let _メニュー_保存変数 = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { _メニュー_保存変数.call(this); this.SexTxt = ["", "", "", ""]; }; const MenuPic = "pictures/Menu/"; let MenuOpen = false; let MenuFlame = 0; let MenuLayer = 0; const PN_mBase = 40; const PN_mSelect = PN_mBase + 2; const PN_mSbBWin = PN_mSelect + 8; const PN_mSbBIcon = PN_mSbBWin + 1; const PN_mSbBTxt = PN_mSbBIcon + 2; const PN_mInWin = PN_mSbBTxt + 2; const PN_mInTxt = PN_mInWin + 1; const PN_mTatie = PN_mInTxt + 1; const PN_mJhWin = PN_mTatie + 1; const PN_mJhTxt = PN_mJhWin + 1; const PN_mAdvSell = 300; const PN_mL2BaseBtm = 65; const PN_mL2Base = 180; const PN_mStKnk = PN_mL2BaseBtm + 2; const PN_mStYrk = PN_mStKnk + 2; const PN_mStPrTxt = PN_mStYrk + 2; const PN_mStGage = PN_mStPrTxt + 2; const PN_mStBllWin = PN_mStGage + 7; const PN_mStBllTxt = PN_mStBllWin + 1; const PN_mStTxt = PN_mStBllTxt + 1; const PN_mStKTxt = PN_mStTxt + 6; const PN_mStBase_2 = PN_mStKTxt + 3; const PN_mStSkill = PN_mStBase_2 + 2; const PN_mIItmTxt = PN_mL2BaseBtm + 10; const PN_mIItmSelH = PN_mIItmTxt + 16; const PN_mIItmSetu = PN_mIItmSelH + 1; const PN_mItmUWin = PN_mIItmSetu + 7; const PN_mItmUTxt = PN_mItmUWin + 1; const PN_mSbBrWin = PN_mL2BaseBtm + 2; const PN_mSbBrH = PN_mSbBrWin + 1; const PN_mSbIcn = PN_mSbBrH + 2; const PN_mSbTxt = PN_mSbIcn + 2; const PN_mSbMTxt = PN_mSbTxt + 2; const PN_mSbViTxt = PN_mSbMTxt + 3; const PN_mSbStIco = PN_mSbViTxt + 8; const PN_mSbStTxt = PN_mSbStIco + 2; const PN_mSbSlBtn = PN_mSbStTxt + 18; const PN_mSkWin = PN_mL2BaseBtm + 2; const PN_mSkTxt = PN_mSkWin + 1; const PN_mSkBlt = PN_mSkTxt + 1; const PN_mSkBltSelH = PN_mSkBlt + 3 * 8; const PN_mSkBTxt = PN_mSkBltSelH + 1; const PN_mSkSelTxt = PN_mSkBTxt + 8; const PN_mSPsvTxt = PN_mSkSelTxt + 5; const PN_mSPsvSBtn = PN_mSPsvTxt + 9; const PN_mSkSelBase = 239; const PN_mSkSelBtn = PN_mSkSelBase + 1; const PN_mSkBltTxt = PN_mSkSelBtn + 15; const PN_mSkBltCost = PN_mSkBltTxt + 15; const PN_mSkBltSoubi = PN_mSkBltCost + 15; const PN_mOpBase = PN_mL2Base + 2; const PN_mOpBar = PN_mOpBase + 1; const PN_mOpTxt = PN_mOpBar + 4; const PN_OpNanido = PN_mOpTxt + 5; const PN_mSxWin = PN_mL2Base + 2; const PN_mSxChara = PN_mSxWin + 1; const PN_mSxLine = PN_mSxChara + 1; const PN_mSxIrnWin = PN_mSxLine + 1; const PN_mSxIrnTxt = PN_mSxIrnWin + 2; const PN_mSxKisWin = PN_mSxIrnTxt + 4; const PN_mSxSumTxt = PN_mSxKisWin + 1; const PN_mSxTxt_1 = PN_mSxSumTxt + 3; const PN_mSxTxt_2 = PN_mSxTxt_1 + 6; const PN_mSxTxt_3 = PN_mSxTxt_2 + 6; const PN_mSxTxt_4 = PN_mSxTxt_3 + 6; const PN_mSxKpkTxt = PN_mSxTxt_4 + 6; const PN_mSxInrndTxt = PN_mSxKpkTxt + 1; const PN_MSvTxt = PN_mSxInrndTxt + 1; const PN_mSvBase = PN_mL2Base + 2; const PN_MSvPageSel = PN_mSvBase + 1; const PN_MSvWin = PN_MSvPageSel + 1; const PN_MSvTxt_t = PN_MSvWin + 10; const PN_MSvTxt_d = PN_MSvTxt_t + 10; const PN_MSvTxt_1 = PN_MSvTxt_d + 10; const PN_MSvTxt_2 = PN_MSvTxt_1 + 10; const PN_MSvTxt_3 = PN_MSvTxt_2 + 10; const PN_MSvTxt_4 = PN_MSvTxt_3 + 10; const PN_MSvWin_Sel = PN_MSvTxt_4 + 10; const PN_mL3Base = 234; const MenuMax = 7; let ML0_Selecter = 0; let menu_l0_flame = 0; let menuL0TcPic = []; let menuOpenLive2DSettingFlg = false; Game_Interpreter.prototype.Menu_Open = function () { SoundManager.playCursor(); L2dFExp = "H01"; L2dFadeMdl("Ta_Leona", "rightin", 15, "1neutral", 1); L2dTop("Ta_Leona"); menuOpenLive2DSettingFlg = true; Adv_Stop = MenuOpen = true; MenuLayer = MenuFlame = 0; ML0_Selecter = 0; menu_l0_flame = 0; this.Menu_L0_StateView(); this.SetSprite(PN_mBase, MenuPic + "PN_mBase", 0, 0, 0); this.MoveSprite(PN_mBase, 0, 0, 5, 255); menuL0TcPic = []; for (let i = 0; i <= MenuMax; i++) { menuL0TcPic.push(PN_mSelect + i); this.SetSprite(PN_mSelect + i, MenuPic + "PN_mSelect" + i, 49, 28 + 85 * i, 0); this.MoveSprite(PN_mSelect + i, true, true, 5, 255); } this.SetPictC(PN_mAdvSell, AdvPic + "PN_AdvSell", 45, 66, 0); this.MovePict(PN_mAdvSell, true, true, 5, 255); this.MovePict(PN_KunrenFree, true, true, 5, 0); this.MovePict(PN_KunrenFreeTxt, true, true, 5, 0); this.MovePict(PN_AdvSell, true, true, 5, 0); this.DelPictSpan(PN_IGoldWin, PN_IGoldTxt); } const VN_PLStateBase = 4; let M_State_Pic = MenuPic + "State/"; Game_Interpreter.prototype.Menu_L0_StateView = function () { D_Text_Cng_font = "Makinas"; this.SetSprite(PN_mL2BaseBtm, M_State_Pic + "PN_mBase_st", 0, 0, 0); this.MoveSprite(PN_mL2BaseBtm, true, true, 5, 255); this.SetSprite(PN_mStBase_2, M_State_Pic + "PN_mBase_st_2", 0, 0, 0); this.MoveSprite(PN_mStBase_2, true, true, 5, 255); let _Ps = new Pos2D(463, 127); this.Menu_KYGageDraw(_Ps) this.SpriteStr(PN_mStPrTxt + 0, SCol.Blk0 + "Leona・McBain", 28, 375, 77, 0); this.MoveSprite(PN_mStPrTxt + 0, true, true, 10); this.SpriteStr(PN_mStPrTxt + 1, SCol.Blk0 + "", 28, 700, 77, 0); this.MoveSprite(PN_mStPrTxt + 1, true, true, 10); let _StArr = PL_StateGet(); var maxStValue = 0; for (let i = 0; i < _StArr.length; i++) { if (_StArr[i] > maxStValue) { maxStValue = _StArr[i]; } } var f表示倍率X = 1; if (maxStValue > 360) f表示倍率X = 360 / maxStValue; for (let i = 0; i <= _StArr.length - 1; i++) { this.SetSprite(PN_mStGage + i, M_State_Pic + "PN_mStGage", 425, 257 + (40 * i), 0, _StArr[i] / 2 * f表示倍率X); this.MoveSprite(PN_mStGage + i, true, true, 10, 255, true, true); let _SetColArr = [255, 255, 255]; switch (i) { case 0: _SetColArr = [150, 150, 0, 0]; break; case 1: _SetColArr = [150, 16, 21, 0]; break; case 2: _SetColArr = [28, 58, 210, 0]; break; case 3: _SetColArr = [187, 0, 187, 0]; break; case 4: _SetColArr = [50, 229, 229, 0]; break; case 5: _SetColArr = [23, 166, 43, 0]; break; } this.SpriteCngColor(PN_mStGage + i, _SetColArr); this.SpriteStr(PN_mStTxt + i, " \\oc[rgb(72,40,26)]" + _StArr[i] + " ", 25, 510, 236 + (40 * i), 0); this.MoveSprite(PN_mStTxt + i, true, true, 10); } let _Cnt = 0; for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) { let _skPs = new Pos2D(416, 541); if ($gameSystem.PL_SkillArr[i] != 0) { let _xCnt = Math.floor(_Cnt / 6); let _yCnt = _Cnt % 6; let _ckSkill = $dataSkills[$gameSystem.PL_SkillArr[i]]; let _astr = "\\oc[rgb(0,0,0)]\\I[" + _ckSkill.iconIndex + "] " + _ckSkill.name + " "; this.SpriteStr(PN_mStSkill + _Cnt, _astr, 25, _skPs._x + 240 * _xCnt, _skPs._y + (37 * _yCnt), 0); this.MoveSprite(PN_mStSkill + _Cnt, true, true, 10); _Cnt++; } } D_Text_Cng_font = ""; } let PL_StateGet = function () { let Rtn_Arr = []; let _WpId = $gameActors._data[1]._equips[0]._itemId; for (let i = 0; i <= 5; i++) { let _数値 = $gameVariables.value(VN_PLStateBase + i); switch (i) { case 0: _SetColArr = [150, 150, 0, 0]; _数値 += $dataWeapons[_WpId].params[0]; break; case 1: _SetColArr = [150, 16, 21, 0]; _数値 += $dataWeapons[_WpId].params[2]; break; case 2: _SetColArr = [28, 58, 210, 0]; _数値 += $dataWeapons[_WpId].params[3]; break; case 3: _SetColArr = [187, 0, 187, 0]; _数値 += $dataWeapons[_WpId].params[4]; break; case 4: _SetColArr = [50, 229, 229, 0]; _数値 += $dataWeapons[_WpId].params[6]; break; case 5: _SetColArr = [23, 166, 43, 0]; _数値 += $dataWeapons[_WpId].params[7]; break; } Rtn_Arr.push(_数値); } return Rtn_Arr; } Game_Interpreter.prototype.Menu_KYGageDraw = function (_Ps) { let _健康 = $gameVariables.value(VN_PLKenko); this.SetSprite(PN_mStKnk, M_State_Pic + "PN_tGage", _Ps._x, _Ps._y, 0, _健康); this.MoveSprite(PN_mStKnk, true, true, 10, 255, true); this.SpriteCngColor(PN_mStKnk, [0, 255, 0]); if (_健康 <= 50) this.SpriteCngColor(PN_mStKnk, [255, 255, 0]); if (_健康 <= 25) this.SpriteCngColor(PN_mStKnk, [255, 0, 0]); let _やる気 = $gameVariables.value(VN_PLYruki); this.SetSprite(PN_mStYrk, M_State_Pic + "PN_tGage_s", _Ps._x, _Ps._y + 37, 0, _やる気); this.MoveSprite(PN_mStYrk, true, true, 10, 255, true); this.SpriteCngColor(PN_mStYrk, [234, 150, 215]); this.SpriteStr(PN_mStKnk + 1, SCol.Blk0 + " " + String(_健康) + " / 100 ", 22, _Ps._x + 245, _Ps._y - 9, 0); this.SpriteStr(PN_mStYrk + 1, SCol.Blk0 + " " + String(_やる気) + " / 100 ", 22, _Ps._x + 245, _Ps._y - 9 + 32, 0); this.MoveSprite(PN_mStKnk + 1, true, true, 10); this.MoveSprite(PN_mStYrk + 1, true, true, 10); } let Menu_NUpdate = Game_Interpreter.prototype.NUpdate; Game_Interpreter.prototype.NUpdate = function () { Menu_NUpdate.call(this); if (MenuOpen) { if (!