == 53) {
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if ($gameTutorial.nextTarget() == TextManager.target_5_2) {
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if (f.isConstruction()) {
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return false;
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}
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return true;
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}
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}
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return false;
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};
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Window_FacilityTree.prototype.drawTaikenbanNg = function (f, rect) {
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if (!f.isTaikenbanNg()) {
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return;
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}
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this.contents.fontSize = 11;
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this.drawText(TextManager.taikenbanNg, rect.x - 5, rect.y - 24, 100);
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};
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Window_FacilityTree.prototype.drawLock = function (f, rect) {
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if (!f.isLocked(this._avMap)) {
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return;
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}
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this.drawIcon(Icon.lock, rect.x - 5, rect.y - 20);
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};
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Window_FacilityTree.prototype.drawGold = function (f, rect) {
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if (f.isFinished()) {
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return;
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}
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this.contents.fontSize = 12;
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var yy = rect.y + 17;
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this.drawIcon(Icon.gold, rect.x + 106, yy + 1);
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if (f.price() > $gameParty.gold()) {
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if (f.canSelect(this._avMap)) {
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this.contents.textColor = ColorManager.deathColor();
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} else {
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this.contents.textColor = ColorManager.normalColor();
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}
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} else {
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this.contents.textColor = ColorManager.normalColor();
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}
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this.drawText(f.price(), rect.x + 136, yy, 84);
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this.contents.textColor = ColorManager.normalColor();
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};
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Window_FacilityTree.prototype.drawFacilityName = function (facility, rect) {
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var left = rect.x;
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this.contents.textColor = ColorManager.normalColor();
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if (facility.canSelect(this._avMap)) {
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this.changePaintOpacity(true);
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if (facility.isFinished()) {
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//this.contents.textColor = '#ffffBB'
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//this.contents.textColor = ColorManager.crisisColor();
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}
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} else {
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this.changePaintOpacity(false);
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}
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this.drawIcon(facility.iconIndex(), left + 5, rect.y + 7);
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this.contents.fontSize = 16;
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if (facility.isFinished()) {
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this.drawText(facility.name(), left + 42, rect.y + 4, rect.width - 72);
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} else {
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this.drawText(facility.name(), left + 42, rect.y - 4, rect.width - 72);
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}
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};
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Window_FacilityTree.prototype.drawConstruction = function (f, rect) {
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var e = f.timeGaugeEvent();
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if (!e) {
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return;
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}
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var left = rect.x;
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var miniSprite = new Sprite_MiniTimeGaugeEvent(
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e,
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5,
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true,
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TextManager.facilityConstrunction
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);
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miniSprite.x = left;
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miniSprite.y = rect.y;
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this._windowContentsSprite.addChild(miniSprite);
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this._timeGaugeEventSpriteList.push(miniSprite);
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};
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Window_FacilityTree.prototype.drawAvLine = function (av, rect) {
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switch (av.direction) {
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case AvItemDirection.left:
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this.drawLineLeft(rect);
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break;
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case AvItemDirection.top:
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this.drawLineTop(rect);
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break;
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case AvItemDirection.bottom:
