From c89f7d686efdd2fe07ec1505e59bf9d1ee2c688f Mon Sep 17 00:00:00 2001 From: dazedanon Date: Tue, 20 Jan 2026 13:40:47 -0600 Subject: [PATCH] Adjusting skill desc fonts --- www/data/Skills.json | 332 ++++++++++++++++---------------- www/js/plugins/JsScript33Set.js | 4 +- www/js/plugins/JsScript37Set.js | 6 +- 3 files changed, 171 insertions(+), 171 deletions(-) diff --git a/www/data/Skills.json b/www/data/Skills.json index 2e9917f..f7d95a0 100644 --- a/www/data/Skills.json +++ b/www/data/Skills.json @@ -10,7 +10,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 416, @@ -40,7 +40,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 432, @@ -70,7 +70,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 448, @@ -100,7 +100,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 464, @@ -130,7 +130,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 480, @@ -160,7 +160,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 496, @@ -190,7 +190,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a ranged attack with your equipped weapon. Accuracy\n+hit Power +calc", + "description": "Fire a ranged attack with your equipped\nweapon. Accuracy +hit Power +calc", "effects": [], "hitType": 2, "iconIndex": 512, @@ -220,7 +220,7 @@ "type": 1, "variance": 20 }, - "description": "I'm getting into it. For real. Accuracy +hit Power +calc", + "description": "I'm getting into it. For real. Accuracy +hit\nPower +calc", "effects": [], "hitType": 2, "iconIndex": 528, @@ -250,7 +250,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 417, @@ -280,7 +280,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 433, @@ -310,7 +310,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 449, @@ -340,7 +340,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 465, @@ -370,7 +370,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 481, @@ -400,7 +400,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 481, @@ -430,7 +430,7 @@ "type": 1, "variance": 20 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 513, @@ -460,7 +460,7 @@ "type": 1, "variance": 20 }, - "description": "Between wind and water. Accuracy hit Power +calc", + "description": "Between wind and water. Accuracy hit Power\n+calc", "effects": [], "hitType": 1, "iconIndex": 529, @@ -490,7 +490,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 1", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 1", "effects": [ { "code": 21, @@ -527,7 +527,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 1", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 1", "effects": [ { "code": 21, @@ -564,7 +564,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 1", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 1", "effects": [ { "code": 21, @@ -601,7 +601,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 2", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 2", "effects": [ { "code": 21, @@ -638,7 +638,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 2", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 2", "effects": [ { "code": 21, @@ -675,7 +675,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 2", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 2", "effects": [ { "code": 21, @@ -712,7 +712,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor to hit with debris. Accuracy hit\nPower +calc Cost reduction 3", + "description": "Shoot the ceiling or floor to hit with\ndebris. Accuracy hit Power +calc Cost\nreduction 3", "effects": [ { "code": 21, @@ -749,7 +749,7 @@ "type": 1, "variance": 20 }, - "description": "A godlike move that makes bullets ricochet in midair.\nAccuracy hit Power +calc Cost reduction 5", + "description": "A godlike move that makes bullets ricochet in\nmidair. Accuracy hit Power +calc Cost\nreduction 5", "effects": [ { "code": 21, @@ -786,7 +786,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Accuracy hit Power\n+calc x2 attacks", + "description": "Perform a series of low-accuracy attacks.\nAccuracy hit Power +calc x2 attacks", "effects": [], "hitType": 1, "iconIndex": 419, @@ -816,7 +816,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Accuracy hit Power\n+calc x2 attacks", + "description": "Perform a series of low-accuracy attacks.\nAccuracy hit Power +calc x2 attacks", "effects": [], "hitType": 1, "iconIndex": 435, @@ -846,7 +846,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Accuracy hit Power\n+calc x3 attacks", + "description": "Perform a series of low-accuracy attacks.\nAccuracy hit Power +calc x3 attacks", "effects": [], "hitType": 1, "iconIndex": 451, @@ -876,7 +876,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Accuracy hit Power\n+calc x3 attacks", + "description": "Perform a series of low-accuracy attacks.\nAccuracy hit Power +calc x3 attacks", "effects": [], "hitType": 1, "iconIndex": 467, @@ -906,7 +906,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Accuracy hit Power\n+calc x4 attacks", + "description": "Perform a series of low-accuracy attacks.