class _WorkData { constructor(_BtnImg, _Name, _Setu, _Gold, _Kenk, _Yrki, _CSkills) { this._BtnImg = _BtnImg; this._Name = _Name; this._Setu = _Setu; this._Gold = _Gold; this._Kenk = _Kenk; this._Yrki = _Yrki; this._CSkills = _CSkills; this._成功確立 = 100; } Copy() { let Rtn_CSkills = []; for (let i = 0; i <= this._CSkills.length - 1; i++) { Rtn_CSkills.push(new _CSkill(this._CSkills[i]._St ,this._CSkills[i]._Var)); } return new _WorkData( this._BtnImg , this._Name , this._Setu , this._Gold , this._Kenk , this._Yrki , Rtn_CSkills , this._成功確立 ) } } let _St = { 健康: 2, 淫乱度: 3, 体力: 4, 攻撃: 5, 防御: 6, 命中: 7, 回避: 8, 直感: 9, やる気: 10, お金: 11 }; class _CSkill { constructor(_St , _Var) { this._St = _St; this._Var = _Var; this._UpVar = 0; } } let ADV_WorkData = []; ADV_WorkData.push(new _WorkData( "Work1", "Bouncing", "Work as a bouncer at the rowdy Silver Fox Tavern.", 100, -10, -20, [new _CSkill(_St.体力, 10)])); ADV_WorkData.push(new _WorkData( "Work2", "Hunting", "Hunt monsters near town to maintain public safety.", 100, -10, -20, [new _CSkill(_St.攻撃, 10)])); ADV_WorkData.push(new _WorkData( "Work3", "Escorting", "Escort bank employees.", 100, -10, -20, [new _CSkill(_St.防御, 10)])); ADV_WorkData.push(new _WorkData( "Work4", "Sniping", "Snipe wanted criminals and the like.", 100, -10, -20, [new _CSkill(_St.命中, 10)])); ADV_WorkData.push(new _WorkData( "Work5", "Couriering", "Transport pharmaceutical ingredients. Legal.", 100, -10, -20, [new _CSkill(_St.回避, 10)])); ADV_WorkData.push(new _WorkData( "Work6", "Scouting", "Recruit girls to work at the Silver Fox Tavern.", 100, -10, -20, [new _CSkill(_St.直感, 10)])); ADV_WorkData.push(new _WorkData( "Work7", "Touting", "Attract customers to the Silver Fox Tavern.", 200, -10, -40, [])); ADV_WorkData.push(new _WorkData( "Work8", "Hostessing", "Serve customers while enduring harassment.", 400, -10, -50, [])); ADV_WorkData.push(new _WorkData( "Work9", "Prostitution", "Secretly sell your body to customers.", 1000, -10, -60, [])); Game_Interpreter.prototype.WorkDataGet = function(_BtnStr){ for (let i = 0; i <= ADV_WorkData.length - 1; i++) { if(ADV_WorkData[i]._BtnImg == _BtnStr) { return ADV_WorkData[i]; } } return null; } Game_Interpreter.prototype.WorkGold_Setting = function(_BtnStr , _SetGold) { for (let i = 0; i <= ADV_WorkData.length - 1; i++) { if(ADV_WorkData[i]._BtnImg == _BtnStr) { ADV_WorkData[i]._Gold = _SetGold; } } } let ADV_KunrenData = []; ADV_KunrenData.push(new _WorkData( "Kunren1", "Combat Training", "Spar against 100 opponents. Grueling.", -1000, -40, -20, [new _CSkill(_St.防御, 20), new _CSkill(_St.回避, 20)])); ADV_KunrenData.push(new _WorkData( "Kunren2", "Camp Training", "Practice setting up camp tents. Exhausting.", -1000, -40, -20, [new _CSkill(_St.体力, 20), new _CSkill(_St.直感, 20)])); ADV_KunrenData.push(new _WorkData( "Kunren3", "Target Practice", "Improve accuracy with clay shooting. Difficult.", -1000, -40, -20, [new _CSkill(_St.攻撃, 20), new _CSkill(_St.命中, 20)])); Game_Interpreter.prototype.KunrenDataGet = function(_BtnStr){ for (let i = 0; i <= ADV_KunrenData.length - 1; i++) { if(ADV_KunrenData[i]._BtnImg == _BtnStr){ return ADV_KunrenData[i]; } } return null; } Game_Interpreter.prototype.KunrenGold_Setting = function(_BtnStr , _SetGold) { for (let i = 0; i <= ADV_KunrenData.length - 1; i++) { if(ADV_KunrenData[i]._BtnImg == _BtnStr) { ADV_KunrenData[i]._Gold = _SetGold; } } }