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this.drawLineBottom(rect);
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break;
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case AvItemDirection.right:
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this.drawLineRight(rect);
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break;
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}
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};
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Window_FacilityTree.prototype.drawLineLeft = function (rect) {
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this.contents.fillRect(rect.x - 38, rect.y + 15, 38, 8, "#bbbbbb");
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};
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Window_FacilityTree.prototype.drawLineRight = function (rect) {
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this.contents.fillRect(rect.x + 130, rect.y + 15, 38, 8, "#bbbbbb");
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};
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Window_FacilityTree.prototype.drawLineTop = function (rect) {
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var s = this.getSprite(0, 48 * 8, 10, 40);
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s.x = rect.x + 85;
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s.y = rect.y - 27;
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this._windowContentsBackSprite2.addChild(s);
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//this.contents.fillRect(rect.x + 60, rect.y - 27, 8, 28, '#bbbbbb');
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};
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Window_FacilityTree.prototype.drawLineBottom = function (rect) {
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var s = this.getSprite(0, 48 * 8, 10, 40);
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s.x = rect.x + 85;
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s.y = rect.y + 41;
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this._windowContentsBackSprite2.addChild(s);
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//this.contents.fillRect(rect.x + 60, rect.y + 42, 8, 28, '#bbbbbb');
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};
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Window_FacilityTree.prototype.selectedItem = function () {
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var index = this.index();
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var key = this.createKey(
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index % this.maxCols(),
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Math.floor(index / this.maxCols())
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);
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var av = this._avMap[key];
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return av;
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};
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Window_FacilityTree.prototype.selectedFacility = function () {
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return this.selectedItem();
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};
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Window_FacilityTree.prototype.commandX = function () {
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var rect = this.itemRect(this.index());
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var x = rect.x + this.x + 140;
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if (x > 1000) {
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return 1000;
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}
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return x;
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};
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Window_FacilityTree.prototype.commandY = function () {
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var rect = this.itemRect(this.index());
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var y = rect.y + this.y + 0;
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if (y > 700 + y) {
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return 700;
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}
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return y;
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};
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return Window_FacilityTree;
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})(Window_Selectable);
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var FacilityItem = /** @class */ (function () {
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function FacilityItem(itemId, x, y, direction) {
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if (direction === void 0) {
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direction = null;
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}
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this._itemId = itemId;
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this.x = x;
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this.y = y;
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this.direction = direction;
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}
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FacilityItem.prototype.itemId = function () {
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return this._itemId;
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};
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FacilityItem.prototype.canSelect = function (map) {
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if (this.isConstruction()) {
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return false;
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}
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if (!this.isStageConditionOk()) {
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return false;
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}
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if (this.isInitial()) {
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return true;
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}
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var before = this.searchBeforeAv(map);
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if (!before) {
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return true;
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}
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return before.isFinished();
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};
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FacilityItem.prototype.isStageConditionOk = function () {