\nAccuracy hit Power +calc x4 attacks", "effects": [], "hitType": 1, "iconIndex": 483, @@ -936,7 +936,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Accuracy hit Power\n+calc x4 attacks", + "description": "Perform a series of low-accuracy attacks.\nAccuracy hit Power +calc x4 attacks", "effects": [], "hitType": 1, "iconIndex": 499, @@ -966,7 +966,7 @@ "type": 1, "variance": 20 }, - "description": "Performs a series of low-accuracy attacks. Hit Power+calc 5x\nattack", + "description": "Performs a series of low-accuracy attacks.\nHit Power+calc 5x attack", "effects": [], "hitType": 1, "iconIndex": 515, @@ -996,7 +996,7 @@ "type": 1, "variance": 20 }, - "description": "Rain that quenches an unending thirst. Hit Power+calc 6x\nattack", + "description": "Rain that quenches an unending thirst. Hit\nPower+calc 6x attack", "effects": [], "hitType": 1, "iconIndex": 531, @@ -1236,7 +1236,7 @@ "type": 1, "variance": 20 }, - "description": "You can't escape from the Phantom Always hits Power+calc", + "description": "You can't escape from the Phantom Always hits\nPower+calc", "effects": [], "hitType": 2, "iconIndex": 532, @@ -1266,7 +1266,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +4%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +4%", "effects": [ { "code": 21, @@ -1303,7 +1303,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +8%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +8%", "effects": [ { "code": 21, @@ -1340,7 +1340,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +12%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +12%", "effects": [ { "code": 21, @@ -1377,7 +1377,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +16%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +16%", "effects": [ { "code": 21, @@ -1414,7 +1414,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +20%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +20%", "effects": [ { "code": 21, @@ -1451,7 +1451,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +24%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +24%", "effects": [ { "code": 21, @@ -1488,7 +1488,7 @@ "type": 0, "variance": 20 }, - "description": "Prepares a defensive stance 6 turns: Defense & Evasion +28%", + "description": "Prepares a defensive stance 6 turns: Defense\n& Evasion +28%", "effects": [ { "code": 21, @@ -1525,7 +1525,7 @@ "type": 0, "variance": 20 }, - "description": "Sees everything 6 turns: Defense & Evasion +40%", + "description": "Sees everything 6 turns: Defense & Evasion\n+40%", "effects": [ { "code": 21, @@ -1562,7 +1562,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +4%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +4%", "effects": [ { "code": 21, @@ -1599,7 +1599,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +8%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +8%", "effects": [ { "code": 21, @@ -1636,7 +1636,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +12%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +12%", "effects": [ { "code": 21, @@ -1673,7 +1673,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +16%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +16%", "effects": [ { "code": 21, @@ -1710,7 +1710,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +20%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +20%", "effects": [ { "code": 21, @@ -1747,7 +1747,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +24%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +24%", "effects": [ { "code": 21, @@ -1784,7 +1784,7 @@ "type": 0, "variance": 20 }, - "description": "Finds the enemy's opening 6 turns: Attack & Accuracy +28%", + "description": "Finds the enemy's opening 6 turns: Attack &\nAccuracy +28%", "effects": [ { "code": 21, @@ -1821,7 +1821,7 @@ "type": 0, "variance": 20 }, - "description": "Can't hold back anymore 6 turns: Attack & Accuracy +40%", + "description": "Can't hold back anymore 6 turns: Attack &\nAccuracy +40%", "effects": [ { "code": 21, @@ -1858,7 +1858,7 @@ "type": 0, "variance": 20 }, - "description": "Focuses energy to improve condition Removes 1 debuff", + "description": "Focuses energy to improve condition Removes 1\ndebuff", "effects": [ { "code": 21, @@ -1895,7 +1895,7 @@ "type": 0, "variance": 20 }, - "description": "Focuses energy to improve condition Removes 1 debuff", + "description": "Focuses energy to improve condition Removes 1\ndebuff", "effects": [ { "code": 21, @@ -1932,7 +1932,7 @@ "type": 0, "variance": 20 }, - "description": "Focuses energy to improve condition Removes 1 debuff", + "description": "Focuses energy to improve condition Removes 1\ndebuff", "effects": [ { "code": 21, @@ -1969,7 +1969,7 @@ "type": 0, "variance": 20 }, - "description": "Focuses energy to improve condition Removes 1 debuff", + "description": "Focuses energy to improve condition Removes 1\ndebuff", "effects": [ { "code": 21, @@ -2006,7 +2006,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your energy to improve your condition. Remove 1\ndebuff.", + "description": "Focus your energy to improve your condition.