From df3b7d06ad820ceab93957bd8d0c383a6f3091ec Mon Sep 17 00:00:00 2001 From: dazedanon Date: Mon, 19 Jan 2026 12:51:22 -0600 Subject: [PATCH] TL A lotta strings --- www/js/plugins/JsScript28Set.js | 66 ++++++++++++++++----------------- www/js/plugins/JsScript30Set.js | 24 ++++++------ 2 files changed, 45 insertions(+), 45 deletions(-) diff --git a/www/js/plugins/JsScript28Set.js b/www/js/plugins/JsScript28Set.js index 23564fd..f25b32c 100644 --- a/www/js/plugins/JsScript28Set.js +++ b/www/js/plugins/JsScript28Set.js @@ -319,7 +319,7 @@ Game_Interpreter.prototype.Adv_SelDataView = function (_WorkData, _訓練Flg) { if (!CheckWork8()) { this.SetPicStr(PN_tJhTxt + 0, SCol.Blk0 + _仕事名, 25, 380, 524); this.SetPicStr(PN_tJhTxt + 2, SCol.Blk0 + - "開放条件:客引きをした&淫乱度25以上", 25, 380, 564); + "Unlock: Worked as Tout & Libido 25+", 25, 380, 564); return; } break; @@ -327,7 +327,7 @@ Game_Interpreter.prototype.Adv_SelDataView = function (_WorkData, _訓練Flg) { if (!CheckWork9()) { this.SetPicStr(PN_tJhTxt + 0, SCol.Blk0 + _仕事名, 25, 380, 524); this.SetPicStr(PN_tJhTxt + 2, SCol.Blk0 + - "開放条件:接客をした&淫乱度50以上", 25, 380, 564); + "Unlock: Worked as Hostess & Libido 50+", 25, 380, 564); return; } break; @@ -339,13 +339,13 @@ Game_Interpreter.prototype.Adv_SelDataView = function (_WorkData, _訓練Flg) { if (_成功確率 >= 100) _成功確率 = 100; let _説明 = _WorkData._Setu; this.SetPicStr(PN_tJhTxt + 0, SCol.Blk0 + _仕事名, 25, 380, 524); - let _成功Txt = "成功率 " + _成功確率 + "% "; + let _成功Txt = "Success Rate " + _成功確率 + "% "; let _お金 = _WorkData._Gold; if (_訓練Flg) { _お金 = Math.floor(_お金 * ((100 - $gameVariables.value(VN_訓練割引)) / 100)) - _お金 = "費用:" + -_お金 + "ボーダ "; + _お金 = "Cost: " + -_お金 + " Borda "; } else { - _お金 = "給料:" + _お金 + "ボーダ "; + _お金 = "Pay: " + _お金 + " Borda "; } let _お金Txt = "   " + _お金 + " "; _成功Txt += _お金Txt; @@ -380,21 +380,21 @@ let _GetStTxt = function (_CkSt, _変化値) { } switch (_CkSt) { case _St.健康: - return "健康" + _CngIco; + return "Health" + _CngIco; case _St.淫乱度: - return "淫乱度" + _CngIco; + return "Libido" + _CngIco; case _St.体力: - return "体力" + _CngIco; + return "Stamina" + _CngIco; case _St.攻撃: - return "攻撃" + _CngIco; + return "Attack" + _CngIco; case _St.防御: - return "防御" + _CngIco; + return "Defense" + _CngIco; case _St.命中: - return "命中" + _CngIco; + return "Accuracy" + _CngIco; case _St.回避: - return "回避" + _CngIco; + return "Evasion" + _CngIco; case _St.直感: - return "直感" + _CngIco; + return "Intuition" + _CngIco; } } const CN_仕事変化値設定 = 290; @@ -532,7 +532,7 @@ Game_Interpreter.prototype.Adv_L1Kunren_Update = function (_ReFlg) { let _AdvSel = this.PicObjGet(PN_AdvSell); let PssX = _AdvSel._x + 152; let PssY = _AdvSel._y - 26; - this.SetPicStrPopC(PN_tPopTxt, SCol.Red + "お金が足りません", 40, PssX, PssY, 30, 30); + this.SetPicStrPopC(PN_tPopTxt, SCol.Red + "Not enough money", 40, PssX, PssY, 30, 30); D_Text_Cng_font = ""; return; } @@ -649,8 +649,8 @@ Game_Interpreter.prototype.Adv_L1Kyukei_View = function () { this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15); L2Select = 0; this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5); - let _休憩Txt = "Would you like to rest? (Health Recovery)"; - this.SetPicStrC(PN_tCkTxt + 0, _休憩Txt, 30, 710, 245, 0); + let _restTxt = "Would you like to rest? (Health Recovery)"; + this.SetPicStrC(PN_tCkTxt + 0, _restTxt, 30, 710, 245, 0); this.MovePict(PN_tCkTxt + 0, true, true, 5); D_Text_Cng_font = ""; this.JN_EventLoad("休憩"); @@ -721,13 +721,13 @@ Game_Interpreter.prototype.Adv_L2Work_Update = function (_訓練Flg) { this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15); this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5); if (_Sel_WorkData != undefined) { - let _仕事Txt = _Sel_WorkData._Name + "を実行しますか?"; + let _仕事Txt = "Do " + _Sel_WorkData._Name + "?"; this.SetPicStrC(PN_tCkTxt + 0, _仕事Txt, 30, 710, 245, 0); this.MovePict(PN_tCkTxt + 0, true, true, 5); let _成功確率 = _Sel_WorkData._成功確立; _Work成功率 = _成功確率 if (_成功確率 >= 100) _成功確率 = 100; - let _成功率 = "成功率 " + _成功確率 + "% "; + let _成功率 = "Success Rate " + _成功確率 + "% "; this.SetPicStrC(PN_tCkTxt + 1, _成功率, 30, 710, 285, 0); this.MovePict(PN_tCkTxt + 1, true, true, 5); } @@ -806,11 +806,11 @@ const SW_CView_Flg = 61; const VN_C好感Flg = 61; const CN_As遊び = 25; let _Const遊びArr = [ - ["ルーリー", "ルーリーと遊ぶ"], - ["イヴ", "イヴと遊ぶ"], - ["レベッカ", "レベッカと遊ぶ"], - ["コータロー", "コータローと遊ぶ"], - ["マーカス", "マーカスと遊ぶ"] + ["Rury", "Hang out with Rury"], + ["Eve", "Hang out with Eve"], + ["Rebecca", "Hang out with Rebecca"], + ["Kotaro", "Hang out with Kotaro"], + ["Marcus", "Hang out with Marcus"] ]; let _AsTcPic = []; let _Asobi_Game_System_initialize = Game_System.prototype.initialize; @@ -931,10 +931,10 @@ Game_Interpreter.prototype.Adv_L2Asobi_View = function () { this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5); let _遊びTxt = ""; if (L1_Selecter < 5) { - _遊びTxt = $gameSystem._遊び説明Arr[L1_Selecter][0] + "と遊びますか?" + _遊びTxt = "Hang out with " + $gameSystem._遊び説明Arr[L1_Selecter][0] + "?" } if (L1_Selecter == 5) { - _遊びTxt = "一人で遊びますか?" + _遊びTxt = "Play alone?" } this.SetPicStrC(PN_tCkTxt + 0, _遊びTxt, 30, 710, 245, 0); this.MovePict(PN_tCkTxt + 0, true, true, 5); @@ -1125,31 +1125,31 @@ Game_Interpreter.prototype.Adv_L2_WorkingUpdate = function (_訓練Flg) { let _VN_No = -1; switch (_SelSt) { case _St.淫乱度: - _SetTxt = "淫乱度 "; + _SetTxt = "Libido "; _VN_No = VN_PLInran; break; case _St.体力: - _SetTxt = "体力 "; + _SetTxt = "Stamina "; _VN_No = VN_PLHp; break; case _St.攻撃: - _SetTxt = "攻撃 "; + _SetTxt = "Attack "; _VN_No = VN_PLAtk; break; case _St.防御: - _SetTxt = "防御 "; + _SetTxt = "Defense "; _VN_No = VN_PLDef; break; case _St.命中: - _SetTxt = "命中 "; + _SetTxt = "Accuracy "; _VN_No = VN_PLHit; break; case _St.回避: - _SetTxt = "回避 "; + _SetTxt = "Evasion "; _VN_No = VN_PLkaihi; break; case _St.