var Imported = Imported || {}; Imported.Galv_VisualNovelChoices = true; var Galv = Galv || {}; Galv.VNC = Galv.VNC || {}; /*: * @plugindesc * * @author Galv - galvs-scripts.com * * @param Command Width * @desc 選択コマンドの幅。これは、VNButtons.pngの幅以下でなければなりません。 * @default 700 * * @param Command Height * @desc 選択コマンドの高さ。これは、VNButtons.pngの高さ以下でなければなりません。 * @default 48 * * @param Always Middle * @desc 「選択肢を表示」ウィンドウの位置に関係なく、中央に選択肢を表示します。false or true; * @default true * * @param Message Gap * @desc 選択肢がメッセージウィンドウから離れて表示される距離 * @default 0 * * @param Disabled Button * @desc 無効な選択肢のボタンを表示するために使用される行番号(選択肢を無効にできるプラグインを使用している場合) * @default 3 * * @requiredAssets img/system/VNButtons * * @help */ (function() { Galv.VNC.width = Number(PluginManager.parameters('JsScript12Set')["Command Width"]); Galv.VNC.height = Number(PluginManager.parameters('JsScript12Set')["Command Height"]); Galv.VNC.alwaysMid = PluginManager.parameters('JsScript12Set')["Always Middle"].toLowerCase() == 'true' ? true : false; Galv.VNC.msgGap = Number(PluginManager.parameters('JsScript12Set')["Message Gap"]); Galv.VNC.disableBtn = Number(PluginManager.parameters('JsScript12Set')["Disabled Button"]); Galv.VNC.Scene_Boot_loadSystemImages = Scene_Boot.loadSystemImages; Scene_Boot.loadSystemImages = function() { ImageManager.reserveSystem('VNButtons'); Galv.VNC.Scene_Boot_loadSystemImages.call(this); }; Galv.VNC.Game_System_initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function() { Galv.VNC.Game_System_initialize.call(this); this.vnChoices = true; }; Window_ChoiceList.prototype.textHeight = Window_ChoiceList.prototype.lineHeight; Galv.VNC.Window_ChoiceList_lineHeight = Window_ChoiceList.prototype.lineHeight; Window_ChoiceList.prototype.lineHeight = function() {return $gameSystem.vnChoices ? Galv.VNC.height : Galv.VNC.Window_ChoiceList_lineHeight.call(this);}; Galv.VNC.Window_ChoiceList_itemHeight = Window_ChoiceList.prototype.itemHeight; Window_ChoiceList.prototype.itemHeight = function() {return $gameSystem.vnChoices ? Galv.VNC.height : Galv.VNC.Window_ChoiceList_itemHeight.call(this);}; Galv.VNC.Window_ChoiceList_drawItem = Window_ChoiceList.prototype.drawItem; Window_ChoiceList.prototype.drawItem = function(index) { if ($gameSystem.vnChoices) { var rect = this.itemRectForText(index); this.drawButton(index,rect.y); if (index === this._index) this.drawButton(index,rect.y,true); var offset = (this.lineHeight() - this.textHeight()) * 0.5; this.drawTextEx(SCol.Blk0 + this.commandName(index), rect.x, rect.y + offset); } else { Galv.VNC.Window_ChoiceList_drawItem.call(this,index); }; }; Galv.VNC.Window_ChoiceList_updatePlacement = Window_ChoiceList.prototype.updatePlacement; Window_ChoiceList.prototype.updatePlacement = function() { Galv.VNC.Window_ChoiceList_updatePlacement.call(this); if ($gameSystem.vnChoices && Galv.VNC.alwaysMid) { this.x = (Graphics.boxWidth - this.width) / 2; }; if (this._messageWindow.y >= Graphics.boxHeight / 2) { this.y -= Galv.VNC.msgGap; } else { this.y += Galv.VNC.msgGap; }; }; Galv.VNC.Window_ChoiceList__refreshCursor = Window_ChoiceList.prototype._refreshCursor; Window_ChoiceList.prototype._refreshCursor = function() { if ($gameSystem.vnChoices) { this._windowCursorSprite.opacity = 0; } else { Galv.VNC.Window_ChoiceList__refreshCursor.call(this); }; }; Window_ChoiceList.prototype.drawButton = function(index,y,cursor) { var bitmap = ImageManager.loadSystem('VNButtons'); var pw = Galv.VNC.width; var ph = Galv.VNC.height; var sx = 0; if (cursor) { var bgId = 0; } else { if (this._list[index].enabled === false) { var bgId = Galv.VNC.disableBtn; } else { var bgId = this.choice_background[index] ? this.choice_background[index] : 1; }; }; var sy = bgId * ph; this.contents.blt(bitmap, sx, sy, pw, ph, 0, y); }; Galv.VNC.Window_ChoiceList_start = Window_ChoiceList.prototype.start; Window_ChoiceList.prototype.start = function() { this.setupVNChoices(); Galv.VNC.Window_ChoiceList_start.call(this); }; Window_ChoiceList.prototype.setupVNChoices = function() { this.ChoiceSprites = []; this.choice_background = []; this._vnIndex = this._index; if ($gameSystem.vnChoices) { this.opacity = 0; } else { this.opacity = 255; }; }; Galv.VNC.Window_ChoiceList_update = Window_ChoiceList.prototype.update; Window_ChoiceList.prototype.update = function() { Galv.VNC.Window_ChoiceList_update.call(this); if (this._vnIndex != this._index) { this.refresh(); this._vnIndex = this._index; } }; Galv.VNC.Window_ChoiceList_updateBackground = Window_ChoiceList.prototype.updateBackground; Window_ChoiceList.prototype.updateBackground = function() { if ($gameSystem.vnChoices) { this._background = 2; this.setBackgroundType(this._background); } else { Galv.VNC.Window_ChoiceList_updateBackground.call(this); }; }; Galv.VNC.Window_ChoiceList_convertEscapeCharacters = Window_ChoiceList.prototype.convertEscapeCharacters; Window_ChoiceList.prototype.convertEscapeCharacters = function(text,index) { text = text.replace(/\\/g, '\x1b'); text = text.replace(/\x1b\x1b/g, '\\'); text = text.replace(/\x1bB\[(\d+)\]/gi, function() { this.choice_background[index] = parseInt(arguments[1]); return ""; }.bind(this)); return Galv.VNC.Window_ChoiceList_convertEscapeCharacters.call(this,text); }; Window_ChoiceList.prototype.itemRectForText = function(index) { var rect = this.itemRect(index); if ($gameSystem.vnChoices) { var txt = $gameMessage._choices[index]; // Use textWidthEx to measure the actual rendered width including escape codes // Add the same prefix used in drawItem for accurate measurement var fullText = SCol.Blk0 + txt; var txtSize = this.textWidthEx(fullText); rect.x = (Galv.VNC.width - txtSize) / 2; } else { rect.x += this.textPadding(); }; rect.width -= this.textPadding() * 2; return rect; }; Window_ChoiceList.prototype.windowWidth = function() { var width = this.maxChoiceWidth() + this.padding * 2; return Math.min(width, Graphics.boxWidth); }; Galv.VNC.Window_ChoiceList_maxChoiceWidth = Window_ChoiceList.prototype.maxChoiceWidth; Window_ChoiceList.prototype.maxChoiceWidth = function() { if ($gameSystem.vnChoices) { return Galv.VNC.width; } else { return Galv.VNC.Window_ChoiceList_maxChoiceWidth.call(this); }; }; })();