\nRemove 1 debuff.", "effects": [ { "code": 21, @@ -2043,7 +2043,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your energy to improve your condition. Remove 2\ndebuffs.", + "description": "Focus your energy to improve your condition.\nRemove 2 debuffs.", "effects": [ { "code": 21, @@ -2080,7 +2080,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your energy to improve your condition. Remove 2\ndebuffs.", + "description": "Focus your energy to improve your condition.\nRemove 2 debuffs.", "effects": [ { "code": 21, @@ -2117,7 +2117,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your energy to improve your condition. Remove all\ndebuffs.", + "description": "Focus your energy to improve your condition.\nRemove all debuffs.", "effects": [ { "code": 21, @@ -2154,7 +2154,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 20%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 20%.", "effects": [ { "code": 21, @@ -2191,7 +2191,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 30%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 30%.", "effects": [ { "code": 21, @@ -2228,7 +2228,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 40%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 40%.", "effects": [ { "code": 21, @@ -2265,7 +2265,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 50%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 50%.", "effects": [ { "code": 21, @@ -2302,7 +2302,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 60%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 60%.", "effects": [ { "code": 21, @@ -2339,7 +2339,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 70%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 70%.", "effects": [ { "code": 21, @@ -2376,7 +2376,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 80%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 80%.", "effects": [ { "code": 21, @@ -2413,7 +2413,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 90%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 90%.", "effects": [ { "code": 21, @@ -2450,7 +2450,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 40%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 40%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2487,7 +2487,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 45%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 45%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2524,7 +2524,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 50%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 50%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2561,7 +2561,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 55%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 55%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2598,7 +2598,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 60%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 60%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2635,7 +2635,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 65%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 65%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2672,7 +2672,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 70%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 70%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2709,7 +2709,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 75%. Gain 10 TP on evade.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 75%. Gain 10 TP on evade.", "effects": [ { "code": 21, @@ -2746,7 +2746,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 2 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 2 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -2783,7 +2783,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 3 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 3 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -2820,7 +2820,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 4 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 4 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -2857,7 +2857,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 5 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 5 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -2894,7 +2894,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 6 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 6 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -2931,7 +2931,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 7 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 7 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -2968,7 +2968,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 