const RsPicPath = "pictures/Ronsen/"; const VN_RonJokyo = 16; const PN_rsBBlack = 125; const PN_rsBack = PN_rsBBlack + 1; const PN_rsMovie = 140; const PN_rsTop = PN_rsMovie + 4; const PN_rsCenter = 160; const PN_rsKkBack = 170; const PN_rsKkLine = PN_rsKkBack + 1; const PN_rsKkTxt = PN_rsKkLine + 1; const PN_rsHyoka = PN_rsKkTxt + 6; const PN_rsRankImg = PN_rsHyoka + 1; const PN_rsSelect = 460; const PN_rsSelTxt = PN_rsSelect + 5; const PN_SelTimer_Waku = PN_rsSelTxt + 5; const PN_rsTimer = PN_SelTimer_Waku + 1; // Fix: Store custom outline width when processing \ow[] and apply it at draw time var _OriSel_processCharacter = Sprite_Picture.prototype._processCharacter; Sprite_Picture.prototype._processCharacter = function(textState, bitmap) { _OriSel_processCharacter.call(this, textState, bitmap); // After processing, if outlineWidth was set, store it for draw time if (bitmap.outlineWidth && bitmap.outlineWidth != 4) { bitmap._customOutlineWidth = bitmap.outlineWidth; } }; var _OriSel_drawTextOutline = Bitmap.prototype._drawTextOutline; Bitmap.prototype._drawTextOutline = function(text, tx, ty, maxWidth) { if (this._customOutlineWidth > 0) { this.outlineWidth = this._customOutlineWidth; } _OriSel_drawTextOutline.call(this, text, tx, ty, maxWidth); }; var Ronsen_Flg = false; var Ronsen_Btl = 0; var Ronsen_flame = 0; var _Bef_状況 = 0; Game_Interpreter.prototype.Ronsen_Start = function () { Adv_Stop = Ronsen_Flg = true; Ronsen_flame = 0; isFastOff = true; this.DelPictSpan(PN_tSelBtn , PN_mL2Base); $gameVariables.setValue(VN_RonJokyo ,0); _Bef_状況 = 0; this.SetPictFIn( PN_rsBBlack , "Black" , 0 , 0 , 0 , 0 , 15 , 100); this.SetPictFIn( PN_rsTop ,RsPicPath + "PN_rsTop" , 0 , 0 , 0 , 0 , 15); this.MoviePlayC(PN_rsMovie , "ronsen1junbi" , false , false , 720 , 405 , 255 , 200 , 200); _Rs_Startflame = 0; } var _Rs_Startflame = 0; Game_Interpreter.prototype.Ronsen_Start_Update = function () { _Rs_Startflame++; return true; } Game_Interpreter.prototype.Ronsen_BarPos = function (_Zure , _time) { var _time = typeof _time !== 'undefined' ? _time : 60; EasingStr = "easeOutBounce"; this.MovePict( PN_rsCenter , 720 + _Zure , true , 15); EasingStr = ""; } var NAR_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { NAR_NUpdateSc.call(this); this.Ronsen_Update(); } const _rs鼓動Time = 10; var _rs選択肢描画Flg = false; Game_Interpreter.prototype.Ronsen_Update = function () { _rsSel_flame = _rsSetTime - $gameTimer._frames; if (_OriSelectFlg) { var _okFlg = false; var _CNo = overPointerCkArr(_rsPicArr); this.PicCngColorArr(_rsPicArr); if (_CNo != -1){ _OriSelNo = _CNo - PN_rsSelect; } this.PicCngColor(PN_rsSelect + _OriSelNo , [100,100,100,0]); if(Input.isTriggered('down')) { _OriSelNo--; } if(Input.isTriggered('up')) { _OriSelNo++; } if(_OriSelNo < 0) _OriSelNo = _rsPicArr.length - 1; if(_OriSelNo >= _rsPicArr.length) _OriSelNo = 0; if(Input.isTriggered('ok')) _okFlg = true; if(TouchInput.isTriggered() && _CNo != -1) _okFlg = true; if(_okFlg ){ this._branch[this._indent] = _OriSelNo; this._index++; _OriSelDrawFlg = false; _OriSelectFlg = false; this.DelPictSpan(PN_rsSelect , PN_SelTimer_Waku); } } else { if (_rsBarDrawFlg) { this.SetPict( PN_rsTimer , RsPicPath + "PN_SelTimer" , _rsSelPos._x , _rsSelPos._y + _rsTimerY , 0); this.MovePict( PN_rsTimer , true , true , 255, _rsFinTime); this.SetPict( PN_SelTimer_Waku , RsPicPath + "PN_SelTimer_Waku" , _rsSelPos._x - 53 , _rsSelPos._y - 22 + _rsTimerY , 0); this.MovePict( PN_SelTimer_Waku , true , true , _rsFinTime); _rsBarDrawFlg = false; _rs選択肢描画Flg = true; } else { if (_rsSel_flame > 0) { if(_rsSel_flame < _rsSetTime) { var _幅 = (_rsSel_flame / _rsSetTime) * 100; this.MovePict( PN_rsTimer , true , true , 1 , 255 , _幅); if (_rsSel_flame == _rsSetTime) { this.DelPict(PN_rsTimer , PN_SelTimer_Waku); this.DelPict(PN_SelTimer_Waku); _rs選択肢描画Flg = false; } } } } if(!$gameTimer._working && _rs選択肢描画Flg){ this.DelPict(PN_rsTimer , PN_SelTimer_Waku); this.DelPict(PN_SelTimer_Waku); _rs選択肢描画Flg = false; } } if(!Ronsen_Flg) return; if(_Bef_状況 != $gameVariables.value(VN_RonJokyo)){ EasingStr = "easeOutQuad"; this.MoviePlayC(PN_rsMovie + 2 , "ronsen6move" , false , true , (720 * (_Bef_状況 / 50)) + 720 , 405 , 255 , 200 , 200); _Bef_状況 = $gameVariables.value(VN_RonJokyo); var _ronMvPosX = (720 * (_Bef_状況 / 50)) + 720; this.MovePict(PN_rsMovie + 1 , _ronMvPosX , true , 30 , 255 , true , true); this.MovePict(PN_rsMovie + 2 , _ronMvPosX , true , 30 , 255 , true , true); EasingStr = ""; } Ronsen_flame++; } var _rsPicArr = []; var _rsSelArr = []; var _rsSelBusyFlg = false; var _rsSetTime = 0; var _rsSel_flame = 0; var _Rs選択時間設定 = function(_time){ var _time = typeof _time !== 'undefined' ? _time : 180; var cw = SceneManager._scene._messageWindow._choiceWindow; cw._timeLimit = true; cw._limitedTime = _time; } var _rsSelPos = new Pos2D(538,473); var _rsFinTime = 5; var _rsTimerY = 0; var _OriSelectFlg = false; var _OriSelDrawFlg = false; var _OriSelPos = new Pos2D(538,473); var _OriSelNo = 0; var OriSelectSetting = function(_PosX , _PosY){ var _PosX = typeof _PosX !== 'undefined' ? _PosX : _rsSelPos._x; var _PosY = typeof _PosY !== 'undefined' ? _PosY : _rsSelPos._y; _OriSelectFlg = true; _OriSelPos._x = _PosX; _OriSelPos._y = _PosY; } var NAR_command101 = Game_Interpreter.prototype.command101; Game_Interpreter.prototype.command101 = function() { if(_OriSelectFlg){ return NAR_command101.call(this); } else { return NAR_command101.call(this); } } var NAR_command102 = Game_Interpreter.prototype.command102; Game_Interpreter.prototype.command102 = function() { if(_OriSelectFlg){ if (!$gameMessage.isBusy() && !_OriSelDrawFlg) { _OriSelNo = 0; _rsSelArr = this._params[0].clone(); _rsPicArr = []; for (var i = 0; i <= _rsSelArr.length - 1; i++) { _rsPicArr.push(PN_rsSelect + i); this.SetPict( PN_rsSelect + i , RsPicPath + "PN_rsSelect" , _OriSelPos._x , _OriSelPos._y - (70 * ( _rsSelArr.length - 1 - i) ) , 0); this.MovePict( PN_rsSelect + i , true , true , _rsFinTime); this.SetPicStr( PN_rsSelTxt + i , "\\ow[5]\\oc[rgb(231,225,212)]" + _rsSelArr[i] , 23 , _OriSelPos._x + 25 , _OriSelPos._y + 15 - (70 * ( _rsSelArr.length - 1 - i) ) , 0); this.MovePict( PN_rsSelTxt + i , true , true , _rsFinTime); } _OriSelDrawFlg = true; } } else { return NAR_command102.call(this); } }; var _rsTimerMax = 0; var _rsBarDrawFlg = false; var _NupuChoiceStart = Window_ChoiceList.prototype.start; Window_ChoiceList.prototype.start = function() { _NupuChoiceStart.call(this); _rsTimerY = (this._list.length - 1) * -100 - 110; _rsSetTime = this._limitedTime; if(_rsSetTime > 0) { _rsBarDrawFlg = true; } } var NAR_isBusy = Game_Message.prototype.isBusy; Game_Message.prototype.isBusy = function() { return NAR_isBusy.call(this); }; Game_Interpreter.prototype.Ronsen_End = function () { $gameMessageEx.window(0).terminate(); $gameMessageEx.window(0).permitClose(); this.DelPictSpan(PN_rsBBlack , PN_rsTop); this.DelPictSpan(PN_rsSelect , PN_SelTimer_Waku); _rsSel_flame = _rsSetTime = 0; Ronsen_Flg = false; isFastOff = false; } var Rn_RsltTxtArr = ["" , ""]; let Rn_LineDrawFlg = false; Game_Interpreter.prototype.Ronsen_RzrtLine_Draw = function(){ this.SetPictFIn( PN_rsKkBack , "Black" , 0 , 0 , 0 , 0 , 10 , 170); EasingStr = "easeOutBack"; this.SetPictC( PN_rsKkLine , RsPicPath + "PN_rsKkLine" , 720 , 405 , 255 , 100 , 0); this.MovePict(PN_rsKkLine , true, true , 20 , 255 , 100 , 100); EasingStr = ""; Rn_LineDrawFlg = true; } var SW_論戦左詰め = 15; var VN_論戦TxtPosXZure = 17; Game_Interpreter.prototype.Ronsen_RzrtTxt_Draw = function(){ D_Text_Cng_font = "Makinas"; if(!$gameSwitches.value(SW_論戦左詰め)){ for (var i = 0; i <= Rn_RsltTxtArr.length - 1; i++) { var _fsize = 30; var _f_sa = _fsize + 7; var _yPos = 345 + (i * _f_sa); if(Rn_RsltTxtArr.length == 4){ _fsize = 40; _f_sa -= 5; _yPos = 345 - 20 + (i * _f_sa); } if(Rn_RsltTxtArr.length == 5){ _fsize = 35; _f_sa -= 10; _yPos = 345 - 25 + (i * _f_sa); } var _xPos = 720 + $gameVariables.value(VN_論戦TxtPosXZure); this.SetPicStrC( PN_rsKkTxt + i , Rn_RsltTxtArr[i] , _fsize , _xPos , _yPos , 255); } } else { for (var i = 0; i <= Rn_RsltTxtArr.length - 1; i++) { var _fsize = 20; var _f_sa = 20 + 7; var _yPos = 320 + (i * _f_sa); if(Rn_RsltTxtArr.length == 4){ _fsize = 40; _f_sa -= 5; _yPos = 345 - 40 + (i * _f_sa); } if(Rn_RsltTxtArr.length == 5){ _fsize = 35; _f_sa -= 10; _yPos = 345 - 55 + (i * _f_sa); } var _xPos = 410 + $gameVariables.value(VN_論戦TxtPosXZure); this.SetPicStr( PN_rsKkTxt + i , Rn_RsltTxtArr[i] , _fsize , _xPos , _yPos , 255); } } D_Text_Cng_font = ""; } var Rn_RzltRankImg = ""; Game_Interpreter.prototype.Ronsen_RzrtRank_Draw = function () { EasingStr = "easeOutBack"; this.SetPictC( PN_rsRankImg , RsPicPath + Rn_RzltRankImg , 715 , 500 , 0 , 150 , 150); this.MovePict(PN_rsRankImg , true, true , 15 , 255 , 100 , 100); EasingStr = ""; } Game_Interpreter.prototype.Ronsen_Rzrt_Close = function(){ for (var i = PN_rsKkBack; i <= PN_rsRankImg; i++) { this.MovePict(i , true, true , 15 , 0); } Rn_LineDrawFlg = false; } Game_Interpreter.prototype.Ronsen_Movie_Close = function(){ this.MovieFOutEnd(PN_rsMovie + 0 , 30); this.MovieFOutEnd(PN_rsMovie + 1 , 30); this.MovieFOutEnd(PN_rsMovie + 2 , 30); }