$gameSwitches.value(SW_奴隷)) { this.Menu_Update(); } else { this.D_Menu_Update(); } } } Game_Interpreter.prototype.Menu_Update = function () { switch (MenuLayer) { case 0: this.Menu_L0_Update(); break; case 1: this.Menu_L1_Update(); break; } MenuFlame++; } Game_Interpreter.prototype.Menu_Close = function () { MenuOpen = Adv_Stop = false; this.DelSpriteSpan(PN_mBase, PN_mSelect + MenuMax); this.DelSpriteSpan(PN_mSbBWin, PN_mAdvSell); this.DelPict(PN_mAdvSell); L2dFadeMdl("Ta_Leona", "rightout", 15, "3koshinite", 1); this.SetPictC(PN_AdvSell, AdvPic + "PN_AdvSell", L0BtnPos._x - 15, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, 0); this.MovePict(PN_AdvSell, true, true, 5, 255); this.MovePict(PN_KunrenFree, true, true, 5, 255); this.MovePict(PN_KunrenFreeTxt, true, true, 5, 255); } Game_Interpreter.prototype.Menu_L0_Update = function () { if (menu_l0_flame == 5 && menuOpenLive2DSettingFlg) { L2dSetMotion("Ta_Leona","3koshinite"); L2dIdleStart("Ta_Leona", "4koshinite_idle"); menuOpenLive2DSettingFlg = false; } if (menu_l0_flame > 10) { let _MvFlg = false; if (Input.isTriggered('up')) { ML0_Selecter--; _MvFlg = true; } if (Input.isTriggered('down')) { ML0_Selecter++; _MvFlg = true; } if (ML0_Selecter > MenuMax) ML0_Selecter = 0; if (ML0_Selecter < 0) ML0_Selecter = MenuMax; let _CNo = overPointerSpCkArr(menuL0TcPic); if (_CNo != -1) { if (ML0_Selecter != _CNo - PN_mSelect) { ML0_Selecter = _CNo - PN_mSelect; _MvFlg = true; } } if (_MvFlg) { SoundManager.playCursor(); this.MovePict(PN_mAdvSell, 45, 66 + 85 * ML0_Selecter, 5, 255); } if (Input.isTriggered('ok') || TouchInput.isTriggered()) { SoundManager.playOk(); this.Menu_L1_View(ML0_Selecter); } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel() this.Menu_Close(); } } menu_l0_flame++; } Game_Interpreter.prototype.Menu_L0_Back = function () { MenuLayer = 0; menu_l0_flame = 0; this.Menu_Top_PicDel(); this.Menu_L0_StateView(); for (let i = 0; i <= MenuMax; i++) { this.SpriteCngColor(PN_mSelect + i); } } Game_Interpreter.prototype.Menu_Top_PicDel = function () { this.DelSpriteSpan(PN_mL2BaseBtm, PN_L2DView - 1); this.DelSpriteSpan(PN_IFuki, PN_mAdvSell - 1); this.MovePict(PN_mAdvSell, 45, 66 + 85 * ML0_Selecter, 5, 255); } let menu_l1_flame = 0; let Menu_L1_ViewNo = 0; let menuL1TcPic = []; Game_Interpreter.prototype.Menu_L1_View = function (_SelectNo) { MenuLayer = 1; menu_l1_flame = 0; Menu_L1_ViewNo = _SelectNo; for (let i = 0; i <= MenuMax; i++) { if (Menu_L1_ViewNo != i) { this.SpriteCngColor(PN_mSelect + i, [-100, -100, -100, 0], 10); } } switch (Menu_L1_ViewNo) { case 0: this.Menu_L1Item_Cng(); break; case 1: this.Menu_L1Soubi_Cng(); break; case 2: _MSkiL1Sel = 0; this.Menu_L1Skill_Cng(); break; case 3: this.Menu_L1Sex_Cng(); break; case 4: this.Menu_L1Save_Cng(); break; case 5: this.Menu_L1Load_Cng(); break; case 6: Opt_Zure = new Pos2D(0, 0); this.Menu_L1Option_Cng(); break; case 7: this.Menu_L1Title_Cng(); break; } } Game_Interpreter.prototype.Menu_L1_Update = function () { switch (Menu_L1_ViewNo) { case 0: this.Menu_Item_Update(); break; case 1: this.Menu_L1Soubi_Update(); break; case 2: this.Menu_L1Skill_Update(); break; case 3: this.Menu_L1Sex_Update(); break; case 4: case 5: this.Menu_L1Save_Update(); break; case 6: this.Menu_L1Option_Update(); break; case 7: this.Menu_L1Title_Update(); break; } menu_l1_flame++; } const M_Item_Pic = MenuPic + "Item/"; const CN_ItemUse = 35; let _DgArr_m1 = []; let _DgSelX = 0; let _DgSelY = 0; let UseItemNo = -1; let _ItmLayer = 0; Game_Interpreter.prototype.Menu_L1Item_Cng = function () { _DgSelX = _DgSelY = _ItmLayer = 0; this.Menu_L1Item_View(); } Game_Interpreter.prototype.Menu_L1Item_View = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; this.Menu_Top_PicDel(); this.SetSprite(PN_mL2BaseBtm, M_Item_Pic + "PN_mIItmWin", 0, 0, 0); this.MoveSprite(PN_mL2BaseBtm, 0, 0, 10); this.Menu_L1Item_GageDraw(); this.Menu_Item_ReDraw(); } Game_Interpreter.prototype.Menu_L1Item_GageDraw = function () { let _Ps = new Pos2D(462, 85); this.Menu_KYGageDraw(_Ps); } let MItemPicArr = []; Game_Interpreter.prototype.Menu_Item_ReDraw = function () { this.DelSpriteSpan(PN_mIItmTxt, PN_mIItmTxt + 15); D_Text_Cng_font = "Makinas"; let _Cnt = 0; _DgArr_m1 = [[], []]; for (let i = 1; i <= $dataItems.length - 1; i++) { let _dgCnt = $gameParty.numItems($dataItems[i]); if (_dgCnt > 0 && $dataItems[i].itypeId == 1) { let Check上位絆 = function (valNo) { if (i >= valNo && i < valNo + 4) if ($gameParty.numItems($dataItems[i + 1]) > 0) return true; return false; } if (Check上位絆(101)) continue; if (Check上位絆(106)) continue; if (Check上位絆(111)) continue; if (Check上位絆(116)) continue; if (Check上位絆(121)) continue; if (_Cnt % 2 == 0) { _DgArr_m1[0].push(i); } else { _DgArr_m1[1].push(i); } _Cnt++; } if (_Cnt == 20) break; } MItemPicArr = []; let _PsI = new Pos2D(385, 316); for (let i = 0; i <= _DgArr_m1.length - 1; i++) { for (let j = 0; j <= _DgArr_m1[i].length - 1; j++) { let _dgCnt = $gameParty.numItems($dataItems[_DgArr_m1[i][j]]); let _dgStr = "\\I[" + $dataItems[_DgArr_m1[i][j]].iconIndex + "] " + $dataItems[_DgArr_m1[i][j]].name + "×" + _dgCnt; if ($dataItems[_DgArr_m1[i][j]].occasion == 3) { _dgStr = SCol.Yel + "\\I[" + $dataItems[_DgArr_m1[i][j]].iconIndex + "] " + $dataItems[_DgArr_m1[i][j]].name; } this.SpriteStr(PN_mIItmTxt + (j * 2) + i, _dgStr, 24, _PsI._x + (336 * i), _PsI._y + (51 * j)); this.MoveSprite(PN_mIItmTxt + (j * 2) + i, true, true, 10); MItemPicArr.push(PN_mIItmTxt + (j * 2) + i); } } D_Text_Cng_font = ""; } Game_Interpreter.prototype.Menu_Item_Update = function () { switch (_ItmLayer) { case 0: this.Menu_L1Item_Update(); break; case 1: this.Menu_L2Item_Update(); break; } } let DgPs = new Pos2D(348, 328); let _ItemUseStop = false; Game_Interpreter.prototype.Menu_L1Item_Update = function () { let _mvFlg = false; if (menu_l1_flame == 1) { _mvFlg = true; } if (menu_l1_flame > 10) { if (_ItemUseStop) return; _mvFlg = false; if (Input.isTriggered('up')) { _DgSelY--; _mvFlg = true; } if (Input.isTriggered('down')) { _DgSelY++; _mvFlg = true; } if (Input.isTriggered('left')) { _DgSelX--; _mvFlg = true; } if (Input.isTriggered('right')) { _DgSelX++; _mvFlg = true; } let _okFlg = false; let _CNo = overPointerSpCkArr(MItemPicArr); if (_CNo != -1) { _CNo -= PN_mIItmTxt; if (_DgSelX != _CNo % 2 || _DgSelY != Math.floor(_CNo / 2)) { _mvFlg = true; _DgSelX = _CNo % 2; _DgSelY = Math.floor(_CNo / 2); } if (TouchInput.isTriggered()) { _okFlg = true; } } if (Input.isTriggered('ok')) { _okFlg = true; } if (_okFlg) { if ($dataItems[_DgArr_m1[_DgSelX][_DgSelY]].occasion == 3) return; SoundManager.playOk(); let _itemUseOkFlg = false; try { if (_DgArr_m1[_DgSelX][_DgSelY] != undefined) { _itemUseOkFlg = true; } } catch (e) { } if (_itemUseOkFlg) { this.Menu_L2Item_View(); } } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel() this.Menu_L0_Back(); } } if (_mvFlg) { SoundManager.playCursor() if (0 > _DgSelX) _DgSelX = 1; if (2 <= _DgSelX) _DgSelX = 0; if (_DgSelX == 1 && _DgArr_m1[1].length - 1 < _DgSelY) { _DgSelX = 0; } if (0 > _DgSelY) _DgSelY = _DgArr_m1[_DgSelX].length - 1; if (_DgArr_m1[_DgSelX].length <= _DgSelY) _DgSelY = 0; let _PosX = DgPs._x + 15 + (_DgSelX * 336); let _PosY = DgPs._y + (_DgSelY * 51); this.MovePict(PN_mAdvSell, _PosX, _PosY, 5); let _Item = $dataItems[_DgArr_m1[_DgSelX][_DgSelY]]; if (_Item != undefined) { let _dgStr = "\\I[" + _Item.iconIndex + "] " + _Item.name; let _PsPs = new Pos2D(377, 173); this.DelSpriteSpan(PN_mIItmSetu + 0, PN_mIItmSetu + 2); this.SpriteStr(PN_mIItmSetu + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0); this.MoveSprite(PN_mIItmSetu + 0, true, true, 5); let _SetDescArr = _Item.description.split(/\n/); for (let i = 0; i <= _SetDescArr.length - 1; i++) { this.SpriteStr(PN_mIItmSetu + 1 + i, _SetDescArr[i], 18, _PsPs._x + 3, _PsPs._y + 39 + 30 * i, 0); this.MoveSprite(PN_mIItmSetu + 1 + i + 0, true, true, 5); } } } } let _ItmYNCbMap = [ [487, 359, 141, 49], [487 + 254, 359, 141, 49] ]; let _il2Sel = 0; let _UseItem = null; let _i2flame = 0; Game_Interpreter.prototype.Menu_L2Item_View = function () { _ItmLayer = 1; _i2flame = 0; _UseItem = $dataItems[_DgArr_m1[_DgSelX][_DgSelY]]; let _dgStr = "\\I[" + _UseItem.iconIndex + "] " + _UseItem.name; this.SpriteStr(PN_mItmUTxt, "Do you want to use " + _dgStr + "?", 25, 445, 310, 0); this.MoveSprite(PN_mItmUTxt, true, true, 10); this.SetSpriteFIn(PN_mItmUWin, M_Item_Pic + "PN_mItmUWin", 0, 0, 0, 0, 10); this.MovePict(PN_mAdvSell, 470 + (253 * _il2Sel), 384, 5); _il2Sel = 0; } Game_Interpreter.prototype.Menu_L2Item_Close = function () { _ItmLayer = 0; this.DelSprite(PN_mItmUWin); this.DelSprite(PN_mItmUTxt); let _PosX = DgPs._x + 15 + (_DgSelX * 336); let _PosY = DgPs._y + (_DgSelY * 51); this.MovePict(PN_mAdvSell, _PosX, _PosY, 5); } Game_Interpreter.prototype.Menu_L2Item_Update = function () { _i2flame++; if (_i2flame < 10) return; let _mvFlg = false; let _okFlg = false; if (Input.isTriggered('ok') || TouchInput.isTriggered()) _okFlg = true; if (_okFlg) { SoundManager.playOk() _DgSelX = _DgSelY = menu_l1_flame = 0; UseItemNo = _UseItem.id; //$gameParty.gainItem($dataItems[UseItemNo], -1); this.Menu_L2Item_Close(); this.Menu_Item_ReDraw(); _ItemUseStop = true; this.SetCmnEventSc(CN_ItemUse); } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel() this.Menu_L2Item_Close(); } } const M_Soubi_Pic = MenuPic + "Soubi/"; let _Ms装備_Zure = 0; let _Ms選択_1 = 0; let _Ms武器 = null; let _Ms装飾 = null; let _MsLayer = 0; Game_Interpreter.prototype.Menu_L1Soubi_Cng = function () { menu_l1_flame = 0; _DgSelX = _DgSelY = 0; _Ms選択_1 = _MsLayer = 0; this.Menu_L1Soubi_View(); } Game_Interpreter.prototype.Menu_L1Soubi_View = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; this.Menu_Top_PicDel(); this.SetSprite(PN_mL2BaseBtm, M_Soubi_Pic + "PN_mSbBase", 0, 0, 0); this.MoveSprite(PN_mL2BaseBtm, 0, 0, 10); let _opi = 255; if (_SetFlg) { _opi = 0; _ms0_flame = 0; } this.Menu_L1Soubi_Draw(true); this.MsLayer_0_Cng(); } Game_Interpreter.prototype.Menu_L1Soubi_Draw = function (_SetFpg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; _Ms武器 = $dataWeapons[$gameActors.actor(1).equips()[0].id]; _Ms装飾 = $dataArmors[$gameActors.actor(1).equips()[4].id]; let _opi = 255; if (_SetFlg) { _opi = 0; _ms0_flame = 0; } D_Text_Cng_font = "Makinas"; this.SetPicStrC(PN_mSbIcn + 0, "\\I[" + _Ms武器.iconIndex + "] ", 25, 424, 117, _opi, 150, 150); this.SetPicStrC(PN_mSbIcn + 1, "\\I[" + _Ms装飾.iconIndex + "] ", 25, 736, 117, _opi, 150, 150); this.MoveSprite(PN_mSbIcn + 0, true, true, 10, 255, true, true); this.MoveSprite(PN_mSbIcn + 1, true, true, 10, 255, true, true); this.SpriteStr(PN_mSbTxt + 0, SCol.Blk0 + _Ms武器.name, 27, 438 + 40, 100, _opi); this.SpriteStr(PN_mSbTxt + 1, SCol.Blk0 + _Ms装飾.name, 27, 748 + 40, 100, _opi); this.MoveSprite(PN_mSbTxt + 0, true, true, 10); this.MoveSprite(PN_mSbTxt + 1, true, true, 10); D_Text_Cng_font = ""; } Game_Interpreter.prototype.Menu_L1Soubi_Update = function () { if (menu_l1_flame > 15) { switch (_MsLayer) { case 0: this.MsLayer_0_Update(); break; case 1: this.MsLayer_1_Update(); break; } } } let _ms0_flame = 0; let _SbOverPic_1 = [PN_mSbIcn + 0, PN_mSbIcn + 1, PN_mSbTxt + 0, PN_mSbTxt + 1]; let Equip_CMap = [ [370, 68, 100, 100], [682, 68, 100, 100] ]; Game_Interpreter.prototype.MsLayer_0_Update = function () { _ms0_flame++; if (_ms0_flame < 20) return; let _mvFlg = false; if (Input.isTriggered('left')) { _mvFlg = true; _Ms選択_1--; } if (Input.isTriggered('right')) { _mvFlg = true; _Ms選択_1++; } let _okFlg = false; let _CNo = overPointerSpCkArr(_SbOverPic_1); if (_CNo == -1) { _CNo = overSpriteClickable(PN_mL2BaseBtm, Equip_CMap); if (_CNo != -1) { if (_Ms選択_1 != _CNo) { _Ms選択_1 = _CNo; _mvFlg = true; } } _CNo = -1; } if (_CNo != -1) { switch (_CNo) { case PN_mSbIcn + 0: case PN_mSbTxt + 0: if (_Ms選択_1 != 0) { _Ms選択_1 = 0; _mvFlg = true; } break; case PN_mSbIcn + 1: case PN_mSbTxt + 1: if (_Ms選択_1 != 1) { _Ms選択_1 = 1; _mvFlg = true; } break; } if (TouchInput.isTriggered()) { _okFlg = true; } } _CNo = overPointerSpCkArr(_SbOverPicArr); if (_CNo != -1) { _CNo -= PN_mSbViTxt; _MsLayer = 1; _ms1_flame = 0; _Ms選択_2 = _CNo; this.MsLayer_1_Cng(); } if (Input.isTriggered('down') || Input.isTriggered('ok')) _okFlg = true; if (_okFlg) { if (_Ms一覧Arr.length <= 0) return; SoundManager.playOk(); _MsLayer = 1; _Ms選択_2 = 0; _ms1_flame = 0; this.MsLayer_1_Cng(); } if (_mvFlg) { if (_Ms選択_1 < 0) _Ms選択_1 = 1; if (_Ms選択_1 > 1) _Ms選択_1 = 0; SoundManager.playCursor(); this.MsLayer_0_Cng(); } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); this.DelPictSpan(PN_mSbIcn + 0, PN_mSbIcn + 1); this.Menu_L0_Back(); } } let _Ms一覧個数 = 0; Game_Interpreter.prototype.MsLayer_0_Cng = function () { _MsLayer = 0; _Ms装備_Zure = 0; this.MovePict(PN_mAdvSell, 372 + (_Ms選択_1 * 310), 120, 5); this.SetSprite(PN_mSbBrH, M_Soubi_Pic + "PN_mSbBrH", 356 + (_Ms選択_1 * 312), 54, 0); this.MoveSprite(PN_mSbBrH, true, true, 10); this.MsLayer_DrawSt(); } let _ms1_flame = 0; Game_Interpreter.prototype.MsLayer_1_Update = function () { _ms1_flame++; if (_ms1_flame < 20) return; let _mvFlg = false; if (Input.isTriggered('up')) { _mvFlg = true; if (_Ms選択_2 > 0) { _Ms選択_2--; } else { if (_Ms装備_Zure > 0) { _Ms装備_Zure--; this.MsLayer_DrawSt(); } else { _Ms選択_2--; } } } if (Input.isTriggered('down')) { if (_Ms選択_2 + _Ms装備_Zure < _Ms一覧Arr.length - 1) { _mvFlg = true; if (_Ms選択_2 == _SobiViewCnt - 1) { _Ms装備_Zure++; this.MsLayer_DrawSt(); } else { _Ms選択_2++; } } } if (TouchInput.wheelY < 0) { if (_Ms装備_Zure > 0) { _Ms装備_Zure--; this.MsLayer_DrawSt(); } } if (TouchInput.wheelY > 0) { if (_Ms一覧Arr.length - 1 >= _Ms装備_Zure + _SobiViewCnt) { _Ms装備_Zure++; this.MsLayer_DrawSt(); } } let _okFlg = false; let _装備Over = false; let _CNo = overPointerSpCkArr(_SbOverPicArr); if (_CNo != -1) { _CNo -= PN_mSbViTxt; _装備Over = true; if (_Ms選択_2 != _CNo) { _Ms選択_2 = _CNo; _mvFlg = true; } if (TouchInput.isTriggered()) _okFlg = true; } if (_mvFlg) { SoundManager.playCursor(); if (_Ms選択_2 < 0) { this.MsLayer_0_Cng(); } else { this.MsLayer_1_Cng(); } } _CNo = overPointerSpCkArr(_SbOverPic_1); if (_CNo != -1) { switch (_CNo) { case PN_mSbIcn + 0: case PN_mSbTxt + 0: if (_Ms選択_1 != 0) { _Ms選択_1 = 0; _mvFlg = true; } break; case PN_mSbIcn + 1: case PN_mSbTxt + 1: if (_Ms選択_1 != 1) { _Ms選択_1 = 1; _mvFlg = true; } break; } this.MsLayer_0_Cng(); } if (Input.isTriggered('ok')) _okFlg = true; if (_okFlg) { if (_Ms選択_1 == 0) { $gameActors.actor(1).changeEquipById(1, _Ms一覧Arr[_Ms選択_2].id); } else { $gameActors.actor(1).changeEquipById(5, _Ms一覧Arr[_Ms選択_2].id); } this.Menu_L1Soubi_Draw(false); this.MsLayer_0_Cng(); SoundManager.playOk(); this.Adv_情報_ステートDraw(255); this.Adv_情報_MojiDraw(); } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); if (_装備Over) { this.Menu_L0_Back(); this.DelPictSpan(PN_mSbIcn + 0, PN_mSbIcn + 1); } else { _MsLayer = 0; this.MsLayer_0_Cng(); } } } let _Ms選択_2 = 0; Game_Interpreter.prototype.MsLayer_1_Cng = function () { this.MovePict(PN_mAdvSell, 350, 368 + (_Ms選択_2 * _SobiIconYSa), 5); this.MsLayer_DrawSt(); } const _SobiViewCnt = 8; let _MsSelId = -1; let _Ms一覧Arr = []; let _能力_装備 = null; _能力_変更 = null; let _SbOverPicArr = []; const _SobiIconYSa = 48; Game_Interpreter.prototype.MsLayer_DrawSt = function () { let _dgStr = ""; let _SetDescArr = []; if (_MsLayer == 0) { _能力_装備 = null; _能力_変更 = null; this.DelSpriteSpan(PN_mSbViTxt, PN_mSbViTxt + 7); _Ms一覧Arr = []; if (_Ms選択_1 == 0) { _dgStr = "\\I[" + _Ms武器.iconIndex + "] " + _Ms武器.name + " "; _SetDescArr = _Ms武器.description.split(/\n/); _能力_装備 = new _MsData(_Ms武器); let _wCnt = 0; _SbOverPicArr = []; for (let i = 0; i <= $dataWeapons.length - 1; i++) { if (_Ms武器.id == i) continue; if ($gameParty.hasItem($dataWeapons[i], false)) { _Ms一覧Arr.push($dataWeapons[i]); _wCnt++; } } _Ms一覧個数 = $dataWeapons.length - 1; } else { _dgStr = "\\I[" + _Ms装飾.iconIndex + "] " + _Ms装飾.name; _SetDescArr = _Ms装飾.description.split(/\n/); _能力_装備 = new _MsData(_Ms装飾); let _wCnt = 0; for (let i = 1; i <= $dataArmors.length - 1; i++) { if ($dataArmors[i].atypeId != 1) continue; if (_Ms装飾.id == i) continue; if ($gameParty.hasItem($dataArmors[i], false)) { _Ms一覧Arr.push($dataArmors[i]); _wCnt++; } } _Ms一覧個数 = $dataArmors.length - 1; } for (let i = 0; i <= _Ms一覧Arr.length - 1; i++) { let _WpStr = "\\I[" + _Ms一覧Arr[i].iconIndex + "] " + _Ms一覧Arr[i].name + " "; this.SpriteStr(PN_mSbViTxt + i, _WpStr, 25, 375, 354 + (_SobiIconYSa * i), 0); this.MoveSprite(PN_mSbViTxt + i, true, true, 5); _SbOverPicArr.push(PN_mSbViTxt + i); if (i == _SobiViewCnt) break; } } else { _能力_変更 = null; let _SCnt = 0; for (let i = _Ms装備_Zure; i <= _Ms一覧Arr.length - 1; i++) { let _WpStr = "\\I[" + _Ms一覧Arr[i].iconIndex + "] " + _Ms一覧Arr[i].name + " "; this.SpriteStr(PN_mSbViTxt + _SCnt, _WpStr, 25, 375, 354 + (_SobiIconYSa * _SCnt), 255); if (_SCnt == _SobiViewCnt) break; _SCnt++; } if (_Ms選択_1 == 0) { let _Set武器 = _Ms一覧Arr[_Ms選択_2 + _Ms装備_Zure]; _dgStr = "\\I[" + _Set武器.iconIndex + "] " + _Set武器.name + " "; _SetDescArr = _Set武器.description.split(/\n/); _能力_変更 = new _MsData(_Set武器); } else { let _Set装飾 = _Ms一覧Arr[_Ms選択_2 + _Ms装備_Zure]; _dgStr = "\\I[" + _Set装飾.iconIndex + "] " + _Set装飾.name + " "; _SetDescArr = _Set装飾.description.split(/\n/); _能力_変更 = new _MsData(_Set装飾); } } let _PsPs = new Pos2D(376, 197); this.DelSpriteSpan(PN_mSbMTxt, PN_mSbMTxt + 2); this.SpriteStr(PN_mSbMTxt + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0); this.MoveSprite(PN_mSbMTxt + 0, true, true, 5); for (let i = 0; i <= _SetDescArr.length - 1; i++) { this.SpriteStr(PN_mSbMTxt + 1 + i, _SetDescArr[i], 18, _PsPs._x, _PsPs._y + 38 + (30 * i), 0); this.MoveSprite(PN_mSbMTxt + 1 + i + 0, true, true, 5); } this.DelSpriteSpan(PN_mSbStIco + 0, PN_mSbStTxt + 17); let _icoStr1 = _icoStr2 = ""; if (_Ms選択_1 == 0) { _icoStr1 = "\\I[" + _Ms武器.iconIndex + "] "; if (_MsLayer == 1) { _icoStr2 = "\\I[" + _Ms一覧Arr[_Ms選択_2].iconIndex + "] "; } } else { _icoStr1 = "\\I[" + _Ms装飾.iconIndex + "] "; if (_MsLayer == 1) { _icoStr2 = "\\I[" + _Ms一覧Arr[_Ms選択_2].iconIndex + "] "; } } this.SpriteStr(PN_mSbStIco + 0, _icoStr1, 25, 821, 373, 0); this.MoveSprite(PN_mSbStIco + 0, true, true, 5); this.SpriteStr(PN_mSbStIco + 1, _icoStr2, 25, 821 + 125, 373, 0); this.MoveSprite(PN_mSbStIco + 1, true, true, 5); this.DelSprite(PN_mSbSlBtn + 0); this.DelSprite(PN_mSbSlBtn + 1); if (_Ms装備_Zure > 0) { this.SetSprite(PN_mSbSlBtn + 0, M_Soubi_Pic + "PN_mSPsvSBtn_T", 378, 330, 255); } if (_Ms一覧Arr.length - 1 >= _Ms装備_Zure + _SobiViewCnt) { this.SetSprite(PN_mSbSlBtn + 1, M_Soubi_Pic + "PN_mSPsvSBtn_B", 378, 730, 255); } for (let i = 0; i <= _能力_装備._DrawStr.length - 1; i++) { this.SpriteStrR(PN_mSbStTxt + i, _能力_装備._DrawStr[i] + " ", 25, 864, 425 + (40 * i), 255); } if (_MsLayer == 1) { for (let i = 0; i <= _能力_変更._DrawStr.length - 1; i++) { this.SpriteStrR(PN_mSbStTxt + i + 9, _能力_変更._DrawStr[i] + " ", 25, 864 + 125, 425 + (40 * i), 255); } } } class _MsData { constructor(_Data) { this.atk = _Data.params[2]; this.def = _Data.params[3]; this.mat = _Data.params[4]; this.mdf = _Data.params[5]; this.agi = _Data.params[6]; this.luk = _Data.params[7]; this.mhp = _Data.params[0]; this.mmp = _Data.params[1]; this._DrawStr = [ this.mhp, this.atk, this.def, this.mat, this.agi, this.luk ] } } const M_Skill_Pic = MenuPic + "Skill/"; let _MSklLayer = 0; let _MSkiL1Sel = 0; let _MPsvSkSel = 0; let _MSk_flame = 0; let _MSPicArr = []; Game_Interpreter.prototype.Menu_L1Skill_Cng = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; menu_l1_flame = 0; _DgSelX = _DgSelY = 0; _MSklLayer = 0 _MPsvZureY = 0; this.Menu_L1Skill_View(_SetFlg); if (_MkSelX == 0) { this.MovePict(PN_mAdvSell, _mSkXPos, _mSkYPos + (_MSkiL1Sel * _mSkSa), 5); } for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) { $gameActors.actor(1).learnSkill($gameSystem.PL_SkillArr[i]); } } let _mSkPs = new Pos2D(406, 316); const _mSkXPos = 400; const _mSkYPos = 324; let _mSkSa = 50; Game_Interpreter.prototype.Menu_L1Skill_View = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; this.Menu_Top_PicDel(); let _opi = 0; if (_SetFlg) { _opi = 255; } else { } this.SetSprite(PN_mL2BaseBtm, M_Skill_Pic + "PN_mSkBase", 0, 0, _opi); this.MoveSprite(PN_mL2BaseBtm, 0, 0, 10); while ($gameSystem.PL_SkillArr.length < 8) { $gameSystem.PL_SkillArr.push(0); } _MSPicArr = []; D_Text_Cng_font = "Makinas"; for (let i = 0; i <= 8 - 1; i++) { _DoNo = $gameSystem.PL_SkillArr[i]; _PosX = 415; _PosY = 306 + (_mSkSa * i); _MSize = 80; this.N_Btl_Pl弾丸Draw(PN_mSkBlt + (4 * i), "", "", _DoNo, _PosX, _PosY, _opi, _MSize); this.MoveSprite(PN_mSkBlt + (i * 4) + 0, true, true, 5, 255, true, true); this.MoveSprite(PN_mSkBlt + (i * 4) + 1, true, true, 5, 255, true, true); this.MoveSprite(PN_mSkBlt + (i * 4) + 2, true, true, 5, 255, true, true); this.DelSprite(PN_mSkBlt + (4 * i) + 3); this.DelSprite(PN_mSkBlt + (4 * i) + 4); _MSPicArr.push(PN_mSkBlt + (i * 4) + 0); } D_Text_Cng_font = ""; this.MovePict(PN_mAdvSell, _mSkXPos, _mSkYPos + (_MSkiL1Sel * _mSkSa), 5); this.Menu_L1Skill_Description($gameSystem.PL_SkillArr[_MSkiL1Sel]); this.Menu_PsvSkillDraw(0, true); } Game_Interpreter.prototype.Menu_L1Skill_Description = function (_SkillNo) { let _PsPs = new Pos2D(400, 110); this.DelSpriteSpan(PN_mSkSelTxt, PN_mSkSelTxt + 2); if (_SkillNo == -1) { let _SetSSS = " - Not Learned -"; this.SpriteStr(PN_mSkSelTxt + 0, _SetSSS, 25, _PsPs._x, _PsPs._y, 0); this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5); return; } if (_SkillNo == 0 || _SkillNo == undefined) return; let _ckSkill = $dataSkills[_SkillNo]; let _SetDescArr = _Skill_SetuGetArr(_SkillNo); let _dgStr = "\\I[" + _ckSkill.iconIndex + "] " + _ckSkill.name; this.SpriteStr(PN_mSkSelTxt + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0); this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5); for (let i = 0; i <= _SetDescArr.length - 1; i++) { this.SpriteStr(PN_mSkSelTxt + 1 + i, _SetDescArr[i], 18, _PsPs._x, _PsPs._y + 42 + (32 * i), 0); this.MoveSprite(PN_mSkSelTxt + 1 + i, true, true, 5); } } let _MPsvSkillCnt = 0; let _MPsvSkillArr = []; let _MPsvPicArr = []; let _MPsvZureY = 0; let _PsvPs = new Pos2D(726, 323); Game_Interpreter.prototype.Menu_PsvSkillDraw = function (_ZureY, _SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; _MPsvPicArr = []; _MPsvSkillCnt = 0; _MPsvZureY += _ZureY; let _WpCnt = 0; for (let i = 0; i <= $dataArmors.length - 1; i++) { if ($gameParty.hasItem($dataArmors[i], false)) { if ($dataArmors[i].atypeId != 5) continue; _WpCnt++; } } if (_MPsvZureY + 9 > _WpCnt) _MPsvZureY -= _ZureY; if (_MPsvZureY < 0) _MPsvZureY = 0; let _opi = 255; if (_SetFlg) _opi = 0; if (_MPsvZureY > 0) { this.SetSprite(PN_mSPsvSBtn + 0, M_Skill_Pic + "PN_mSPsvSBtn_T", 728, 298, _opi); this.MoveSprite(PN_mSPsvSBtn + 0, true, true, 5, 255); } else { this.DelSprite(PN_mSPsvSBtn + 0); } if (_MPsvZureY + 9 < _WpCnt) { this.SetSprite(PN_mSPsvSBtn + 1, M_Skill_Pic + "PN_mSPsvSBtn_B", 728, 683, _opi); this.MoveSprite(PN_mSPsvSBtn + 1, true, true, 5, 255); } else { this.DelSprite(PN_mSPsvSBtn + 1); } let _SkipCnt = 0; let _wCnt = 0; _MPsvSkillArr = []; for (let i = 1; i <= $dataArmors.length - 1; i++) { if ($dataArmors[i].atypeId != 5) continue; if ($gameParty.hasItem($dataArmors[i], false)) { _SkipCnt++; if (_MPsvZureY >= _SkipCnt) continue; _MPsvSkillArr.push(i); if (_wCnt < 9) { let _WpStr = "\\I[" + $dataArmors[i].iconIndex + "] " + $dataArmors[i].name + " "; this.SpriteStr(PN_mSPsvTxt + _wCnt, _WpStr, 25, _PsvPs._x, _PsvPs._y + (40 * _wCnt), _opi); this.MoveSprite(PN_mSPsvTxt + _wCnt, true, true, 5); _MPsvPicArr.push(PN_mSPsvTxt + _wCnt); _wCnt++; } } } _MPsvSkillCnt = _wCnt; //this.MSkl_PsvSetuDraw(); } Game_Interpreter.prototype.Menu_L1Skill_Update = function () { if (menu_l1_flame > 15) { switch (_MSklLayer) { case 0: this.MSklLayerL0_Update(); break; case 1: this.MSklLayerL1_Update(); break; } } } let _SklArr = []; let _MSklSelNo = -1; let _SkillPicArr = []; let _SkillNoArr = []; let _MkSelX = 0; let _MSklCPs = new Pos2D(280, 360); let _MSelBefY = -1; Game_Interpreter.prototype.MSklLayerL0_Update = function () { let _mvFlg = false; let _YZure = 0; if (Input.isTriggered('up')) { _mvFlg = true; _MSkiL1Sel--; } if (Input.isTriggered('down')) { _mvFlg = true; _MSkiL1Sel++; } if (Input.isTriggered('left')) { _mvFlg = true; _MkSelX = 0; } if (Input.isTriggered('right')) { if (_MPsvSkillArr.length <= 0) return; _mvFlg = true; _MkSelX = 1; } let _okFlg = false; if (Input.isTriggered('ok')) _okFlg = true; let _CNo = overPointerSpCkArr(_MSPicArr); if (_CNo != -1) { _MkSelX = 0; _CNo -= PN_mSkBlt; _CNo = Math.floor(_CNo / 4); if (_CNo != _MSkiL1Sel) { _MSkiL1Sel = _CNo; _mvFlg = true; } if (TouchInput.isTriggered()) _okFlg = true; } let _PCNo = overPointerSpCkArr(_MPsvPicArr); if (_PCNo != -1) { _MkSelX = 1; _PCNo -= PN_mSPsvTxt; if (_PCNo != _MSkiL1Sel) { _MSkiL1Sel = _PCNo; _mvFlg = true; } if (TouchInput.isTriggered()) _okFlg = true; } if (_MkSelX == 0) { if (_mvFlg) { SoundManager.playCursor(); if (_MSkiL1Sel < 0) _MSkiL1Sel = 7; if (_MSkiL1Sel > 7) _MSkiL1Sel = 0; this.MovePict(PN_mAdvSell, _mSkXPos, _mSkYPos + (_MSkiL1Sel * _mSkSa), 5); this.Menu_L1Skill_Description($gameSystem.PL_SkillArr[_MSkiL1Sel]); } let _XPosSa = 274; if (_okFlg) { SoundManager.playOk(); _Msk1flame = 0; _MSklLayer = 1; _MSk_flame = 0; _SklArr = [[], [], []]; this.SetSpriteFIn(PN_mSkSelBase, M_Skill_Pic + "PN_mSkSelBase", 0, 0, 0, 0, 5, 255); let _bsPs = new Pos2D(279, 336); _SkillPicArr = []; _SkillNoArr = []; for (let i = 0; i <= 3 - 1; i++) { let addSkillNoArr = []; for (let j = 0; j <= 5 - 1; j++) { let _skillNo = 1 + (i * (8 * 5)) + (8 * j); let _LvNo = 0; for (let k = 0; k <= 5 - 1; k++) { if ($gameActors.actor(1).isLearnedSkill(_skillNo + k)) { _LvNo = k; } } _skillNo += _LvNo; let _drawSkill = $dataSkills[_skillNo]; addSkillNoArr.push(_skillNo); let _picNo = (i * 5) + j; let _SetOpi = 255; if ($gameActors.actor(1).isLearnedSkill(_skillNo)) { let _装備中Flg = ($gameSystem.PL_SkillArr.indexOf(_skillNo) != -1); let _CostStr = "PN_Cost_"; let _astr = ""; let PsvNo = MetaChecker(_drawSkill, "Psv", 0); if (PsvNo > 0) { _CostStr = "PN_Cost_brank"; _SetOpi = 155; } else { if (_drawSkill.mpCost > 0) { _CostStr += "m" + _drawSkill.mpCost; } else if (_drawSkill.tpCost > 0) { _CostStr += "p" + _drawSkill.tpCost; } } if (_drawSkill.iconIndex != 0) { _astr += "\\I[" + _drawSkill.iconIndex + "]" + _drawSkill.name; } this.SetSprite(PN_mSkSelBtn + _picNo, BtlPic + "PN_bEmBltWin", _bsPs._x + (_XPosSa * i), _bsPs._y + (62 * j), 0); this.SetSprite(PN_mSkBltCost + _picNo, BtlPic + _CostStr, _bsPs._x + (_XPosSa * i) + 177, _bsPs._y + (62 * j), 0); this.SpriteStr(PN_mSkBltTxt + _picNo, _astr, 22, _bsPs._x + 10 + (_XPosSa * i), _bsPs._y + 13 + (62 * j), 0); if (_装備中Flg) { this.SetSprite(PN_mSkBltSoubi + _picNo, BtlPic + "PN_mSkBltSoubi", _bsPs._x + (_XPosSa * i) - 14, _bsPs._y + (62 * j) - 12, 0); this.MoveSprite(PN_mSkBltSoubi + _picNo, true, true, 5, _SetOpi); } } else { this.SetSprite(PN_mSkSelBtn + _picNo, BtlPic + "PN_bEmBltWin_brank", _bsPs._x + (_XPosSa * i), _bsPs._y + (62 * j), 0); this.SetSprite(PN_mSkBltCost + _picNo, BtlPic + "PN_Cost_brank", _bsPs._x + (_XPosSa * i) + 177, _bsPs._y + (62 * j), 0); let _SetStr = " - Not Learned -"; this.SpriteStr(PN_mSkBltTxt + _picNo, _SetStr, 22, _bsPs._x + 10 + (_XPosSa * i), _bsPs._y + 13 + (62 * j), 0); } _SkillPicArr.push(PN_mSkSelBtn + _picNo); this.MoveSprite(PN_mSkSelBtn + _picNo, true, true, 5, _SetOpi); this.MoveSprite(PN_mSkBltCost + _picNo, true, true, 5, _SetOpi); this.MoveSprite(PN_mSkBltTxt + _picNo, true, true, 5, _SetOpi); } _SkillNoArr.push(addSkillNoArr); } this.MovePict(PN_mAdvSell, _MSklCPs._x + (_DgSelX * 270) - 15, _MSklCPs._y + (_DgSelY * 62), 5); } } if (_MkSelX == 1) { if (TouchInput.wheelY < 0) { this.Menu_PsvSkillDraw(-1); } if (TouchInput.wheelY > 0) { this.Menu_PsvSkillDraw(+1); } if (_mvFlg) { let _ZureY = 0; if (_MSkiL1Sel < 0) { _MSkiL1Sel = 0; _ZureY--; } if (_MSkiL1Sel > 8) { _MSkiL1Sel = 8; _ZureY++; } if (_MSkiL1Sel >= _MPsvSkillCnt) _MSkiL1Sel = _MPsvSkillCnt - 1; this.DelSpriteSpan(PN_mSkSelTxt, PN_mSkSelTxt + 2); this.Menu_PsvSkillDraw(_ZureY); this.MSkl_PsvSetuDraw(); } } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); this.Menu_L0_Back(); } } Game_Interpreter.prototype.MSkl_PsvSetuDraw = function () { let _PsPs = new Pos2D(400, 110); let _iNo = _MPsvSkillArr[_MSkiL1Sel + _MPsvZureY]; let _ckAmm = $dataArmors[_iNo]; let _SetDescArr = _ckAmm.description.split(/\n/); let _dgStr = "\\I[" + _ckAmm.iconIndex + "] " + _ckAmm.name; this.SpriteStr(PN_mSkSelTxt + 0, _dgStr, 25, _PsPs._x, _PsPs._y, 0); this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5); for (let i = 0; i <= _SetDescArr.length - 1; i++) { this.SpriteStr(PN_mSkSelTxt + 1 + i, _SetDescArr[i], 18, _PsPs._x, _PsPs._y + 42 + (32 * i), 0); this.MoveSprite(PN_mSkSelTxt + 1 + i, true, true, 5); } this.MovePict(PN_mAdvSell, _PsvPs._x - 20, _PsvPs._y + 17 + (40 * _MSkiL1Sel), 5); } let _Sell_Y = 0; let _Sell_X = 0; let _Msk1flame = 0; Game_Interpreter.prototype.MSklLayerL1_Update = function () { _MSk_flame++; if (_MSk_flame <= 5) return; let _mvFlg = false; if (Input.isTriggered('up')) { _mvFlg = true; _DgSelY--; } if (Input.isTriggered('down')) { _mvFlg = true; _DgSelY++; } if (Input.isTriggered('left')) { _mvFlg = true; _DgSelX--; } if (Input.isTriggered('right')) { _mvFlg = true; _DgSelX++; } let _okFlg = false; let _CNo = overPointerSpCkArr(_SkillPicArr); if (_CNo != -1) { _CNo -= PN_mSkSelBtn; if (_CNo % 5 != _DgSelY || Math.floor(_CNo / 5) != _DgSelX) { _DgSelX = Math.floor(_CNo / 5); _DgSelY = _CNo % 5; _mvFlg = true; } if (TouchInput.isTriggered()) _okFlg = true; } if (_mvFlg) { SoundManager.playCursor(); if (_DgSelX < 0) _DgSelX = 2; if (_DgSelX > 2) _DgSelX = 0; if (_DgSelY < 0) _DgSelY = 4; if (_DgSelY > 4) _DgSelY = 0; let _skillNo = 1 + (_DgSelX * (8 * 5)) + (8 * _DgSelY); if ($gameActors.actor(1).isLearnedSkill(_skillNo)) { this.Menu_L1Skill_Description(_SkillNoArr[_DgSelX][_DgSelY]); } else { this.Menu_L1Skill_Description(-1); } this.MovePict(PN_mAdvSell, _MSklCPs._x + (_DgSelX * 270) - 15, _MSklCPs._y + (_DgSelY * 62), 5); } if (Input.isTriggered('ok')) _okFlg = true; if (_okFlg) { SoundManager.playOk(); let _skillNo = 1 + (_DgSelX * (8 * 5)) + (8 * _DgSelY); let _CkSkill = $dataSkills[_skillNo]; let PsvNo = MetaChecker(_CkSkill, "Psv", 0); if (PsvNo > 0) { } else { let _befid = $gameSystem.PL_SkillArr[_MSkiL1Sel]; $gameSystem.PL_SkillArr[_MSkiL1Sel] = 0; let _SetSkillNo = 0; for (let i = 7; i >= 0; i--) { if ($gameActors.actor(1).isLearnedSkill(_skillNo + i)) { $gameSystem.PL_SkillArr[_MSkiL1Sel] = _skillNo + i; _SetSkillNo = _skillNo + i; break; } } for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) { if (i != _MSkiL1Sel) { if ($gameSystem.PL_SkillArr[i] == _SetSkillNo) { $gameSystem.PL_SkillArr[i] = 0; } } } let _allZeroFlg = true; for (let i = 0; i <= $gameSystem.PL_SkillArr.length - 1; i++) { if ($gameSystem.PL_SkillArr[i] != 0) { _allZeroFlg = false; } } if (_allZeroFlg) { $gameSystem.PL_SkillArr[_MSkiL1Sel] = _befid; } } this.DelSpriteSpan(PN_mSkSelBase, PN_mSkSelBtn + 20); this.MovePict(PN_mAdvSell, 375, 290 + (_MSkiL1Sel * _mSkSa), 5); _MSklLayer--; _MkSelX = 0; this.Menu_L1Skill_Cng(true); } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); _MkSelX = 0; this.DelSpriteSpan(PN_mSkSelBase, PN_mSkSelBtn + 20); this.MovePict(PN_mAdvSell, 375, 290 + (_MSkiL1Sel * _mSkSa), 5); _MSklLayer--; this.Menu_L1Skill_Cng(); } } const M_Sex_Pic = MenuPic + "Sex/"; Game_Interpreter.prototype.Menu_SexTxtSet = function (_TxtA, _TxtB, _TxtC, _TxtD) { _TxtA = typeof _TxtA !== 'undefined' ? _TxtA : ""; _TxtB = typeof _TxtB !== 'undefined' ? _TxtB : ""; _TxtC = typeof _TxtC !== 'undefined' ? _TxtC : ""; _TxtD = typeof _TxtD !== 'undefined' ? _TxtD : ""; $gameSystem.SexTxt = ["", "", "", ""]; $gameSystem.SexTxt[0] = _TxtA; $gameSystem.SexTxt[1] = _TxtB; $gameSystem.SexTxt[2] = _TxtC; $gameSystem.SexTxt[3] = _TxtD; } const VN_淫乱度 = 3; const VN_経験人数 = 136; const VN_絶頂人数 = 137; const VN_射精人数 = 138; const VN_口経験 = 122; const VN_口経験_2 = 125; const VN_胸経験 = 129; const VN_膣経験 = 142; const VN_尻経験 = 149; const VN_各回数 = 156; let Menu_SexStopFlg = false; const CN_性経験Open = 34; Game_Interpreter.prototype.Menu_L1Sex_Cng = function () { L2dFadeMdl("Ta_Leona", "rightout", 15, "3koshinite", 1); _DgSelX = _DgSelY = 0; this.SetCmnEventSc(CN_性経験Open); this.Menu_L1Sex_View(); Menu_SexStopFlg = true; Menu_SexDrawFlg = false; } Game_Interpreter.prototype.MSex_CharaDraw = function (_ImgName, _PsX, _PsY, _opi) { _opi = typeof _opi !== 'undefined' ? _opi : 255; this.SetSprite(PN_mSxChara, M_Sex_Pic + _ImgName, _PsX, _PsY, _opi); } Game_Interpreter.prototype.MSex_CharaMove = function (_PsX, _PsY, _flame, _opi) { _opi = typeof _opi !== 'undefined' ? _opi : 255; this.MoveSprite(PN_mSxChara, _PsX, _PsY, _flame, _opi); } Game_Interpreter.prototype.Menu_L1Sex_View = function () { this.Menu_Top_PicDel(); this.SetSprite(PN_mL2Base, M_Sex_Pic + "PN_mSxBase", 0, 0, 0); this.MoveSprite(PN_mL2Base, true, true, 10, 255, true, true); this.MovePict(PN_mAdvSell, true, true, 10, 0, true, true); } Game_Interpreter.prototype.Menu_L1Sex_OpnView2 = function () { this.DelSpriteSpan(PN_bRzBase, PN_Dice_Anime); ViewPicReset(); this.SetSprite(PN_mSxLine, M_Sex_Pic + "PN_mSxLine", 0, 0, 0); this.SetSprite(PN_mSxIrnWin, M_Sex_Pic + "PN_mSxIrnWin", 55, 516, 0); this.SetSprite(PN_mSxKisWin, M_Sex_Pic + "PN_mSxKisWin", 54, 203, 0); D_Text_Cng_font = "Makinas"; this.SpriteStrR(PN_mSxSumTxt + 0, $gameVariables.value(VN_経験人数) + "", 30, 381, 231 + (58 * 0), 0); this.SpriteStrR(PN_mSxSumTxt + 1, $gameVariables.value(VN_絶頂人数) + "", 30, 381, 231 + (58 * 1), 0); this.SpriteStrR(PN_mSxSumTxt + 2, $gameVariables.value(VN_射精人数) + "", 30, 381, 231 + (58 * 2), 0); this.SpriteStr(PN_mSxIrnTxt + 1, $gameSystem.SexTxt[0] || "", 17, 93, 584 + (32 * 0), 0); this.SpriteStr(PN_mSxIrnTxt + 2, $gameSystem.SexTxt[1] || "", 17, 93, 584 + (32 * 1), 0); this.SpriteStr(PN_mSxIrnTxt + 3, $gameSystem.SexTxt[2] || "", 17, 93, 584 + (32 * 2), 0); this.SpriteStr(PN_mSxIrnTxt + 0, $gameSystem.SexTxt[3] || "", 17, 93, 584 + (32 * 3), 0); let _OCStr = "\\oc[rgba(255,255,255,1)]"; let _KaisuSize = 28; let _KaisuYZure = -8; $gameVariables.setValue(VN_各回数 + 0 ,($gameVariables.value(VN_口経験) + $gameVariables.value(VN_口経験_2))); $gameVariables.setValue(VN_各回数 + 1 ,($gameVariables.value(VN_胸経験))); $gameVariables.setValue(VN_各回数 + 2 ,($gameVariables.value(VN_膣経験))); $gameVariables.setValue(VN_各回数 + 3 ,($gameVariables.value(VN_尻経験))); this.SpriteStrR(PN_mSxTxt_1 + 0, SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 0] + ":" + $gameVariables.value(VN_各回数 + 0) + "x ", _KaisuSize, 840, 259 + _KaisuYZure, 0); this.SpriteStrR(PN_mSxTxt_1 + 1, SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 2] + ":" + $gameVariables.value(VN_胸経験) + "x ", _KaisuSize, 1424, 440 + _KaisuYZure, 0); this.SpriteStrR(PN_mSxTxt_1 + 2, SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 1] + ":" + $gameVariables.value(VN_膣経験) + "x ", _KaisuSize, 840, 589 + _KaisuYZure, 0); this.SpriteStrR(PN_mSxTxt_1 + 3, SCol.Blk + _OCStr + $dataSystem.variables[VN_各回数 + 3] + ":" + $gameVariables.value(VN_尻経験) + "x ", _KaisuSize, 1424, 683 + _KaisuYZure, 0); this.SpriteStrC(PN_mSxInrndTxt, SCol.Blk0 + _OCStr + $gameVariables.value(VN_淫乱度), 50, 128, 520, 0); // for (let i = 0; i <= 6 - 1; i++) { // if($dataSystem.variables[VN_口経験 + i] != ''){ // $gameVariables.value(VN_口経験 + i) + "% " , 24 , 840 , 259 + (-35 * _口cnt) , 0); // if($dataSystem.variables[VN_胸経験 + i] != ''){ // $gameVariables.value(VN_胸経験 + i) + "% " , 24 , 840 , 589 + (-35 * _胸cnt) , 0); // if($dataSystem.variables[VN_膣経験 + i] != ''){ // $gameVariables.value(VN_膣経験 + i) + "% " , 24 , 1424 , 440 + (-35 * _膣cnt) , 0); // if($dataSystem.variables[VN_尻経験 + i] != ''){ // $gameVariables.value(VN_尻経験 + i) + "% " , 24 , 1424 , 683 + (-35 * _尻cnt) , 0); this.SetSpriteCell(PN_mSxKpkTxt, MenuPic + "Inran_Hart", 14, 1, 73, 464, 0, 70, 70); for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true); } D_Text_Cng_font = ""; this.MovePict(PN_mAdvSell, true, true, 10, 0, true, true); } let Menu_SexDrawFlg = false; Game_Interpreter.prototype.Menu_L1Sex_Update = function () { if (Menu_SexStopFlg) { return; } if (!Menu_SexDrawFlg) { this.Menu_L1Sex_OpnView2(); Menu_SexDrawFlg = true; } if (menu_l1_flame > 15) { if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); this.Menu_L0_Back(); L2dFExp = "H01"; L2dFadeMdl("Ta_Leona", "rightin", 15, "3koshinite", 1); L2dIdleStart("Ta_Leona", "4koshinite_idle"); L2dTop("Ta_Leona"); } } } const M_Option_Pic = MenuPic + "Option/"; let OptSelNo = 0; let _befOptSelNo = 0; const VN_難易度No = 463; const CN_難易度変更コモン = 599; Game_Interpreter.prototype.Menu_L1Option_Cng = function () { _DgSelX = _DgSelY = 0; OptSelNo = _befOptSelNo = 0; this.Menu_L1Option_View(); } let _OptionCbMap = [ [589, 148 + (91 * 0), 542, 33], [589, 148 + (91 * 1), 542, 33], [589, 148 + (91 * 2), 542, 33], [589, 148 + (91 * 3), 542, 33] ]; let Opt_Zure = new Pos2D(0, 0); let Opt_BarZureX = 0; Game_Interpreter.prototype.Menu_L1Option_View = function () { this.Menu_Top_PicDel(); var baseImage = "PN_mOpBase" if ($gameSwitches.value(SW_奴隷)) { this.SetPictFIn(PN_mL2Base - 1, "Black", 0, 0, 0, 0, 15, 150); baseImage = "PN_mOpBase_Dorei"; } this.SetPict(PN_mL2Base, M_Option_Pic + baseImage, 0 + Opt_Zure._x, 0, 0); this.MovePict(PN_mL2Base, true, true, 10); let _OpPs = new Pos2D(593 + Opt_Zure._x, 152); let _音量 = $gameVariables.value(MasterVolVarNo); let _BGM = ConfigManager['bgmVolume']; let _SE = ConfigManager['seVolume']; let _Voice = $gameVariables.value(VoiceVolVarNo); this.SetPictFIn(PN_mOpBar + 0, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 0), 0, 0, 10, 255, _音量); this.SetPictFIn(PN_mOpBar + 1, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 1), 0, 0, 10, 255, _BGM); this.SetPictFIn(PN_mOpBar + 2, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 2), 0, 0, 10, 255, _SE); this.SetPictFIn(PN_mOpBar + 3, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 3), 0, 0, 10, 255, _Voice); D_Text_Cng_font = "Makinas"; this.SetPicStr(PN_mOpTxt + 0, _音量, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 0), 255); this.SetPicStr(PN_mOpTxt + 1, _BGM, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 1), 255); this.SetPicStr(PN_mOpTxt + 2, _SE, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 2), 255); this.SetPicStr(PN_mOpTxt + 3, _Voice, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 3), 255); D_Text_Cng_font = ""; this.MenuDraw難易度Btn(); if (title_option_flg) { this.SetPictC(PN_mAdvSell, AdvPic + "PN_AdvSell", 358, 169 + (OptSelNo * 91), 0); } this.MovePict(PN_mAdvSell, 358 + Opt_BarZureX, 169 + (OptSelNo * 91), 5); //this.MovePict(PN_mAdvSell , 358 - 150 , 169 + (OptSelNo * 91) , 5); } Game_Interpreter.prototype.Option_BarDraw = function () { let _OpPs = new Pos2D(593 + Opt_Zure._x, 152); let _音量 = $gameVariables.value(MasterVolVarNo); let _BGM = ConfigManager['bgmVolume']; let _SE = ConfigManager['seVolume']; let _Voice = $gameVariables.value(VoiceVolVarNo); this.SetPict(PN_mOpBar + 0, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 0), 255, _音量); this.SetPict(PN_mOpBar + 1, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 1), 255, _BGM); this.SetPict(PN_mOpBar + 2, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 2), 255, _SE); this.SetPict(PN_mOpBar + 3, M_Option_Pic + "PN_mOpBar", _OpPs._x + Opt_BarZureX, _OpPs._y + (91 * 3), 255, _Voice); D_Text_Cng_font = "Makinas"; this.SetPicStr(PN_mOpTxt + 0, _音量, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 0), 255); this.SetPicStr(PN_mOpTxt + 1, _BGM, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 1), 255); this.SetPicStr(PN_mOpTxt + 2, _SE, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 2), 255); this.SetPicStr(PN_mOpTxt + 3, _Voice, 40, _OpPs._x + 593 + Opt_BarZureX, 140 + (91 * 3), 255); D_Text_Cng_font = ""; this.MenuDraw難易度Btn(); } Game_Interpreter.prototype.MenuDraw難易度Btn = function () { if (!title_option_flg) { for (let i = 0; i < 3; i++) { let btnName = M_Option_Pic + "PN_OpNanido" + (i + 1) + "_off"; if ($gameVariables.value(VN_難易度No) == i) btnName = M_Option_Pic + "PN_OpNanido" + (i + 1); this.SetPict(PN_OpNanido + i, btnName, 576 + 200 * i, 504); } } else { this.SetPict(PN_OpNanido, M_Option_Pic + "PN_mOpBase_Title", 0, 0); } } let OptNanidoSelectNo = 0; Game_Interpreter.prototype.Menu_L1Option_Update = function () { if (menu_l1_flame > 15) { let _mvFlg = false; if (Input.isTriggered('up')) { _mvFlg = true; OptSelNo--; } if (Input.isTriggered('down')) { _mvFlg = true; OptSelNo++; } if (Input.isTriggered('left')) { this.OptionEdit(-1); } if (Input.isTriggered('right')) { this.OptionEdit(+1); } let _CNo = overPicClickable(PN_mL2Base, _OptionCbMap); if (_CNo != -1) { if (OptSelNo != _CNo) { OptSelNo = _CNo; _mvFlg = true; } if (TouchInput.isPressed()) { let _ParX = PL_MouseX - 589 - Opt_Zure._x; let _SetPar = Math.floor((_ParX / 542) * 100); _OpSetVar = _SetPar; OptSelNo = _CNo; this.OptionEdit(0); } } _CNo = overPointerCkArr( [PN_OpNanido + 0 , PN_OpNanido + 1 , PN_OpNanido + 2]); if (_CNo != -1 && !title_option_flg) { OptSelNo = 4; if (OptNanidoSelectNo != _CNo - PN_OpNanido) { OptNanidoSelectNo = _CNo - PN_OpNanido; let xPos = 619 + (OptNanidoSelectNo) * 200; this.MovePict(PN_mAdvSell, xPos, 574, 5); } if (TouchInput.isPressed()) { $gameVariables.setValue(VN_難易度No ,OptNanidoSelectNo); this.MenuDraw難易度Btn(); SoundManager.playCursor(); this.SetCmnEventSc(CN_難易度変更コモン); } } let maxNo = 4; if (title_option_flg) maxNo = 3; if (OptSelNo < 0) OptSelNo = maxNo; if (OptSelNo > maxNo) OptSelNo = 0; if (_mvFlg) { if (OptSelNo == 4) { OptNanidoSelectNo = $gameVariables.value(VN_難易度No); let xPos = 619 + OptNanidoSelectNo * 200; this.MovePict(PN_mAdvSell, xPos, 574, 5); } else { this.MovePict(PN_mAdvSell, 358 + Opt_BarZureX, 169 + (OptSelNo * 91), 5); } SoundManager.playCursor(); //this.MovePict(PN_mAdvSell , 358 - 150 , 169 + (OptSelNo * 91) , 5); } if (Input.isTriggered('ok')) { if (OptSelNo == 4) { Input._latestButton = ""; $gameVariables.setValue(VN_難易度No ,OptNanidoSelectNo); this.MenuDraw難易度Btn(); SoundManager.playCursor(); this.SetCmnEventSc(CN_難易度変更コモン); } } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); DelPictSpan(PN_mL2Base, PN_mL3Base); if (title_option_flg) { DelPict(PN_mL2Base - 1); DelPict(PN_mAdvSell); title_option_flg = false; } else { if ($gameSwitches.value(SW_奴隷)) { DelPict(PN_mL2Base - 1); this.Adv_DoreiL0_Back(); } else { this.Menu_L0_Back(); } } this.UTA_Save(); ConfigManager.save(); } } if (_OpVoiceflame > 0) _OpVoiceflame--; } let _OpSetVar = -1; let _OpVoiceflame = 0; let _OpVoiceNo = 0; Game_Interpreter.prototype.OptionEdit = function (_keyInt) { switch (OptSelNo) { case 0: let _MasVol = $gameVariables.value(MasterVolVarNo); _MasVol += _keyInt * 10; if (_MasVol == _OpSetVar) break; if (_OpSetVar != -1) _MasVol = _OpSetVar; _MasVol = VarHani(_MasVol, 0, 100); $gameVariables.setValue(MasterVolVarNo, _MasVol); AudioManager.masterVolume = Math.floor($gameVariables.value(MasterVolVarNo)) / 100; SoundManager.playCursor(); break; case 1: let _BGMVol = ConfigManager['bgmVolume']; _BGMVol += _keyInt * 20; if (_BGMVol == _OpSetVar) break; if (_OpSetVar != -1) _BGMVol = _OpSetVar; _BGMVol = VarHani(_BGMVol, 0, 100); ConfigManager['bgmVolume'] = _BGMVol; SoundManager.playCursor(); break; case 2: let _SEMVol = ConfigManager['seVolume']; _SEMVol += _keyInt * 20; if (_SEMVol == _OpSetVar) break; if (_OpSetVar != -1) _SEMVol = _OpSetVar; _SEMVol = VarHani(_SEMVol, 0, 100); ConfigManager['seVolume'] = _SEMVol; SoundManager.playOk(); break; case 3: let _VoiceVol = $gameVariables.value(VoiceVolVarNo); _VoiceVol += _keyInt * 20; if (_VoiceVol == _OpSetVar) break; if (_OpSetVar != -1) _VoiceVol = _OpSetVar; _VoiceVol = VarHani(_VoiceVol, 0, 100); $gameVariables.setValue(VoiceVolVarNo, _VoiceVol); VoiceVol = $gameVariables.value(VoiceVolVarNo); if (_OpVoiceflame <= 0) { this.PVoice("System", "option_" + _OpVoiceNo); _OpVoiceNo++; if (_OpVoiceNo == 3) _OpVoiceNo = 0; _OpVoiceflame = 10; } break; case 4: OptNanidoSelectNo += _keyInt; if (OptNanidoSelectNo > 