8 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 8 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -3005,7 +3005,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and fully recover cost. Evasion rate decreases\nwhile waiting.", + "description": "Do nothing and fully recover cost. Evasion\nrate decreases while waiting.", "effects": [ { "code": 21, @@ -3042,7 +3042,7 @@ "type": 1, "variance": 20 }, - "description": "Recover 5% HP after winning a battle (Passive Skill)", + "description": "Recover 5% HP after winning a battle (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 427, @@ -3072,7 +3072,7 @@ "type": 1, "variance": 20 }, - "description": "Recover 10% HP after winning a battle (Passive Skill)", + "description": "Recover 10% HP after winning a battle\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 443, @@ -3102,7 +3102,7 @@ "type": 1, "variance": 20 }, - "description": "Recover 15% HP after winning a battle (Passive Skill)", + "description": "Recover 15% HP after winning a battle\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 459, @@ -3132,7 +3132,7 @@ "type": 1, "variance": 20 }, - "description": "Recover 20% HP after winning a battle (Passive Skill)", + "description": "Recover 20% HP after winning a battle\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 475, @@ -3162,7 +3162,7 @@ "type": 1, "variance": 20 }, - "description": "Recover 25% HP after winning a battle (Passive Skill)", + "description": "Recover 25% HP after winning a battle\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 539, @@ -3282,7 +3282,7 @@ "type": 1, "variance": 20 }, - "description": "30% damage reduction with a 20% chance (Passive Skill)", + "description": "30% damage reduction with a 20% chance\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 428, @@ -3312,7 +3312,7 @@ "type": 1, "variance": 20 }, - "description": "30% damage reduction with a 30% chance (Passive Skill)", + "description": "30% damage reduction with a 30% chance\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 444, @@ -3342,7 +3342,7 @@ "type": 1, "variance": 20 }, - "description": "30% damage reduction with a 40% chance (Passive Skill)", + "description": "30% damage reduction with a 40% chance\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 460, @@ -3372,7 +3372,7 @@ "type": 1, "variance": 20 }, - "description": "30% damage reduction with a 50% chance (Passive Skill)", + "description": "30% damage reduction with a 50% chance\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 476, @@ -3402,7 +3402,7 @@ "type": 1, "variance": 20 }, - "description": "30% damage reduction with a 60% chance (Passive Skill)", + "description": "30% damage reduction with a 60% chance\n(Passive Skill)", "effects": [], "hitType": 1, "iconIndex": 540, @@ -3522,7 +3522,7 @@ "type": 1, "variance": 20 }, - "description": "+5 Tension at the end of each turn (Passive Skill)", + "description": "+5 Tension at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 429, @@ -3552,7 +3552,7 @@ "type": 1, "variance": 20 }, - "description": "+10 Tension at the end of each turn (Passive Skill)", + "description": "+10 Tension at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 445, @@ -3582,7 +3582,7 @@ "type": 1, "variance": 20 }, - "description": "+15 Tension at the end of each turn (Passive Skill)", + "description": "+15 Tension at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 461, @@ -3762,7 +3762,7 @@ "type": 0, "variance": 20 }, - "description": "+1 Cost at the end of each turn (Passive Skill)", + "description": "+1 Cost at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 430, @@ -3792,7 +3792,7 @@ "type": 0, "variance": 20 }, - "description": "+2 Cost at the end of each turn (Passive Skill)", + "description": "+2 Cost at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 446, @@ -3822,7 +3822,7 @@ "type": 0, "variance": 20 }, - "description": "+3 Cost at the end of each turn (Passive Skill)", + "description": "+3 Cost at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 462, @@ -4062,7 +4062,7 @@ "type": 1, "variance": 20 }, - "description": "+20 Tension at the end of each turn (Passive Skill)", + "description": "+20 Tension at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 477, @@ -4092,7 +4092,7 @@ "type": 1, "variance": 20 }, - "description": "+25 Tension at the end of each turn (Passive Skill)", + "description": "+25 Tension at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 541, @@ -4122,7 +4122,7 @@ "type": 0, "variance": 20 }, - "description": "+4 Cost at the end of each turn (Passive Skill)", + "description": "+4 Cost at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 478, @@ -4152,7 +4152,7 @@ "type": 0, "variance": 20 }, - "description": "+5 Cost at the end of each turn (Passive Skill)", + "description": "+5 Cost at the end of each turn (Passive\nSkill)", "effects": [], "hitType": 1, "iconIndex": 542, @@ -4272,7 +4272,7 @@ "type": 1, "variance": 20 }, - "description": "A storm of bullets that crushes anything caught in it.