From b3dba969bda741ac48ef15f9a086677a8bb59032 Mon Sep 17 00:00:00 2001 From: dazedanon Date: Tue, 20 Jan 2026 14:23:38 -0600 Subject: [PATCH] TL battle strings --- www/js/plugins/JsScript43Set.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/www/js/plugins/JsScript43Set.js b/www/js/plugins/JsScript43Set.js index 96f5958..4248640 100644 --- a/www/js/plugins/JsScript43Set.js +++ b/www/js/plugins/JsScript43Set.js @@ -115,14 +115,14 @@ Game_Interpreter.prototype.N_Btl_SkillUse = function () { } if (NEnemy._hp == 0) { if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NEnemy, _Zoku._HPZeroTurn行動継続)) { - this.DmgPop_Set(SCol.Red + "HP0行動継続", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Red + "HP0 Continue", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10); } else { WinLoseFlg = _BtlBranch.Win; } } if (NPlayer._hp == 0) { if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NPlayer, _Zoku._HPZeroTurn行動継続)) { - this.DmgPop_Set(SCol.Red + "HP0行動継続", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Red + "HP0 Continue", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10); } else { WinLoseFlg = _BtlBranch.Lose; } @@ -158,14 +158,14 @@ Game_Interpreter.prototype.Btl_結果再確認 = function () { this.Btl_EnterStateDraw(); if (NEnemy._hp == 0) { if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NEnemy, _Zoku._HPZeroTurn行動継続)) { - this.DmgPop_Set(SCol.Red + "HP0行動継続", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Red + "HP0 Continue", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10); } else { WinLoseFlg = _BtlBranch.Win; } } if (NPlayer._hp == 0) { if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NPlayer, _Zoku._HPZeroTurn行動継続)) { - this.DmgPop_Set(SCol.Red + "HP0行動継続", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Red + "HP0 Continue", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10); } else { WinLoseFlg = _BtlBranch.Lose; } @@ -193,7 +193,7 @@ Game_Interpreter.prototype.N_バランスブレイク = function () { if (_Brns_ブレイク数 <= 0) break; } this.Btl_敵画像変更(true); - this.BLogAdd(120, SCol.Yel + NEnemy.Name + "はブレイク状態になった!!"); + this.BLogAdd(120, SCol.Yel + NEnemy.Name + "has entered a break state!!"); }; Game_Interpreter.prototype.Dmg_StateCng = function (_AChara) { let _rtDmg = _AChara.Enst.Dmg; @@ -231,7 +231,7 @@ Game_Interpreter.prototype.Dmg_StateCng = function (_AChara) { case _Zoku._オートガード: if (_Var >= Math.random() * 100) { _rtDmg = Math.round(_rtDmg * 0.7); - this.DmgPop_Set(SCol.Yel + "オートガード発動", _AChara.APos._x - 30, _AChara.APos._y - 40, 35, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Yel + "Auto Guard", _AChara.APos._x - 30, _AChara.APos._y - 40, 35, DmgPopTimer, 10); } break; } @@ -412,7 +412,7 @@ Game_Interpreter.prototype.DmgSkillSet = function (_AChara, _BChara) { case _Zoku._対ハテナテンションUp: if (!Em_DoViewArr_OpenBef[KsnTurn]) { _AChara._tp += _Var; - this.DmgPop_Set(SCol.Yel + "パッシブ:TP+" + _Var, _AChara.APos._x + 300, _AChara.APos._y - 40, 35, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Yel + "Passive: TP+" + _Var, _AChara.APos._x + 300, _AChara.APos._y - 40, 35, DmgPopTimer, 10); } break; } @@ -444,7 +444,7 @@ Game_Interpreter.prototype.Skill_Effect = function (_AChara, _BChara) { _BChara.Do_Mp -= _Cost削りVar; let _PopXZure = 0; if (_BChara.EmFlg) _PopXZure = -160; - this.DmgPop_Set(SCol.Red + "コスト-" + _Cost削りVar, _BChara.APos._x + _PopXZure, _BChara.APos._y, 60, DmgPopTimer, 10); + this.DmgPop_Set(SCol.Red + "Cost-" + _Cost削りVar, _BChara.APos._x + _PopXZure, _BChara.APos._y, 60, DmgPopTimer, 10); if (_BChara.Do_Mp < 0) _BChara.Do_Mp = 0; break; default: