From d5197862fce5857c2ee1909fff094b8595322b2c Mon Sep 17 00:00:00 2001 From: onms Date: Sat, 24 Jan 2026 13:32:33 -0600 Subject: [PATCH 1/2] shortened sedative choice --- www/data/Map001.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/www/data/Map001.json b/www/data/Map001.json index c56b9bd..dd46198 100644 --- a/www/data/Map001.json +++ b/www/data/Map001.json @@ -257597,7 +257597,7 @@ "indent": 1, "parameters": [ [ - "Fight Rebecca after using the tranquilizer (Normal Route)", + "Give her the sedative first (Normal Route)", "Fight Rebecca at full strength (True Route)" ], 1, From 8c864a349dd368fd4f4a4ffa0c58831ac4ae57a4 Mon Sep 17 00:00:00 2001 From: onms Date: Sat, 24 Jan 2026 13:54:28 -0600 Subject: [PATCH 2/2] TL and improved some slave mode text --- www/js/plugins/JsScript31Set.js | 6 +++--- www/js/plugins/JsScript32Set.js | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/www/js/plugins/JsScript31Set.js b/www/js/plugins/JsScript31Set.js index e3dc12a..20ae4b0 100644 --- a/www/js/plugins/JsScript31Set.js +++ b/www/js/plugins/JsScript31Set.js @@ -95,7 +95,7 @@ Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () { let _PsX = 229 + 14 + _PlsX; let _PsY = _BtnPsY - 14; this.SetPictFIn(PN_dNzBack + 0, DPicPath + "PN_dNzBack_1", _PsX, _PsY, 0, 0, 5); - this.SetPicStrR(PN_dBtnNz + 0, " " + $gameVariables.value(VN_奴隷_動員数) + "人 ", 22, + this.SetPicStrR(PN_dBtnNz + 0, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 22, _PsX + 110, _PsY + 8, 0); this.MovePict(PN_dBtnNz + 0, true, true, 5, 255); } @@ -105,7 +105,7 @@ Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () { _PtyPosX = _PsX - 229; _PtyPosY = _PsY; this.SetPictFIn(PN_dNzBack + 1, DPicPath + "PN_dNzBack_2", _PsX, _PsY, 0, 0, 5); - this.SetPicStrR(PN_dBtnNz + 1, " " + $gameVariables.value(VN_奴隷_動員数) * 5 + "人 ", 22, + this.SetPicStrR(PN_dBtnNz + 1, " " + $gameVariables.value(VN_奴隷_動員数) * 5 + " ", 22, _PsX + 110, _PsY + 8, 0); this.MovePict(PN_dBtnNz + 1, true, true, 5, 255); if ($gameVariables.value(VN_奴隷_嗜虐心) < 100 && !_Debug_Ex) { @@ -122,7 +122,7 @@ Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () { if ($gameVariables.value(VN_奴隷_屈服度) < 100 && !_Debug_Ex) { this.SetPict(PN_dKoyuRock + 0, DPicPath + "PN_dKoyuRock", 14 + _PlsX, _BtnPsY, 0); this.MovePict(PN_dKoyuRock + 0, true, true, 5, 255); - let _解除条件 = "屈服度100%で開放"; + let _解除条件 = "Need 100% Submission"; this.SetPicStrC(PN_dKoyuRock + 1, _解除条件, 25, 145 + 14 + _PlsX, _BtnPsY + 39, 0); this.MovePict(PN_dKoyuRock + 1, true, true, 5, 255); _DBtnPicArr_AddSkip = true; diff --git a/www/js/plugins/JsScript32Set.js b/www/js/plugins/JsScript32Set.js index 0cd415b..2245327 100644 --- a/www/js/plugins/JsScript32Set.js +++ b/www/js/plugins/JsScript32Set.js @@ -109,11 +109,11 @@ Game_Interpreter.prototype.D_Menu_L0_View = function () { } Game_Interpreter.prototype._屈服度StrGet = function () { if($gameVariables.value(VN_奴隷_屈服度) < 50){ - return " Resistance "; + return " Defiant "; } else if($gameVariables.value(VN_奴隷_屈服度) < 100){ - return " Suppression "; + return " Subjugated "; } else { - return " Servitude "; + return " Subservient "; } } Game_Interpreter.prototype._開発度StrGet = function () {