\nDamage changes based on cost & tension spent, 50% reload\nrate.", + "description": "A storm of bullets that crushes anything\ncaught in it. Damage changes based on cost &\ntension spent, 50% reload rate.", "effects": [ { "code": 21, @@ -4915,7 +4915,7 @@ "type": 0, "variance": 20 }, - "description": "Recover 2 Cost without doing anything. Evasion rate\ndecreases while waiting.", + "description": "Recover 2 Cost without doing anything.\nEvasion rate decreases while waiting.", "effects": [ { "code": 21, @@ -4952,7 +4952,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Reduces enemy accuracy\nby 40%. +10 TP when evading.", + "description": "Attempt to evade the enemy's attack. Reduces\nenemy accuracy by 40%. +10 TP when evading.", "effects": [ { "code": 21, @@ -5109,7 +5109,7 @@ "type": 0, "variance": 20 }, - "description": "Recover 2 Cost without doing anything. Evasion rate\ndecreases while waiting.", + "description": "Recover 2 Cost without doing anything.\nEvasion rate decreases while waiting.", "effects": [ { "code": 21, @@ -5146,7 +5146,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Reduces enemy accuracy\nby 45%. +13 TP when evading.", + "description": "Attempt to evade the enemy's attack. Reduces\nenemy accuracy by 45%. +13 TP when evading.", "effects": [ { "code": 21, @@ -5183,7 +5183,7 @@ "type": 1, "variance": 0 }, - "description": "A powerful strike aimed at a vital spot. Hits if accurate.\nPower +calc.", + "description": "A powerful strike aimed at a vital spot. Hits\nif accurate. Power +calc.", "effects": [], "hitType": 1, "iconIndex": 450, @@ -5213,7 +5213,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Reduces enemy accuracy\nby 40%. +10 TP when evading.", + "description": "Attempt to evade the enemy's attack. Reduces\nenemy accuracy by 40%. +10 TP when evading.", "effects": [ { "code": 21, @@ -5250,7 +5250,7 @@ "type": 0, "variance": 20 }, - "description": "Counter Effect: When the opponent uses an \"Attack\" type,\nalso activates as an attack skill.", + "description": "Counter Effect: When the opponent uses an\n\"Attack\" type, also activates as an attack\nskill.", "effects": [ { "code": 21, @@ -5347,7 +5347,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 3 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 3 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -5384,7 +5384,7 @@ "type": 0, "variance": 20 }, - "description": "Search for an opening in the enemy. 6 turns: Attack &\nAccuracy +8%.", + "description": "Search for an opening in the enemy. 6 turns:\nAttack & Accuracy +8%.", "effects": [ { "code": 21, @@ -5421,7 +5421,7 @@ "type": 1, "variance": 0 }, - "description": "Fire a powerful shot aimed at a vital spot. Hit: Power\n+calc.", + "description": "Fire a powerful shot aimed at a vital spot.\nHit: Power +calc.", "effects": [], "hitType": 1, "iconIndex": 452, @@ -5451,7 +5451,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor, hitting with debris. Hit: Power\n+calc. Reduces cost by 1.", + "description": "Shoot the ceiling or floor, hitting with\ndebris. Hit: Power +calc. Reduces cost by 1.", "effects": [ { "code": 21, @@ -5488,7 +5488,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the opponent's attack. Reduces damage by 30%.", + "description": "Defend against the opponent's attack. Reduces\ndamage by 30%.", "effects": [ { "code": 21, @@ -5666,7 +5666,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor, hitting with debris. Hit: Power\n+calc. Reduces cost by 1.", + "description": "Shoot the ceiling or floor, hitting with\ndebris. Hit: Power +calc. Reduces cost by 1.", "effects": [ { "code": 21, @@ -5703,7 +5703,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 4 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 4 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -5770,7 +5770,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the opponent's attack. Opponent's accuracy\n-55%. TP+19 on evade.", + "description": "Attempt to evade the opponent's attack.\nOpponent's accuracy -55%. TP+19 on evade.", "effects": [ { "code": 21, @@ -6137,7 +6137,7 @@ "type": 0, "variance": 20 }, - "description": "Prepare a defensive stance. 6 turns: Defense & Evasion +20%.", + "description": "Prepare a defensive stance. 6 turns: Defense\n& Evasion +20%.", "effects": [ { "code": 21, @@ -6174,7 +6174,7 @@ "type": 0, "variance": 20 }, - "description": "Search for an opening in the enemy. 6 turns: Attack &\nAccuracy +20%.", + "description": "Search for an opening in the enemy. 