2) OptNanidoSelectNo = 0; if (OptNanidoSelectNo < 0) OptNanidoSelectNo = 2; let xPos = 619 + OptNanidoSelectNo * 200; this.MovePict(PN_mAdvSell, xPos, 574, 5); break; } _OpSetVar = -1; this.Option_BarDraw(); } /* オーディオファイル:自動削除システム対策用 this.PVoice("System","option_0"); this.PVoice("System","option_1"); this.PVoice("System","option_2"); */ let VarHani = function (_Var, _minVar, _maxVar) { if (_Var <= _minVar) { _Var = _minVar; } if (_Var >= _maxVar) { _Var = _maxVar; } return _Var; } const M_Title_Pic = MenuPic + "Title/"; let _MTSelX = 1; let _TbackCbMap = [ [366, 407, 283, 110], [366 + 401, 407, 283, 110] ]; Game_Interpreter.prototype.Menu_L1Title_Cng = function () { mItem_flame = 0; _DgSelX = _DgSelY = 0; _MTSelX = 1; this.Menu_L1Title_View(); } Game_Interpreter.prototype.Menu_L1Title_View = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; this.Menu_Top_PicDel(); this.SetSprite(PN_mL2Base, M_Title_Pic + "PN_mTbBase", 0, 0, 0); this.MoveSprite(PN_mL2Base, 0, 0, 10); this.MovePict(PN_mAdvSell, 363 + (390 * _MTSelX), 465, 5); this.MovePict(PN_mAdvSell, 363 + (390 * _MTSelX), 465, 5); } Game_Interpreter.prototype.Menu_L1Title_Update = function () { if (menu_l1_flame > 15) { let _mvFlg = false; if (Input.isTriggered('right')) { _MTSelX--; _mvFlg = true; } if (Input.isTriggered('left')) { _MTSelX++; _mvFlg = true; } let _okFlg = false; let _CNo = overSpriteClickable(PN_mL2Base, _TbackCbMap); if (_CNo != -1) { if (_CNo != _MTSelX) { _MTSelX = _CNo; _mvFlg = true; } if (TouchInput.isTriggered()) { _okFlg = true; } } if (_MTSelX < 0) _MTSelX = 1; if (_MTSelX > 1) _MTSelX = 0; if (_mvFlg) { SoundManager.playCursor(); this.MovePict(PN_mAdvSell, 363 + (390 * _MTSelX), 465, 5); } if (Input.isTriggered('ok')) _okFlg = true; if (_okFlg) { SoundManager.playOk(); if (_MTSelX == 0) GameResetFlame = 1; if (_MTSelX == 1) { if ($gameSwitches.value(SW_奴隷)) { this.Adv_DoreiL0_Back(); } else { this.Menu_L0_Back(); } } } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); if ($gameSwitches.value(SW_奴隷)) { this.Adv_DoreiL0_Back(); } else { this.Menu_L0_Back(); } } } } let TitleFlg = false; let loadFlg = false; const _SavePage数 = 10; const _Save数 = _SavePage数 * 10; const _Save情報数 = 15; const _SaveGWidth = 200; let _mSavePicPath = "pictures/Menu/Save/"; let _mSaveCMap = [ [490 + (102 * 0), 35, 88, 31], [490 + (102 * 1), 35, 88, 31], [490 + (102 * 2), 35, 88, 31], [490 + (102 * 3), 35, 88, 31], [490 + (102 * 4), 35, 88, 31], [490 + (102 * 5), 35, 88, 31], [490 + (102 * 6), 35, 88, 31], [490 + (102 * 7), 35, 88, 31], [490 + (102 * 8), 35, 88, 31], [490 - 179 , 35, 145, 31] ]; let Menu_Save_保存 = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { Menu_Save_保存.call(this); }; let SaveArr = []; let SaveArr_NewSet = function () { SaveArr = []; let _setArr = []; for (let i = 0; i <= _Save情報数 - 1; i++) _setArr.push(""); for (let i = 0; i <= _Save数 - 1; i++) SaveArr.push(_setArr.slice()); SaveArr_Save(); }; let SaveArr_Load = function () { SaveArr = []; let _ckStr = $gameVariables.value(VN_SaveStr); let _ckArr = _ckStr.split(','); let _Cnt = 0; let _setArr = []; for (let i = 0; i <= _ckArr.length - 1; i++) { _setArr.push(String(_ckArr[i])); if (_Cnt == _Save情報数 - 1) { _Cnt = 0; SaveArr.push(_setArr.slice()); _setArr = []; } else { _Cnt++; } } for (let i = SaveArr.length; i < _Save数; i++) { let _setArr = []; for (let i = 0; i <= _Save情報数 - 1; i++) _setArr.push(""); SaveArr.push(_setArr); } } let SaveArr_Save = function () { let _RtnStr = ""; for (let i = 0; i <= SaveArr.length - 1; i++) { for (let j = 0; j <= SaveArr[i].length - 1; j++) { _RtnStr += SaveArr[i][j]; if (j != SaveArr[i].length - 1) _RtnStr += ","; } if (i != SaveArr.length - 1) _RtnStr += ","; } $gameVariables.setValue(VN_SaveStr, _RtnStr); }; Game_Interpreter.prototype.Menu_L1SaveLoad_Cng = function () { let _BefSaveNo = $gameVariables.value(VN_BefSaveNo) SaveAutoSavePageFlg = false; SavePageNo = Math.floor(_BefSaveNo / 10); let _SelNo = _BefSaveNo % 10; SaveSelX = _SelNo % 2; SaveSelY = Math.floor(_SelNo / 2); } Game_Interpreter.prototype.Menu_L1Save_Cng = function () { this.Menu_L1SaveLoad_Cng(); loadFlg = false; this.Menu_L1Save_View(true); } Game_Interpreter.prototype.Menu_L1Load_Cng = function () { this.Menu_L1SaveLoad_Cng(); loadFlg = true; this.Menu_L1Save_View(true); } let _Set半角スペース = function (_SetStr, _半角数) { let _RtnStr = String(_SetStr); for (let i = _RtnStr.length; i <= _半角数; i++) { _RtnStr += " "; } return _RtnStr; } let SavePageNo = 0; let SaveSelX = 0; //選択X位置(0~1) let SaveSelY = 0; //選択Y位置(0~4) Game_Interpreter.prototype.Menu_L1Save_View = function (_SetFlg) { let _SWPos = new Pos2D(68, 95); if ($gameVariables.value(VN_SaveStr) == 0) { SaveArr_NewSet(); this.UTA_Save(); } else { SaveArr_Load(); } let _opi = 255; if (_SetFlg) _opi = 0; if (loadFlg) { this.SetPict(PN_mSvBase, _mSavePicPath + "PN_mSvBase_l", 0, 0, _opi); } else { this.SetPict(PN_mSvBase, _mSavePicPath + "PN_mSvBase", 0, 0, _opi); } this.MovePict(PN_mSvBase, 0, 0, 10); let _PagePosX = _mSaveCMap[SavePageNo][0]; let _PagePosY = _mSaveCMap[SavePageNo][1]; this.SetPictFIn(PN_MSvPageSel, _mSavePicPath + "PN_MSvPageSel", _PagePosX, _PagePosY, 0, 0, 10); if (SaveAutoSavePageFlg) { _PagePosX = _mSaveCMap[_mSaveCMap.length - 1][0]; _PagePosY = _mSaveCMap[_mSaveCMap.length - 1][1]; this.SetPictFIn(PN_MSvPageSel, _mSavePicPath + "PN_MSvAutoSel", _PagePosX, _PagePosY, 0, 0, 10); } menuL1TcPic = []; let CheckSavePageNo = SavePageNo; for (let i = 0; i <= 10 - 1; i++) { let _ckArr = SaveArr[i + CheckSavePageNo * 10]; let _psX = _SWPos._x + ((i % 2) * 670); let _psY = _SWPos._y + (Math.floor(i / 2) * 138); menuL1TcPic.push(PN_MSvWin + i); if (_ckArr[2] == "dorei") { this.SetPict(PN_MSvWin + i, _mSavePicPath + "PN_MSvWin_dorei", _psX, _psY, 255); } else { this.SetPict(PN_MSvWin + i, _mSavePicPath + "PN_MSvWin", _psX, _psY, 255); } let saveName = "Save" + (i + 1 + CheckSavePageNo * 10); if (SaveAutoSavePageFlg) saveName = "ASave" + (i + 1); if (_ckArr[0] == "") { let _TxtOL = "\\oc[rgba(0,0,0,1)]"; this.SetPicStr(PN_MSvTxt_t + i, _TxtOL + saveName + " -No Data-", 21, _psX + 16, _psY + 5, 155); this.SetPicStr(PN_MSvTxt_d + i, _TxtOL + "PlayTime --:--:--", 18, _psX + 484, _psY + 9, 155); this.DelPict(PN_MSvTxt_1 + i); this.DelPict(PN_MSvTxt_2 + i); this.DelPict(PN_MSvTxt_3 + i); this.DelPict(PN_MSvTxt_4 + i); } else { let _TxtOL = "\\oc[rgba(0,0,0,1)]"; let _タイトル = _ckArr[0]; let _時刻 = _ckArr[1]; this.SetPicStr(PN_MSvTxt_t + i, _TxtOL + saveName + " " + _タイトル, 21, _psX + 16, _psY + 5); this.SetPicStr(PN_MSvTxt_d + i, _TxtOL + _時刻, 18, _psX + 454, _psY + 9); let _stTxtSize = 14; let _GPos = new Pos2D(36, 45); this.DelPict(PN_MSvTxt_1 + i); if (_ckArr[2] == "dorei") { D_Text_Cng_font = "Makinas"; this.SetPicStr(PN_MSvTxt_2 + i, "\\ow[6]\\oc[rgb(0,0,0)] " + _ckArr[3] + " % ", 23, _psX + 104, _psY + 42); this.SetPicStr(PN_MSvTxt_3 + i, "\\ow[6]\\oc[rgb(0,0,0)] " + _ckArr[4] + " ", 23, _psX + 109 + 165, _psY + 42); this.SetPicStr(PN_MSvTxt_4 + i, "\\ow[6]\\oc[rgb(0,0,0)] " + _ckArr[5] + " ", 23, _psX + 147, _psY + 80); D_Text_Cng_font = ""; } else { let _健康 = _ckArr[2]; this.SetPicStr(PN_MSvTxt_1 + i, _TxtOL + _健康 + " ", _stTxtSize, _psX + 68, _psY + 32); let _TxtSpace = "                "; let _体力 = _Set半角スペース(_ckArr[4], 3); let _攻撃 = _Set半角スペース(_ckArr[5], 3); let _防御 = _Set半角スペース(_ckArr[6], 3); let _命中 = _Set半角スペース(_ckArr[7], 3); let _回避 = _Set半角スペース(_ckArr[8], 3); let _直感 = _Set半角スペース(_ckArr[9], 3); this.SetPicStr(PN_MSvTxt_2 + i, _TxtOL + _体力 + _TxtSpace + _攻撃 + " ", _stTxtSize, _psX + 68, _psY + 55 + 18 * 0); this.SetPicStr(PN_MSvTxt_3 + i, _TxtOL + _防御 + _TxtSpace + _命中 + " ", _stTxtSize, _psX + 68, _psY + 55 + 18 * 1); this.SetPicStr(PN_MSvTxt_4 + i, _TxtOL + _回避 + _TxtSpace + _直感 + " ", _stTxtSize, _psX + 68, _psY + 55 + 18 * 2); this.SetPict(PN_Cmp, _mSavePicPath + "Gage", 0, 0, 255); let _SetPx = Number(_健康) * 2; if (_SetPx == 0) _SetPx = 0.01; this.CmpPict(PN_MSvWin + i, PN_Cmp, _GPos._x, _GPos._y, _SetPx); _GPos._y += 23; for (let j = 0; j <= 6 - 1; j++) { let _SetCnt = Number(_ckArr[4 + j].replace(" ", "")); _SetCnt /= 2; this.SetPict(PN_Cmp, _mSavePicPath + "Gage", 0, 0, 255, 50); this.CmpPict(PN_MSvWin + i, PN_Cmp, _GPos._x + (j % 2) * 236, _GPos._y + Math.floor(j / 2) * 18, _SetCnt); } } if (_ckArr[2] == "dorei") { this.SetPict(PN_Cmp, _mSavePicPath + "PN_MSvWin_Top_dorei", 0, 0); } else { this.SetPict(PN_Cmp, _mSavePicPath + "PN_MSvWin_Top", 0, 0); } this.CmpPict(PN_MSvWin + i, PN_Cmp); } if (i == (SaveSelX + SaveSelY * 2)) { this.MovePict(PN_mAdvSell, _psX - 20, _psY + 60, 5); this.SetPictFIn(PN_MSvWin_Sel, _mSavePicPath + "PN_MSvWin_Sel", _psX - 26, _psY - 26, 0, 0, 5); } } } let SaveAutoSavePageFlg = false; Game_Interpreter.prototype.Menu_L1Save_Update = function () { if (LoadingFlg) return; let _SWPos = new Pos2D(68, 95); let _mvFlg = false; if (menu_l1_flame <= 5) return; if (Input.isTriggered('up')) { _mvFlg = true; SaveSelY--; } if (Input.isTriggered('down')) { _mvFlg = true; SaveSelY++; } if (Input.isTriggered('left')) { _mvFlg = true; SaveSelX--; if (SaveSelX < 0) { if (SaveAutoSavePageFlg) { SaveSelX = 0; return; } if (SavePageNo > 0) { SavePageNo--; SaveSelX = 1; _mvFlg = false; this.Menu_L1Save_View(); } else { if (loadFlg && !SaveAutoSavePageFlg){ SavePageNo = _SavePage数 - 1; SaveAutoSavePageFlg = true; this.Menu_L1Save_View(); } SaveSelX = 0; } } } if (Input.isTriggered('right')) { _mvFlg = true; SaveSelX++; if (SaveSelX > 1) { if (SaveAutoSavePageFlg) { SaveAutoSavePageFlg = false; SavePageNo = -1; } if (SavePageNo < _SavePage数 - 2) { SavePageNo++; SaveSelX = 0; _mvFlg = false; this.Menu_L1Save_View(); } else { SaveSelX = 1; } } } if (SaveSelY > 4) SaveSelY = 0; if (SaveSelY < 0) SaveSelY = 4; let _CNo = overPointerCkArr(menuL1TcPic); if (_CNo != -1) { if (SaveSelX + SaveSelY * 2 != _CNo - PN_MSvWin) { let _SelNo = _CNo - PN_MSvWin; SaveSelY = Math.floor(_SelNo / 2); SaveSelX = _SelNo % 2; _mvFlg = true; } } let _CbMap = overPicClickable(PN_mSvBase, _mSaveCMap); if (_CbMap != -1) { if (TouchInput.isTriggered()) { if (SavePageNo != _CbMap) { if (loadFlg && _CbMap == _SavePage数 - 1) SaveAutoSavePageFlg = true; else SaveAutoSavePageFlg = false; SavePageNo = _CbMap; SaveSelX = SaveSelY = 0; } this.Menu_L1Save_View(); } } if (_mvFlg && !LoadingFlg) { SoundManager.playCursor(); menu_l1_flame = 0; let _psX = _SWPos._x + (SaveSelX * 670); let _psY = _SWPos._y + (SaveSelY * 138); this.MovePict(PN_mAdvSell, _psX - 20, _psY + 60, 5); this.SetPictFIn(PN_MSvWin_Sel, _mSavePicPath + "PN_MSvWin_Sel", _psX - 26, _psY - 26, 0, 0, 5); } if (Input.isTriggered('ok') || ((_CNo != -1) && TouchInput.isTriggered())) { let _SelectNo = SaveSelX + SaveSelY * 2 + SavePageNo * 10; SoundManager.playOk(); if (loadFlg) { if (SaveArr[_SelectNo][0] != "" && !LoadingFlg) { TitleFlg = false; this.Load_Start(_SelectNo + 1); } } else { SoundManager.playSave(); this.SaveData(_SelectNo); $gameVariables.setValue(VN_BefSaveNo, _SelectNo); this.Menu_L1Save_View(); menu_l1_flame = -15; } } if (Input.isTriggered('escape') || TouchInput.isCancelled()) { SoundManager.playCancel(); this.DelPictSpan(PN_mSvBase, PN_MSvWin_Sel); if (SetSaveFlg) { SetSaveFlg = false; return; } if (TitleFlg) { loadFlg = false; this.Menu_Top_PicDel(); } else { if ($gameVariables.value(SW_奴隷)) { this.Adv_DoreiL0_Back(); } else { this.Menu_L0_Back(); } } } } Game_Interpreter.prototype.SaveData = function (SaveNo , autoSaveFlg) { autoSaveFlg = typeof autoSaveFlg !== 'undefined' ? autoSaveFlg : false; if (!autoSaveFlg) SoundManager.playSave(); while(SaveArr[SaveNo] == undefined) { let _setArr = []; for (let i = 0; i <= _Save情報数 - 1; i++) _setArr.push(""); SaveArr.push(_setArr.slice()); } SaveArr[SaveNo][0] = $gameVariables.value(VN_章Title) + ": Day " + $gameVariables.value(VN_日付); SaveArr[SaveNo][1] = " Time " + $gameSystem.playtimeText(); if ($gameSwitches.value(SW_奴隷)) { SaveArr[SaveNo][2] = "dorei"; SaveArr[SaveNo][3] = $gameVariables.value(VN_奴隷_屈服度); SaveArr[SaveNo][4] = $gameVariables.value(VN_奴隷_開発度); let _口経験 = $gameVariables.value(122) + $gameVariables.value(125); SaveArr[SaveNo][5] = "Oral:" + _口経験 + " Vag:" + $gameVariables.value(VN_膣経験) + " Chest:" + $gameVariables.value(VN_胸経験) + " Anal:" + $gameVariables.value(VN_尻経験); SaveArr[SaveNo][6] = "1"; SaveArr[SaveNo][7] = "1"; SaveArr[SaveNo][8] = "1"; SaveArr[SaveNo][9] = "1"; } else { let _WpId = $gameActors._data[1]._equips[0]._itemId; SaveArr[SaveNo][2] = $gameVariables.value(VN_PLKenko); SaveArr[SaveNo][3] = $gameVariables.value(VN_PLInran); SaveArr[SaveNo][4] = $gameVariables.value(VN_PLHp) + $dataWeapons[_WpId].params[0]; SaveArr[SaveNo][5] = $gameVariables.value(VN_PLAtk) + $dataWeapons[_WpId].params[2]; SaveArr[SaveNo][6] = $gameVariables.value(VN_PLDef) + $dataWeapons[_WpId].params[3]; SaveArr[SaveNo][7] = $gameVariables.value(VN_PLHit) + $dataWeapons[_WpId].params[4]; SaveArr[SaveNo][8] = $gameVariables.value(VN_PLkaihi) + $dataWeapons[_WpId].params[6]; SaveArr[SaveNo][9] = $gameVariables.value(VN_PLYomi) + $dataWeapons[_WpId].params[7]; } SaveArr_Save(); this.GameFileSave(SaveNo + 1); this.UTA_Save(); } let SetSaveFlg = false; Game_Interpreter.prototype.SetSave_Start = function () { loadFlg = false; SetSaveFlg = true; LoadingFlg = false; this.Menu_L1Save_View(); } Game_Interpreter.prototype.SetSave_Update = function () { menu_l1_flame++; this.Menu_L1Save_Update(); return SetSaveFlg; } Game_Interpreter.prototype.SetSave_End = function () { } let LoadingFlg = false; let Load_Startflame = 0; let LoadFileNo = -1; Game_Interpreter.prototype.Load_Start = function (_FileNo) { this.PlaySe("Title_Gun"); LoadingFlg = true; Load_Startflame = 0; LoadFileNo = _FileNo; } let Loading_Update = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { Loading_Update.call(this); if (LoadFileNo != -1) { if (Load_Startflame == 0) { this.SetPictFIn(PVS_MaxPicNo, "Black", 0, 0, 0, 0, 60); } if (Load_Startflame == 60) { this.LoadStarting(LoadFileNo); } Load_Startflame++; } if (_LoadCmpFlg) { this.Menu_Close(); this.DelPictSpan(PN_tSelBtn, PN_AdvSell); _LoadCmpFlg = false; this.Adv_L0_Cng(); this.DelPict(PVS_MaxPicNo); this.DelPict(PN_EnSpine); } } let _NLoadComp = function () { LoadFileNo = -1; Load_Startflame = 0; LoadingFlg = false; } const _Load仮Map = 3; let _LoadCmpFlg = false; Game_Interpreter.prototype.LoadStarting = function (_LoadNo) { _LoadSelectNo = _LoadNo; SceneManager.push(Scene_Load); _MMoveFlame = 0; } Game_Event.prototype.findProperPageIndex = function () { if (this.event() == undefined) { return -1; } let pages = this.event().pages; for (let i = pages.length - 1; i >= 0; i--) { let page = pages[i]; if (this.meetsConditions(page)) { return i; } } return -1; }; Game_Event.prototype.page = function () { try { return this.event().pages[this._pageIndex]; } catch (e) { console.log(e); } }; let _LoadSelectNo = 0; Scene_Load.prototype.update = function () { Scene_File.prototype.update.call(this); if (_LoadSelectNo != 0) { this.onSavefileOk(); _LoadSelectNo = 0 } } Scene_File.prototype.savefileId = function () { return _LoadSelectNo; }; Scene_Load.prototype.createWindowLayer = function () { let width = 0; let height = 0; let x = (Graphics.width - width) / 2; let y = (Graphics.height - height) / 2; this._windowLayer = new WindowLayer(); this._windowLayer.move(x, y, width, height); this.addChild(this._windowLayer); } Scene_Load.prototype.onLoadSuccess = function () { this.fadeOutAll(); this.reloadMapIfUpdated(); SceneManager.goto(Scene_Map); this._loadSuccess = true; _LoadCmpFlg = true; N_LoadSuccessFlg = true; _NLoadComp(); } let N_LoadSuccessFlg = false; let Loading_CmpUpdate = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { Loading_CmpUpdate.call(this); if (N_LoadSuccessFlg) { L2dAutoFadeOut("Title", 2); this.DelPictSpan(PN_mSvBase, PN_MSvWin_Sel); this.DelSpriteSpan(PN_mSvBase, PN_MSvWin_Sel); if ($gameSwitches.value(SW_奴隷)) { for (let i = 0; i <= 4 - 1; i++) { this.DelPict(PN_tBack_Tp + i); } this.DelPict(PN_mDBase); this.Adv_Dorei_Cng(); } N_LoadSuccessFlg = false; } } let _autoSaveFlame = -1; const SetAutoAutoSaveFlame = 60 * 60 * 2; let _AutoAutoSaveFlame = SetAutoAutoSaveFlame; let _AutoSaveWait = 0; let PN_AutoSaveIcon = 500; let PN_AutoSaveTxt = PN_AutoSaveIcon + 1; const AutoSaveSpanFlame = 60 * 60 * 1; let BefAutoSaveFlame = AutoSaveSpanFlame; Game_Interpreter.prototype.AutoSave = function () { if (BefAutoSaveFlame > 0) return; _autoSaveFlame = 10; BefAutoSaveFlame = AutoSaveSpanFlame; } let _AutoSaveUpdate = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { _AutoSaveUpdate.call(this); BefAutoSaveFlame--; if (_AutoAutoSaveFlame > 0) _AutoAutoSaveFlame--; if (_AutoSaveWait > -1) _AutoSaveWait--; if ($gameMap.isEventRunning() && _autoSaveFlame > 0) { _autoSaveFlame++; } if (_autoSaveFlame >= 0) { if (_autoSaveFlame == 0) { if ($gameVariables.value(VN_SaveStr) == 0) { SaveArr_NewSet(); } if (SaveArr.length == 0) SaveArr_Load(); let SaveNo = $gameVariables.value(VN_オートセーブ番号); this.SaveData(90 + SaveNo , true); SaveNo++; if (SaveNo >= 10) SaveNo = 0; $gameVariables.setValue(VN_オートセーブ番号 , SaveNo); this.SetPictC(PN_AutoSaveIcon , "PN_AutoSaveIcon" , 20 , 792); $gameScreen.rotatePicture(PN_AutoSaveIcon, 20); StacWaitPict(PN_AutoSaveIcon , 30); StacMovePict(PN_AutoSaveIcon , true , true , 30 , 0); this.SetPict( PN_AutoSaveTxt , "PN_AutoSaveTxt" , 35 , 785); StacWaitPict(PN_AutoSaveTxt , 30); StacMovePict(PN_AutoSaveTxt , true , true , 30 , 0); } _autoSaveFlame--; } }