diff --git a/www/js/plugins/JsScript31Set.js b/www/js/plugins/JsScript31Set.js index 20ae4b0..50af0a7 100644 --- a/www/js/plugins/JsScript31Set.js +++ b/www/js/plugins/JsScript31Set.js @@ -208,16 +208,16 @@ Game_Interpreter.prototype.Adv_Dorei_UIUpdate = function (_SetFlg) { if ($gameVariables.value(VN_奴隷_体力) < 0) { $gameVariables.setValue(VN_奴隷_体力, 0); } - this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1243, 197, _opi, $gameVariables.value(VN_奴隷_体力)); + this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1251, 196, _opi, $gameVariables.value(VN_奴隷_体力)); this.MovePict(PN_dHPBar + 0, true, true, _Fin_Flame, 255, true); - this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1243, 250, _opi, $gameVariables.value(VN_奴隷_快楽値)); + this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1251, 249, _opi, $gameVariables.value(VN_奴隷_快楽値)); this.MovePict(PN_dKaiBar + 0, true, true, _Fin_Flame, 255, true); D_Text_Cng_font = "Makinas"; let _文字数字 = $gameVariables.value(VN_奴隷_体力) + " / 100"; - this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1428, 167, _opi); + this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1436, 166, _opi); this.MovePict(PN_dHPBar + 1, true, true, _Fin_Flame, 255); _文字数字 = $gameVariables.value(VN_奴隷_快楽値) + "%"; - this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1428, 221, _opi); + this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1436, 220, _opi); this.MovePict(PN_dKaiBar + 1, true, true, _Fin_Flame, 255); this.SetPicStrC(PN_dKpkTxt + 0, " " + $gameVariables.value(VN_奴隷_屈服度) + "% ", 44, 1374, 343, _opi); this.MovePict(PN_dKpkTxt + 0, true, true, _Fin_Flame, 255);