6 turns:\nAttack & Accuracy +20%.", "effects": [ { "code": 21, @@ -6211,7 +6211,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 5 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 5 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -6248,7 +6248,7 @@ "type": 0, "variance": 20 }, - "description": "Counter Effect: When the opponent uses an \"Attack\" type,\nalso activates as an attack skill.", + "description": "Counter Effect: When the opponent uses an\n\"Attack\" type, also activates as an attack\nskill.", "effects": [ { "code": 21, @@ -6285,7 +6285,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Hit: Power +calc.\n4x attack.", + "description": "Perform a series of low-accuracy attacks.\nHit: Power +calc. 4x attack.", "effects": [], "hitType": 1, "iconIndex": 483, @@ -6345,7 +6345,7 @@ "type": 1, "variance": 0 }, - "description": "Fire a powerful shot aimed at a vital spot. Hit: Power\n+calc.", + "description": "Fire a powerful shot aimed at a vital spot.\nHit: Power +calc.", "effects": [], "hitType": 1, "iconIndex": 465, @@ -6375,7 +6375,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot with your equipped weapon. Accuracy +hit. Power +calc.", + "description": "Shoot with your equipped weapon. Accuracy\n+hit. Power +calc.", "effects": [ { "code": 21, @@ -6498,7 +6498,7 @@ "type": 0, "variance": 20 }, - "description": "Prepare a defensive stance. 6 turns: Defense & Evasion +24%.", + "description": "Prepare a defensive stance. 6 turns: Defense\n& Evasion +24%.", "effects": [ { "code": 21, @@ -6535,7 +6535,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or floor, hitting with debris. Hit: Power\n+calc. Reduces cost by 2.", + "description": "Shoot the ceiling or floor, hitting with\ndebris. Hit: Power +calc. Reduces cost by 2.", "effects": [ { "code": 21, @@ -6572,7 +6572,7 @@ "type": 0, "variance": 20 }, - "description": "Focus your energy to improve your condition. Removes 1\ndebuff.", + "description": "Focus your energy to improve your condition.\nRemoves 1 debuff.", "effects": [ { "code": 21, @@ -6609,7 +6609,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the opponent's attack. Reduces damage by 50%.", + "description": "Defend against the opponent's attack. Reduces\ndamage by 50%.", "effects": [ { "code": 21, @@ -6646,7 +6646,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the opponent's attack. Opponent's accuracy\n-60%. TP+22 on evade.", + "description": "Attempt to evade the opponent's attack.\nOpponent's accuracy -60%. TP+22 on evade.", "effects": [ { "code": 21, @@ -6773,7 +6773,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot the ceiling or ground to hit with debris. Hit. Power\n+calc. Reduces cost by 3.", + "description": "Shoot the ceiling or ground to hit with\ndebris. Hit. Power +calc. Reduces cost by 3.", "effects": [ { "code": 21, @@ -6810,7 +6810,7 @@ "type": 0, "variance": 20 }, - "description": "Take a defensive stance. 6 turns: Defense & Evasion +20%.", + "description": "Take a defensive stance. 6 turns: Defense &\nEvasion +20%.", "effects": [ { "code": 21, @@ -6847,7 +6847,7 @@ "type": 0, "variance": 20 }, - "description": "Look for an opening in the enemy. 6 turns: Attack & Accuracy\n+20%.", + "description": "Look for an opening in the enemy. 6 turns:\nAttack & Accuracy +20%.", "effects": [ { "code": 21, @@ -6884,7 +6884,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 8 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 8 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -6921,7 +6921,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to dodge the enemy's attack. Enemy accuracy -60%.\nTP+22 on evade.", + "description": "Attempt to dodge the enemy's attack. Enemy\naccuracy -60%. TP+22 on evade.", "effects": [ { "code": 21, @@ -6958,7 +6958,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 60%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 60%.", "effects": [ { "code": 21, @@ -6995,7 +6995,7 @@ "type": 1, "variance": 0 }, - "description": "Deliver a powerful strike aimed at a vital spot. Hit. Power\n+calc.", + "description": "Deliver a powerful strike aimed at a vital\nspot. Hit. Power +calc.", "effects": [], "hitType": 1, "iconIndex": 481, @@ -7025,7 +7025,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Hit. Power +calc.\n4x attack.", + "description": "Perform a series of low-accuracy attacks.\nHit. Power +calc. 4x attack.", "effects": [], "hitType": 1, "iconIndex": 499, @@ -7085,7 +7085,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and fully recover cost. Evasion rate decreases\nwhile waiting.", + "description": "Do nothing and fully recover cost. Evasion\nrate decreases while waiting.", "effects": [ { "code": 21, @@ -7122,7 +7122,7 @@ "type": 1, "variance": 20 }, - "description": "Rain that quenches an unending thirst. Hit. Power +calc. 6x\nattack.", + "description": "Rain that quenches an unending thirst. Hit.\nPower +calc. 6x attack.", "effects": [], "hitType": 1, "iconIndex": 531, @@ -7212,7 +7212,7 @@ "type": 1, "variance": 20 }, - "description": "A shot that's easy to land. Accuracy +hit. Power +calc.", + "description": "A shot that's easy to land. Accuracy +hit.