From 2d276cf3e5525a37fdfa4c395db66ac2fd685ac6 Mon Sep 17 00:00:00 2001 From: onms Date: Wed, 21 Jan 2026 03:42:54 -0600 Subject: [PATCH] TL and polish some js files --- www/js/plugins/JsScript28Set.js | 4 ++-- www/js/plugins/JsScript30Set.js | 6 +++--- www/js/plugins/JsScript39Set.js | 2 +- www/js/plugins/JsScript41Set.js | 2 +- www/js/plugins/JsScript43Set.js | 2 +- 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/www/js/plugins/JsScript28Set.js b/www/js/plugins/JsScript28Set.js index 87c0574..76c440b 100644 --- a/www/js/plugins/JsScript28Set.js +++ b/www/js/plugins/JsScript28Set.js @@ -649,7 +649,7 @@ Game_Interpreter.prototype.Adv_L1Kyukei_View = function () { this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15); L2Select = 0; this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5); - let _restTxt = "Would you like to rest? (Health Recovery)"; + let _restTxt = "Would you like to rest? (Recovers Health)"; this.SetPicStrC(PN_tCkTxt + 0, _restTxt, 30, 710, 245, 0); this.MovePict(PN_tCkTxt + 0, true, true, 5); D_Text_Cng_font = ""; @@ -721,7 +721,7 @@ Game_Interpreter.prototype.Adv_L2Work_Update = function (_訓練Flg) { this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15); this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5); if (_Sel_WorkData != undefined) { - let _仕事Txt = "Do " + _Sel_WorkData._Name + "?"; + let _仕事Txt = "Do " + _Sel_WorkData._Name + " Work?"; this.SetPicStrC(PN_tCkTxt + 0, _仕事Txt, 30, 710, 245, 0); this.MovePict(PN_tCkTxt + 0, true, true, 5); let _成功確率 = _Sel_WorkData._成功確立; diff --git a/www/js/plugins/JsScript30Set.js b/www/js/plugins/JsScript30Set.js index be56203..f23fef2 100644 --- a/www/js/plugins/JsScript30Set.js +++ b/www/js/plugins/JsScript30Set.js @@ -47,7 +47,7 @@ class _CSkill { } let ADV_WorkData = []; ADV_WorkData.push(new _WorkData( - "Work1", "Bodyguard", "Work as a bodyguard at the rowdy Silver Fox Inn.", 100, -10, -20, + "Work1", "Bodyguard", "Work as a bodyguard at the rowdy Silver Fox Tavern.", 100, -10, -20, [new _CSkill(_St.体力, 10)])); ADV_WorkData.push(new _WorkData( "Work2", "Hunting", "Hunt monsters near town to maintain public safety.", 100, -10, -20, @@ -62,10 +62,10 @@ ADV_WorkData.push(new _WorkData( "Work5", "Courier", "Transport pharmaceutical ingredients. Legal.", 100, -10, -20, [new _CSkill(_St.回避, 10)])); ADV_WorkData.push(new _WorkData( - "Work6", "Scout", "Recruit girls to work at the Silver Fox Inn.", 100, -10, -20, + "Work6", "Scout", "Recruit girls to work at the Silver Fox Tavern.", 100, -10, -20, [new _CSkill(_St.直感, 10)])); ADV_WorkData.push(new _WorkData( - "Work7", "Tout", "Attract customers to the Silver Fox Inn.", 200, -10, -40, + "Work7", "Tout", "Attract customers to the Silver Fox Tavern.", 200, -10, -40, [])); ADV_WorkData.push(new _WorkData( "Work8", "Hostess", "Serve customers while enduring harassment.", 400, -10, -50, diff --git a/www/js/plugins/JsScript39Set.js b/www/js/plugins/JsScript39Set.js index 7d87a61..ef3dd98 100644 --- a/www/js/plugins/JsScript39Set.js +++ b/www/js/plugins/JsScript39Set.js @@ -838,7 +838,7 @@ Game_Interpreter.prototype._ブレイクモード終了確認 = function(){ if(NEnemy.Brns <= 0){ NEnemy.Brns = NEnemy.Brns_基礎値; _Brns_ブレイクFlg = false; - this.BLogAdd(120 , SCol.Yel + "敵はブレイク状態から立ち直った"); + this.BLogAdd(120 , SCol.Yel + "The enemy has recovered from their Break state."); } } let PLStPos = new Pos2D(1150, 647); diff --git a/www/js/plugins/JsScript41Set.js b/www/js/plugins/JsScript41Set.js index 0222edb..40138a4 100644 --- a/www/js/plugins/JsScript41Set.js +++ b/www/js/plugins/JsScript41Set.js @@ -511,7 +511,7 @@ Game_Interpreter.prototype.N_Btl_SelectUpdate_1 = function () { } if (_THOnFlg) { this.Blt_Tutorial_CheckShift(); - this.BLogAdd(120, SCol.Red + "THモードに突入した!!"); + this.BLogAdd(120, SCol.Red + "Entered TH Mode!!"); this.N_Btl_THModeStart(); return; } diff --git a/www/js/plugins/JsScript43Set.js b/www/js/plugins/JsScript43Set.js index 4248640..a3f1e38 100644 --- a/www/js/plugins/JsScript43Set.js +++ b/www/js/plugins/JsScript43Set.js @@ -193,7 +193,7 @@ Game_Interpreter.prototype.N_バランスブレイク = function () { if (_Brns_ブレイク数 <= 0) break; } this.Btl_敵画像変更(true); - this.BLogAdd(120, SCol.Yel + NEnemy.Name + "has entered a break state!!"); + this.BLogAdd(120, SCol.Yel + NEnemy.Name + " has entered a break state!!"); }; Game_Interpreter.prototype.Dmg_StateCng = function (_AChara) { let _rtDmg = _AChara.Enst.Dmg;