const SW_店ボタンOFF = 462; const CN_街コモン = 16; const L0TownPic = "pictures/Adv/L0_Town/"; Game_Interpreter.prototype.Adv_L0Town_View = function () { var _opi = 0; this.SetPict(PN_tBackT, AdvPic + "PN_tBackT", 0, 0); ViewPicReset(); this.EventBackCng("Town_Back" , 15); this.DelPict(PN_KunrenFree); this.DelPict(PN_KunrenFreeTxt); this.DelPictSpan(PN_tSelBtn + 0 , PN_tSelBtn + 6); } Game_Interpreter.prototype.Adv_L0Town_UIDraw = function () { EvCngWait = 5; if (L0_NotDrawFlg) { this.JN_EventLoad("街選択戻"); L0_NotDrawFlg = false; return; } L0_TcPic = []; $gameSystem.L0TownSelecter = []; var _opi = 0; let _cnt = 0; for (var i = 0; i <= $gameSystem.L0TownBtnArr.length - 1; i++) { switch ($gameSystem.L0TownBtnArr[i]) { case "Btn_Skill": if ($gameSwitches.value(SW_店ボタンOFF + 0)) continue; break; case "Btn_GunShop": if ($gameSwitches.value(SW_店ボタンOFF + 1)) continue; break; case "Btn_Item": if ($gameSwitches.value(SW_店ボタンOFF + 2)) continue; break; } $gameSystem.L0TownSelecter.push($gameSystem.L0TownBtnArr[i]); this.SetPict(PN_tSelBtn + _cnt, L0TownPic + $gameSystem.L0TownBtnArr[i], L0BtnPos._x - 100, L0BtnPos._y - (_AdvSellSa * _cnt), _opi); if (_cnt != L0_Selecter){ this.MovePict(PN_tSelBtn + _cnt, L0BtnPos._x - 15, true, 3); } else { this.MovePict(PN_tSelBtn + _cnt, L0BtnPos._x, true, 3); } L0_TcPic.push(PN_tSelBtn + _cnt); _cnt++; } L0_Selecter = $gameSystem.L0TownSelecter.length - 1; this.SetPictC(PN_AdvSell, AdvPic + "PN_AdvSell", L0BtnPos._x - 15 - 100, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, _opi); this.MovePict(PN_AdvSell, L0BtnPos._x - 15, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, 15); } var _拠点Back_flame = 0; Game_Interpreter.prototype.Adv_L0Town_Update = function () { if (_拠点Back_flame >= 1){ _拠点Back_flame++; if(_拠点Back_flame == 5){ this.Adv_SpineEffect_Close(); } if (_拠点Back_flame == 10) { _拠点Back_flame = 0; this.Adv_L0_Cng(_L0Mode.Base); this.Adv_SpineEffect_Open(); } return; } if (L0_flame == 13) { this.SetCmnEventSc(CN_街コモン); } if (L0_flame == 15) { _Ck移動EvName = this.JN_EventLoad("街"); } if (L0_flame == 18 && _Ck移動EvName != ""){ L0_flame--; return; } if (L0_flame == 19){ this.Adv_L0Town_UIDraw(); } var _mvFlg = false; if (Input.isTriggered('up')) { L0_Selecter++; _mvFlg = true; if (L0_Selecter >= $gameSystem.L0TownSelecter.length) L0_Selecter = 0; } if (Input.isTriggered('down')) { L0_Selecter--; _mvFlg = true; if (L0_Selecter < 0) L0_Selecter = $gameSystem.L0TownSelecter.length - 1; } var _CNo = overPointerCkArr(L0_TcPic); if (_CNo != -1) { if (L0_Selecter != _CNo - PN_tSelBtn) { L0_Selecter = _CNo - PN_tSelBtn; _mvFlg = true; } } if (_mvFlg) { SoundManager.playCursor(); for (var i = 0; i <= $gameSystem.L0TownSelecter.length - 1; i++) { if (i != L0_Selecter) { this.MovePict(PN_tSelBtn + i, L0BtnPos._x - 15, true, 3); } else { this.MovePict(PN_tSelBtn + i, L0BtnPos._x, true, 3); } } this.MovePict(PN_AdvSell, L0BtnPos._x - 15, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, 3); } if (L0_flame < 16) return; if (Input.isTriggered('ok') || (_CNo != -1) && TouchInput.isTriggered()) { SoundManager.playOk(); switch ($gameSystem.L0TownSelecter[L0_Selecter]) { case "Btn_Kyoten": _拠点Back_flame = 1; this.JN_EventLoad("拠点選択"); break; case "Btn_Skill": Adv_Layer = 1; this.Adv_L1_Cng(_L1Mode.スキル); break; case "Btn_GunShop": Adv_Layer = 1; this.Adv_L1_Cng(_L1Mode.ガン); break; case "Btn_Item": Adv_Layer = 1; this.Adv_L1_Cng(_L1Mode.アイテム); break; } } } Game_Interpreter.prototype._拠点Back_Cancel = function(){ _拠点Back_flame = 0; this.Adv_L0_Back(); } const L1ItemPic = "pictures/Adv/L1_Item/"; let AdvShop_flame = 0; Game_Interpreter.prototype.Adv_L1アイテム_View = function () { AdvShop_flame = 0; this.MovePict(PN_AdvSell, true, true, 10, 0); this.SetPictFIn(PN_l1Back, L1ItemPic + "PN_l1Back", 0, 0, 0, 0, 15); } Game_Interpreter.prototype.Adv_L1アイテム_Update = function () { AdvShop_flame++; if (AdvShop_flame == 5) { this.Adv_L1ShopView(ShopType.アイテム); } if (AdvShop_flame < 30) return; this.Adv_L1ShopUpdate(); } const L1GunShopPic = "pictures/Adv/L1_GunShop/"; Game_Interpreter.prototype.Adv_L1ガン_View = function () { AdvShop_flame = 0; this.MovePict(PN_AdvSell, true, true, 10, 0); this.SetPictFIn(PN_l1Back, L1GunShopPic + "PN_l1Back", 0, 0, 0, 0, 15); } Game_Interpreter.prototype.Adv_L1ガン_Update = function () { AdvShop_flame++; if (AdvShop_flame == 5) { this.Adv_L1ShopView(ShopType.ガン); } if (AdvShop_flame < 30) return; this.Adv_L1ShopUpdate(); } const L1SkillPic = "pictures/Adv/L1_Skill/"; Game_Interpreter.prototype.Adv_L1スキル_View = function () { AdvShop_flame = 0; this.MovePict(PN_AdvSell, true, true, 10, 0); this.SetPictFIn(PN_l1Back, L1SkillPic + "PN_l1Back", 0, 0, 0, 0, 15); } Game_Interpreter.prototype.Adv_L1スキル_Update = function () { AdvShop_flame++; if (AdvShop_flame == 5) { this.Adv_L1SkillView(); } if (AdvShop_flame < 30) return; this.Adv_L1SkillUpdate(); }