\nPower +calc.", "effects": [], "hitType": 2, "iconIndex": 500, @@ -7242,7 +7242,7 @@ "type": 1, "variance": 20 }, - "description": "Perform a series of low-accuracy attacks. Hit. Power +calc.\n4x attack.", + "description": "Perform a series of low-accuracy attacks.\nHit. Power +calc. 4x attack.", "effects": [], "hitType": 1, "iconIndex": 499, @@ -7309,7 +7309,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 6 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 6 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -7346,7 +7346,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 80%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 80%.", "effects": [ { "code": 21, @@ -7383,7 +7383,7 @@ "type": 1, "variance": 0 }, - "description": "Deliver a powerful strike aimed at a vital spot. Hit. Power\n+calc.", + "description": "Deliver a powerful strike aimed at a vital\nspot. Hit. Power +calc.", "effects": [], "hitType": 1, "iconIndex": 433, @@ -7413,7 +7413,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and recover 6 cost. Evasion rate decreases while\nwaiting.", + "description": "Do nothing and recover 6 cost. Evasion rate\ndecreases while waiting.", "effects": [ { "code": 21, @@ -8230,7 +8230,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and wait to recover cost. Evasion rate decreases\nwhile waiting.", + "description": "Do nothing and wait to recover cost. Evasion\nrate decreases while waiting.", "effects": [ { "code": 21, @@ -8267,7 +8267,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to dodge the enemy's attack. Enemy accuracy -40%.\nTP+10 on evade.", + "description": "Attempt to dodge the enemy's attack. Enemy\naccuracy -40%. TP+10 on evade.", "effects": [ { "code": 21, @@ -8451,7 +8451,7 @@ "type": 1, "variance": 20 }, - "description": "Shoot with your equipped weapon. Accuracy +hit. Power +calc.", + "description": "Shoot with your equipped weapon. Accuracy\n+hit. Power +calc.", "effects": [], "hitType": 2, "iconIndex": 417, @@ -8481,7 +8481,7 @@ "type": 1, "variance": 20 }, - "description": "Sloppy shooting, but lots of shots! Hit. Power +calc. 3x\nattack.", + "description": "Sloppy shooting, but lots of shots! Hit.\nPower +calc. 3x attack.", "effects": [], "hitType": 1, "iconIndex": 419, @@ -8511,7 +8511,7 @@ "type": 0, "variance": 20 }, - "description": "Do nothing and wait to recover cost. Evasion rate decreases\nwhile waiting.", + "description": "Do nothing and wait to recover cost. Evasion\nrate decreases while waiting.", "effects": [ { "code": 21, @@ -8548,7 +8548,7 @@ "type": 1, "variance": 20 }, - "description": "Suppress with invisible indirect fire. Hit. Power +calc.\nReduces cost by 2.", + "description": "Suppress with invisible indirect fire. Hit.\nPower +calc. Reduces cost by 2.", "effects": [ { "code": 21, @@ -8585,7 +8585,7 @@ "type": 0, "variance": 20 }, - "description": "Defend against the enemy's attack. Reduces damage by 50%.", + "description": "Defend against the enemy's attack. Reduces\ndamage by 50%.", "effects": [ { "code": 21, @@ -8726,7 +8726,7 @@ "type": 0, "variance": 20 }, - "description": "Wait without doing anything to recover cost. Evasion\ndecreases while waiting.", + "description": "Wait without doing anything to recover cost.\nEvasion decreases while waiting.", "effects": [ { "code": 21, @@ -8763,7 +8763,7 @@ "type": 0, "variance": 20 }, - "description": "Attempt to evade the enemy's attack. Lowers enemy accuracy\nby 55%.", + "description": "Attempt to evade the enemy's attack. Lowers\nenemy accuracy by 55%.", "effects": [ { "code": 21, @@ -8800,7 +8800,7 @@ "type": 1, "variance": 20 }, - "description": "Take aim... and fire!!! Accuracy +hit Power +calc", + "description": "Take aim... and fire!!! Accuracy +hit Power\n+calc", "effects": [], "hitType": 2, "iconIndex": 420, @@ -8904,7 +8904,7 @@ "type": 1, "variance": 0 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 419, @@ -8964,7 +8964,7 @@ "type": 1, "variance": 0 }, - "description": "Fire a powerful shot aimed at a vital spot. Accuracy hit\nPower +calc", + "description": "Fire a powerful shot aimed at a vital spot.\nAccuracy hit Power +calc", "effects": [], "hitType": 1, "iconIndex": 529, @@ -8994,7 +8994,7 @@ "type": 1, "variance": 20 }, - "description": "Counter effect: When the enemy uses an \"attack-type\" move,\nalso activates as an attack skill.", + "description": "Counter effect: When the enemy uses an\n\"attack-type\" move, also activates as an\nattack skill.", "effects": [ { "code": 21, @@ -9037,7 +9037,7 @@ "type": 0, "variance": 20 }, - "description": "Wait without doing anything to recover cost. Evasion\ndecreases while waiting.", + "description": "Wait without doing anything to recover cost.\nEvasion decreases while waiting.", "effects": [ { "code": 21, @@ -9111,7 +9111,7 @@ "type": 1, "variance": 20 }, - "description": "Suppress with invisible indirect fire. Accuracy hit Power\n+calc Cost reduction 2", + "description": "Suppress with invisible indirect fire.