diff --git a/www/js/plugins/JsScript36Set.js b/www/js/plugins/JsScript36Set.js index 073dfd6..f288b4e 100644 --- a/www/js/plugins/JsScript36Set.js +++ b/www/js/plugins/JsScript36Set.js @@ -547,21 +547,21 @@ Game_Interpreter.prototype.Adv_L1Shop_SelDraw = function () { case 0: _ShopGetSel(0, _ShopArr[_shopSelNo]._No); _SetDescArr = $dataItems[_ShopArr[_shopSelNo]._No].description.split(/\n/); - _SetDescArr.unshift(MetaChecker($dataItems[_ShopArr[_shopSelNo]._No], "効果", "")); + _SetDescArr.unshift(MetaChecker($dataItems[_ShopArr[_shopSelNo]._No], "Effect", "")); break; case 1: _ShopGetSel(1, _ShopArr[_shopSelNo]._No); let selectWeapon = $dataWeapons[_ShopArr[_shopSelNo]._No]; _SetDescArr = selectWeapon.description.split(/\n/); - _SetDescArr.unshift(MetaChecker(selectWeapon, "効果", "")); + _SetDescArr.unshift(MetaChecker(selectWeapon, "Effect", "")); if (_SetDescArr[0] == "") { - _SetDescArr[0] = "コスト:" + selectWeapon.params[1] + " 攻撃:" + selectWeapon.params[2] + " 命中:" + selectWeapon.params[4] + _SetDescArr[0] = "Cost:" + selectWeapon.params[1] + " Attack:" + selectWeapon.params[2] + " Hit:" + selectWeapon.params[4] } break; case 2: //防具(装飾) _ShopGetSel(2, _ShopArr[_shopSelNo]._No); _SetDescArr = $dataArmors[_ShopArr[_shopSelNo]._No].description.split(/\n/); - _SetDescArr.unshift(MetaChecker($dataArmors[_ShopArr[_shopSelNo]._No], "効果", "")); + _SetDescArr.unshift(MetaChecker($dataArmors[_ShopArr[_shopSelNo]._No], "Effect", "")); break; } let _SetX = IPos._x - 20; diff --git a/www/js/plugins/JsScript39Set.js b/www/js/plugins/JsScript39Set.js index 7d0e981..7d87a61 100644 --- a/www/js/plugins/JsScript39Set.js +++ b/www/js/plugins/JsScript39Set.js @@ -1371,14 +1371,14 @@ Game_Interpreter.prototype.N_Btl_SetuView = function (_SkillId , _posX , _PosY) if (_ckSkill.description != undefined) { _CkDescArr = _Skill_SetuGetArr(_SkillId); } - let _addStr = "  コスト0"; + let _addStr = "  Cost 0"; if (_ckSkill.mpCost > 0) { - _addStr = "  コスト-" + _ckSkill.mpCost; + _addStr = "  Cost-" + _ckSkill.mpCost; } else if (_ckSkill.tpCost > 0) { - _addStr = "  コスト+" + _ckSkill.tpCost; + _addStr = "  Cost+" + _ckSkill.tpCost; } if(_Skill_State存在Ck(_SkillId , _StateDt._コスト全消費)){ - _addStr = " \\C[10]コスト&TP全消費"; + _addStr = " \\C[10]Cost&TP All Used"; } let _IcStr = ""; if (_ckSkill.iconIndex != 0) {