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var stage = parseInt(this.item().meta["stage"]);
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if (stage > 1) {
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return stage <= $slg.stage();
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}
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return true;
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};
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FacilityItem.prototype.isLocked = function (map) {
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if (this.isConstruction()) {
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return false;
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}
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if (this.isFinished()) {
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return false;
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}
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if (this.isTaikenbanNg()) {
|
|
return false;
|
|
}
|
|
return !this.canSelect(map);
|
|
};
|
|
FacilityItem.prototype.isTaikenbanNg = function () {
|
|
if (Nore.isTaikenban()) {
|
|
if (this.item().meta["taikenbanNg"]) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
FacilityItem.prototype.isConstruction = function () {
|
|
return this.timeGaugeEvent() != null;
|
|
};
|
|
FacilityItem.prototype.timeGaugeEvent = function () {
|
|
for (var _i = 0, _a = $slg.timeGaugeEventList(); _i < _a.length; _i++) {
|
|
var e = _a[_i];
|
|
if (e.type() == TimeGaugeEventType.facility) {
|
|
var event_1 = e;
|
|
if (event_1.facilityId() == this.itemId()) {
|
|
return event_1;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
FacilityItem.prototype.isInitial = function () {
|
|
return this.item().meta["initial"];
|
|
};
|
|
FacilityItem.prototype.searchBeforeAv = function (map) {
|
|
var x = this.x;
|
|
var y = this.y;
|
|
switch (this.direction) {
|
|
case AvItemDirection.top:
|
|
y--;
|
|
break;
|
|
case AvItemDirection.bottom:
|
|
y++;
|
|
break;
|
|
case AvItemDirection.left:
|
|
x--;
|
|
break;
|
|
case AvItemDirection.right:
|
|
x++;
|
|
break;
|
|
}
|
|
for (var key in map) {
|
|
var av = map[key];
|
|
if (av.x == x && av.y == y) {
|
|
return av;
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
FacilityItem.prototype.isFinished = function () {
|
|
return $slg.facilityInfo().hasFacility(this.itemId());
|
|
};
|
|
FacilityItem.prototype.isStageVisible = function () {
|
|
var stage = parseInt(this.item().meta["stage"]);
|
|
if (stage > 1) {
|
|
return $slg.stage() >= stage;
|
|
} else {
|
|
return true;
|
|
}
|
|
};
|
|
FacilityItem.prototype.item = function () {
|
|
return $dataItems[this._itemId];
|
|
};
|
|
FacilityItem.prototype.iconIndex = function () {
|
|
var item = this.item();
|
|
if (!item) {
|
|
return 0;
|
|
}
|
|
return item.iconIndex;
|
|
};
|
|
FacilityItem.prototype.name = function () {
|
|
var item = this.item();
|
|
if (!item) {
|
|
return "";
|
|
}
|
|
switch (ConfigManager.language) {
|
|
case "en":
|
|
if (item.meta["nameEn"]) {
|
|
return item.meta["nameEn"];
|
|
}
|
|
break;
|
|
case "ch":
|
|
case "jp":
|
|
break;
|
|
}
|
|
return item.name;
|
|
};
|
|
FacilityItem.prototype.level = function () {
|
|
return parseInt(this.item().meta["lv"]);
|
|
};
|
|
FacilityItem.prototype.price = function () {
|
|
return this.item().price;
|
|
};
|
|
FacilityItem.prototype.facility = function () {
|
|
return $slg.facilityInfo().facilityAt(this.itemId());
|
|
};
|
|
FacilityItem.prototype.isVisible = function () {
|
|
if (!this.isVisibleStage()) {
|
|
return false;
|
|
}
|
|
if (!this.isVisibleSw()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
FacilityItem.prototype.isVisibleStage = function () {
|
|
var stage = parseInt(this.item().meta["stage"]);
|
|
if (!isNaN(stage)) {
|
|
if ($slg.stage() < stage) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
FacilityItem.prototype.isVisibleSw = function () {
|
|
var sw = parseInt(this.item().meta["sw"]);
|
|
if (!isNaN(sw)) {
|
|
if (!$gameSwitches.value(sw)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
return FacilityItem;
|
|
})();
|
|
var FACILITY_LIST = [
|
|
new FacilityItem(31, 0, 0), // 工場 LV1
|
|
new FacilityItem(32, 0, 1, AvItemDirection.top), // 工場 LV2
|
|
new FacilityItem(33, 0, 2, AvItemDirection.top), // 工場 LV3
|
|
//new FacilityItem(34, 0, 3, AvItemDirection.top), // 工場 LV4
|
|
//new FacilityItem(38, 0, 4), // 武器 Lv1
|
|
//new FacilityItem(39, 0, 5, AvItemDirection.top), // 武器 Lv2
|
|
//new FacilityItem(40, 0, 6, AvItemDirection.top), // 武器 Lv3
|
|
new FacilityItem(75, 0, 3), // ライブ
|
|
new FacilityItem(76, 0, 4, AvItemDirection.top), // ライブ Lv2
|
|
new FacilityItem(28, 2, 0), // 訓練 Lv1
|
|
new FacilityItem(29, 2, 1, AvItemDirection.top), // 訓練 Lv2
|
|
new FacilityItem(30, 2, 2, AvItemDirection.top), // 訓練 Lv3
|
|
new FacilityItem(26, 2, 3, AvItemDirection.top), // 訓練 Lv4
|
|
new FacilityItem(27, 2, 4, AvItemDirection.top), // 訓練 Lv5
|
|
new FacilityItem(24, 2, 5), // 促進
|
|
new FacilityItem(71, 1, 0), // 研究所
|
|
new FacilityItem(72, 1, 1, AvItemDirection.top), // 研究所 Lv2
|
|
new FacilityItem(73, 1, 2, AvItemDirection.top), // 研究所 Lv3
|
|
new FacilityItem(74, 1, 3, AvItemDirection.top), // 研究所 Lv4
|
|
new FacilityItem(77, 1, 4, AvItemDirection.top), // 研究所 Lv5
|
|
new FacilityItem(64, 1, 5), // レーダー
|
|
new FacilityItem(79, 1, 6), // ニセ施設
|
|
new FacilityItem(80, 1, 7), // ミサイル施設
|
|
//new FacilityItem(37, 2, 0), // 兵舎
|
|
new FacilityItem(43, 3, 0), // 炊き出し所
|
|
new FacilityItem(44, 3, 1, AvItemDirection.top), // 炊き出し所
|
|
new FacilityItem(45, 3, 2, AvItemDirection.top), // 炊き出し所
|
|
new FacilityItem(46, 4, 0), // 同棲部屋
|
|
//new FacilityItem(52, 4, 1, AvItemDirection.top), // 同棲部屋(センリ)
|
|
new FacilityItem(48, 4, 1, AvItemDirection.top), // 同棲部屋(マリナ)
|
|
new FacilityItem(50, 4, 2, AvItemDirection.top), // 同棲部屋(サキ)
|
|
new FacilityItem(53, 4, 3, AvItemDirection.top), // 同棲部屋(ココナ)
|
|
//new FacilityItem(47, 4, 1, AvItemDirection.top), // 同棲部屋(ノノカ)
|
|
//new FacilityItem(49, 4, 3, AvItemDirection.top), // 同棲部屋(マリナ)
|
|
//new FacilityItem(51, 4, 5, AvItemDirection.top), // 同棲部屋(サキ)
|
|
//new FacilityItem(55, 0, 4), // 催眠研究所
|
|
//new FacilityItem(61, 3, 3), // SM部屋
|
|
new FacilityItem(59, 0, 5), // ピアススタジオ
|
|
new FacilityItem(60, 0, 6), // アロマ LV1
|
|
new FacilityItem(61, 0, 7, AvItemDirection.top), // アロマ LV2
|
|
//new FacilityItem(58, 0, 6), // タトゥースタジオ
|
|
new FacilityItem(68, 3, 3), // 分娩室
|
|
new FacilityItem(69, 3, 4, AvItemDirection.top), // 分娩室LV2
|
|
new FacilityItem(67, 3, 5), // 調理室
|
|
new FacilityItem(65, 2, 6), // 遺伝子実験センター LV1
|
|
new FacilityItem(66, 2, 7, AvItemDirection.top), // 遺伝子実験センター LV2
|
|
new FacilityItem(57, 3, 6), // 妊娠促進所
|
|
new FacilityItem(56, 3, 7), // 受精研究所
|
|
new FacilityItem(23, 4, 4), // 加速器
|
|
new FacilityItem(62, 4, 5), // 宣伝広告室
|
|
new FacilityItem(83, 4, 6), // 同棲条件なくす
|
|
new FacilityItem(82, 4, 7), // 肉体改造研究所
|
|
];
|