\nAccuracy hit Power +calc Cost reduction 2", "effects": [ { "code": 21, @@ -9148,7 +9148,7 @@ "type": 1, "variance": 20 }, - "description": "It's a sloppy barrage, but there's a lot of shots! Accuracy\nhit Power +calc 5x attack", + "description": "It's a sloppy barrage, but there's a lot of\nshots! Accuracy hit Power +calc 5x attack", "effects": [], "hitType": 1, "iconIndex": 451, @@ -11645,7 +11645,7 @@ "type": 0, "variance": 20 }, - "description": "Counter effect: When the enemy uses an \"attack-type\" move,\nalso activates as an attack skill.", + "description": "Counter effect: When the enemy uses an\n\"attack-type\" move, also activates as an\nattack skill.", "effects": [ { "code": 21, @@ -11922,7 +11922,7 @@ "type": 1, "variance": 20 }, - "description": "Suppress with invisible indirect fire. Accuracy +hit% Power\n+calc Cost reduction 5", + "description": "Suppress with invisible indirect fire.\nAccuracy +hit% Power +calc Cost reduction 5", "effects": [ { "code": 21, @@ -11959,7 +11959,7 @@ "type": 1, "variance": 20 }, - "description": "It's a sloppy barrage, but there's a lot of shots! Accuracy\n+hit% Power +calc 4x attack", + "description": "It's a sloppy barrage, but there's a lot of\nshots! Accuracy +hit% Power +calc 4x attack", "effects": [], "hitType": 1, "iconIndex": 71, @@ -11989,7 +11989,7 @@ "type": 1, "variance": 20 }, - "description": "Suppress with invisible indirect fire. Accuracy +hit% Power\n+calc Cost reduction 1", + "description": "Suppress with invisible indirect fire.\nAccuracy +hit% Power +calc Cost reduction 1", "effects": [ { "code": 21, @@ -12026,7 +12026,7 @@ "type": 1, "variance": 20 }, - "description": "Suppress with invisible indirect fire. Accuracy +hit% Power\n+calc Cost reduction 2", + "description": "Suppress with invisible indirect fire.\nAccuracy +hit% Power +calc Cost reduction 2", "effects": [ { "code": 21, diff --git a/www/js/plugins/JsScript33Set.js b/www/js/plugins/JsScript33Set.js index 6676b8d..20e6f1a 100644 --- a/www/js/plugins/JsScript33Set.js +++ b/www/js/plugins/JsScript33Set.js @@ -1051,7 +1051,7 @@ Game_Interpreter.prototype.Menu_L1Skill_Description = function (_SkillNo) { let _PsPs = new Pos2D(400, 110); this.DelSpriteSpan(PN_mSkSelTxt, PN_mSkSelTxt + 2); if (_SkillNo == -1) { - let _SetSSS = " - 未習得 -"; + let _SetSSS = " - Not Learned -"; this.SpriteStr(PN_mSkSelTxt + 0, _SetSSS, 25, _PsPs._x, _PsPs._y, 0); this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5); return; @@ -1245,7 +1245,7 @@ Game_Interpreter.prototype.MSklLayerL0_Update = function () { } else { this.SetSprite(PN_mSkSelBtn + _picNo, BtlPic + "PN_bEmBltWin_brank", _bsPs._x + (_XPosSa * i), _bsPs._y + (62 * j), 0); this.SetSprite(PN_mSkBltCost + _picNo, BtlPic + "PN_Cost_brank", _bsPs._x + (_XPosSa * i) + 177, _bsPs._y + (62 * j), 0); - let _SetStr = " - 未習得 -"; + let _SetStr = " - Not Learned -"; this.SpriteStr(PN_mSkBltTxt + _picNo, _SetStr, 22, _bsPs._x + 10 + (_XPosSa * i), _bsPs._y + 13 + (62 * j), 0); } _SkillPicArr.push(PN_mSkSelBtn + _picNo); diff --git a/www/js/plugins/JsScript37Set.js b/www/js/plugins/JsScript37Set.js index da80ddd..9afc7b4 100644 --- a/www/js/plugins/JsScript37Set.js +++ b/www/js/plugins/JsScript37Set.js @@ -141,14 +141,14 @@ Game_Interpreter.prototype.Adv_L1Skill_DrawTxt = function () { } let _TPs = new Pos2D(591, 622); if (_LvNo == -1) { - this.SetPicStr(PN_SkillTxt + 0, "- 未習得 -", 25, _TPs._x, _TPs._y, 200); + this.SetPicStr(PN_SkillTxt + 0, "- Not Learned -", 25, _TPs._x, _TPs._y, 200); } else { let _CkSkill = $dataSkills[_skillNo + _LvNo]; let _SetTxt1 = "\\I[" + _CkSkill.iconIndex + "] " + _CkSkill.name; this.SetPicStr(PN_SkillTxt + 0, _SetTxt1, 22, _TPs._x, _TPs._y, 255); let _CkDescArr = _Skill_SetuGetArr(_skillNo + _LvNo); for (let i = 0; i <= _CkDescArr.length - 1; i++) { - this.SetPicStr(PN_SkillTxt + 1 + i, _CkDescArr[i], 22, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255); + this.SetPicStr(PN_SkillTxt + 1 + i, _CkDescArr[i], 16, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255); } if (MetaChecker(_CkSkill, "MaxLv", false) != false) { this.SetPict(PN_SkillTxt + 3, SkillPic + "PN_ISkLv_5", _TPs._x + 300, _TPs._y); @@ -164,7 +164,7 @@ Game_Interpreter.prototype.Adv_L1Skill_DrawTxt = function () { this.SetPicStr(PN_SkillLTxt + 0, _SetTxt1, 22, _TPs._x, _TPs._y, 255); let _CkDescArr = _Skill_SetuGetArr(_skillNo + _LvNo + 1); for (let i = 0; i <= _CkDescArr.length - 1; i++) { - this.SetPicStr(PN_SkillLTxt + 1 + i, _CkDescArr[i], 22, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255); + this.SetPicStr(PN_SkillLTxt + 1 + i, _CkDescArr[i], 16, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255); } this.SetPict(PN_SkillLTxt + 3, SkillPic + "PN_ISkLv_" + (_LvNo + 2), _TPs._x + 300, _TPs._y); _LearnSkillCost = MetaChecker(_CkSkill, "Cost", 0);