直感: - _SetTxt = "直感 "; + _SetTxt = "Intuition "; _VN_No = VN_PLYomi; break; } @@ -1176,7 +1176,7 @@ Game_Interpreter.prototype.Adv_L2_WorkingUpdate = function (_訓練Flg) { _訓練チュートリアルFlg = false; } if (_UpVar >= 0) _UpVar = "+" + _UpVar; - _SetTxt = "お金 " + _UpVar + "("; + _SetTxt = "Money " + _UpVar + "("; _SetTxt += $gameParty._gold + "→"; $gameParty._gold += _GainGold; _SetTxt += $gameParty._gold + ")"; diff --git a/www/js/plugins/JsScript30Set.js b/www/js/plugins/JsScript30Set.js index f88b72e..be56203 100644 --- a/www/js/plugins/JsScript30Set.js +++ b/www/js/plugins/JsScript30Set.js @@ -47,31 +47,31 @@ class _CSkill { } let ADV_WorkData = []; ADV_WorkData.push(new _WorkData( - "Work1", "用心棒", "揉め事の絶えない銀狐亭で用心棒をする。", 100, -10, -20, + "Work1", "Bodyguard", "Work as a bodyguard at the rowdy Silver Fox Inn.", 100, -10, -20, [new _CSkill(_St.体力, 10)])); ADV_WorkData.push(new _WorkData( - "Work2", "狩猟", "街の近くのモンスターを狩って治安を維持する。", 100, -10, -20, + "Work2", "Hunting", "Hunt monsters near town to maintain public safety.", 100, -10, -20, [new _CSkill(_St.攻撃, 10)])); ADV_WorkData.push(new _WorkData( - "Work3", "護衛", "銀行員の護衛をする。", 100, -10, -20, + "Work3", "Escort", "Escort bank employees.", 100, -10, -20, [new _CSkill(_St.防御, 10)])); ADV_WorkData.push(new _WorkData( - "Work4", "狙撃", "指名手配犯などを狙撃する。", 100, -10, -20, + "Work4", "Sniping", "Snipe wanted criminals and the like.", 100, -10, -20, [new _CSkill(_St.命中, 10)])); ADV_WorkData.push(new _WorkData( - "Work5", "運び屋", "薬品の原材料を運搬する。合法。", 100, -10, -20, + "Work5", "Courier", "Transport pharmaceutical ingredients. Legal.", 100, -10, -20, [new _CSkill(_St.回避, 10)])); ADV_WorkData.push(new _WorkData( - "Work6", "スカウト", "銀狐亭で働く女の子を確保する。", 100, -10, -20, + "Work6", "Scout", "Recruit girls to work at the Silver Fox Inn.", 100, -10, -20, [new _CSkill(_St.直感, 10)])); ADV_WorkData.push(new _WorkData( - "Work7", "客引き", "銀狐亭に客を呼び込む", 200, -10, -40, + "Work7", "Tout", "Attract customers to the Silver Fox Inn.", 200, -10, -40, [])); ADV_WorkData.push(new _WorkData( - "Work8", "接客", "セクハラに耐えて接客する", 400, -10, -50, + "Work8", "Hostess", "Serve customers while enduring harassment.", 400, -10, -50, [])); ADV_WorkData.push(new _WorkData( - "Work9", "売春", "客とこっそり売春する", 1000, -10, -60, + "Work9", "Prostitution", "Secretly sell your body to customers.", 1000, -10, -60, [])); Game_Interpreter.prototype.WorkDataGet = function(_BtnStr){ for (let i = 0; i <= ADV_WorkData.length - 1; i++) { @@ -90,13 +90,13 @@ Game_Interpreter.prototype.WorkGold_Setting = function(_BtnStr , _SetGold) { } let ADV_KunrenData = []; ADV_KunrenData.push(new _WorkData( - "Kunren1", "格闘訓練", "百人組手をする。つらい。", -1000, -40, -20, + "Kunren1", "Combat Training", "Spar against 100 opponents. Grueling.", -1000, -40, -20, [new _CSkill(_St.防御, 20), new _CSkill(_St.回避, 20)])); ADV_KunrenData.push(new _WorkData( - "Kunren2", "野営訓練", "野営テント設営の訓練をする。しんどい。", -1000, -40, -20, + "Kunren2", "Camp Training", "Practice setting up camp tents. Exhausting.", -1000, -40, -20, [new _CSkill(_St.体力, 20), new _CSkill(_St.直感, 20)])); ADV_KunrenData.push(new _WorkData( - "Kunren3", "射撃訓練", "クレー射撃で射撃精度を高める。難しい。", -1000, -40, -20, + "Kunren3", "Shooting Training", "Improve accuracy with clay shooting. Difficult.", -1000, -40, -20, [new _CSkill(_St.攻撃, 20), new _CSkill(_St.命中, 20)])); Game_Interpreter.prototype.KunrenDataGet = function(_BtnStr){ for (let i = 0; i <= ADV_KunrenData.length - 1; i++) {