/*:
 * @plugindesc 
 * @author くらむぼん
 *
 * @help 
 */
(function(jQueryEasing) {
'use strict';
var _Game_Picture_move = Game_Picture.prototype.move;
Game_Picture.prototype.move = function() {
_Game_Picture_move.apply(this, arguments);
this._time = 0;
this._easingX = {f: $gameTemp._easingX, b: this._x, c: this._targetX - this._x};
this._easingY = {f: $gameTemp._easingY, b: this._y, c: this._targetY - this._y};
this._easingSx = {f: $gameTemp._easingSx, b: this._scaleX, c: this._targetScaleX - this._scaleX};
this._easingSy = {f: $gameTemp._easingSy, b: this._scaleY, c: this._targetScaleY - this._scaleY};
this._easingOp = {f: $gameTemp._easingOp, b: this._opacity, c: this._targetOpacity - this._opacity};
};
Game_Picture.prototype.updateMove = function() {
if (this._time < this._duration) {
this._time++;
this._x = this.updateEasing(this._easingX);
this._y = this.updateEasing(this._easingY);
this._scaleX = this.updateEasing(this._easingSx);
this._scaleY = this.updateEasing(this._easingSy);
this._opacity = this.updateEasing(this._easingOp);
}
};
Game_Picture.prototype.updateEasing = function(easing) {
if (jQueryEasing[easing.f]) {
return jQueryEasing[easing.f](this._time, easing.b, easing.c, this._duration);
} else {
return jQueryEasing.linear(this._time, easing.b, easing.c, this._duration);
}
};
var _NSprite_move = NSprite.prototype.move;
NSprite.prototype.move = function() {
_NSprite_move.apply(this, arguments);
this._time = 0;
this._easingX = {f: $gameTemp._easingX, b: this._x, c: this._targetX - this._x};
this._easingY = {f: $gameTemp._easingY, b: this._y, c: this._targetY - this._y};
this._easingSx = {f: $gameTemp._easingSx, b: this._scaleX, c: this._targetScaleX - this._scaleX};
this._easingSy = {f: $gameTemp._easingSy, b: this._scaleY, c: this._targetScaleY - this._scaleY};
this._easingOp = {f: $gameTemp._easingOp, b: this._opacity, c: this._targetOpacity - this._opacity};
};
NSprite.prototype.updateMove = function() {
if (this._time < this._duration) {
this._time++;
this._x = this.updateEasing(this._easingX);
this._y = this.updateEasing(this._easingY);
this._scaleX = this.updateEasing(this._easingSx);
this._scaleY = this.updateEasing(this._easingSy);
this._opacity = this.updateEasing(this._easingOp);
}
this.ParaSet(); 
};
NSprite.prototype.updateEasing = function(easing) {
if (jQueryEasing[easing.f]) {
return jQueryEasing[easing.f](this._time, easing.b, easing.c, this._duration);
} else {
return jQueryEasing.linear(this._time, easing.b, easing.c, this._duration);
}
};
NSprite.prototype.SetEasing = function(_EasingStr) {
$gameTemp._easingX = _EasingStr;
$gameTemp._easingY = _EasingStr;
$gameTemp._easingSx = _EasingStr;
$gameTemp._easingSy = _EasingStr;
$gameTemp._easingOp = _EasingStr;
}
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.apply(this, arguments);
if (command.toLowerCase() === 'easing') {
if (!args[1]) {
$gameTemp._easingX = args[0];
$gameTemp._easingY = args[0];
$gameTemp._easingSx = args[0];
$gameTemp._easingSy = args[0];
$gameTemp._easingOp = args[0];
return;
}
switch (args[1].toLowerCase()) {
case 'x':
$gameTemp._easingX = args[0];
break;
case 'y':
$gameTemp._easingY = args[0];
break;
case 'sx':
$gameTemp._easingSx = args[0];
break;
case 'sy':
$gameTemp._easingSy = args[0];
break;
case 'op':
$gameTemp._easingOp = args[0];
break;
default:
break;
}
}
};
})(
/* ============================================================
 * jQuery Easing v1.3 - http:
 *
 * Open source under the BSD License.
 *
 * Copyright © 2008 George McGinley Smith
 * All rights reserved.
 * https:
 * ======================================================== */
{
linear: function(t, b, c, d) {
return c*(t/d) + b;
},
easeInQuad: function (t, b, c, d) {
return c*(t/=d)*t + b;
},
easeOutQuad: function (t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (t, b, c, d) {
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (c==0||t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (c==0||t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (c==0||t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158; 
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (t, b, c, d) {
return c - this.easeOutBounce(d-t, 0, c, d) + b;
},
easeOutBounce: function (t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOutBounce: function (t, b, c, d) {
if (t < d/2) return this.easeInBounce(t*2, 0, c, d) * .5 + b;
return this.easeOutBounce(t*2-d, 0, c, d) * .5 + c*.5 + b;
}
});
/*
 *
 * TERMS OF USE - EASING EQUATIONS
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2001 Robert Penner
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */
